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標(biāo)題: Titlebook: Creativity and Rationale; Enhancing Human Expe John M. Carroll Book 2013 Springer-Verlag London 2013 Collaborative Design Rationale.Creativ [打印本頁]

作者: 強(qiáng)烈的愿望    時(shí)間: 2025-3-21 19:43
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書目名稱Creativity and Rationale被引頻次




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書目名稱Creativity and Rationale讀者反饋學(xué)科排名





作者: gospel    時(shí)間: 2025-3-21 20:25
Hans-Jürgen Warnecke,Michael Kempfated cognition involving both action and reflective discourse. Thus, the former is pure argumentation, the latter situated argumentation. Exploiting the full potential of critical conversations for creative design requires rethinking rationale methods and integrating them into software supporting implementation and use.
作者: 偽造者    時(shí)間: 2025-3-22 01:23

作者: Proponent    時(shí)間: 2025-3-22 06:02

作者: 思考而得    時(shí)間: 2025-3-22 12:34

作者: 車床    時(shí)間: 2025-3-22 15:31

作者: 車床    時(shí)間: 2025-3-22 19:28

作者: deface    時(shí)間: 2025-3-22 22:06

作者: 愉快嗎    時(shí)間: 2025-3-23 03:53
Supporting Awareness in Creative Group Work by Exposing Design Rationale,d feedback. Overall, results suggest that participants’ awareness about their collaborators’ future plans increased over time. Majority of participants found the status updates useful, particularly those with higher metacognitive knowledge. Based on our results, two design strategies for activity awareness are proposed.
作者: 低位的人或事    時(shí)間: 2025-3-23 07:11
The Practice Level in Participatory Design Rationale: Studying Practitioner Moves and Choices,cal tools aimed at making the practice level more visible. We locate the analysis in a theoretical framework aimed at understanding the experiential dimensions of such practice, including sensemaking, narrative, aesthetics, ethics, and improvisation.
作者: BANAL    時(shí)間: 2025-3-23 11:58

作者: 壓碎    時(shí)間: 2025-3-23 15:40

作者: 犬儒主義者    時(shí)間: 2025-3-23 19:19

作者: Muffle    時(shí)間: 2025-3-24 01:31

作者: Innovative    時(shí)間: 2025-3-24 05:18

作者: 高貴領(lǐng)導(dǎo)    時(shí)間: 2025-3-24 08:27
Hans-Jürgen Warnecke,Michael Kempfning modes at two levels of cognitive operation – that of the design move and that of the argument that is its building block. We conclude that the two modes of reasoning are equi-present in designing; they describe a binary system characterized by high-frequency shifts between embodiment and rationale.
作者: 難管    時(shí)間: 2025-3-24 11:18

作者: 多余    時(shí)間: 2025-3-24 15:07

作者: Creatinine-Test    時(shí)間: 2025-3-24 19:15
Wasser — die elementare Ressourceeria, and arguments relating those criteria to the candidate solutions. Explicitly expressing rationale for their work encourages students to reflect on why they made their choices, and to actively consider multiple alternatives. We report on an experiment performed during a Data Structures course where students captured rationale.
作者: 保守黨    時(shí)間: 2025-3-25 01:55
General Conclusions and Recommendations discuses these issues and suggests how creativity can be promoted using an IBIS design rationale coupled with group support system tools intended to diminish negative social influences between (and within) stakeholder groups.
作者: Limpid    時(shí)間: 2025-3-25 05:53
Atriale natriuretische Peptide,llowing access to common tools, expertise, and mentorship. A discussion of a spectrum of implementations of design rationale informs strategies to mitigate conflicts and advance inherent synergies between design rationale and creativity.
作者: 跟隨    時(shí)間: 2025-3-25 10:00

作者: 遺忘    時(shí)間: 2025-3-25 14:06
Evaluating Creativity,main from which the ideas and examples are derived is the interactive digital arts, a vibrant, emerging field that affords rich opportunities for interaction design to explore criteria for evaluation arising directly from designing interactive systems that engage people in creative ways.
作者: generic    時(shí)間: 2025-3-25 18:10

作者: 令人心醉    時(shí)間: 2025-3-25 23:01
Using Rationale to Assist Student Cognitive and Intellectual Development,eria, and arguments relating those criteria to the candidate solutions. Explicitly expressing rationale for their work encourages students to reflect on why they made their choices, and to actively consider multiple alternatives. We report on an experiment performed during a Data Structures course where students captured rationale.
作者: V切開    時(shí)間: 2025-3-26 01:16

作者: HAIL    時(shí)間: 2025-3-26 06:06

作者: CLOUT    時(shí)間: 2025-3-26 10:51
Book 2013ndent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated. These characteristics are what design rationale is about. But at the same time designs always provoke experiences and insights. They open up possibilities, raise questions, and en
作者: 退潮    時(shí)間: 2025-3-26 14:15

作者: neologism    時(shí)間: 2025-3-26 20:28

作者: Gossamer    時(shí)間: 2025-3-26 21:55

作者: Esophagus    時(shí)間: 2025-3-27 03:58

作者: 陰謀小團(tuán)體    時(shí)間: 2025-3-27 05:44
Hans-Jürgen Warnecke,Michael Kempfmoting critical conversations among designers and other project participants. Critical conversations intertwine ideation and evaluation, using feedback about consequences of decisions to challenge designers to devise new ideas. Such conversations take two forms. The first is discussion involving fee
作者: PUT    時(shí)間: 2025-3-27 13:23
Hans-Jürgen Warnecke,Michael Kempfs, designers must manipulate forms and shapes and they must resort to visual reasoning to do so. Visual reasoning in designing is seen as the interplay between two modes of reasoning: embodiment and rationale, such that the one supports and continues the other in order to arrive at a result that is
作者: 束以馬具    時(shí)間: 2025-3-27 16:59
Hans-Jürgen Warnecke,Michael Kempfs of creative practice where the interaction between human beings and digital systems is a central goal. A multi-dimensional model of creativity is introduced that provides a holistic framework for evaluating the actors and elements in creativity. The approach is informed by studies arising from pra
作者: 夜晚    時(shí)間: 2025-3-27 19:18
Hans-Jürgen Warnecke,Michael Kempfmework of cognitive affordances is introduced to discuss the merits and limitations of each representation. The chapter concludes by discussing how different representations might complement each other in creative scenario-based design.
作者: bleach    時(shí)間: 2025-3-27 22:53
Helmut Lehn,Magdalena Steiner,Hans Mohreuse are dismissed as too inhibiting to the creative process. In this chapter we argue for the reuse of rationale as a central activity in design, and explore how this can be used as part of the creative process. Specifically, we examine how claims, paired with representative images, can stimulate t
作者: indigenous    時(shí)間: 2025-3-28 03:58
Helmut Lehn,Magdalena Steiner,Hans Mohr Ray McCall proposed an extension and generalization of Sch?n’s model that more easily allows for computer support. Building on the work of Sch?n and McCall, this chapter adopts an evolutionary perspective on the design process and proposes “predecessor artifacts” as a new concept for understanding
作者: ostracize    時(shí)間: 2025-3-28 09:18

作者: DEMUR    時(shí)間: 2025-3-28 11:55

作者: 有毒    時(shí)間: 2025-3-28 18:33
The German Advisory Council on Global Changeeativity and rationale not only underestimates the benefits designers can obtain from rationale practices, but also confines the approaches that support creativity in software design. Our exploratory study provides empirical evidence of the positive correlation between rationale and creativity. Furt
作者: manifestation    時(shí)間: 2025-3-28 22:33
General Conclusions and Recommendationsaps the best opportunity to instill creativity into the design process, as it is here where stakeholders figure out what to build. However, how to incorporate creativity into current RE methods remains a fundamental concern. Negative intergroup social processes, such as those associated with status
作者: 輕打    時(shí)間: 2025-3-28 23:38
The German Advisory Council on Global Changeopment of ideas, track how these ideas became narrowed, and understand how alternatives are being implemented and integrated by colleagues. In this chapter, we investigate the effects of exposing design rationale to convey awareness, specifically activity awareness, in group creativity. Through eval
作者: outskirts    時(shí)間: 2025-3-29 04:44
General Conclusions and Recommendations. It describes two exemplar projects, the study of tabletop gamemasters and improvisational actors. It discusses how these projects point to a potential future direction of interactive narrative technology research.
作者: arrhythmic    時(shí)間: 2025-3-29 07:59

作者: Migratory    時(shí)間: 2025-3-29 12:38
General Conclusions and Recommendations level of design rationale work: the human experience of working with the tools and methods to create rationale artifacts. This chapter explores a particular juncture of creativity and design rationale that is found in the special case of helping groups of people construct representations of rationa
作者: dictator    時(shí)間: 2025-3-29 16:43
Atriale natriuretische Peptide,-model and design requirements among stakeholders in a new information system. The case identifies micro design practices, such as fashioning-a-record, employed in facilitating creativity and capturing rationale during the design conference. The micro-practices reveal the layers of transparency work
作者: 不如屎殼郎    時(shí)間: 2025-3-29 20:38
Atriale natriuretische Peptide,the implementation and evaluation of design rationale’s ability to foster creative processes and outcomes. By encouraging the exploration of failure through use of analogy, design rationale can foster creative transfer and enable progress in new directions. Open source communities offer an opportuni
作者: ESPY    時(shí)間: 2025-3-30 02:25

作者: 疾馳    時(shí)間: 2025-3-30 05:53

作者: 金哥占卜者    時(shí)間: 2025-3-30 09:41

作者: 妨礙議事    時(shí)間: 2025-3-30 15:02
General Conclusions and Recommendations. It describes two exemplar projects, the study of tabletop gamemasters and improvisational actors. It discusses how these projects point to a potential future direction of interactive narrative technology research.
作者: Arthr-    時(shí)間: 2025-3-30 19:52
Atriale natriuretische Peptide,This chapter argues that Pattern Languages are an effective way to enhance individual and collective creativity. Several suggested Patterns are presented that are targeted toward making the initial stages of solving complex problems more effective and efficient.
作者: FICE    時(shí)間: 2025-3-31 00:08

作者: 微塵    時(shí)間: 2025-3-31 01:35
Integrating Design Representations for Creativity,mework of cognitive affordances is introduced to discuss the merits and limitations of each representation. The chapter concludes by discussing how different representations might complement each other in creative scenario-based design.
作者: 縫紉    時(shí)間: 2025-3-31 07:51

作者: Arthr-    時(shí)間: 2025-3-31 10:05

作者: 智力高    時(shí)間: 2025-3-31 14:08
978-1-4471-6093-9Springer-Verlag London 2013
作者: amphibian    時(shí)間: 2025-3-31 20:28
John M. CarrollExplores whether and how creativity and rationale can have mutually facilitative interactions.State of the art volume developed from the NSF Workshop ‘Creativity and Rationale in Software Design’.Incl
作者: 斜谷    時(shí)間: 2025-4-1 01:01

作者: gimmick    時(shí)間: 2025-4-1 04:55

作者: 宿醉    時(shí)間: 2025-4-1 07:58

作者: CLOWN    時(shí)間: 2025-4-1 14:08





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