標(biāo)題: Titlebook: Computer Games I; David N. L. Levy Book 1988 Springer-Verlag New York Inc. 1988 Claude Shannon.Counting.Logic.Mathematica.Shannon.Sony Veg [打印本頁] 作者: concord 時(shí)間: 2025-3-21 19:18
書目名稱Computer Games I影響因子(影響力)
書目名稱Computer Games I影響因子(影響力)學(xué)科排名
書目名稱Computer Games I網(wǎng)絡(luò)公開度
書目名稱Computer Games I網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Computer Games I被引頻次
書目名稱Computer Games I被引頻次學(xué)科排名
書目名稱Computer Games I年度引用
書目名稱Computer Games I年度引用學(xué)科排名
書目名稱Computer Games I讀者反饋
書目名稱Computer Games I讀者反饋學(xué)科排名
作者: medieval 時(shí)間: 2025-3-21 22:46
https://doi.org/10.1007/978-981-15-4124-7 the move tree and to permit the program to look-ahead to a much greater depth than it otherwise could do. While still unable to outplay checker masters, the program’s playing ability has been greatly improved.作者: 不真 時(shí)間: 2025-3-22 03:12 作者: 過時(shí) 時(shí)間: 2025-3-22 08:02 作者: Largess 時(shí)間: 2025-3-22 08:59
Mhairi C. Beaton,Jennifer Sprattd at the Canadian Conference of Scientists it played against more than 50 different opponents, each of whom was allowed to choose his own starting position, given the small number of pawns. In each case the program played perfectly.作者: Esalate 時(shí)間: 2025-3-22 14:04 作者: Esalate 時(shí)間: 2025-3-22 17:32
BKG—A Program That Plays Backgammonn, we consider partitioning all game states into mutually exclusive state-classes. These state-classes are very useful in a knowledge-based system, as they allow relatively easy assimilation of new knowledge. They also permit the building of opponent models based upon what evidence shows the opponent knows in each state-class.作者: AUGER 時(shí)間: 2025-3-22 22:07
A Chess-Playing Machineautomatically a long sequence of additions, multiplications, and other arithmetic operations at a rate of thousands per second. The basic design of these machines is so general and flexible, however, that they can be adapted to work symbolically with elements representing words, propositions, or other conceptual entities.作者: 耐寒 時(shí)間: 2025-3-23 05:19
Creating a Chess Playerfe” in the cosmos. Even on our own small planet, a new day is near at hand: “In the 1990s,... the compactness and reasoning power of an intelligence built out of silicon will begin to match that of the human brain.”作者: SKIFF 時(shí)間: 2025-3-23 08:27 作者: ATRIA 時(shí)間: 2025-3-23 09:44
Book 1988t contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.作者: OATH 時(shí)間: 2025-3-23 15:04
ion of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.978-1-4613-8718-3978-1-4613-8716-9作者: 發(fā)牢騷 時(shí)間: 2025-3-23 20:47 作者: 大方不好 時(shí)間: 2025-3-24 01:56
Mhairi C. Beaton,Jennifer Sprattautomatically a long sequence of additions, multiplications, and other arithmetic operations at a rate of thousands per second. The basic design of these machines is so general and flexible, however, that they can be adapted to work symbolically with elements representing words, propositions, or other conceptual entities.作者: osteocytes 時(shí)間: 2025-3-24 04:39
Teacher Preparation in the Twentieth Centuryfe” in the cosmos. Even on our own small planet, a new day is near at hand: “In the 1990s,... the compactness and reasoning power of an intelligence built out of silicon will begin to match that of the human brain.”作者: Magnificent 時(shí)間: 2025-3-24 08:49 作者: 原來 時(shí)間: 2025-3-24 13:43
BKG—A Program That Plays Backgammonays a generally competent game at an intermediate level of skill. It correctly solves a high percentage of intermediate level problems in books. Although it only doubles and accepts doubles during the running game, it does several nontrivial things perfectly..In discussing the structure of evaluatio作者: 自傳 時(shí)間: 2025-3-24 17:20 作者: 潔凈 時(shí)間: 2025-3-24 19:42 作者: 血統(tǒng) 時(shí)間: 2025-3-24 23:18
A Chess-Playing Machinehat would be capable of “thinking”? During the past decade several large-scale electronic computing machines have been constructed which are capable of something very close to the reasoning process. These new computers were designed primarily to carry out purely numerical calculations. They perform 作者: Fortuitous 時(shí)間: 2025-3-25 03:46
Before the Jet Age it ran on an IBM 605 computer. The program did not play a complete game but dealt only with simple pawn endings (the most complex was King and two pawns vs. King and pawn). The programmers devised a unique strategy that enabled their program to play these endings perfectly. Their first version coul作者: 禍害隱伏 時(shí)間: 2025-3-25 11:10 作者: arthroscopy 時(shí)間: 2025-3-25 12:51
Master Level and Beyondniques. The best examples of special purpose hardware being built to generate chess moves and to evaluate chess positions are BELLE (Thompson .., 1983; Thompson, 1983) and BEBE, written by Tony Scherzer. Their philosophy is simply that brute force is the correct approach and so speed is everything.作者: RENAL 時(shí)間: 2025-3-25 17:58 作者: cunning 時(shí)間: 2025-3-25 20:16
Creating a Chess Player the birth of a new intelligence, a form superior to humanity’s. The pitiful human brain has “a wiring defect” that causes it to “freeze up” when faced with “several streams of information simultaneously.” Jastrow suggests that “the human form is not likely to be the standard form for intelligent li作者: 有特色 時(shí)間: 2025-3-26 00:54 作者: Obsequious 時(shí)間: 2025-3-26 06:16
Some Studies in Machine Learning Using the Game of Checkers. Icomputer can be programmed so that it will learn to play a better game of checkers than can be played by the person who wrote the program. Furthermore, it can learn to do this in a remarkably short period of time (8 or 10 hours of machine-playing time) when given only the rules of the game, a sense 作者: Ablation 時(shí)間: 2025-3-26 11:45 作者: Efflorescent 時(shí)間: 2025-3-26 14:54 作者: 擁擠前 時(shí)間: 2025-3-26 20:22 作者: 耐寒 時(shí)間: 2025-3-26 23:19 作者: 壕溝 時(shí)間: 2025-3-27 02:46
Reflecting on Interculturality Through ays a generally competent game at an intermediate level of skill. It correctly solves a high percentage of intermediate level problems in books. Although it only doubles and accepts doubles during the running game, it does several nontrivial things perfectly..In discussing the structure of evaluatio作者: Digitalis 時(shí)間: 2025-3-27 09:06 作者: Presbycusis 時(shí)間: 2025-3-27 12:39 作者: tariff 時(shí)間: 2025-3-27 17:12
Mhairi C. Beaton,Jennifer Spratthat would be capable of “thinking”? During the past decade several large-scale electronic computing machines have been constructed which are capable of something very close to the reasoning process. These new computers were designed primarily to carry out purely numerical calculations. They perform 作者: Spirometry 時(shí)間: 2025-3-27 21:18 作者: 配置 時(shí)間: 2025-3-28 01:32 作者: 火光在搖曳 時(shí)間: 2025-3-28 02:06
Teacher Preparation in the Twentieth Centuryniques. The best examples of special purpose hardware being built to generate chess moves and to evaluate chess positions are BELLE (Thompson .., 1983; Thompson, 1983) and BEBE, written by Tony Scherzer. Their philosophy is simply that brute force is the correct approach and so speed is everything.作者: 頂點(diǎn) 時(shí)間: 2025-3-28 06:43 作者: 氣候 時(shí)間: 2025-3-28 12:43
Teacher Preparation in the Twentieth Century the birth of a new intelligence, a form superior to humanity’s. The pitiful human brain has “a wiring defect” that causes it to “freeze up” when faced with “several streams of information simultaneously.” Jastrow suggests that “the human form is not likely to be the standard form for intelligent li作者: 金桌活畫面 時(shí)間: 2025-3-28 18:10 作者: 旁觀者 時(shí)間: 2025-3-28 20:41 作者: 小臼 時(shí)間: 2025-3-29 01:26 作者: 鞠躬 時(shí)間: 2025-3-29 03:59
Marilyn Cochran-Smith,Ana Maria VillegasThis paper shows that the optimal betting strategy for a continuous model of backgammon is to double when you have an 80% chance of winning. We discuss the differences with the published literature on the real game and the problem of infinite expectations. The optimal strategy for a simulation of the endgame is computed by dynamic programming.作者: 極力證明 時(shí)間: 2025-3-29 10:25 作者: 健壯 時(shí)間: 2025-3-29 13:39 作者: Genome 時(shí)間: 2025-3-29 17:06
Optimal Doubling in BackgammonThis paper shows that the optimal betting strategy for a continuous model of backgammon is to double when you have an 80% chance of winning. We discuss the differences with the published literature on the real game and the problem of infinite expectations. The optimal strategy for a simulation of the endgame is computed by dynamic programming.作者: Comedienne 時(shí)間: 2025-3-29 20:26 作者: Cultivate 時(shí)間: 2025-3-30 00:40 作者: institute 時(shí)間: 2025-3-30 07:02 作者: ablate 時(shí)間: 2025-3-30 10:16 作者: cylinder 時(shí)間: 2025-3-30 12:56 作者: pancreas 時(shí)間: 2025-3-30 19:33 作者: 可憎 時(shí)間: 2025-3-30 23:42
Teacher Preparation in the Twentieth Century is going on at about a half-dozen universities and others are interested. This paper is an attempt to document the structure of one program, and to shed some light on the pitfalls that may be expected and the work involved in developing a competent program. We have endeavored where possible to leave out details given by previous authors.作者: coagulation 時(shí)間: 2025-3-31 02:10