標(biāo)題: Titlebook: Creativity in Art, Design and Technology; Susan Liggett,Rae Earnshaw,Jill Townsley Book‘‘‘‘‘‘‘‘ 2023 The Author(s) 2023 Open Access.Creati [打印本頁] 作者: 戲弄 時(shí)間: 2025-3-21 17:24
書目名稱Creativity in Art, Design and Technology影響因子(影響力)
書目名稱Creativity in Art, Design and Technology影響因子(影響力)學(xué)科排名
書目名稱Creativity in Art, Design and Technology網(wǎng)絡(luò)公開度
書目名稱Creativity in Art, Design and Technology網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Creativity in Art, Design and Technology被引頻次
書目名稱Creativity in Art, Design and Technology被引頻次學(xué)科排名
書目名稱Creativity in Art, Design and Technology年度引用
書目名稱Creativity in Art, Design and Technology年度引用學(xué)科排名
書目名稱Creativity in Art, Design and Technology讀者反饋
書目名稱Creativity in Art, Design and Technology讀者反饋學(xué)科排名
作者: 構(gòu)想 時(shí)間: 2025-3-21 22:56 作者: Aphorism 時(shí)間: 2025-3-22 03:22 作者: 階層 時(shí)間: 2025-3-22 06:20
Anwendung in der industriellen Praxis,. If the program is allowed to modify itself by taking in input from its own processes, then the rules may change as the program is running. This may be useful in some situations but not in others. The increasing use of artificial intelligence techniques in science, technology, and the arts is revie作者: lactic 時(shí)間: 2025-3-22 12:45 作者: pineal-gland 時(shí)間: 2025-3-22 15:29
Digital Communication as a Creative Tool, creative and effective? Three Case Studies (European Projects) are included to illustrate how creativity can be enabled and stimulated in three kinds of collaborative virtual environments. Two further Case Studies are also included to illustrate how multimedia assets may be harnessed and made avail作者: pineal-gland 時(shí)間: 2025-3-22 20:24
Artificial Intelligence and Creativity,. If the program is allowed to modify itself by taking in input from its own processes, then the rules may change as the program is running. This may be useful in some situations but not in others. The increasing use of artificial intelligence techniques in science, technology, and the arts is revie作者: outset 時(shí)間: 2025-3-23 00:04 作者: 觀點(diǎn) 時(shí)間: 2025-3-23 04:18 作者: Intervention 時(shí)間: 2025-3-23 06:33
Springer Series on Cultural Computinghttp://image.papertrans.cn/c/image/239585.jpg作者: Detonate 時(shí)間: 2025-3-23 12:41 作者: 靈敏 時(shí)間: 2025-3-23 14:57
Prozeduren der digitalen Bildverarbeitung,over the centuries. Most of these have been created in human time with the tools that were available. The current digital revolution is providing a new set of tools and environments that creators can use, but this does raise issues such as to how best to preserve traditions and esthetic values that 作者: Gentry 時(shí)間: 2025-3-23 19:32
Wissensdarstellung und Wissensnutzung,e specific to a particular context, or they attempt to generalize, with differences in particular disciplines. For example, in psychology the focus is on a micro level with the study of individuals; whereas in the field of innovation research it is on a macro level and often disregards the individua作者: –LOUS 時(shí)間: 2025-3-24 01:47 作者: Mangle 時(shí)間: 2025-3-24 03:53
Anwendung in der industriellen Praxis, far as audiences are concerned. What is the effect of a work created on the internet on the real world, and vice-versa? The rise of the internet and its effect on creativity is examined. Technology has changed the production and distribution of artworks to audiences. Repositories such as art galler作者: LEVER 時(shí)間: 2025-3-24 08:56 作者: 身心疲憊 時(shí)間: 2025-3-24 12:09
Anwendung in der industriellen Praxis, of computing have stood the test of time, and which have vanished without trace? Can this be used as guide for current and future areas of research and development? If one Internet year is equivalent to seven calendar years, are virtual worlds being utilized as an effective accelerator for these ne作者: ARK 時(shí)間: 2025-3-24 18:02
Anwendung in der industriellen Praxis,ollaboration on a particular artwork or project. The computer is increasingly in the loop on these collaborations because it can bring together both local and distant collaborators. In addition, the artwork or project can be displayed on computer screens and the partners can discuss it and work toge作者: 鞠躬 時(shí)間: 2025-3-24 21:20 作者: 星星 時(shí)間: 2025-3-24 23:30 作者: 孤僻 時(shí)間: 2025-3-25 07:22 作者: Gum-Disease 時(shí)間: 2025-3-25 08:55 作者: reception 時(shí)間: 2025-3-25 15:11
https://doi.org/10.1007/978-3-031-24869-6Open Access; Creative Practice; Artificial Intelligence; Cognitive Models; Design Thinking; Creative Augm作者: DEAF 時(shí)間: 2025-3-25 18:13 作者: DEFER 時(shí)間: 2025-3-25 21:50 作者: 使腐爛 時(shí)間: 2025-3-26 02:42
Book‘‘‘‘‘‘‘‘ 2023portant answers to these questions...Technology can enable artists to be more creative.? Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding 作者: 疼死我了 時(shí)間: 2025-3-26 07:16 作者: 整理 時(shí)間: 2025-3-26 10:07
The Creative Process and Social Responsibility,the future. Examples from these areas are presented in order to understand how creativity has been instrumental in achieving positive goals and has acted as a driver and motivator of change for individuals and communities.作者: 多嘴 時(shí)間: 2025-3-26 15:18 作者: Epidural-Space 時(shí)間: 2025-3-26 18:30
How Can Art Assist Science and Technology?,computer age is exemplified in the role of the data visualization artist, who now assist in the extraction of meaningful results from very large data sets. Artists have also used these complex images for their own artworks and exhibitions.作者: 牽索 時(shí)間: 2025-3-26 23:59
Prozeduren der digitalen Bildverarbeitung,er of the factors influencing creativity are summarized, and suggestions made for evaluating the outcomes of the creative process. Mixed interdisciplinary environments offer opportunities for the production of creative works. The rise of commercial art for the Internet and interactive gaming is noted.作者: 膠水 時(shí)間: 2025-3-27 04:21 作者: Integrate 時(shí)間: 2025-3-27 06:00 作者: 燈絲 時(shí)間: 2025-3-27 11:39 作者: 繼而發(fā)生 時(shí)間: 2025-3-27 15:38 作者: correspondent 時(shí)間: 2025-3-27 19:39
Creativity and the Arts: Traditional and New Media,te knowledge that constructs environments and changes lives. This personal knowledge and the work of the hand is sometimes at odds with the technological world, but a study of artistic practices enables us to see and think differently. Artworks have impact beyond the esthetic to influence social, political, and economic spheres.作者: nonsensical 時(shí)間: 2025-3-27 22:23 作者: 疼死我了 時(shí)間: 2025-3-28 05:09 作者: cogitate 時(shí)間: 2025-3-28 08:15
Anwendung in der industriellen Praxis,the future. Examples from these areas are presented in order to understand how creativity has been instrumental in achieving positive goals and has acted as a driver and motivator of change for individuals and communities.作者: 拋射物 時(shí)間: 2025-3-28 10:37
Ulrich Grigull,Heinrich Sandnersis has introduced it as a multidisciplinary tool. Art thinking has in this way expanded beyond art practice and is applied as a general method for observing and utilizing patterns, in all types of creative activities.作者: farewell 時(shí)間: 2025-3-28 15:32 作者: 戰(zhàn)勝 時(shí)間: 2025-3-28 21:10
Introduction,over the centuries. Most of these have been created in human time with the tools that were available. The current digital revolution is providing a new set of tools and environments that creators can use, but this does raise issues such as to how best to preserve traditions and esthetic values that 作者: Endearing 時(shí)間: 2025-3-28 22:59
Creativity and the Arts: Traditional and New Media,e specific to a particular context, or they attempt to generalize, with differences in particular disciplines. For example, in psychology the focus is on a micro level with the study of individuals; whereas in the field of innovation research it is on a macro level and often disregards the individua作者: epinephrine 時(shí)間: 2025-3-29 03:49 作者: Criteria 時(shí)間: 2025-3-29 10:33 作者: Somber 時(shí)間: 2025-3-29 12:39 作者: admission 時(shí)間: 2025-3-29 18:44
Digital Communication as a Creative Tool, of computing have stood the test of time, and which have vanished without trace? Can this be used as guide for current and future areas of research and development? If one Internet year is equivalent to seven calendar years, are virtual worlds being utilized as an effective accelerator for these ne作者: 滔滔不絕的人 時(shí)間: 2025-3-29 21:49 作者: 啜泣 時(shí)間: 2025-3-30 02:40
Art Thinking and Design Thinking,adition. Drawing distinctions between these two forms, could help us understand creativity with more breadth. Creativity may be classified across two domains in the visual arts, art thinking and design thinking. This distinction has a long tradition, however, research outside of practice-based analy作者: inflame 時(shí)間: 2025-3-30 04:29
Time and Temporality: Creative Reception and Repetition,allery space over a period of time. It looks at the way time and temporality interact with creativity to bring meaning to an artwork. A proposition is made that meaning is constructed through a process of relational connection between the artwork and the viewer. Communication and meaning are conting