作者: Prophylaxis 時間: 2025-3-22 00:12 作者: 煞費(fèi)苦心 時間: 2025-3-22 02:23 作者: mortuary 時間: 2025-3-22 05:40
Gaming and Role Playing as Tools for Creativity Trainingo the possibility of using gaming and negotiations for problem solving and idea formation, exploiting the strong motivation provided by role playing, on an example of simulated negotiations and the related theory of coalition games. The chapter is summarised by conclusions.作者: Encephalitis 時間: 2025-3-22 12:44
Distance and Electronic Learningnd problems with multimedia technology when applied to the record of academic activities and to electronic books are reviewed. As a more specific illustration or case study, the developments of intelligent learning support, together with current trends and problems of individualising teaching and le作者: 兩種語言 時間: 2025-3-22 16:42
Does the part-time wage gap matter?, have been considered a basic element supporting scientific research, the word laboratory also has acquired a metaphorical organisational meaning: it might refer to an elementary division of a scientific organisation, or a part of a faculty or a school devoted to a specific field of research. This m作者: 兩種語言 時間: 2025-3-22 17:44
Final conclusions and policy implications,o the possibility of using gaming and negotiations for problem solving and idea formation, exploiting the strong motivation provided by role playing, on an example of simulated negotiations and the related theory of coalition games. The chapter is summarised by conclusions.作者: 陳腐思想 時間: 2025-3-22 21:39 作者: Pageant 時間: 2025-3-23 04:57 作者: 未開化 時間: 2025-3-23 06:47 作者: Seminar 時間: 2025-3-23 12:37 作者: 禁止 時間: 2025-3-23 17:28 作者: 輕浮思想 時間: 2025-3-23 20:32
Creativity Support for Roadmappingsed in a wide variety of contexts: by commercial organizations, industry associations, governments, and academia, see, e.g., Kostoff and Schaller (2001). Perhaps the most widely accepted definition of a roadmap was given by Robert Galvin, former CEO of Motorola (Galvin 1998):作者: Annotate 時間: 2025-3-24 01:59 作者: Granular 時間: 2025-3-24 05:34
Soziale Aspekte non-propriet?rer Softwareain competitive competencies, new knowledge and technologies are required ever more quickly by individuals, organisations, even nations. Thus, the creation of knowledge and technology has attracted increasing attention in scientific research and practice. This attention is also explained by a shift 作者: JADED 時間: 2025-3-24 07:37 作者: 收集 時間: 2025-3-24 12:39
Does the part-time wage gap matter?,ues that might aid this process, but the fundamental problem remains: tacit knowledge that is normally implicit, inside the expert‘s head, must be externalised and made explicit. Knowledge acquisition (KA) thus has been well recognised as a bottleneck in the development of knowledgebased systems and作者: 爭吵 時間: 2025-3-24 16:44
Does the part-time wage gap matter?,e counter-positions of group brainstorming and individual brainstorming. Existing software for brainstorming support is reviewed, with special attention paid to Japanese developments in this field. New development directions for brainstorming support are indicated; they mostly concern the issue of h作者: 殺子女者 時間: 2025-3-24 20:50 作者: Supplement 時間: 2025-3-24 23:32
Final conclusions and policy implications,sed in a wide variety of contexts: by commercial organizations, industry associations, governments, and academia, see, e.g., Kostoff and Schaller (2001). Perhaps the most widely accepted definition of a roadmap was given by Robert Galvin, former CEO of Motorola (Galvin 1998):作者: locus-ceruleus 時間: 2025-3-25 04:07
Final conclusions and policy implications,nted creativity in academia. Many companies today use diverse forms of knowledge management that aim to organize and aid the process of knowledge creation. However, future creative environments should go a step further: They should become tools for supporting creativity. To this end, these environme作者: FANG 時間: 2025-3-25 08:54 作者: exostosis 時間: 2025-3-25 11:53 作者: 發(fā)酵 時間: 2025-3-25 16:00
Final conclusions and policy implications, creativity training. In these introductory remarks, we comment on the history and diverse roles of gaming in the era of knowledge civilisation and the time of virtual reality. We turn then to trends observed in the development of three interrelated fields: gaming, negotiations, and game theory, wit作者: 發(fā)炎 時間: 2025-3-25 21:48
Final conclusions and policy implications,al perspective. The chapter is organised as follows. In these introductory remarks, we discuss diverse types of knowledge and the need for knowledge representation; then we turn to a discussion of formal models of knowledge representation. Then several meanings of the concept of knowledge integratio作者: 噴油井 時間: 2025-3-26 00:17 作者: 愉快么 時間: 2025-3-26 05:50
Periphere Wahrnehmung von Expertiseand education in the university laboratories at the Japan Advanced Institute of Science and Technology (JAIST)..The concept of MOT became popular in European countries and the United States starting in the 1980s, and has made rapid strides in Japan since 2002. MOT can have diverse definitions, but h作者: 輕而薄 時間: 2025-3-26 10:35 作者: 雪崩 時間: 2025-3-26 14:39 作者: 吊胃口 時間: 2025-3-26 16:51
978-3-642-09069-1Springer-Verlag Berlin Heidelberg 2007作者: Altitude 時間: 2025-3-26 21:49
Preliminaries-theories of knowledge creation, developed and elaborated in the book ., can contribute to a further development of ., of a contemporary infrastructure for creativity, including both business-oriented creativity at companies and science-oriented creativity in academia. Before we explain the concept 作者: Adrenaline 時間: 2025-3-27 01:22 作者: Modicum 時間: 2025-3-27 07:57
Knowledge Sciences and , Nanatsudaki Modellection on the contemporary situation in knowledge management, technology management, as well as the emergence of .. Then we discuss the issues of emerging knowledge sciences in more detail. We substantiate the need for a prescriptive synthesis of normal knowledge creation processes with diverse org作者: acheon 時間: 2025-3-27 10:58 作者: 責(zé)怪 時間: 2025-3-27 14:00
Creativity Support in Brainstorminge counter-positions of group brainstorming and individual brainstorming. Existing software for brainstorming support is reviewed, with special attention paid to Japanese developments in this field. New development directions for brainstorming support are indicated; they mostly concern the issue of h作者: Frequency-Range 時間: 2025-3-27 21:33 作者: 推遲 時間: 2025-3-28 00:11
Creativity Support for Roadmappingsed in a wide variety of contexts: by commercial organizations, industry associations, governments, and academia, see, e.g., Kostoff and Schaller (2001). Perhaps the most widely accepted definition of a roadmap was given by Robert Galvin, former CEO of Motorola (Galvin 1998):作者: Arresting 時間: 2025-3-28 05:58
Integrated Support for Scientific Creativitynted creativity in academia. Many companies today use diverse forms of knowledge management that aim to organize and aid the process of knowledge creation. However, future creative environments should go a step further: They should become tools for supporting creativity. To this end, these environme作者: growth-factor 時間: 2025-3-28 07:15 作者: paradigm 時間: 2025-3-28 11:06
Virtual Laboratorieslain why we use this term..A . is most commonly understood as a place equipped for scientific research, experiments, and testing. Until the proliferation of Internet, a laboratory was associated with a work site (from a dedicated room to a complex of buildings) at a single location. At universities,作者: 課程 時間: 2025-3-28 16:39 作者: 難管 時間: 2025-3-28 20:51 作者: Nostalgia 時間: 2025-3-29 01:42 作者: Meander 時間: 2025-3-29 05:22 作者: 潰爛 時間: 2025-3-29 07:52
Knowledge Management and Creative Holism in the Knowledge Agecker, who considered knowledge as . key resource, we now believe other factors, such as the business environment or political factors are just as important as knowledge to firms, industries, and countries. As a matter of fact, we believe that the configuration of various factors as a whole determine作者: maroon 時間: 2025-3-29 11:52
Book 2007er book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part presents a further development of models of knowledge creation presented already in Creative Space, in particular the Triple Helix of normal academic作者: indemnify 時間: 2025-3-29 16:22
Preliminariese for creativity, including both business-oriented creativity at companies and science-oriented creativity in academia. Before we explain the concept of . in more detail, we must recall some conclusions from . and comment on our reflections since the publication of that book.作者: 帶來 時間: 2025-3-29 19:47
Testing the Triple Helix Modelation of knowledge and technology has attracted increasing attention in scientific research and practice. This attention is also explained by a shift of emphasis from purely . to ., which requires even more concentration on creativity.作者: 點(diǎn)燃 時間: 2025-3-30 00:58
Creativity Support in Brainstormingon paid to Japanese developments in this field. New development directions for brainstorming support are indicated; they mostly concern the issue of how to combine organisational knowledge creation with normal academic knowledge creation. Conclusions finalise the chapter.作者: Needlework 時間: 2025-3-30 05:56 作者: 帽子 時間: 2025-3-30 11:36 作者: OCTO 時間: 2025-3-30 14:13
Knowledge Representation and Multiple Criteria Aggregationn are presented, distinguishing expert-based intuitive integration from computer-based automatic integration. Examples of existing approaches to the integration of knowledge are given. In particular, multiple criteria approaches to knowledge acquisition and integration, including new trends and solutions, are presented.作者: Benzodiazepines 時間: 2025-3-30 17:48
Final conclusions and policy implications,ch as a parliamentary debate). It also has an extensive literature, starting with Plato and extending to contemporary .. Eristic and democratic debate concentrates, however, on the political aspects of convincing the audience that the adversary is not right.作者: sterilization 時間: 2025-3-30 21:29 作者: 獨(dú)特性 時間: 2025-3-31 04:38
Volkmar Pipek,Philippe Nuderscher,Markus Won from the perspective of critical systems thinking (Jackson 2000, 2003, 2005; Gao et al. 2003). To do so, chief knowledge officers (CKOs) and knowledge-related practitioners must also understand the meaning of knowledge and the作者: 假裝是你 時間: 2025-3-31 07:41
Debating and Creativity Supportch as a parliamentary debate). It also has an extensive literature, starting with Plato and extending to contemporary .. Eristic and democratic debate concentrates, however, on the political aspects of convincing the audience that the adversary is not right.作者: invulnerable 時間: 2025-3-31 10:30
Management of Technology in Academic Researchly targeted at corporate employees, and their primary mission, as recognised by faculty members in charge of them, is to respond to the needs of research and development divisions in profit-making organisations.作者: 搜尋 時間: 2025-3-31 15:08
Knowledge Management and Creative Holism in the Knowledge Age from the perspective of critical systems thinking (Jackson 2000, 2003, 2005; Gao et al. 2003). To do so, chief knowledge officers (CKOs) and knowledge-related practitioners must also understand the meaning of knowledge and the作者: wangle 時間: 2025-3-31 20:01
Does the part-time wage gap matter?,ept of the Nanatsudaki Model, followed by comments on its consecutive parts. We discuss the relation of the Nanatsudaki Model to the survey of knowledge creation support described in the preceding chapter and add conclusions.