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標(biāo)題: Titlebook: Computer-Human Interaction Research and Applications; First International Andreas Holzinger,Hugo Plácido Silva,Markus Helfer Conference pr [打印本頁(yè)]

作者: 評(píng)估    時(shí)間: 2025-3-21 19:30
書(shū)目名稱Computer-Human Interaction Research and Applications影響因子(影響力)




書(shū)目名稱Computer-Human Interaction Research and Applications影響因子(影響力)學(xué)科排名




書(shū)目名稱Computer-Human Interaction Research and Applications網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Computer-Human Interaction Research and Applications網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Computer-Human Interaction Research and Applications被引頻次




書(shū)目名稱Computer-Human Interaction Research and Applications被引頻次學(xué)科排名




書(shū)目名稱Computer-Human Interaction Research and Applications年度引用




書(shū)目名稱Computer-Human Interaction Research and Applications年度引用學(xué)科排名




書(shū)目名稱Computer-Human Interaction Research and Applications讀者反饋




書(shū)目名稱Computer-Human Interaction Research and Applications讀者反饋學(xué)科排名





作者: 惡心    時(shí)間: 2025-3-21 20:16

作者: 集中營(yíng)    時(shí)間: 2025-3-22 02:47
A Structured Approach for Designing Adaptive Interactive Systems by Unifying Situation-Analytics wireness and respond to changing contexts, environments, user emotions, and biometric signals. An observer component is watching the user during interaction with the system. The adaptation process is triggered by situation changes or the recognition of new situations. The necessary software modificati
作者: 招待    時(shí)間: 2025-3-22 08:12
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities,h as the “cathode-ray tube amusement device” up to the modern mass-produced consoles. This evolution has, of course, been accompanied by increasingly specialized interaction mechanisms. As of today, interaction with games is usually performed through industry-standard devices. These devices can be e
作者: synovium    時(shí)間: 2025-3-22 11:15
The Role and Impact of Descriptive Theories in Creating Knowledge in Design Science,tion by presenting an approach that utilizes kernel theories produced by the grounded theory research methodology in the creation of meta-level design science artefacts. These meta-level artefacts can be used to inform the design processes of situational artefacts, such as instantiations of software
作者: Eviction    時(shí)間: 2025-3-22 16:34

作者: Eviction    時(shí)間: 2025-3-22 21:05
On the Efficient Graph Representation of Collinear Relation in the 3D Shape Grammars,cessfully application for architectural 3D systems. Our research has been inspired by Antonio Gaudi’s Sagrada Familia designs. The complication of such a project developed in thousands overlapping planes, needs process automation with the help of formal method and artificial intelligence. However th
作者: 新娘    時(shí)間: 2025-3-23 00:11

作者: 凝視    時(shí)間: 2025-3-23 04:32

作者: Chromatic    時(shí)間: 2025-3-23 08:54
https://doi.org/10.1007/978-3-030-32965-5social networks; computing with social trust; collaborative systems; game user experience evaluation; ub
作者: 帶來(lái)墨水    時(shí)間: 2025-3-23 12:36
978-3-030-32964-8Springer Nature Switzerland AG 2019
作者: 使聲音降低    時(shí)間: 2025-3-23 14:02

作者: maintenance    時(shí)間: 2025-3-23 19:12

作者: 多節(jié)    時(shí)間: 2025-3-24 02:03
, Individuality and , Individuality,reness and respond to changing contexts, environments, user emotions, and biometric signals. An observer component is watching the user during interaction with the system. The adaptation process is triggered by situation changes or the recognition of new situations. The necessary software modificati
作者: 拋媚眼    時(shí)間: 2025-3-24 02:41

作者: 祖?zhèn)髫?cái)產(chǎn)    時(shí)間: 2025-3-24 09:19
A. P. Chevychelov,N. P. Bosikovtion by presenting an approach that utilizes kernel theories produced by the grounded theory research methodology in the creation of meta-level design science artefacts. These meta-level artefacts can be used to inform the design processes of situational artefacts, such as instantiations of software
作者: 免除責(zé)任    時(shí)間: 2025-3-24 10:51

作者: ASSAY    時(shí)間: 2025-3-24 18:06

作者: SPASM    時(shí)間: 2025-3-24 21:35
https://doi.org/10.1007/978-3-031-04002-3 with bovine blastocysts classification. The interface Blasto3Q (3Q is referred to the three qualities of the blastocyst grading) contains a description of 24 variables that are extracted from the image of the blastocyst and analyzed by three Artificial Neural Networks (ANNs) that classifies the sam
作者: CHART    時(shí)間: 2025-3-25 02:54

作者: 有惡臭    時(shí)間: 2025-3-25 05:28
1865-0929 mputer-human interaction, including Interaction design, human factors, entertainment, cognition, perception, user-friendly software and systems, pervasive technologies and interactive devices..978-3-030-32964-8978-3-030-32965-5Series ISSN 1865-0929 Series E-ISSN 1865-0937
作者: FACT    時(shí)間: 2025-3-25 07:44

作者: ALTER    時(shí)間: 2025-3-25 14:11
Improving Operator Situation Awareness Through Ecological Interfaces: Lessons from Aviation,tually means, and how to improve it. The aircraft separation task will be discussed, using two examples which show how novel visualizations and tools can support pilots and air traffic controllers in their decision making.
作者: 內(nèi)行    時(shí)間: 2025-3-25 19:04

作者: 我要沮喪    時(shí)間: 2025-3-25 21:39
A. P. Chevychelov,N. P. Bosikov science artefacts. These meta-level artefacts can be used to inform the design processes of situational artefacts, such as instantiations of software and services. We demonstrate and evaluate the approach further by using it to frame an ongoing research project that creates a meta-artefact to address issues in smart city service design.
作者: GLOSS    時(shí)間: 2025-3-26 02:30
The Role and Impact of Descriptive Theories in Creating Knowledge in Design Science, science artefacts. These meta-level artefacts can be used to inform the design processes of situational artefacts, such as instantiations of software and services. We demonstrate and evaluate the approach further by using it to frame an ongoing research project that creates a meta-artefact to address issues in smart city service design.
作者: 做事過(guò)頭    時(shí)間: 2025-3-26 07:01

作者: WAIL    時(shí)間: 2025-3-26 10:59

作者: Corral    時(shí)間: 2025-3-26 13:56
The Fantasy Literature of Englandesentation of the dramatized interaction and using it to explore the space of design solutions; and transforming into interface actions the solutions found through theatrical methods. We exemplify and illustrate the design methods with results from three student workshops in the context of designing a service recovery interface for e-commerce.
作者: maverick    時(shí)間: 2025-3-26 18:13

作者: BET    時(shí)間: 2025-3-26 23:17
https://doi.org/10.1007/978-90-481-3774-9sage to understand the behavioural usage patterns of the user with the aim to identify features critical to user. We demonstrate how to identify the features in a cloud based application, how to extract and analyse the usage data to understand the user behaviour.
作者: cardiopulmonary    時(shí)間: 2025-3-27 02:01

作者: 驚呼    時(shí)間: 2025-3-27 05:20
Personality Archetypes, Pantomime, Comics: New Methods to Design Interfaces with Human Traits,esentation of the dramatized interaction and using it to explore the space of design solutions; and transforming into interface actions the solutions found through theatrical methods. We exemplify and illustrate the design methods with results from three student workshops in the context of designing a service recovery interface for e-commerce.
作者: dissent    時(shí)間: 2025-3-27 12:06

作者: JAMB    時(shí)間: 2025-3-27 16:55
Usage Analytics: A Process to Extract and Analyse Usage Data to Understand User Behaviour in Cloud,sage to understand the behavioural usage patterns of the user with the aim to identify features critical to user. We demonstrate how to identify the features in a cloud based application, how to extract and analyse the usage data to understand the user behaviour.
作者: Commemorate    時(shí)間: 2025-3-27 21:41

作者: Horizon    時(shí)間: 2025-3-28 01:28

作者: 是他笨    時(shí)間: 2025-3-28 05:30

作者: Minutes    時(shí)間: 2025-3-28 06:47
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities,ussing the functionalities introduced by controllers designed for disabled players we will also propose an innovative game controller device. The proposed game controller is built around a touch screen interface which can be configured based on the user needs and will be accessible by gamers which a
作者: 本能    時(shí)間: 2025-3-28 12:01

作者: endocardium    時(shí)間: 2025-3-28 17:36

作者: 匍匐前進(jìn)    時(shí)間: 2025-3-28 22:04





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