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標(biāo)題: Titlebook: Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability; 25th Australian Comp Theodor Wyeld,Paul Calder [打印本頁]

作者: tornado    時間: 2025-3-21 18:24
書目名稱Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability影響因子(影響力)




書目名稱Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability影響因子(影響力)學(xué)科排名




書目名稱Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability網(wǎng)絡(luò)公開度




書目名稱Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability被引頻次




書目名稱Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability被引頻次學(xué)科排名




書目名稱Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability年度引用




書目名稱Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability年度引用學(xué)科排名




書目名稱Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability讀者反饋




書目名稱Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability讀者反饋學(xué)科排名





作者: overrule    時間: 2025-3-21 23:51

作者: Evacuate    時間: 2025-3-22 02:42
Evaluating 3D Sculpting Through Natural User Interfaces Across Multiple Devicesng the positional data provided by the Kinect with orientation data. Results indicated that users were able learn the interface quickly, but depth-perception, grip detection and speech performance were lacking. The secondary interface resulted in fewer undo events, though users reported it as offeri
作者: POLYP    時間: 2025-3-22 07:11

作者: Project    時間: 2025-3-22 09:50

作者: Respond    時間: 2025-3-22 15:10

作者: Respond    時間: 2025-3-22 18:44

作者: 多節(jié)    時間: 2025-3-22 23:28

作者: 潰爛    時間: 2025-3-23 03:39
Typography Design: An Algorithmic Approachtal design goal is to accommodate students’ diverse cognitive abilities by spatially separating their workspaces and allowing each individual to choose the most suitable way to interact with their peers’ workspaces. We then discuss the results of experiments that compared between individual and coll
作者: zonules    時間: 2025-3-23 09:06

作者: Arrhythmia    時間: 2025-3-23 11:31
Conference proceedings 2015, held in Adelaide, SA, Australia, in November 2013..The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction..
作者: Indigence    時間: 2025-3-23 14:11
https://doi.org/10.1007/978-3-319-16940-83D user interfaces; Augmented reality; Cognitive complexity; Computer supported collaborative learning;
作者: Physiatrist    時間: 2025-3-23 21:50

作者: 炸壞    時間: 2025-3-24 02:01

作者: narcotic    時間: 2025-3-24 05:46

作者: dragon    時間: 2025-3-24 08:16
Advances in Design for Inclusionh the projection of the geometry to a flat screen, through the use of a mouse or graphics tablet - devices poorly suited to this domain given their lack of a direct method for indicating the depth of interactions. This project investigated the use of full body gestures to facilitate such artistic ex
作者: pantomime    時間: 2025-3-24 11:17

作者: 善于    時間: 2025-3-24 16:50
Advances in Design for Inclusionays, TVs in living rooms, and even mobile devices are nowadays equipped with autostereoscopic 3D screens. As a consequence, the requirement for interacting with 3D content is also increasing, with “touch” being one of the dominant input methods. However, the design requirements and best practices fo
作者: emission    時間: 2025-3-24 22:46
Ashraf Alhujailli,Waldemar Karwowski This means that touch surfaces not only sense the location of a finger contact, but also other properties such as a finger hover or the applied force. In this chapter, we summarize the properties of hover- and force-enriched touch and what we should consider to design rich-touch interactions based
作者: Altitude    時間: 2025-3-25 02:49

作者: membrane    時間: 2025-3-25 06:03
Avril Accolla,Wolfgang Wagenh?userlay 2D or 3D games for less than 1 hr a week/month) and their ability to draw what they see. Participants completed a drawing task, a series of spatial cognition tests, and reported on their gaming habits. Gamers tended to perform better than non-gamers in both the spatial reasoning tests and the dr
作者: choroid    時間: 2025-3-25 08:51

作者: Genteel    時間: 2025-3-25 13:45
Daniel Raposo,Jo?o Neves,Rui Diashands-on experience with molecular chemistry kits. We have developed a basic 3D molecule construction simulation, called .. The system was designed to augment the teaching of organic chemistry by helping students grasp the concepts of chemistry through visualisation in an immersive environment, 3D n
作者: output    時間: 2025-3-25 19:16

作者: 喃喃而言    時間: 2025-3-25 20:00

作者: 售穴    時間: 2025-3-26 01:36
Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability978-3-319-16940-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: muffler    時間: 2025-3-26 07:47
Evaluating 3D Sculpting Through Natural User Interfaces Across Multiple Devicesh the projection of the geometry to a flat screen, through the use of a mouse or graphics tablet - devices poorly suited to this domain given their lack of a direct method for indicating the depth of interactions. This project investigated the use of full body gestures to facilitate such artistic ex
作者: Monolithic    時間: 2025-3-26 10:20
Interactive Four-dimensional Space Exploration Using Viewing Direction Control Based on Principal Vancipal vanishing points are represented by projecting points at infinity of 4-D principal coordinate axes onto 3-D space. Our previous studies have confirmed that, because the principal vanishing points relate to a 4-D eye-point and the 4-D viewing direction, they can be landmarks to intuitively mov
作者: jettison    時間: 2025-3-26 13:55
Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interactionays, TVs in living rooms, and even mobile devices are nowadays equipped with autostereoscopic 3D screens. As a consequence, the requirement for interacting with 3D content is also increasing, with “touch” being one of the dominant input methods. However, the design requirements and best practices fo
作者: 子女    時間: 2025-3-26 19:39

作者: implore    時間: 2025-3-26 23:16

作者: AGATE    時間: 2025-3-27 03:59
A Non-domain Specific Spatial Ability Test for Gamers Using Drawing and a Mental Rotation Tasklay 2D or 3D games for less than 1 hr a week/month) and their ability to draw what they see. Participants completed a drawing task, a series of spatial cognition tests, and reported on their gaming habits. Gamers tended to perform better than non-gamers in both the spatial reasoning tests and the dr
作者: 柔聲地說    時間: 2025-3-27 05:56

作者: Feigned    時間: 2025-3-27 11:46
MolyPoly: A 3D Immersive Gesture Controlled Approach to Visuo-Spatial Learning of Organic Chemistryhands-on experience with molecular chemistry kits. We have developed a basic 3D molecule construction simulation, called .. The system was designed to augment the teaching of organic chemistry by helping students grasp the concepts of chemistry through visualisation in an immersive environment, 3D n
作者: BIBLE    時間: 2025-3-27 14:18

作者: 叢林    時間: 2025-3-27 21:20

作者: isotope    時間: 2025-3-28 01:27

作者: 起波瀾    時間: 2025-3-28 05:38
0302-9743 e on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013..The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction
作者: 似少年    時間: 2025-3-28 08:51

作者: 駭人    時間: 2025-3-28 11:35

作者: 眨眼    時間: 2025-3-28 14:34
Gabriel Andrade Godoi,Teresa Olazabal Cabralflight sequences involving different levels of cognitive complexity. Information acquisition was recorded using an eye tracker. Taken together, the results suggest that assessments of the complexity of a task should be employed as a benchmark in task assessment.
作者: 改良    時間: 2025-3-28 22:24

作者: 思想靈活    時間: 2025-3-28 23:01
Designing for Hover- and Force-Enriched Touch Interactionvel touchpad prototype that is capable of measuring a finger hover as well as the finger force applied to the screen. We measured the performance of using rich touch and collected users’ feedback through the experiments.
作者: 雪崩    時間: 2025-3-29 05:25
Differentiating Cognitive Complexity and Cognitive Load in High and Low Demand Flight Simulation Tasflight sequences involving different levels of cognitive complexity. Information acquisition was recorded using an eye tracker. Taken together, the results suggest that assessments of the complexity of a task should be employed as a benchmark in task assessment.
作者: 文藝    時間: 2025-3-29 07:20
0302-9743 and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction..978-3-319-16939-2978-3-319-16940-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: FACET    時間: 2025-3-29 14:33

作者: 館長    時間: 2025-3-29 19:32





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