標(biāo)題: Titlebook: Computer Vision in Human-Computer Interaction; ICCV 2005 Workshop o Nicu Sebe,Michael Lew,Thomas S. Huang Conference proceedings 2005 Sprin [打印本頁(yè)] 作者: Inveigle 時(shí)間: 2025-3-21 18:05
書(shū)目名稱Computer Vision in Human-Computer Interaction影響因子(影響力)
書(shū)目名稱Computer Vision in Human-Computer Interaction影響因子(影響力)學(xué)科排名
書(shū)目名稱Computer Vision in Human-Computer Interaction網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱Computer Vision in Human-Computer Interaction網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱Computer Vision in Human-Computer Interaction被引頻次
書(shū)目名稱Computer Vision in Human-Computer Interaction被引頻次學(xué)科排名
書(shū)目名稱Computer Vision in Human-Computer Interaction年度引用
書(shū)目名稱Computer Vision in Human-Computer Interaction年度引用學(xué)科排名
書(shū)目名稱Computer Vision in Human-Computer Interaction讀者反饋
書(shū)目名稱Computer Vision in Human-Computer Interaction讀者反饋學(xué)科排名
作者: CRAMP 時(shí)間: 2025-3-22 00:00 作者: 我沒(méi)有強(qiáng)迫 時(shí)間: 2025-3-22 03:59
Articulated Body Tracking Using Dynamic Belief Propagationracking algorithms based on sampling [1], belief propagation (BP) [2], or non-parametric belief propagation (NBP) [3], are very slow. To accelerate the articulated tracking algorithm, we adapted belief propagation according to the dynamics of articulated human motion. The searching space is selected作者: defenses 時(shí)間: 2025-3-22 05:15
Recover Human Pose from Monocular Image Under Weak Perspective Projectiona monocular image can be estimated from convolution curve through nonlinear optimization. The contribution of the paper is in three folds: Firstly, human model based convolution surface with articulated skeletons is presented and its shape is deformable when changing polynomial parameters and radius作者: embolus 時(shí)間: 2025-3-22 10:13
A Joint System for Person Tracking and Face Detectionan-computer interaction. In many such applications, time-synchronous views from multiple calibrated cameras are available, and both frame-view and space-level human location information is desired. In such scenarios, efficiently combining the strengths of face detection and person tracking is a viab作者: 裝勇敢地做 時(shí)間: 2025-3-22 13:59
Perceptive User Interface, a Generic Approachestures. These cues are interpreted to control a user interface on a large screen. The result is a fully functional integrated system that processes roughly 7.5 frames per second on a Pentium IV system. The calibration of this setup is carried out through a few simple and intuitive routines, making 作者: 裝勇敢地做 時(shí)間: 2025-3-22 19:38 作者: 無(wú)禮回復(fù) 時(shí)間: 2025-3-23 01:17
Mobile Camera-Based User Interactiontion by moving their device. An on-board camera is used to capture incoming video and the scrolling direction and magnitude are estimated using a feature-based tracking algorithm. The direction is used as the scroll direction in the application, and the magnitude is used to set the zoom level. The c作者: anesthesia 時(shí)間: 2025-3-23 01:56
Fast Head Tilt Detection for Human-Computer Interactions to communication software. We show how it can be utilized to tab through links on a web page or control a video game with head motions. It may also be useful as a correction method for currently available video-based assistive technology that requires upright facial poses. Few of the existing comp作者: SEMI 時(shí)間: 2025-3-23 06:46 作者: Oafishness 時(shí)間: 2025-3-23 12:59 作者: 積極詞匯 時(shí)間: 2025-3-23 15:32 作者: 畫布 時(shí)間: 2025-3-23 20:00
Interactive Point-and-Click Segmentation for Object Removal in Digital Images interface for removing undesirable objects in digital pictures. To erase an object in an image, a user indicates which object is to be removed by simply pinpointing it with the mouse cursor. As the mouse cursor rolls over the image, the current implicit selected object’s border is highlighted, prov作者: 祖先 時(shí)間: 2025-3-24 00:28 作者: 逗它小傻瓜 時(shí)間: 2025-3-24 02:57 作者: 依法逮捕 時(shí)間: 2025-3-24 08:53 作者: Yag-Capsulotomy 時(shí)間: 2025-3-24 12:09
Real-Time Adaptive Hand Motion Recognition Using a Sparse Bayesian Classifier is proposed. In this work, recognition is done by firstly extracting a motion gradient orientation image from a raw video input and then classifying a feature vector generated from this image to one of the 10 gestures by a sparse Bayesian classifier. The classifier is designed in a way that it supp作者: 參考書(shū)目 時(shí)間: 2025-3-24 17:23 作者: 幸福愉悅感 時(shí)間: 2025-3-24 21:45
Accurate and Efficient Gesture Spotting via Pruning and Subgesture Reasoninghe same time rejecting non-gesture motion patterns. This paper proposes a new gesture spotting and recognition algorithm that is based on the continuous dynamic programming (CDP) algorithm, and runs in real-time. To make gesture spotting efficient a pruning method is proposed that allows the system 作者: 身心疲憊 時(shí)間: 2025-3-25 02:21
https://doi.org/10.1007/b117180cond hand are recognized. Pointing gesture is fused with n-best results from speech recognition taking into account the application context. The system is tested on a chess game with two users playing on a very large display.作者: Indicative 時(shí)間: 2025-3-25 04:16 作者: 元音 時(shí)間: 2025-3-25 10:43
So You Want to Use a Measure of Openness?,f the action to be recognized and those of the reference database. Results, which validate the suggested approach, are presented on a base of 1662 sequences performed by several persons and categorized in eight actions. An extension of the method for the segmentation of sequences with several actions is also proposed.作者: BIDE 時(shí)間: 2025-3-25 12:34 作者: 膽小懦夫 時(shí)間: 2025-3-25 17:04 作者: 使人煩燥 時(shí)間: 2025-3-25 20:41
Tracking Body Parts of Multiple People for Multi-person Multimodal Interfacecond hand are recognized. Pointing gesture is fused with n-best results from speech recognition taking into account the application context. The system is tested on a chess game with two users playing on a very large display.作者: 清真寺 時(shí)間: 2025-3-26 01:16 作者: 皮薩 時(shí)間: 2025-3-26 07:58
Action Recognition with Global Featuresf the action to be recognized and those of the reference database. Results, which validate the suggested approach, are presented on a base of 1662 sequences performed by several persons and categorized in eight actions. An extension of the method for the segmentation of sequences with several actions is also proposed.作者: prolate 時(shí)間: 2025-3-26 09:02
3D Human Action Recognition Using Spatio-temporal Motion Templatest is learned according to the Neyman-Pearson criterion. We use the learned templates to recognize actions based on .. error measurement. Results of recognizing 22 actions on a large set of motion capture sequences as well as several annotated and automatically tracked sequences show the effectiveness of the proposed algorithm.作者: 猜忌 時(shí)間: 2025-3-26 13:01
Real-Time Adaptive Hand Motion Recognition Using a Sparse Bayesian Classifierow that the accuracy of the classifier can be boosted from less than 40% to over 80% by re-training it using 5 newly captured samples from each gesture class. Apart from having a better adaptability, the system can work reliably in real-time and give a probabilistic output that is useful in complex motion analysis.作者: chalice 時(shí)間: 2025-3-26 19:51
https://doi.org/10.1007/b117180 model similar to the pictorial structure [6] or loose-limbed model [3], the proposed efficient, dynamic BP is carried out to find the MAP of the body configuration. The experiments on tracking the body movement in meeting scenario show robustness and efficiency of the proposed algorithm.作者: Eosinophils 時(shí)間: 2025-3-27 00:31
Fundamentals of Radio Reception,t estimate without incurring the computational cost of previous methods. Our system runs in real time on a computer with a 2.53 GHz processor, 256 MB of RAM and an inexpensive webcam, using only 55% of the processor cycles.作者: integrated 時(shí)間: 2025-3-27 04:49 作者: corpus-callosum 時(shí)間: 2025-3-27 08:15
Considering Cooperation and Alliances,model the regional image structure at all image locations over time using a Mixture of Gaussians (MoG) to detect the occluded region in the image. We have tested the method on a number of sequences demonstrating the versatility of the proposed approach.作者: 有斑點(diǎn) 時(shí)間: 2025-3-27 13:04
SpringerBriefs in Computer Sciences can falsely match parts of other longer gestures. In our experiments, the proposed method with pruning and subgesture modeling is an order of magnitude faster and 18% more accurate compared to the original CDP algorithm.作者: 公司 時(shí)間: 2025-3-27 16:56 作者: ethereal 時(shí)間: 2025-3-27 20:21 作者: 步履蹣跚 時(shí)間: 2025-3-28 01:21 作者: 嘲笑 時(shí)間: 2025-3-28 02:23 作者: 摘要記錄 時(shí)間: 2025-3-28 08:13
Accurate and Efficient Gesture Spotting via Pruning and Subgesture Reasonings can falsely match parts of other longer gestures. In our experiments, the proposed method with pruning and subgesture modeling is an order of magnitude faster and 18% more accurate compared to the original CDP algorithm.作者: Bureaucracy 時(shí)間: 2025-3-28 13:12 作者: macular-edema 時(shí)間: 2025-3-28 16:22
Fundamentals of Radio Reception,ure-based tracking algorithm. The direction is used as the scroll direction in the application, and the magnitude is used to set the zoom level. The camera is treated as a pointing device and zoom level control in applications. Our approach generates mouse events, so any application that is mouse-driven can make use of this technique.作者: CARE 時(shí)間: 2025-3-28 20:32
Design of Air Quality Monitoring Networksn a round tabletop display system. Three layouts are explored on our augmented table system: sequential layout, classification layout, and spiral layout. Users can search and find files by virtually rotating the circular display using a ”hands-on” technique.作者: fluoroscopy 時(shí)間: 2025-3-29 00:44 作者: 可觸知 時(shí)間: 2025-3-29 04:03
Mobile Camera-Based User Interactionure-based tracking algorithm. The direction is used as the scroll direction in the application, and the magnitude is used to set the zoom level. The camera is treated as a pointing device and zoom level control in applications. Our approach generates mouse events, so any application that is mouse-driven can make use of this technique.作者: Ingenuity 時(shí)間: 2025-3-29 10:04 作者: 不合 時(shí)間: 2025-3-29 14:01
Topographic Feature Mapping for Head Pose Estimation with Application to Facial Gesture Interfacesithm, IsoScale, which combines the best aspects of some of the other methods. The efficacy of the proposed approach is illustrated both on a view- and illumination-varied face database, and in a real-world human-computer interface application, as head pose based facial-gesture interface for automatic wheelchair navigation.作者: 機(jī)械 時(shí)間: 2025-3-29 17:17
Fundamentals of Radio Reception,the system adaptive and accessible to non-expert users. The minimal hardware requirements are two web-cams and a computer. The paper will describe how the user is observed (head, eye, hand and finger detection, gesture recognition), the 3D geometry involved, and the calibration steps necessary to set up the system.作者: 空氣 時(shí)間: 2025-3-29 20:12 作者: Bouquet 時(shí)間: 2025-3-30 02:23
Conference proceedings 2005otion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together rese作者: 煩躁的女人 時(shí)間: 2025-3-30 05:31
https://doi.org/10.1007/11573425Augmented Reality; Computer Vision; action recognition; biometrics; body tracking; face recognition; facia作者: 閃光你我 時(shí)間: 2025-3-30 09:13 作者: lattice 時(shí)間: 2025-3-30 14:43 作者: Intrepid 時(shí)間: 2025-3-30 20:35
https://doi.org/10.1007/b117180vices that must generally be shared. This paper describes a novel interface called SHIVA (Several-Humans Interface with Vision and Audio) allowing several users to interact remotely with a very large display using both speech and gesture. The head and both hands of two users are tracked in real time作者: tattle 時(shí)間: 2025-3-31 00:37 作者: Stable-Angina 時(shí)間: 2025-3-31 04:41 作者: 惡心 時(shí)間: 2025-3-31 07:48
Power-efficient Active Filters,an-computer interaction. In many such applications, time-synchronous views from multiple calibrated cameras are available, and both frame-view and space-level human location information is desired. In such scenarios, efficiently combining the strengths of face detection and person tracking is a viab作者: 閃光你我 時(shí)間: 2025-3-31 09:26 作者: esculent 時(shí)間: 2025-3-31 16:38
Power-efficient Active Filters,lications make system design challenging. In this paper we propose a vision based 3D racing car game controlling method, which analyzes two fists positions of the player in video stream from the camera to get the direction commands of the racing car..This paper especially focuses on the robust and r作者: 名字 時(shí)間: 2025-3-31 18:08 作者: foliage 時(shí)間: 2025-3-31 23:28 作者: Keratin 時(shí)間: 2025-4-1 02:44
https://doi.org/10.1007/b117180tecting user attention and controlling contents are key issues in our “networked interaction therapy system,” which effectively attracts the attention of memory-impaired people. In our proposed system, user behavior, including facial movements and body motions (“beat actions”), is detected with visi作者: 龍蝦 時(shí)間: 2025-4-1 09:36
So You Want to Use a Measure of Openness?,ewpoint invariance is obtained by several acquisitions of the same action. To enhance robustness, each sequence is characterized globally: a detection of moving areas is first computed on each image. All these binary points form a volume in the three-dimensional (3D) space (x,y,t). This volume is ch作者: accrete 時(shí)間: 2025-4-1 12:54 作者: 宣傳 時(shí)間: 2025-4-1 15:09
Conclusions and recommendations, interface for removing undesirable objects in digital pictures. To erase an object in an image, a user indicates which object is to be removed by simply pinpointing it with the mouse cursor. As the mouse cursor rolls over the image, the current implicit selected object’s border is highlighted, prov