標(biāo)題: Titlebook: Computer Vision, Imaging and Computer Graphics - Theory and Applications; International Joint Gabriela Csurka,Martin Kraus,José Braz Confe [打印本頁(yè)] 作者: 生手 時(shí)間: 2025-3-21 19:29
書目名稱Computer Vision, Imaging and Computer Graphics - Theory and Applications影響因子(影響力)
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書目名稱Computer Vision, Imaging and Computer Graphics - Theory and Applications被引頻次
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書目名稱Computer Vision, Imaging and Computer Graphics - Theory and Applications讀者反饋
書目名稱Computer Vision, Imaging and Computer Graphics - Theory and Applications讀者反饋學(xué)科排名
作者: prodrome 時(shí)間: 2025-3-21 20:53 作者: Laconic 時(shí)間: 2025-3-22 03:43
Fast Realistic Modelling of Muscle Fibresce mesh. The method is based on an iterative, slice-by-slice, morphing of predefined fibres template into the muscle volume. Our experiments with muscles of thighs and pelvis show that in most cases, the method produces realistic fibres. For some muscles, especially, those with large attachment area作者: Cumulus 時(shí)間: 2025-3-22 06:24
Patchwork Terrains: Multi-resolution Representation from Arbitrary Overlapping Grids with Dynamic Upampled, freely overlapping grids, with arbitrary spacing and orientation. A multi-resolution model is built and updated dynamically off-line from such grids, which can be queried on-line to obtain a suitable collection of patches to cover a given domain with a given, possibly view-dependent, level o作者: 聲明 時(shí)間: 2025-3-22 11:27
Visualization of Long Scenes from Dense Image Sequences Using Perspective Composition different perspectives, including both original and novel perspectives. The latter are rendered using our perspective synthesis algorithm, which employs geometrical information to eliminate the sampling error distortion caused by depth parallax of non-planar scenes. Our approach for creating multi-作者: 勉勵(lì) 時(shí)間: 2025-3-22 16:30 作者: 勉勵(lì) 時(shí)間: 2025-3-22 18:47
Distance-Aware Bimanual Interaction for Large High-Resolution Displaysup range. This enables the user to interact with displayed content at various distances. In this paper we introduce bimanual interaction techniques that enable users to manipulate virtual content with the suitable accuracy. The . technique differentiates between the manipulation tasks while the . te作者: FIN 時(shí)間: 2025-3-22 23:40
Visual Simulation of Magnetic Fluid Using a Procedural Approach for Spikes Shape allow them to generate ‘spike-like’ shapes along a magnetic field. However, the spike shapes could not be reproduced by using the simulation method in the field of magnetic fluids. The spikes are difficult to simulate using fully physical-based methods. Therefore, we propose a visual simulation met作者: 截?cái)?nbsp; 時(shí)間: 2025-3-23 05:19 作者: Tonometry 時(shí)間: 2025-3-23 06:34 作者: 認(rèn)為 時(shí)間: 2025-3-23 10:07 作者: radiograph 時(shí)間: 2025-3-23 17:19 作者: GRIN 時(shí)間: 2025-3-23 20:29 作者: monologue 時(shí)間: 2025-3-24 01:07 作者: HALO 時(shí)間: 2025-3-24 02:29 作者: 灌輸 時(shí)間: 2025-3-24 08:45
1865-0929 ional Conference, VISIGRAPP 2012, the Joint Conference on Computer Vision Theory and Applications (VISAPP), on Computer Graphics Theory and Applications (GRAPP), and on Information Visualization Theory and Applications (IVAPP), held in Rome, Italy, in February 2012. The 28 revised full papers presen作者: Finasteride 時(shí)間: 2025-3-24 13:44 作者: 組裝 時(shí)間: 2025-3-24 17:59
Vegetable Souls in the Middle Ages, grids, which can be queried on-line to obtain a suitable collection of patches to cover a given domain with a given, possibly view-dependent, level of detail. Patches are combined to obtain a .. surface, with . depending on the type of base patches. The whole framework is designed to take advantage of the parallel computing power of modern GPUs.作者: Spartan 時(shí)間: 2025-3-24 22:20
Linear and Nonlinear Shape Alignment without Correspondences present an alternative solution which works without landmark correspondences, is independent of the magnitude of transformation, easy to implement, and has a linear time complexity. The proposed universal framework is capable of recovering linear as well as nonlinear deformations.作者: aphasia 時(shí)間: 2025-3-25 00:19
Patchwork Terrains: Multi-resolution Representation from Arbitrary Overlapping Grids with Dynamic Up grids, which can be queried on-line to obtain a suitable collection of patches to cover a given domain with a given, possibly view-dependent, level of detail. Patches are combined to obtain a .. surface, with . depending on the type of base patches. The whole framework is designed to take advantage of the parallel computing power of modern GPUs.作者: Expressly 時(shí)間: 2025-3-25 03:37 作者: 創(chuàng)作 時(shí)間: 2025-3-25 10:48 作者: 連接 時(shí)間: 2025-3-25 14:08 作者: dictator 時(shí)間: 2025-3-25 16:29
https://doi.org/10.1007/978-3-030-14764-8eraction capabilities. We present a novel fast algorithm using a dynamic Delaunay triangulation for merging glyphs in the map view into so-called circle groups to avoid visual clutter, which is critical for the comparative setting. We evaluate our design by qualitative comparison with existing systems.作者: Peristalsis 時(shí)間: 2025-3-25 20:56 作者: 莎草 時(shí)間: 2025-3-26 03:33
Personal: Intentions, An Autobiography,on, the NVIDIA GT200 architecture and the Fermi GF100. As a result, although the first direct CUDA implementation of our algorithm ran even slower than its CPU version, overall speedups of 19x (GT200) and 68x (Fermi GF100) were finally achieved.作者: 知道 時(shí)間: 2025-3-26 04:58 作者: Oligarchy 時(shí)間: 2025-3-26 08:58
Field and Factory: The Russian Economy,d map the shapes onto the fluid surface. Although our method is not strictly physical based, our method can generate visually plausible results within a reasonable computational cost and we demonstrate that our method can generate visually plausible results.作者: 斜谷 時(shí)間: 2025-3-26 15:05
Growth and Distribution Since the Cold War,ir intrinsic dynamics, in particular around hyperbolic trajectories. To reduce occlusion, we constrain the LCS to space-time bands around their intersection curves. We evaluate our approach using synthetic, simulated, and measured vector fields.作者: Assault 時(shí)間: 2025-3-26 20:08
Cooperation: Dynamics of Sexual Selectionod with outlier exclusion. We used knowledge of photometric phenomena for the outlier detection and the experiments show that the method provides fast and precise linearization results. Additionally, as an application of the proposed method, we also present a method of lossless compression of HDR images taken under various lighting conditions.作者: 前兆 時(shí)間: 2025-3-26 22:11
Optimizations with CUDA: A Case Study on 3D Curve-Skeleton Extraction from Voxelized Modelson, the NVIDIA GT200 architecture and the Fermi GF100. As a result, although the first direct CUDA implementation of our algorithm ran even slower than its CPU version, overall speedups of 19x (GT200) and 68x (Fermi GF100) were finally achieved.作者: Eructation 時(shí)間: 2025-3-27 03:03
Distance-Aware Bimanual Interaction for Large High-Resolution Displaysmapping factors. We evaluated the separated-cursors technique with and without interaction scaling. The explorative study indicates that a distance-related continuous mapping factor performs better than predefined mapping factors. Furthermore, the participants often needed fewer object selections to sort objects with interaction scaling.作者: KIN 時(shí)間: 2025-3-27 05:33 作者: MOAT 時(shí)間: 2025-3-27 09:43 作者: venous-leak 時(shí)間: 2025-3-27 13:48 作者: A精確的 時(shí)間: 2025-3-27 18:50
https://doi.org/10.1007/978-3-030-42160-128 fine fibres within a muscle of 10K triangles in 380 ms on commodity hardware (Intel i7), the method is suitable for interactive educational medical software. We believe that it could also be used in clinical biomechanical applications to extract information on the current muscle lever arm and fibre path.作者: FANG 時(shí)間: 2025-3-27 22:49 作者: 刪減 時(shí)間: 2025-3-28 05:32
Cooperation: Dynamics of Sexual Selectionder to differently deal with objects depending on their recent history. An experimental evaluation of the algorithm has been performed using the PETS2010 database, comparing the obtained performance with the results of the PETS2010 contest participants.作者: ARENA 時(shí)間: 2025-3-28 06:51
Fast Realistic Modelling of Muscle Fibres28 fine fibres within a muscle of 10K triangles in 380 ms on commodity hardware (Intel i7), the method is suitable for interactive educational medical software. We believe that it could also be used in clinical biomechanical applications to extract information on the current muscle lever arm and fibre path.作者: 注視 時(shí)間: 2025-3-28 12:23 作者: needle 時(shí)間: 2025-3-28 15:22
A Robust People Tracking Algorithm Using Contextual Reasoning for Recovering Detection Errorsder to differently deal with objects depending on their recent history. An experimental evaluation of the algorithm has been performed using the PETS2010 database, comparing the obtained performance with the results of the PETS2010 contest participants.作者: 的染料 時(shí)間: 2025-3-28 21:41 作者: 折磨 時(shí)間: 2025-3-28 23:58
GeoTemCo: Comparative Visualization of Geospatial-Temporal Data with Clutter Removal Based on Dynamieraction capabilities. We present a novel fast algorithm using a dynamic Delaunay triangulation for merging glyphs in the map view into so-called circle groups to avoid visual clutter, which is critical for the comparative setting. We evaluate our design by qualitative comparison with existing systems.作者: 譏諷 時(shí)間: 2025-3-29 06:05 作者: 苦惱 時(shí)間: 2025-3-29 11:11 作者: MIRE 時(shí)間: 2025-3-29 15:26
Gabriela Csurka,Martin Kraus,José BrazFast-track conference proceedings.State-of-the-art research.Up-to-date results作者: 全部逛商店 時(shí)間: 2025-3-29 15:48 作者: 可以任性 時(shí)間: 2025-3-29 21:01
https://doi.org/10.1007/978-3-658-36876-0in extracting landmarks, establishing correspondences and then the aligning transformation is obtained via a complex optimization procedure. Herein we present an alternative solution which works without landmark correspondences, is independent of the magnitude of transformation, easy to implement, a作者: 機(jī)警 時(shí)間: 2025-3-30 00:38
SpringerBriefs in Political Sciencesks in industry. This trend has been stimulated by the appearance of authoring tools that allow the fast and easy development of AR applications. However, most of current AR authoring tools are actually programming interfaces that are exclusively suitable for programmers, and they do not provide adv作者: 進(jìn)取心 時(shí)間: 2025-3-30 04:37 作者: Concrete 時(shí)間: 2025-3-30 10:40 作者: 制度 時(shí)間: 2025-3-30 12:34 作者: obstinate 時(shí)間: 2025-3-30 17:27
Personal: Intentions, An Autobiography,m. For this we use NVIDIA CUDA, which allows the programmer to easily code algorithms for executing in a parallel way on NVIDIA GPU devices. However, when working with algorithms that have high data-sharing or data-dependence requirements, like the curve-skeleton calculation, it is not always a triv作者: 嘲笑 時(shí)間: 2025-3-31 00:40
Design: Nanotechnology and the City,up range. This enables the user to interact with displayed content at various distances. In this paper we introduce bimanual interaction techniques that enable users to manipulate virtual content with the suitable accuracy. The . technique differentiates between the manipulation tasks while the . te作者: 因無(wú)茶而冷淡 時(shí)間: 2025-3-31 03:13