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標(biāo)題: Titlebook: Cosplay and the Art of Play; Exploring Sub-Cultur Garry Crawford,David Hancock Book 2019 The Editor(s) (if applicable) and The Author(s) 20 [打印本頁(yè)]

作者: protocol    時(shí)間: 2025-3-21 19:19
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作者: 世俗    時(shí)間: 2025-3-21 20:59

作者: Ptosis    時(shí)間: 2025-3-22 01:29

作者: 胖人手藝好    時(shí)間: 2025-3-22 07:02

作者: 頑固    時(shí)間: 2025-3-22 09:10
Die Entwicklung der Produktivit?tsideeient and slow practice is particularly beneficial, as it allows for an in-depth and reflective engagement with contemporary popular culture. Finally, we consider the use of curation and exhibiting as means and methods for engaging with diverse audiences, which can add new insights and make further contributions to the work.
作者: 合法    時(shí)間: 2025-3-22 16:55
,Die ortsübliche Vergleichsmiete, and continuously visible cultures. But rather, the substance of most subcultures is found in their everyday and often mundane practices, such as subtle forms of consumption, participating in networks online, or a shared sense of community and identity.
作者: 合法    時(shí)間: 2025-3-22 17:33

作者: PET-scan    時(shí)間: 2025-3-23 01:15
2946-3173 aces.Develops our understanding of this community, and moves.This book is an introduction to cosplay as?a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances.?..Drawing on new and original ethnographic data, as well as t
作者: Pigeon    時(shí)間: 2025-3-23 03:10
,Die ortsübliche Vergleichsmiete,onsider the role of performance in cosplay and how this has been previously theorised. Finally, the chapter focuses on the individualisation of society, how identity has (possibly) changed in a digital era, and concludes with a discussion on the death (and persistence) of identity.
作者: 不適    時(shí)間: 2025-3-23 06:37

作者: 過時(shí)    時(shí)間: 2025-3-23 10:17
Book 2019dentities, and performances.?..Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-l
作者: 整潔    時(shí)間: 2025-3-23 15:48
Introduction: What Is Cosplay?,rd, and hence, this chapter provides a detailed exploration of how we can understand and carry forward research into this community and its practices. In particular, we argue that cosplay is best understood as a craft, a subculture, and a performance, all of which are created and recreated in specific places both offline and online.
作者: 創(chuàng)造性    時(shí)間: 2025-3-23 20:50

作者: 閃光你我    時(shí)間: 2025-3-23 22:42
Cosplay as Subculture, and continuously visible cultures. But rather, the substance of most subcultures is found in their everyday and often mundane practices, such as subtle forms of consumption, participating in networks online, or a shared sense of community and identity.
作者: Manifest    時(shí)間: 2025-3-24 05:28

作者: 橡子    時(shí)間: 2025-3-24 06:49
Book 2019ed research, and uses of urban spaces.?..Cosplay and the Art of Play?.offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in?communities, fandom, identity, leisure, participatory cultures, performance, and play..
作者: addition    時(shí)間: 2025-3-24 14:22

作者: Obligatory    時(shí)間: 2025-3-24 15:40
uid identities, fluid communities, and speed, summed up by the mantra of ‘move fast and break things’ (Taplin 2017), cosplay, like art, offers some respite, and an opportunity to ‘move slow and make things’.
作者: 消音器    時(shí)間: 2025-3-24 21:10

作者: aggressor    時(shí)間: 2025-3-25 03:02

作者: modifier    時(shí)間: 2025-3-25 06:31

作者: indigenous    時(shí)間: 2025-3-25 09:47
Das Dritte Reich und der Zweite Weltkriegart. In particular, the first part of the chapter sets out a framework for considering artists as either definers or documenters of subcultures. This analytical framework allows us to better understand how artists have directly contributed to the direction and aesthetic of a subculture, while others
作者: 高興一回    時(shí)間: 2025-3-25 13:02
Die Entwicklung der Produktivit?tsideeethods. The chapter outlines the benefits that employing art has brought to this project, by offering new and novel ways of accessing and engaging audiences, as well as integrating and presenting data. Here, we also offer a consideration of the continued relevance of painting and argue that this anc
作者: 讓空氣進(jìn)入    時(shí)間: 2025-3-25 18:23

作者: 切掉    時(shí)間: 2025-3-25 21:29

作者: fiscal    時(shí)間: 2025-3-26 00:44

作者: Conquest    時(shí)間: 2025-3-26 06:30
,Die ortsübliche Vergleichsmiete,ropriation of space, and how cosplayers see and draw on urban spaces and objects. The chapter argues that a useful way of understanding cosplay is to consider the relationship between play and culture. In particular, here we set out a consideration of how cosplayers transform social spaces through t
作者: BILE    時(shí)間: 2025-3-26 12:18

作者: musicologist    時(shí)間: 2025-3-26 16:30

作者: Cumulus    時(shí)間: 2025-3-26 19:22
978-3-030-15968-9The Editor(s) (if applicable) and The Author(s) 2019
作者: –scent    時(shí)間: 2025-3-26 22:45

作者: 使尷尬    時(shí)間: 2025-3-27 01:25
Leisure Studies in a Global Erahttp://image.papertrans.cn/c/image/238973.jpg
作者: expeditious    時(shí)間: 2025-3-27 08:53
Cosplay and the Art of Play978-3-030-15966-5Series ISSN 2946-3173 Series E-ISSN 2946-3181
作者: 打算    時(shí)間: 2025-3-27 11:21

作者: 娘娘腔    時(shí)間: 2025-3-27 16:58

作者: inventory    時(shí)間: 2025-3-27 19:18

作者: Friction    時(shí)間: 2025-3-28 01:38

作者: ethereal    時(shí)間: 2025-3-28 05:46

作者: 飲料    時(shí)間: 2025-3-28 07:14
Crafting Cosplay,an simply a costume and a performance. The chapter begins by situating cosplay within a wider consideration of the changing nature of audiences. Following on from this, we focus on participatory culture, before advocating the use of communities of practice as a useful way of understanding cosplay as
作者: 神秘    時(shí)間: 2025-3-28 12:49





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