標(biāo)題: Titlebook: Computer Music Modeling and Retrieval; Third International Richard Kronland-Martinet,Thierry Voinier,S?lvi Ys Conference proceedings 2006 [打印本頁(yè)] 作者: Flange 時(shí)間: 2025-3-21 18:01
書(shū)目名稱Computer Music Modeling and Retrieval影響因子(影響力)
書(shū)目名稱Computer Music Modeling and Retrieval影響因子(影響力)學(xué)科排名
書(shū)目名稱Computer Music Modeling and Retrieval網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱Computer Music Modeling and Retrieval網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱Computer Music Modeling and Retrieval被引頻次
書(shū)目名稱Computer Music Modeling and Retrieval被引頻次學(xué)科排名
書(shū)目名稱Computer Music Modeling and Retrieval年度引用
書(shū)目名稱Computer Music Modeling and Retrieval年度引用學(xué)科排名
書(shū)目名稱Computer Music Modeling and Retrieval讀者反饋
書(shū)目名稱Computer Music Modeling and Retrieval讀者反饋學(xué)科排名
作者: 粗魯?shù)娜?nbsp; 時(shí)間: 2025-3-21 23:59 作者: libertine 時(shí)間: 2025-3-22 03:57
,A Possible Model for Predicting Listeners’ Emotional Engagement,ng decision trees and a set of rules which will be useful for predicting the emotional engagement (EM) experienced by potential listeners in similar pieces. The model is tested on two different movements of the Solos showing very promising results.作者: 改進(jìn) 時(shí)間: 2025-3-22 06:05
An Interactive Musical Exhibit Based on Infrared Sensors, more in general, non-expert people. Our effort has been focused to carefully design the hardware/software project, in a way that the final user will interact only with non-critical parts of the system.作者: AFFIX 時(shí)間: 2025-3-22 12:40
Metris: A Game Environment for Music Performance,esign control a musical environment based on just intonation tuning. This presents a scenario where the game design is enhanced by a user’s sense of sound and music. Conventional art music is subverted by responses to simple design elements in a popular game.作者: 混沌 時(shí)間: 2025-3-22 16:44
Evaluation of Sensors as Input Devices for Computer Music Interfaces,perceived suitability of these sensors is also examined. Results are given, along with a discussion of their possible implications for computer music interface design and pointers for further work on this topic.作者: 混沌 時(shí)間: 2025-3-22 17:38
Improving Prototypical Artist Detection by Penalizing Exorbitant Popularity,t names, e.g. bands whose name equal common speech words (like “Kiss” or “Bush”), we introduce a penalization function. Our approach is demonstrated on a data set containing 224 artists from 14 genres.作者: 巡回 時(shí)間: 2025-3-23 00:50 作者: Fibrinogen 時(shí)間: 2025-3-23 05:01 作者: 外向者 時(shí)間: 2025-3-23 07:36 作者: 和諧 時(shí)間: 2025-3-23 10:35 作者: Horizon 時(shí)間: 2025-3-23 17:28
About the Determination of Key of a Musical Excerpt,discussed and then attention is focused on a non-analytical solution first reported by J.A.Gabura. A practical way to carry it out is discussed as well as its limitations in relation to examples. References are made to the MusicXML format as needed.作者: endure 時(shí)間: 2025-3-23 18:11
Building Low-Cost Music Controllers, controllers into generic sensor interfaces, and making sensors from cheap conductive materials such as latex, ink, porous materials, and video tape. Our prototype controller, the ., is comparable to interfaces built with commercially available sensors and interfaces, but at a fraction of the price.作者: handle 時(shí)間: 2025-3-24 01:37 作者: 白楊 時(shí)間: 2025-3-24 03:04 作者: 流浪 時(shí)間: 2025-3-24 07:57
Biyun Huang,Khe Foon Hew,Peter Warningay, in particular within a note’s duration, was observed and then fixed while the natural temporal envelope was kept. The result seemed unnatural, indicating that the variation of timbre is important for the naturalness.作者: 波動(dòng) 時(shí)間: 2025-3-24 12:55
Timbre Variations as an Attribute of Naturalness in Clarinet Play,ay, in particular within a note’s duration, was observed and then fixed while the natural temporal envelope was kept. The result seemed unnatural, indicating that the variation of timbre is important for the naturalness.作者: agenda 時(shí)間: 2025-3-24 16:50
Haibin Liu,Guohua Liu,Ying Wang,Dingjia Liu reproduce the main perceptive effects, both from the listener point of view, which is a frequency glissando, loudness and brightness variations, and from the player point of view, which is a reduced ease of playing during the transition.作者: 過(guò)濾 時(shí)間: 2025-3-24 20:22 作者: MARS 時(shí)間: 2025-3-25 00:14
Food from supplement-fed animals,ng decision trees and a set of rules which will be useful for predicting the emotional engagement (EM) experienced by potential listeners in similar pieces. The model is tested on two different movements of the Solos showing very promising results.作者: 悲痛 時(shí)間: 2025-3-25 07:13 作者: 杠桿支點(diǎn) 時(shí)間: 2025-3-25 10:41
Technology, Pessimism, and Postmodernismesign control a musical environment based on just intonation tuning. This presents a scenario where the game design is enhanced by a user’s sense of sound and music. Conventional art music is subverted by responses to simple design elements in a popular game.作者: 古董 時(shí)間: 2025-3-25 13:28 作者: 緩解 時(shí)間: 2025-3-25 16:43
E-Government – New Challenges Aheadt names, e.g. bands whose name equal common speech words (like “Kiss” or “Bush”), we introduce a penalization function. Our approach is demonstrated on a data set containing 224 artists from 14 genres.作者: ingrate 時(shí)間: 2025-3-25 22:19 作者: INCUR 時(shí)間: 2025-3-26 01:00
Aspects of the Multiple Musical Gestures,sture interface. This enables a number of performers to interact on the same interface, either by each playing the same musical instruments simultaneously, or by performing a number of potentially different instruments on the same interface.作者: Culmination 時(shí)間: 2025-3-26 05:43 作者: PAD416 時(shí)間: 2025-3-26 11:40
The pureCMusic (pCM++) Framework as Open-Source Music Language, by data streaming from external devices for giving expressiveness in electro-acoustic music performances- and of synthesis algorithms. Everything is written following the C language syntax and compiled into machine code that runs at CPU speed. The framework provides a number of predefined functions作者: 山羊 時(shí)間: 2025-3-26 16:39
Timbre Variations as an Attribute of Naturalness in Clarinet Play,acement, for 20 repeated performances. The regular behaviour of the parameters was extracted by averaging and the fluctuation was quantified by the standard deviation. It was concluded that the movement of the parameters seem to follow rules. When removing the fluctuations of the parameters by avera作者: 珠寶 時(shí)間: 2025-3-26 19:42 作者: Chemotherapy 時(shí)間: 2025-3-27 00:31
About the Determination of Key of a Musical Excerpt, musical or AI background have tended to solve the problem by means of implementing a computerized version of musical analysis. Previous attempts are discussed and then attention is focused on a non-analytical solution first reported by J.A.Gabura. A practical way to carry it out is discussed as wel作者: indoctrinate 時(shí)間: 2025-3-27 02:26
An Interactive Musical Exhibit Based on Infrared Sensors,rching new way for playing and real-time controlling electronic music is today’s hot topic in the computer music field. The goal of this specific project consists of an enjoyable, robust and reliable exhibit that gives the possibility to constantly operate with young users (especially children) and,作者: abstemious 時(shí)間: 2025-3-27 08:21
Metris: A Game Environment for Music Performance,al game design and the player’s individual sense of music and sound. Metris uses tuning principles to determine relationships between pitch and the timbre of the sounds produced. These relationships are represented as bells synchronised with significant events in the game. Key elements of the game d作者: deforestation 時(shí)間: 2025-3-27 11:20
,Strategies for the Control of Microsound Synthesis Within the “GMU” Project, researches conducted at GMEM for an integrated microsound synthesis system. This system includes at once synthesis generators and synthesis control programs, both gestures and sound analysis based control.作者: observatory 時(shí)間: 2025-3-27 17:16
Building Low-Cost Music Controllers,c music controller, including sensors and a sensor interface, on a “10 euro” budget. We have experimented with turning commercially available USB game controllers into generic sensor interfaces, and making sensors from cheap conductive materials such as latex, ink, porous materials, and video tape. 作者: 無(wú)能的人 時(shí)間: 2025-3-27 21:26 作者: Outmoded 時(shí)間: 2025-3-28 01:43
Aspects of the Multiple Musical Gestures,by simple gestures that are repeated easily. The gestures include left-to-right and right-to-left motion shapes for spectral envelope and temporal envelope of the sounds, with optional backwards motion for the addition of noise; downward motion for note onset and several other manipulation gestures.作者: 殺蟲(chóng)劑 時(shí)間: 2025-3-28 04:13 作者: 經(jīng)典 時(shí)間: 2025-3-28 10:16
Generating and Modifying Melody Using Editable Noise Function,unction are converted to the various property values of notes such as pitch and duration. Using this technique, we can modify an existing melody to produce new, similar melodies. The noise values can be edited, if necessary, while preserving the statistical characteristics of the noise function. By 作者: Canopy 時(shí)間: 2025-3-28 11:06 作者: cringe 時(shí)間: 2025-3-28 18:05
Recognizing Chords with EDS: Part One,s. The traditional approach requires signal processing (SP) skills, constraining it to be used only by expert users. The Extractor Discovery System (EDS) [1] is a recent approach, which can also be useful for non expert users, since it intends to discover such descriptors automatically. This work co作者: fatty-acids 時(shí)間: 2025-3-28 18:56
Improving Prototypical Artist Detection by Penalizing Exorbitant Popularity,iminary work, we elaborate an improved approach to rank artists according to their prototypicality. To calculate such a ranking, we use asymmetric similarity matrices obtained via co-occurrence analysis of artist names on web pages. In order to avoid distortions of the ranking due to ambiguous artis作者: COMMA 時(shí)間: 2025-3-28 23:25
Music Analysis and Modeling Through Petri Nets,were used in a number of real-world simulations and scientific problems, but seldom considered an effective means to describe and/or generate music. The purpose of this paper is demonstrating that Petri Nets (enriched with some peculiar extensions) can well represent the results of a musicological a作者: N防腐劑 時(shí)間: 2025-3-29 06:58
Gran Cassa and the Adaptive Instrument Feed-Drum,m monodic forms that duplicate voice and syllabic rhythm to the formal autonomy of instrumental music, with the spread of the frequency range, to the grand forms and orchestral ensembles of Baroque music. Executive technique is integrated in this process, since the player not only fills the role of 作者: Thymus 時(shí)間: 2025-3-29 09:16
Unifying Performer and Accompaniment, – and the computer through an accompaniment algorithm. The evolution of this relationship between singer and computer is predefined in the application according to the structural intentions of the score, and is affected by the musical and expressive efforts of the singer. The combination of singer 作者: xanthelasma 時(shí)間: 2025-3-29 14:14 作者: 過(guò)份艷麗 時(shí)間: 2025-3-29 19:19
Radio in the Science Classroom, – and the computer through an accompaniment algorithm. The evolution of this relationship between singer and computer is predefined in the application according to the structural intentions of the score, and is affected by the musical and expressive efforts of the singer. The combination of singer 作者: Cytology 時(shí)間: 2025-3-29 20:50
Richard Kronland-Martinet,Thierry Voinier,S?lvi Ys作者: 作嘔 時(shí)間: 2025-3-30 00:39 作者: 暴行 時(shí)間: 2025-3-30 05:08
Reduced-additive breadmaking technology,This paper introduces a visualization technique for music scores using a multi-timescale aggregation that offers at-a-glance information interpretable as the global timbre resulting from a normative performance of a score.作者: 陶醉 時(shí)間: 2025-3-30 12:10
The BRASS Project, from Physical Models to Virtual Musical Instruments: Playability Issues,The . project aims to deliver software virtual musical instruments (trumpet, trombone, tenor saxophone) based on physical modelling. This requires to work on some aspects of the playability of the models so that they can be played in real time through a simple keyboard?: better control of the attacks, automatic tuning, humanization.作者: 內(nèi)行 時(shí)間: 2025-3-30 14:33 作者: defendant 時(shí)間: 2025-3-30 20:33
https://doi.org/10.1007/11751069Performance; Simulation; acoustic signal processing; algorithmic music; cognition; computer music; digital作者: yohimbine 時(shí)間: 2025-3-30 21:07
978-3-540-34027-0Springer-Verlag Berlin Heidelberg 2006作者: 記憶 時(shí)間: 2025-3-31 04:40
Computer Music Modeling and Retrieval978-3-540-34028-7Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 監(jiān)禁 時(shí)間: 2025-3-31 07:33
0302-9743 Overview: 978-3-540-34027-0978-3-540-34028-7Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: tenuous 時(shí)間: 2025-3-31 13:15 作者: 丑惡 時(shí)間: 2025-3-31 14:13
Mikhail L. Bazhenov,Valentin S. Burtmanwere used in a number of real-world simulations and scientific problems, but seldom considered an effective means to describe and/or generate music. The purpose of this paper is demonstrating that Petri Nets (enriched with some peculiar extensions) can well represent the results of a musicological analysis process.作者: 制造 時(shí)間: 2025-3-31 21:07 作者: RENAL 時(shí)間: 2025-3-31 23:39 作者: Catheter 時(shí)間: 2025-4-1 05:15 作者: 和諧 時(shí)間: 2025-4-1 09:33
Biyun Huang,Khe Foon Hew,Peter Warningacement, for 20 repeated performances. The regular behaviour of the parameters was extracted by averaging and the fluctuation was quantified by the standard deviation. It was concluded that the movement of the parameters seem to follow rules. When removing the fluctuations of the parameters by avera作者: Adjourn 時(shí)間: 2025-4-1 10:39 作者: tympanometry 時(shí)間: 2025-4-1 14:42 作者: 真繁榮 時(shí)間: 2025-4-1 22:09 作者: OCTO 時(shí)間: 2025-4-2 02:04
Technology, Pessimism, and Postmodernismal game design and the player’s individual sense of music and sound. Metris uses tuning principles to determine relationships between pitch and the timbre of the sounds produced. These relationships are represented as bells synchronised with significant events in the game. Key elements of the game d作者: Delude 時(shí)間: 2025-4-2 04:09
https://doi.org/10.1007/0-306-47653-3 researches conducted at GMEM for an integrated microsound synthesis system. This system includes at once synthesis generators and synthesis control programs, both gestures and sound analysis based control.