標(biāo)題: Titlebook: Computers and Games; International Confer Cameron Browne,Akihiro Kishimoto,Jonathan Schaeffe Conference proceedings 2023 The Editor(s) (if [打印本頁] 作者: Callow 時(shí)間: 2025-3-21 16:27
書目名稱Computers and Games影響因子(影響力)
書目名稱Computers and Games影響因子(影響力)學(xué)科排名
書目名稱Computers and Games網(wǎng)絡(luò)公開度
書目名稱Computers and Games網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Computers and Games被引頻次
書目名稱Computers and Games被引頻次學(xué)科排名
書目名稱Computers and Games年度引用
書目名稱Computers and Games年度引用學(xué)科排名
書目名稱Computers and Games讀者反饋
書目名稱Computers and Games讀者反饋學(xué)科排名
作者: 浸軟 時(shí)間: 2025-3-21 23:10 作者: NORM 時(shí)間: 2025-3-22 03:07
Solving Chainmail Joustingyoff matrix with only zero and unit values. We find that this matrix is too large to be solved by existing software tools, such that IEDS of weakly-dominated strategies is needed to find solutions. We then apply the . solver by Avis et. al. (2010), and find a trio of critical mixed strategies which 作者: meretricious 時(shí)間: 2025-3-22 08:08 作者: 征服 時(shí)間: 2025-3-22 11:52 作者: fertilizer 時(shí)間: 2025-3-22 12:54 作者: fertilizer 時(shí)間: 2025-3-22 18:45
Oware is Strongly Solvedrute-force algorithms. The results of all 827,240,309,058 possible positions were calculated. It has been determined that if each player makes only perfect moves, the games end in a draw. In other words, the starting player doesn’t have a first-move advantage and should open the game with the right-作者: CULP 時(shí)間: 2025-3-22 23:47
Solving Impartial SET Using Knowledge and?Combinatorial Game Theorytermined conditions (a Set). It is mainly a game of pattern recognition and speed. The winner is the player obtaining the most Sets..To enable analyzing SET in a more mathematical and game-theoretic sense we transformed the game into an impartial combinatorial game. SET versions may differ depending作者: cipher 時(shí)間: 2025-3-23 01:31
Which Rules for?Mu Torere?surprisingly is often described with incorrect rules in the literature. This paper compares the various known rulesets for Mu Torere to investigate which provides the most interesting game, as the first step in a more thorough analysis of this game.作者: BABY 時(shí)間: 2025-3-23 08:44
Measuring Board Game Distanced using a previously published set of general board game concepts, each of which represents a common game idea or shared property.Our results compare and contrast two different measures of distance, highlighting the subjective nature of such metrics and discussing the different ways that they can be作者: 慢慢流出 時(shí)間: 2025-3-23 10:14 作者: 豐滿有漂亮 時(shí)間: 2025-3-23 17:34
Batch Monte Carlo Tree Searchd on this property to propose Monte Carlo Tree Search algorithms using batched inferences. Instead of using either a search tree or a transposition table we propose to use both in the same algorithm. The transposition table contains the results of the inferences while the search tree contains the st作者: 同步左右 時(shí)間: 2025-3-23 20:00 作者: Apraxia 時(shí)間: 2025-3-23 22:49
Computers and Games978-3-031-34017-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: indubitable 時(shí)間: 2025-3-24 04:21 作者: Cantankerous 時(shí)間: 2025-3-24 06:59 作者: colloquial 時(shí)間: 2025-3-24 13:58
https://doi.org/10.1007/978-1-4020-3617-0r long before the end of a game, thereby reducing the number of board positions that must be searched. These static algorithms find safe points for each player and so help prove the outcome for positions that would otherwise require a deep search. Our board evaluation algorithm Bounded Static Safety作者: Musculoskeletal 時(shí)間: 2025-3-24 16:01
The role of the National Cancer Institutekers program. This paper describes a bitboard representation of the Chinese Checkers board, how to efficiently generate and apply moves to the board, and how to rank and unrank states. When available, the BMI2 PDEP (parallel bits deposit) and PEXT (parallel bit extract) instructions offer significan作者: Etymology 時(shí)間: 2025-3-24 23:04
Assessing the magnitude of the problemyoff matrix with only zero and unit values. We find that this matrix is too large to be solved by existing software tools, such that IEDS of weakly-dominated strategies is needed to find solutions. We then apply the . solver by Avis et. al. (2010), and find a trio of critical mixed strategies which 作者: cacophony 時(shí)間: 2025-3-24 23:14 作者: 諂媚于性 時(shí)間: 2025-3-25 03:36 作者: gait-cycle 時(shí)間: 2025-3-25 07:38 作者: essential-fats 時(shí)間: 2025-3-25 14:34 作者: hurricane 時(shí)間: 2025-3-25 18:53
The problem is growing, not going awaytermined conditions (a Set). It is mainly a game of pattern recognition and speed. The winner is the player obtaining the most Sets..To enable analyzing SET in a more mathematical and game-theoretic sense we transformed the game into an impartial combinatorial game. SET versions may differ depending作者: instate 時(shí)間: 2025-3-25 21:56 作者: 泄露 時(shí)間: 2025-3-26 02:59 作者: 騷擾 時(shí)間: 2025-3-26 06:05
Humayoun Akram,Sardar Mohazzam,Saleem H. Alipaper we advance trick-taking play by introducing hope cards, namely cards that excel not in all, but in the set of winnable worlds.Besides winning rate and scoring, we evaluate the strength of computer engine mainly based on the proximity of its results to the outcome of the open-card solver.This w作者: Trypsin 時(shí)間: 2025-3-26 08:55 作者: 食道 時(shí)間: 2025-3-26 15:22
Land-Use Change in the Mekong Region,s issue in particular plagues the online chess scene, where the strongest algorithms have long surpassed the world’s best players?[.] – any cheater can beat the best human players through computer assistance. Moreover, recent developments in AI-based chess engines have opened the door to even more h作者: Talkative 時(shí)間: 2025-3-26 19:48
Which Rules for?Mu Torere?surprisingly is often described with incorrect rules in the literature. This paper compares the various known rulesets for Mu Torere to investigate which provides the most interesting game, as the first step in a more thorough analysis of this game.作者: CULP 時(shí)間: 2025-3-27 00:07 作者: 江湖郎中 時(shí)間: 2025-3-27 01:29
Conference proceedings 2023 2022..The 15?full papers included in this book were carefully reviewed and?selected from 23 submissions. They were organized in topical sections as follows:??classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles..作者: Postulate 時(shí)間: 2025-3-27 05:55 作者: Aerophagia 時(shí)間: 2025-3-27 10:25 作者: 一小塊 時(shí)間: 2025-3-27 17:34 作者: 蟄伏 時(shí)間: 2025-3-27 20:01 作者: LVAD360 時(shí)間: 2025-3-28 01:03 作者: LASH 時(shí)間: 2025-3-28 04:08 作者: enterprise 時(shí)間: 2025-3-28 09:52
Solving Impartial SET Using Knowledge and?Combinatorial Game Theory wins for odd . and second-player wins for even .. We next show how to compute solutions using search. We give some results and discuss how solving efficiencies were dependent on the enhancements used. Especially, the use of a pruning method based on symmetry of positions was pivotal for a large eff作者: 無法破譯 時(shí)間: 2025-3-28 12:06
Towards Transparent Cheat Detection in?Online Chess: An Application of?Human and?Computer Decision-Mfor online chess by leveraging a large-scale statistical examination of human and computer decision-making tendencies over millions of chess games played online. Although cheaters are not engines (computer players) but centaurs (computer-assisted human players), the insights into computer play serve作者: 我不明白 時(shí)間: 2025-3-28 16:16 作者: finale 時(shí)間: 2025-3-28 21:24 作者: Yourself 時(shí)間: 2025-3-29 01:42 作者: 腫塊 時(shí)間: 2025-3-29 05:05
Land-Use Change in the Mekong Region,for online chess by leveraging a large-scale statistical examination of human and computer decision-making tendencies over millions of chess games played online. Although cheaters are not engines (computer players) but centaurs (computer-assisted human players), the insights into computer play serve作者: ABOUT 時(shí)間: 2025-3-29 09:43 作者: Peak-Bone-Mass 時(shí)間: 2025-3-29 14:15
Improving Computer Play in?Skat with?Hope Cardsay, the opponents’ and the overall playing strength of a state-of-the-art automated Skat player has been upgraded significantly, while keeping the response time small for swift play. For the first time, we won an online tournament with 20 series against a top German Skat player.作者: Cardioversion 時(shí)間: 2025-3-29 18:26 作者: 大猩猩 時(shí)間: 2025-3-29 22:18 作者: 整理 時(shí)間: 2025-3-30 03:14 作者: 史前 時(shí)間: 2025-3-30 07:03
0302-9743 tions as follows:??classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles..978-3-031-34016-1978-3-031-34017-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: Generator 時(shí)間: 2025-3-30 12:09 作者: 極為憤怒 時(shí)間: 2025-3-30 13:31 作者: 考得 時(shí)間: 2025-3-30 17:27
https://doi.org/10.1007/978-981-10-7383-0atistics of Monte Carlo Tree Search. We also propose to analyze multiple heuristics that improve the search: the . FPU, the Virtual Mean, the Last Iteration and the Second Move heuristics. They are evaluated for the game of Go using a MobileNet neural network.作者: 碎片 時(shí)間: 2025-3-31 00:09 作者: 教義 時(shí)間: 2025-3-31 02:44 作者: fastness 時(shí)間: 2025-3-31 08:18
The problem is growing, not going awayg positions, known as loops. An 11-seed loop and a 13-seed loop, previously unknown to Oware players, were discovered during the research. Although these loops cannot be solved with Abapa rules, the research proved that it was possible to continue the resolution. The end result shows that Oware was solved strongly.作者: FACET 時(shí)間: 2025-3-31 11:15 作者: diathermy 時(shí)間: 2025-3-31 14:26