標(biāo)題: Titlebook: Computer Graphics for Artists II; Environments and Cha Andrew Paquette Textbook 2009 Springer-Verlag London 2009 3D Computer Graphics.Compu [打印本頁] 作者: gingerly 時間: 2025-3-21 19:38
書目名稱Computer Graphics for Artists II影響因子(影響力)
書目名稱Computer Graphics for Artists II影響因子(影響力)學(xué)科排名
書目名稱Computer Graphics for Artists II網(wǎng)絡(luò)公開度
書目名稱Computer Graphics for Artists II網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Computer Graphics for Artists II被引頻次
書目名稱Computer Graphics for Artists II被引頻次學(xué)科排名
書目名稱Computer Graphics for Artists II年度引用
書目名稱Computer Graphics for Artists II年度引用學(xué)科排名
書目名稱Computer Graphics for Artists II讀者反饋
書目名稱Computer Graphics for Artists II讀者反饋學(xué)科排名
作者: 相符 時間: 2025-3-21 23:14 作者: 巨大沒有 時間: 2025-3-22 01:35
https://doi.org/10.1007/978-3-531-90485-6prototype, so that you will know exactly what you are doing whenever you work with a character model in the future. The material presented here is primarily specific to human anatomy, but is generically applicable to any animal with a tetrapod body plan. This includes birds, lizards, mammals, and some cetaceans.作者: Callus 時間: 2025-3-22 07:51 作者: 極大的痛苦 時間: 2025-3-22 11:41
https://doi.org/10.1007/978-3-531-90485-6n the long bones of the lower arm and lower leg. They allow greater movement than the sutures of the skull, but less than synovial joints. . joints exist between the root of each tooth and the part of the mandible or maxilla it is attached to. These joints allow very little movement.作者: Custodian 時間: 2025-3-22 14:15 作者: Custodian 時間: 2025-3-22 17:11 作者: Ganglion-Cyst 時間: 2025-3-22 21:55
Musculature (Continued)er leg, thanks to its insertion at the neck of the femur. If you were to see this muscle within the body, you would see that its origin is not very far from that of the latissimus dorsi, but because it is differently inserted, it is a deep leg muscle instead of a superficial arm muscle.作者: HAIRY 時間: 2025-3-23 03:24 作者: Favorable 時間: 2025-3-23 07:01
Textbook 2009al-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work. .作者: Transfusion 時間: 2025-3-23 11:23
https://doi.org/10.1007/978-3-662-01104-1us likeness errors. Some studios, both large and small, make an effort to have at least one person with an architectural background on staff, but this is not true of all studios, and even with those that do, it isn’t always enough to deal with the quantity of architectural files that are needed.作者: 陪審團(tuán) 時間: 2025-3-23 15:14
https://doi.org/10.1007/978-3-531-90485-6the .. The axial skeleton is the primary support structure of the body, while the appendicular skeleton provides mobility. Within each group, there are bone series. These bones are numbered for identification. Numbered bones are found in the spine, fingers, and toes.作者: Geyser 時間: 2025-3-23 19:03 作者: ATP861 時間: 2025-3-24 01:09
The Skeleton/Axialthe .. The axial skeleton is the primary support structure of the body, while the appendicular skeleton provides mobility. Within each group, there are bone series. These bones are numbered for identification. Numbered bones are found in the spine, fingers, and toes.作者: 過時 時間: 2025-3-24 04:21 作者: CURB 時間: 2025-3-24 07:03 作者: Charlatan 時間: 2025-3-24 11:25
https://doi.org/10.1007/978-3-531-90844-1ut it is not the only thing required. For architecture to be convincing, it must be attached to its environment in a convincing way. This usually requires the creation of some amount of infrastructure: roads, sidewalks, gutters, stoplights, street signs, etc. (Fig. 4.1).作者: 肥料 時間: 2025-3-24 15:46 作者: 主動 時間: 2025-3-24 21:23 作者: apiary 時間: 2025-3-25 02:39 作者: APO 時間: 2025-3-25 06:14 作者: modest 時間: 2025-3-25 07:46
https://doi.org/10.1007/978-3-531-90844-1ire scene. Often, these objects have half a million or more polygons, hundreds of texture maps, and cover more area than any other object. Until recently, the terrain mesh type most often encountered in CG animation was either completely flat, as in fairly early CG animations, or full of unrealistic作者: 地名表 時間: 2025-3-25 14:31
https://doi.org/10.1007/978-3-531-90844-1odels is optimizing the model and textures for rendering, either for a real-time render engine or pre-rendered frames. The first step is to know what the model is supposed to look like, as discussed in the previous chapter, and the second is to optimize what you see into something your renderer can 作者: CUB 時間: 2025-3-25 18:57
https://doi.org/10.1007/978-3-531-90844-10,000 leaves, and any street had 600,000 leaves on the trees standing on either side of it. Despite the large number of details, it wasn’t . detail, but a highly optimized approximation. Later movies, like ., had much more detail, and it was optimized as well..A single tree can contain enough detail作者: cravat 時間: 2025-3-25 20:30 作者: 易發(fā)怒 時間: 2025-3-26 01:37 作者: 衰老 時間: 2025-3-26 06:34
https://doi.org/10.1007/978-3-642-95781-9o do so at a very high sampling rate, depending on the resolution of your map. It is important to keep this in mind before you begin the job of texturing any model. Unless you think of your map as information, it is very easy to put the wrong type of information into your map, and reduce the quality作者: 神刊 時間: 2025-3-26 10:42
,Radioastronomie für Amateurastronomen,or, the quality of the objects in your scene will not be evident. Poor lighting is the easiest way to destroy the good effect of work well done, just as it is the best way to quickly resuscitate even mediocre efforts (Fig. 7.1)..Sometimes the term . is used to describe the level of quality expected 作者: Flu表流動 時間: 2025-3-26 16:40
https://doi.org/10.1007/978-3-531-90485-6uilt to the same level of resolution. This means that surface variations, light poles, sewer grates, and all other articles normally found embedded in, or attached to, terrain will be included in the file. All files must be fully prepared to receive both . and .. In most cases, this will require two作者: 窒息 時間: 2025-3-26 18:30 作者: 被告 時間: 2025-3-26 21:11
https://doi.org/10.1007/978-3-531-90485-6e closely governed by the shape and alignment of its skeleton than any other structural feature. Therefore, if you are to understand why a character looks the way it does and how it moves, you must start with the skeleton (Fig. 10.1)..The skeleton is classified into two different groups. The . is ma作者: 四溢 時間: 2025-3-27 03:27
https://doi.org/10.1007/978-3-531-90485-6er of muscles is the classification of what constitutes an independent muscle worthy of a separate name, and what should be considered a part of another, larger muscle. The other source of discrepancy, though to a much smaller degree, is variations from body to body that blur the distinction between作者: 騷動 時間: 2025-3-27 08:34
https://doi.org/10.1007/978-3-531-90485-6eir attachments remain hidden. The latissimus dorsi, for instance, is a very large muscle whose origin is found in the posterior thoracic cage. Its action is made by the bone it actually moves, the humerus in the arm. It is sometimes classified as a back muscle, yet it actually contributes very litt作者: 闖入 時間: 2025-3-27 10:52 作者: DIS 時間: 2025-3-27 15:27
https://doi.org/10.1007/978-1-84882-470-63D Computer Graphics; Computer Graphic Training; Computer Graphics; Computer Graphics Artist; Modelling:作者: 供過于求 時間: 2025-3-27 19:34
978-1-84882-469-0Springer-Verlag London 2009作者: Rodent 時間: 2025-3-28 00:59
Andrew PaquetteIndustry specific problems and solutions.Extensive anatomical reference for character building.Subject breakdown and analysis techniques provided to improve an artists ability to make the most of his 作者: 優(yōu)雅 時間: 2025-3-28 05:43
http://image.papertrans.cn/c/image/233567.jpg作者: 疾馳 時間: 2025-3-28 07:40 作者: 地牢 時間: 2025-3-28 12:24
https://doi.org/10.1007/978-3-531-90844-1grows? If you do the latter, you will not need to make as many observations as you would otherwise, and the end result will be just as convincing, even if it is not an exact representation of a specific plant. Instead, think of plants in generic terms, as species with specific traits rather than ind作者: endure 時間: 2025-3-28 15:23 作者: 剝皮 時間: 2025-3-28 18:54 作者: 嫌惡 時間: 2025-3-28 23:14 作者: Blood-Clot 時間: 2025-3-29 06:58
Plant Lifegrows? If you do the latter, you will not need to make as many observations as you would otherwise, and the end result will be just as convincing, even if it is not an exact representation of a specific plant. Instead, think of plants in generic terms, as species with specific traits rather than ind作者: 值得 時間: 2025-3-29 08:25 作者: 親屬 時間: 2025-3-29 12:49
Musculature. All the other muscles are deep muscles. Those that contribute to skeletal articulation to any important degree will be described in this book, but many will be left out because they are either too small, like some muscles of the inner ear, or they do not significantly affect the movement of the sk作者: MUTED 時間: 2025-3-29 15:45 作者: Needlework 時間: 2025-3-29 19:53 作者: 阻撓 時間: 2025-3-30 02:44
CG Terrainodels is optimizing the model and textures for rendering, either for a real-time render engine or pre-rendered frames. The first step is to know what the model is supposed to look like, as discussed in the previous chapter, and the second is to optimize what you see into something your renderer can 作者: 高深莫測 時間: 2025-3-30 06:54 作者: temperate 時間: 2025-3-30 09:12 作者: 干旱 時間: 2025-3-30 13:13
Architectureroducts do not require detailed 3D structures inside every wall, and CG artists certainly do not need to know exactly where to buy all the requested materials..Unlike architects, who put in too much detail for most entertainment projects, the problem for CG artists is that, while they generally know作者: appall 時間: 2025-3-30 18:32
Texturingo do so at a very high sampling rate, depending on the resolution of your map. It is important to keep this in mind before you begin the job of texturing any model. Unless you think of your map as information, it is very easy to put the wrong type of information into your map, and reduce the quality作者: progestogen 時間: 2025-3-30 21:30