標(biāo)題: Titlebook: Computer Games and Language Learning; Mark Peterson Book 2013 Mark Peterson 2013 computer.computer-assisted language learning.Gaming.innov [打印本頁] 作者: DIGN 時(shí)間: 2025-3-21 16:16
書目名稱Computer Games and Language Learning影響因子(影響力)
書目名稱Computer Games and Language Learning影響因子(影響力)學(xué)科排名
書目名稱Computer Games and Language Learning網(wǎng)絡(luò)公開度
書目名稱Computer Games and Language Learning網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Computer Games and Language Learning被引頻次
書目名稱Computer Games and Language Learning被引頻次學(xué)科排名
書目名稱Computer Games and Language Learning年度引用
書目名稱Computer Games and Language Learning年度引用學(xué)科排名
書目名稱Computer Games and Language Learning讀者反饋
書目名稱Computer Games and Language Learning讀者反饋學(xué)科排名
作者: Throttle 時(shí)間: 2025-3-21 23:54
Computer Games and Language Learning: Theoretical Rationales,ch that has explored the relationship between the above theories and CALL. The discussion emphasizes that the SLA theories were not devised to account for learning in computer-based environments. However, research indicates that elements of the above accounts may be relevant to understanding languag作者: 使人入神 時(shí)間: 2025-3-22 04:04
Early Research on the Use of Computer Games in CALL: An Overview, their English equivalents. The system recorded responses in order to enable learners to compare their scores with other players. Positive learner feedback to PLATO language games (Grundlehner 1974), coupled to the emergence of low-cost microcomputers and accessible programming languages, stimulated作者: BROTH 時(shí)間: 2025-3-22 04:42
Recent Studies on Computer Gaming in CALL: An Analysis of Findings,ial and educational games that are designed specifically to facilitate learning (Peterson 2010). As this research has yet to be the subject of comprehensive investigation, this chapter will analyze the findings of studies that involve the game types described in chapter 2. Following the procedures d作者: Gorilla 時(shí)間: 2025-3-22 10:22
The Use of a MMORPG in CALL: A Case Study,eliminary in nature, suggests that participation in MMORPGs can provide opportunities for learners to engage in forms of TL interaction that are hypothesized as beneficial in the social account of SLA.作者: ethereal 時(shí)間: 2025-3-22 13:38 作者: ethereal 時(shí)間: 2025-3-22 17:28 作者: 等級(jí)的上升 時(shí)間: 2025-3-22 23:26
Oon-Seng Tan,Woon-Chia Liu,Ee-Ling Lowch that has explored the relationship between the above theories and CALL. The discussion emphasizes that the SLA theories were not devised to account for learning in computer-based environments. However, research indicates that elements of the above accounts may be relevant to understanding languag作者: venous-leak 時(shí)間: 2025-3-23 01:43 作者: 可轉(zhuǎn)變 時(shí)間: 2025-3-23 08:36
Donnie Adams,Vicneswary Muthiahial and educational games that are designed specifically to facilitate learning (Peterson 2010). As this research has yet to be the subject of comprehensive investigation, this chapter will analyze the findings of studies that involve the game types described in chapter 2. Following the procedures d作者: colloquial 時(shí)間: 2025-3-23 12:39
Training Adult Educators in Western Europeeliminary in nature, suggests that participation in MMORPGs can provide opportunities for learners to engage in forms of TL interaction that are hypothesized as beneficial in the social account of SLA.作者: 單純 時(shí)間: 2025-3-23 17:08 作者: 的闡明 時(shí)間: 2025-3-23 19:18
CALL and New Digital Technologies,27) observes that computers and computer-based technologies have been in use in language education since the 1960s. The early uses of computer technologies were influenced by the computer-assisted instruction (henceforth CAI) movement, and development continued with the eventual emergence of CALL in作者: TOXIC 時(shí)間: 2025-3-23 23:58 作者: 撕裂皮肉 時(shí)間: 2025-3-24 06:24
Computer Games and Learning, involve physical exercise, symbolic games where the player uses their imagination, and games where the play is governed by the operation of rules. For Piaget, the particular form of play that occurs in rule-bound games is associated with the socialization that facilitates human learning. From this 作者: justify 時(shí)間: 2025-3-24 06:31 作者: 琺瑯 時(shí)間: 2025-3-24 12:13 作者: 貪婪的人 時(shí)間: 2025-3-24 16:21 作者: Freeze 時(shí)間: 2025-3-24 23:01 作者: pacific 時(shí)間: 2025-3-25 02:09 作者: obviate 時(shí)間: 2025-3-25 06:28
What Lessons Can We Learn from the Evidence, the 1980s. In order to obtain a broad perspective on the potential of computer gaming in language education, an examination of how three significant developments in computer technology were applied in the past is instructive, as it provides valuable insights that are highly relevant to the needs of the present.作者: Rinne-Test 時(shí)間: 2025-3-25 11:03 作者: 發(fā)牢騷 時(shí)間: 2025-3-25 13:10 作者: 實(shí)施生效 時(shí)間: 2025-3-25 16:00
Computer Games: Definitions, Theories, Elements, and Genres,y such as sports), . (chance-based play), mimicry (role-playing and make believe such as theater), and . (play involving the physical, vertigo). In order to better comprehend play and games Caillois proposes a distinction between the essentially free nature of play and the rule-governed nature of games.作者: Observe 時(shí)間: 2025-3-25 23:23
CALL and New Digital Technologies, the 1980s. In order to obtain a broad perspective on the potential of computer gaming in language education, an examination of how three significant developments in computer technology were applied in the past is instructive, as it provides valuable insights that are highly relevant to the needs of the present.作者: 符合規(guī)定 時(shí)間: 2025-3-26 03:48
2753-0744 ological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.978-1-349-43465-7978-1-137-00517-5Series ISSN 2753-0744 Series E-ISSN 2753-0752 作者: 切掉 時(shí)間: 2025-3-26 05:22
Book 2013A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.作者: 災(zāi)難 時(shí)間: 2025-3-26 08:42
https://doi.org/10.1057/9781137005175computer; computer-assisted language learning; Gaming; innovation; Language Learning; learning; technology作者: Abrade 時(shí)間: 2025-3-26 13:09 作者: 命令變成大炮 時(shí)間: 2025-3-26 20:28
Computer Games and Language Learning978-1-137-00517-5Series ISSN 2753-0744 Series E-ISSN 2753-0752 作者: mortgage 時(shí)間: 2025-3-26 22:08 作者: 清楚 時(shí)間: 2025-3-27 02:48
https://doi.org/10.1007/978-3-319-91857-0 century that play and games began to be the object of systematic study. Pioneering work in conceptualizing play carried out by Huizinga (1955) emphasizes the central role of this activity in shaping human behavior, culture, and development. Huizinga defined play as:.This definition identifies the e作者: Galactogogue 時(shí)間: 2025-3-27 06:20 作者: 脫毛 時(shí)間: 2025-3-27 10:31
Oon-Seng Tan,Woon-Chia Liu,Ee-Ling Lowe literature, and examines accounts of foreign language learning that may be relevant to learning with computer games. Elements of cognitive conceptualizations of SLA are explored, as are more recent constructs drawn from research that is informed by theories that stress the social nature of languag作者: LEERY 時(shí)間: 2025-3-27 17:16 作者: 平靜生活 時(shí)間: 2025-3-27 20:59 作者: initiate 時(shí)間: 2025-3-27 23:49
Training Adult Educators in Western Europethat address the issues raised in prior work is a consistent theme in the literature (Chapelle 2009; Salaberry 2001). Researchers have argued for increased linkages between innovations in SLA theory and research work in CALL (Chapelle 2004, 2005; Gutierrez 2003; Salaberry 1999). In this context, dev作者: 撫育 時(shí)間: 2025-3-28 04:23 作者: 固定某物 時(shí)間: 2025-3-28 09:22
Wilhelmina (Willi) Savenye Ph.D.Republic of Germany and, (.), (.) and (.) for Great Britain, to name but a few. Most if not all studies of this type wind up with the conclusion that the Beveridge curve has shifted outwards thus indicating a higher degree of malfunctioning of labor markets. In Germany, as in some other countries, t作者: MOT 時(shí)間: 2025-3-28 14:13
Book 2019Featuring contributions by experts in the field with a variety of backgrounds and specialties, the book will appeal to researchers and students in the fields of materials science and environmental science. Moreover, it fills the gap between research work in the laboratory and practical applications 作者: 高原 時(shí)間: 2025-3-28 15:42 作者: manifestation 時(shí)間: 2025-3-28 22:41 作者: Rankle 時(shí)間: 2025-3-29 01:47