作者: Comprise 時間: 2025-3-21 22:43
Using Spinoza Log Data to Enhance CS1 Pedagogy, is a social debugging process and in this paper we provide a detailed explanation of the learning goals for each step of this pedagogy. We also give an example of how students engaged with one particular Solve-Then-Debug problem. This provides initial evidence that the Solve-Then-Debug pedagogy eng作者: 爭議的蘋果 時間: 2025-3-22 01:59
Improving Student Learning Experience by the Full Integration of Classroom Response Systems into Leyears, the authors were able to achieve this full integration and gather data from almost 500 computer science students. The findings, presented in this paper, clearly indicate that students appreciate the activity and fully recognize its value as an enhancement to their learning experience, and do 作者: 潰爛 時間: 2025-3-22 07:34 作者: esthetician 時間: 2025-3-22 12:00 作者: 要塞 時間: 2025-3-22 13:16
Developing an Online Authoring Tool to Support Teachers in Designing 21st Century Design Based Educthe tool?.The paper describes the development of a tool that supports primary school teachers in creating DBL teaching materials. A web-based tool has been realized iteratively by means of design research. The resulting supports the teachers in developing 21. century education and encourages the tea作者: 要塞 時間: 2025-3-22 18:36 作者: debris 時間: 2025-3-22 23:56 作者: Fibrinogen 時間: 2025-3-23 04:53
,Pathways to Successful Online Testing: eExams with the “Secure Exam Environment” (SEE),nts. Moreover, the SEE offers the possibility for slotted exams where students can choose freely the time of their exam within a week. Since technical solutions cannot solve all problems, the organization of eExams is vital to guarantee smooth operations as well as integrity. This paper offers a tec作者: Paradox 時間: 2025-3-23 09:12 作者: acrobat 時間: 2025-3-23 11:52
How to Apply Problem-Based Learning in a Managed Way? A Case in Computing Education,es a case of an undergraduate course in Information Systems, conducted in the PBL approach. In order to guarantee the application of PBL in an effective way, a Framework for PBL application in the teaching of Computing, described by Santos and Rodrigues (2016) was used. This framework systematizes t作者: MAL 時間: 2025-3-23 15:10 作者: athlete’s-foot 時間: 2025-3-23 21:57
Algorithms and Logic as Programming Primers,s of calculus and differential equations, i.e., continuous mathematics. In contrast, the emphasis should shift more towards algorithms and data structures, flexibility in handling multiple data representations, and logic: in short – discrete mathematics. The ground for discrete mathematics should be作者: 社團(tuán) 時間: 2025-3-23 22:40 作者: FISC 時間: 2025-3-24 05:01 作者: DAFT 時間: 2025-3-24 07:07 作者: deface 時間: 2025-3-24 10:53 作者: Cocker 時間: 2025-3-24 15:39 作者: 織布機(jī) 時間: 2025-3-24 20:10 作者: Override 時間: 2025-3-24 23:31
The Core of a Cooperative Game,the tool?.The paper describes the development of a tool that supports primary school teachers in creating DBL teaching materials. A web-based tool has been realized iteratively by means of design research. The resulting supports the teachers in developing 21. century education and encourages the tea作者: Odyssey 時間: 2025-3-25 06:56
https://doi.org/10.1007/978-3-642-65148-9it precisely with the course format at any point. In this article, we introduce MOORS, a MOOC-based OER recommender system that can be plugged in an OLE to dynamically provide recommendations of OER to learners on the basis of their profiles and the profile of the MOOC. We also describe the process 作者: 友好關(guān)系 時間: 2025-3-25 07:32 作者: BUCK 時間: 2025-3-25 13:12 作者: Measured 時間: 2025-3-25 18:29
Geert Bouckaert,B. Guy Peters,Koen Verhoestudents’ approaches to glossary building and to provide individual remedial feedback, if necessary. It was also intended to spur students to keep on a par with the rest of the class, by seeing their status compared to the rest of the class. The system was tested with two groups of university students作者: auxiliary 時間: 2025-3-25 23:56 作者: 周年紀(jì)念日 時間: 2025-3-26 03:43
Geert Bouckaert,B. Guy Peters,Koen Verhoestts for learning programming was conducted. Our systematic literature search found 27 elements of games distributed in 43 serious games. The elements of games are present in 39 primary studies that date from 2007 to 2016. The elements of games more reported in the literature were: Fantasy, Goal, Leve作者: Culpable 時間: 2025-3-26 07:05 作者: Goblet-Cells 時間: 2025-3-26 09:56
https://doi.org/10.1007/978-3-030-59188-5 conditions have been designed and employed for the above purposes. The first design condition followed the traditional explicit instruction paradigm whereby a lecturer delivers instructional material mainly using a one-way approach with almost no interactions with students. The second design condit作者: 公式 時間: 2025-3-26 14:02 作者: 惡名聲 時間: 2025-3-26 19:32 作者: 尖叫 時間: 2025-3-26 21:32
https://doi.org/10.1007/978-3-030-21151-6artificial intelligence; computer aided instruction; e-learning; education; education computing; Human-Co作者: Deceit 時間: 2025-3-27 04:01
978-3-030-21150-9Springer Nature Switzerland AG 2019作者: 遣返回國 時間: 2025-3-27 08:42
https://doi.org/10.1007/978-1-4842-2890-6find it difficult to learn onomatopoeia because they have limited or no access to auditory information. To address this problem, we developed a device that converts audio information into vibrations, and attempted to broaden the experience of sound by using multisensory methods to stimulate the sens作者: Aggressive 時間: 2025-3-27 13:04
Motion Graphics Inside Premiere Pro,za is one such system which captures all of the student attempts and uses it to provide actionable learning analytics for the instructor. In this paper we present several new pedagogical applications of the log data from Spinoza, including two approaches to team formation and an in depth analysis of作者: 食物 時間: 2025-3-27 17:38 作者: 網(wǎng)絡(luò)添麻煩 時間: 2025-3-27 18:55
Cooperation and the Weighing of Interestseir technological specificities that differentiate them from the traditional learning environments. The development of educational virtual environment is a complex task due to the interdisciplinarity intrinsic to VR and its cognitive aspects. This paper describes a research work whose objective is t作者: Enervate 時間: 2025-3-27 22:22 作者: 切碎 時間: 2025-3-28 02:18 作者: 殺蟲劑 時間: 2025-3-28 07:52
Directed Communication Networks,ions almost in every domain of modern life. The research work presented here aims to leverage on the potential of such technologies in the direction of enhancing learning practices in secondary level education and promoting positive attitudes towards the corresponding scientific and engineering disc作者: 谷類 時間: 2025-3-28 13:42 作者: 捕鯨魚叉 時間: 2025-3-28 18:09
https://doi.org/10.1007/978-3-642-65148-9grounds follow the same online courses. Still, personalized experience for attendees is not widely spread on the platforms hosting these courses. At the same time, there is a growing number of open educational resources (OER) that can helpfully enrich the content of online courses and even be chosen作者: 偽善 時間: 2025-3-28 19:25
https://doi.org/10.1007/978-3-642-65148-9e students’ understanding at a conceptual level and offer relevant automated support to teachers and students. This organization and support can be at the course level or at the level of curriculum for an entire program of study. Intelligent support includes interactive visualization of the conceptu作者: Instantaneous 時間: 2025-3-29 00:08
L. Morpurgo,A. Desideri,G. Rotilio proficient in STEM fields in order to be ready for the new technology driven society. Game-based learning and the latest visual technologies such as Augmented Reality, Virtual Reality and Virtual Labs can motive students to study STEM topics through an immersive and engaging environment. This resea作者: kyphoplasty 時間: 2025-3-29 04:31 作者: output 時間: 2025-3-29 09:39
Coordination of Public Hospitals in Estonia,s have been increasingly interested in applying the partially observable Markov decision process (POMDP) model to build intelligent tutoring systems (ITSs). The POMDP model may enable an ITS to optimize tutoring when uncertainties exist. Computing in a POMDP is characterized by exponential costs, in作者: 廢除 時間: 2025-3-29 12:26 作者: 噴出 時間: 2025-3-29 18:32 作者: jovial 時間: 2025-3-29 20:13 作者: Hemoptysis 時間: 2025-3-30 03:28 作者: Range-Of-Motion 時間: 2025-3-30 05:21 作者: 有權(quán)威 時間: 2025-3-30 08:54 作者: licence 時間: 2025-3-30 13:55 作者: 過度 時間: 2025-3-30 17:40 作者: eczema 時間: 2025-3-30 22:10 作者: Tonometry 時間: 2025-3-31 01:35 作者: 異端 時間: 2025-3-31 07:07
1865-0929 eld in Funchal, Madeira, Portugal, in March 2018.?.The 27 revised full papers were carefully reviewed and selected from 193 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, instit作者: Occupation 時間: 2025-3-31 11:21 作者: itinerary 時間: 2025-3-31 16:22 作者: Breach 時間: 2025-3-31 20:32
Cooperation and the Weighing of Interestsidentifies some limitations with existing solutions and studies the design and operationalization of learning situations in the form of scenario models. Our aim is providing trainers with an educational toolkit, thus allowing them to recreate virtual reality scenarios and assess the learners’ progress for learning orientation skills.作者: 揮舞 時間: 2025-4-1 00:24
Coordination of Public Hospitals in Estonia,y in a POMDP based ITS. In this paper, we report a space-efficient technique of policy trees. The technique may help achieve high space efficiency by grouping policy trees and dynamically creating the policy trees to be evaluated in making a decision.作者: 萬靈丹 時間: 2025-4-1 04:43
A Virtual Learning Environment to Acquire Orientation Skills in the LUSI Class Context,identifies some limitations with existing solutions and studies the design and operationalization of learning situations in the form of scenario models. Our aim is providing trainers with an educational toolkit, thus allowing them to recreate virtual reality scenarios and assess the learners’ progress for learning orientation skills.作者: 排出 時間: 2025-4-1 09:54 作者: TATE 時間: 2025-4-1 10:43
Conference proceedings 2019e following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education..作者: 國家明智 時間: 2025-4-1 16:18 作者: Narrative 時間: 2025-4-1 22:21 作者: 有抱負(fù)者 時間: 2025-4-2 00:46
Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-Impaired,find it difficult to learn onomatopoeia because they have limited or no access to auditory information. To address this problem, we developed a device that converts audio information into vibrations, and attempted to broaden the experience of sound by using multisensory methods to stimulate the sens