標題: Titlebook: Computer-Human Interaction Research and Applications; 7th International Co Hugo Plácido da Silva,Pietro Cipresso Conference proceedings 202 [打印本頁] 作者: 清楚明確 時間: 2025-3-21 18:30
書目名稱Computer-Human Interaction Research and Applications影響因子(影響力)
書目名稱Computer-Human Interaction Research and Applications影響因子(影響力)學(xué)科排名
書目名稱Computer-Human Interaction Research and Applications網(wǎng)絡(luò)公開度
書目名稱Computer-Human Interaction Research and Applications網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Computer-Human Interaction Research and Applications被引頻次
書目名稱Computer-Human Interaction Research and Applications被引頻次學(xué)科排名
書目名稱Computer-Human Interaction Research and Applications年度引用
書目名稱Computer-Human Interaction Research and Applications年度引用學(xué)科排名
書目名稱Computer-Human Interaction Research and Applications讀者反饋
書目名稱Computer-Human Interaction Research and Applications讀者反饋學(xué)科排名
作者: G-spot 時間: 2025-3-21 20:30 作者: 別名 時間: 2025-3-22 03:11
https://doi.org/10.1007/978-1-4020-6642-9, whereas it took only one second to discriminate the response from the electro-oculogram. Furthermore, we found that the recall was 92.5% and the precision was 96.1% for discriminating the conscious gazing motions to the notification tones from the electro-oculograms between upper and lower of an eye.作者: 勤勉 時間: 2025-3-22 06:40 作者: AND 時間: 2025-3-22 11:17 作者: 壓碎 時間: 2025-3-22 16:08
Multiparty Dialogic Processes of Goal and Strategy Formation in Hybrid Teamse the technical backbone of such team settings, bringing together techniques of multimodal processing, information retrieval, situated action planning and autonomous action generation, recognizing and anticipating task-related states of the actors.作者: 壓碎 時間: 2025-3-22 19:19
Tracing Stress and?Arousal in?Virtual Reality Games Using Players’ Motor and?Vocal Behaviourleted questionnaires and produced ratings to assess their perceived stress and arousal levels. The collected data were analyzed to evaluate the effectiveness of the real-time estimation of arousal and stress.作者: thrombus 時間: 2025-3-22 22:47 作者: 暖昧關(guān)系 時間: 2025-3-23 03:49 作者: expository 時間: 2025-3-23 05:40 作者: Cardiac-Output 時間: 2025-3-23 10:54 作者: indecipherable 時間: 2025-3-23 17:40 作者: TAG 時間: 2025-3-23 21:15
Creating Human-Computer Partnershipsescribing our approach to “generative theories of interaction”, I illustrate how to create interactive intelligent systems where users can discover relevant functionality, express individual differences and appropriate the system for their own personal use.作者: ARENA 時間: 2025-3-24 00:13
Trust, Perspicuity, Efficiency: Important UX Aspects to?Consider for?the?Successful Adoption of?Coll usage domains. It is indicated that the context of use, especially the usage domain, influences which UX aspects are important to users. These results can be used by organisations as a guideline when selecting a collaboration tool suitable for their members in order to successfully adopt a tool.作者: predict 時間: 2025-3-24 02:26
Conference proceedings 2023to the advancement of research and practical applications of human-technology and human-computer interaction. Different aspects of Computer-Human Interaction were covered in four parallel tracks: human factors for interactive systems, research, and applications; interactive devices; interaction design; and adaptive and intelligent systems.?.作者: Leisureliness 時間: 2025-3-24 07:30
https://doi.org/10.1057/9780230615052can improve or complete their mental model. However, when questions need to be passed to other people, this slows down the mental model learning process. These results laid the foundation for further research and confirms intuitive results.作者: Expurgate 時間: 2025-3-24 13:35 作者: 同來核對 時間: 2025-3-24 17:13 作者: DOTE 時間: 2025-3-24 22:46
1865-0929 Human Interaction were covered in four parallel tracks: human factors for interactive systems, research, and applications; interactive devices; interaction design; and adaptive and intelligent systems.?.978-3-031-49424-6978-3-031-49425-3Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: 溫和女人 時間: 2025-3-24 23:22
1865-0929 3..The 14 full papers and the 29 short papers presented in these books were carefully reviewed and selected from 69 submissions. The papers selected contribute to the advancement of research and practical applications of human-technology and human-computer interaction. Different aspects of Computer-作者: Congruous 時間: 2025-3-25 04:58
The Closure of Taikoo Interests,rch is usually measured in terms of the effectiveness of an algorithm, whereas Human-Computer Interaction research focuses on enhancing human abilities. I argue that better AI algorithms are neither necessary nor sufficient for creating more effective intelligent systems. Instead, we need to focus o作者: 顯微鏡 時間: 2025-3-25 07:43 作者: ARBOR 時間: 2025-3-25 13:37 作者: 鈍劍 時間: 2025-3-25 19:28
The Closure of Taikoo Interests, who experience involuntary muscle contractions. This presents distinct challenges, such as the reduced ability to perform gestures accurately and repeatedly (flawed gestures) as well as the ability to provide sufficient data to pre-train models. This investigation revolves around three shortlisted 作者: incarcerate 時間: 2025-3-25 21:04
https://doi.org/10.1057/9780230375628ants collected to deal with a particular problem. At the same time, recent developments in the AI have shown that AI plays an important role in decision-making, and AI-agents may become full-fledged participants of collaborative decision support systems. However, integration of AI-agents into collab作者: 東西 時間: 2025-3-26 03:03
After the Interviews, 2003–2004ncy in chatbot design and implementation. To address this issue, this work proposes the use of Dialogue Templates, compact conversational interfaces intended to cater specific interaction capabilities which can be easily adapted to a particular use case by non-expert end-users, just with knowledge o作者: 針葉類的樹 時間: 2025-3-26 06:11 作者: insular 時間: 2025-3-26 10:56 作者: 欲望 時間: 2025-3-26 12:38 作者: 結(jié)合 時間: 2025-3-26 20:33
After the Interviews, 2003–2004e selected game genre and its characteristic components are used as a basis to create stress-inducing elements. Additionally, a voice interaction module has been created using a voice assistant called Minerva. The module allows for real-time detection and recording of players’ emotional responses ba作者: DEMUR 時間: 2025-3-26 23:40 作者: 和音 時間: 2025-3-27 01:51
https://doi.org/10.1007/978-3-540-68163-2oping a digital platform that is intended to support decision-making processes in the context of career choice at an early stage and, thanks to a playful approach and a novel interaction concept, to be used in a self-motivated manner outside of school if possible. In a German-wide online survey (n?=作者: 可憎 時間: 2025-3-27 09:05
https://doi.org/10.1007/978-3-540-68163-2construction. The reconstructed model is useful for confirming the site in advance. However, in imaging inside an NPP, a lot of areas are occluded by pipes or machinery, resulting in omissions in the reconstructed model. We have proposed a method to fly a small mirror-mounted drone instead of a larg作者: faultfinder 時間: 2025-3-27 10:44 作者: FIN 時間: 2025-3-27 17:21 作者: Interregnum 時間: 2025-3-27 21:50 作者: parsimony 時間: 2025-3-27 22:07 作者: verdict 時間: 2025-3-28 04:26 作者: 是剝皮 時間: 2025-3-28 09:29 作者: Psa617 時間: 2025-3-28 14:06
Computer-Human Interaction Research and Applications978-3-031-49425-3Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: Interim 時間: 2025-3-28 17:35 作者: 一回合 時間: 2025-3-28 21:44
Computer-Human Interaction Research and Applications7th International Co作者: 協(xié)奏曲 時間: 2025-3-29 00:46 作者: 束以馬具 時間: 2025-3-29 05:55
Indirect Nationalization and its Aftermath,e accessibility of games for different groups of players. Furthermore, it opens up opportunities for game developers to innovate and explore new possibilities in game design. The proposed interface integrates a BCI system with a game using EMG signaling, enabling real-time communication between the 作者: 痛打 時間: 2025-3-29 09:21
The Closure of Taikoo Interests,raining is challenging due to frequent involuntary movements. Although this approach works well with one sample, the classification response time is significantly longer than KNN and Support Vector Machine (SVM). However, timing may not always be a priority, depending on the context of use. On the o作者: Adornment 時間: 2025-3-29 15:26
https://doi.org/10.1057/9780230375628 problems needed settlements to develop human-AI collaborative decision support systems have been identified, and their possible solutions are offered. In the proposed methodology, ontologies play an important role, providing interoperability among heterogeneous participants. The methodology implies作者: 愛好 時間: 2025-3-29 15:53
After the Interviews, 2003–2004narios using our conventional development platform versus Dialogue Templates. Results show that Dialogue Templates significantly simplify the development of conversational speech interfaces, without demanding linguistic expertise.作者: 決定性 時間: 2025-3-29 23:01
https://doi.org/10.1007/978-3-540-68163-2o not know about corresponding offers and one-fifth state that existing platforms do not contain enough offers. We have summarized implications for developers so that platforms for skills acquisition can be made more attractive and also more conducive to young people.作者: Asperity 時間: 2025-3-30 01:10
https://doi.org/10.1007/978-3-540-68163-2or pose, reduce the noise of depth images and generate the reconstructed model. The evaluation showed that although noise remained in the reconstructed model, the imaging with fewer omissions was achieved with the mirror-mounted drone.作者: alcoholism 時間: 2025-3-30 07:19 作者: Ruptured-Disk 時間: 2025-3-30 10:41 作者: 是剝皮 時間: 2025-3-30 14:41 作者: Oration 時間: 2025-3-30 17:01
Mobile Gaming EMG-Based Brain Computer Interfacee accessibility of games for different groups of players. Furthermore, it opens up opportunities for game developers to innovate and explore new possibilities in game design. The proposed interface integrates a BCI system with a game using EMG signaling, enabling real-time communication between the 作者: Spinous-Process 時間: 2025-3-30 21:49
Towards Gesture Based Assistive Technology for?Persons Experiencing Involuntary Muscle Contractionsraining is challenging due to frequent involuntary movements. Although this approach works well with one sample, the classification response time is significantly longer than KNN and Support Vector Machine (SVM). However, timing may not always be a priority, depending on the context of use. On the o作者: Comprise 時間: 2025-3-31 01:54
Towards a Methodology for Developing Human-AI Collaborative Decision Support Systems problems needed settlements to develop human-AI collaborative decision support systems have been identified, and their possible solutions are offered. In the proposed methodology, ontologies play an important role, providing interoperability among heterogeneous participants. The methodology implies作者: Salivary-Gland 時間: 2025-3-31 05:28 作者: Baffle 時間: 2025-3-31 10:48 作者: 古董 時間: 2025-3-31 13:33
3D Reconstruction Using a?Mirror-Mounted Drone: Development and?Evaluation of?Actual Equipmentor pose, reduce the noise of depth images and generate the reconstructed model. The evaluation showed that although noise remained in the reconstructed model, the imaging with fewer omissions was achieved with the mirror-mounted drone.