標題: Titlebook: Creativity and Learning; Contexts, Processes Soila Lemmetty,Kaija Collin,Panu Forsman Book 2021 The Editor(s) (if applicable) and The Auth [打印本頁] 作者: Debilitate 時間: 2025-3-21 19:15
書目名稱Creativity and Learning影響因子(影響力)
書目名稱Creativity and Learning影響因子(影響力)學科排名
書目名稱Creativity and Learning網絡公開度
書目名稱Creativity and Learning網絡公開度學科排名
書目名稱Creativity and Learning被引頻次
書目名稱Creativity and Learning被引頻次學科排名
書目名稱Creativity and Learning年度引用
書目名稱Creativity and Learning年度引用學科排名
書目名稱Creativity and Learning讀者反饋
書目名稱Creativity and Learning讀者反饋學科排名
作者: CREEK 時間: 2025-3-21 20:29 作者: TOM 時間: 2025-3-22 03:40
,Developing Intelligence and Creativity in Education: Insights from the Space–Time Continuum,ional education system has been designed for the development of intelligence and competencies, the sociocultural evolution that generated the Information Society calls for creativity as a key learning objective. This requires an understanding of the relationship between intelligence and creativity, 作者: Dedication 時間: 2025-3-22 06:55
Cultivating Creativity in Computing Education: A Missed Opportunity?,several countries. Teaching children to be (more) creative in their use and understanding of technology is among the key didactic goals in this global effort. We contribute a detailed overview of how creativity is being integrated into Denmark’s specific educational initiative, which is the subject 作者: 幻影 時間: 2025-3-22 12:46
Multiple Creativities Put to Work for Creative Ecologies in Teacher Professional Learning: A Vision change in whole-school contexts. We argue that it is possible (and preferable) to expand improvements to teacher education and professional development beyond neoliberal notions of “workplace readiness” and toward an environmental, ecological, sustainable education for lives worth living. This crea作者: happiness 時間: 2025-3-22 14:28
,Distributed Creativity and Expansive Learning in a Teacher Training School’s Change Laboratory,formational needs due to a curriculum reform. We report on an analysis of a Change Laboratory (CL) process of six meetings involving a group of teachers, their headmaster, and researchers. Drawing from sociocultural theories on creativity and the theory of expansive learning, we set out to explore h作者: happiness 時間: 2025-3-22 19:53
Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning,inly collaborating with familiar colleagues, playing roles that develop over years, and solving encountered problems with proven strategies. This chapter considers how a virtual enterprise simulation game (RealGame) can potentially foster digital creativity and collaborative learning. The game simul作者: overhaul 時間: 2025-3-22 21:19 作者: Project 時間: 2025-3-23 02:34
Remaking and Transforming Cultural Practices: Exploring the Co-occurrence of Work, Learning, Innovaeds and requirements as shaped by historical, cultural and situational factors. Yet, changes to these practices and their evolution and transformation (i.e. innovations) have arisen through work activities and workers’ actions. This has been described as the centuries-long tradition of innovation by作者: DOLT 時間: 2025-3-23 05:58
Supporting Creativity and Learning at Work: Practices and Structures from Growth Companies,and be creative. The potential to attract, manage and engage creative people, as well as support learning, has become increasingly important in organisational contexts. It is essential to recognise what the underlying learning theories are and how they connect with the current understanding of creat作者: 性滿足 時間: 2025-3-23 09:42
Book 2021Chapters 1, 6 and 8 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com..作者: 表示問 時間: 2025-3-23 14:55 作者: Glycogen 時間: 2025-3-23 18:08
978-3-030-77068-6The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: Synchronism 時間: 2025-3-24 00:16
,X-Strahlen oder R?ntgenstrahlen?,The importance of creativity and learning cannot be overestimated in education, in working life, and in society at large.作者: Dorsal 時間: 2025-3-24 05:38 作者: FRAUD 時間: 2025-3-24 09:53 作者: 潔凈 時間: 2025-3-24 10:59
,Die Entdeckung der R?ntgenstrahlen,ological processes that result in new and meaningful understandings for oneself and others. The chapter opens with the assertion that there is no creativity without uncertainty. The basis for this assertion is discussed, including how it serves as a necessary condition for the commencement and conti作者: Cerumen 時間: 2025-3-24 15:59 作者: 管理員 時間: 2025-3-24 21:26 作者: 馬籠頭 時間: 2025-3-25 02:44 作者: 雪上輕舟飛過 時間: 2025-3-25 04:19
Indizierung nach der Unternehmensart, change in whole-school contexts. We argue that it is possible (and preferable) to expand improvements to teacher education and professional development beyond neoliberal notions of “workplace readiness” and toward an environmental, ecological, sustainable education for lives worth living. This crea作者: capsaicin 時間: 2025-3-25 10:54 作者: 辯論 時間: 2025-3-25 12:10
VAT Policy Options for an Integrated Europe,inly collaborating with familiar colleagues, playing roles that develop over years, and solving encountered problems with proven strategies. This chapter considers how a virtual enterprise simulation game (RealGame) can potentially foster digital creativity and collaborative learning. The game simul作者: 轉向 時間: 2025-3-25 18:02
An Introduction to Value-added Taxation,ative and able to adjust to that ever-changing world persists—as well as in schools and higher education institutions, in order to prepare students for an unknown future. Furthermore, we are facing new social and global challenges that require advanced interdisciplinary solutions. This chapter first作者: Tidious 時間: 2025-3-25 21:10 作者: 簡潔 時間: 2025-3-26 01:52 作者: Mediocre 時間: 2025-3-26 08:01 作者: Boycott 時間: 2025-3-26 10:58
Palgrave Studies in Creativity and Culturehttp://image.papertrans.cn/c/image/239573.jpg作者: 造反,叛亂 時間: 2025-3-26 14:24
Creativity and Learning978-3-030-77066-2Series ISSN 2755-4503 Series E-ISSN 2755-4511 作者: 種屬關系 時間: 2025-3-26 16:52 作者: 友好 時間: 2025-3-26 20:58 作者: fringe 時間: 2025-3-27 01:53 作者: 同步信息 時間: 2025-3-27 06:17
Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning,RealGame a facilitating environment for people to collaborate by offering a safe environment for playful exploration and artificial conflict, which can result in new ideas and learning. To demonstrate this idea, we derive empirical evidence from reflective essays that were written by business school students after experimenting with the game.作者: 容易懂得 時間: 2025-3-27 12:51 作者: 膠水 時間: 2025-3-27 16:34
Time to Think: Lessons about Purpose and Agency from Case Studies,nalyzes Gruber’s evolving systems approach to the creative development of the individual within socio-historical contexts, including current elaborations of Gruber’s work—distributed and participatory views of creativity. The third discusses implications of these views for education. Lifespan develo作者: Hyperalgesia 時間: 2025-3-27 18:49
,Developing Intelligence and Creativity in Education: Insights from the Space–Time Continuum,e space–time continuum. The final discussion concerns the design of a new educational system for the optimal development of both intelligence and creativity, exploiting a balanced approach which intercepts all of the four quadrants in the space–time continuum.作者: 嘲笑 時間: 2025-3-27 22:08
Cultivating Creativity in Computing Education: A Missed Opportunity?, begs the question whether the attempt to cultivate children’s creativity through computing education is in fact a missed opportunity for future-proofing 1st–9th grade education for the twenty-first century. As a call for action, we end by raising three pressing questions that the collective of crea作者: jungle 時間: 2025-3-28 02:11 作者: 有發(fā)明天才 時間: 2025-3-28 07:51
,Distributed Creativity and Expansive Learning in a Teacher Training School’s Change Laboratory,products. Consequently, the creative process resulted in a new tangible artifact: a shared pedagogical leadership model and a new collective conceptualization of the leadership activity for the school community. Our findings point to the need to analyze creativity not purely as independent actions b作者: Albinism 時間: 2025-3-28 13:08 作者: 依法逮捕 時間: 2025-3-28 15:49 作者: 愛國者 時間: 2025-3-28 19:54
Supporting Creativity and Learning at Work: Practices and Structures from Growth Companies,growth companies. These studies were carried out as part of a larger research and development project on human resources management (HRM) supporting creativity and learning in Finnish growth companies (HeRMo project). Both quantitative questionnaire and qualitative interview data were utilised, and 作者: Pcos971 時間: 2025-3-28 23:25 作者: ANIM 時間: 2025-3-29 06:44
Indizierung nach der Unternehmensart,nalyzes Gruber’s evolving systems approach to the creative development of the individual within socio-historical contexts, including current elaborations of Gruber’s work—distributed and participatory views of creativity. The third discusses implications of these views for education. Lifespan develo作者: Minatory 時間: 2025-3-29 07:57 作者: 僵硬 時間: 2025-3-29 12:25
Indizierung nach der Unternehmensart, begs the question whether the attempt to cultivate children’s creativity through computing education is in fact a missed opportunity for future-proofing 1st–9th grade education for the twenty-first century. As a call for action, we end by raising three pressing questions that the collective of crea作者: PAGAN 時間: 2025-3-29 17:09
Indizierung nach der Unternehmensart,and exploratory follow-up projects, can be considered narratives through which they discursively reconstruct not only their professional identities but also their perceptions of creativity in their whole-school ecologies..Based on the theoretical framework and case study, we define everyday creativi作者: 高原 時間: 2025-3-29 22:12 作者: 鍵琴 時間: 2025-3-30 00:43 作者: 推測 時間: 2025-3-30 04:51 作者: 不愛防注射 時間: 2025-3-30 09:08
Charles G. Gunnerson,Jonathan A. Frenchgrowth companies. These studies were carried out as part of a larger research and development project on human resources management (HRM) supporting creativity and learning in Finnish growth companies (HeRMo project). Both quantitative questionnaire and qualitative interview data were utilised, and 作者: affluent 時間: 2025-3-30 13:27 作者: exhibit 時間: 2025-3-30 17:45 作者: Extemporize 時間: 2025-3-30 21:07