派博傳思國際中心

標(biāo)題: Titlebook: Computer Chess Compendium; David Levy Book 1988 David Levy 1988 Processing.chess.complexity.computer.computer science.control.controlling. [打印本頁]

作者: Considerate    時間: 2025-3-21 18:36
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作者: 前兆    時間: 2025-3-21 22:01
The Chess Machine: An Example of Dealing with a Complex Task by Adaptioning computable; (2) The computer shall be so fast that it does not matter how complicated the way is; and (3) Man shall be so intelligent that he will be able to discern the way and instruct the computer.
作者: 催眠    時間: 2025-3-22 02:19
Chess Playing Programs and the Problem of Complexityem specified by Shannon. As shown in the Table, all alternatives were considered: all continuations were explored to a depth of two moves (i. e., two moves for Black and two for White): the static evaluation function consisted of a sum of material and mobility measures; the values were integrated by
作者: 積習(xí)難改    時間: 2025-3-22 08:03
Computer v Chess-Playerhere it was invented; millions of games have been played and thousands of books have been written about it; yet the play is still fresh and forever new. Simple arithmetic tells why. On the average, each move in chess offers a choice of about 30 possibilities, and the average length of a full game is
作者: Anonymous    時間: 2025-3-22 10:24
A Chess Playing Program for the IBM 7090 Computer at either an arbitrary maximum, or at a stable position. Two schemes of controlling material balance are discussed. Of major significance is the use of the “alpha-beta” heuristic, a method of pruning the tree of moves. This heuristic makes use of values obtained at previous branches in the tree to
作者: synovial-joint    時間: 2025-3-22 16:49

作者: synovial-joint    時間: 2025-3-22 20:13

作者: accrete    時間: 2025-3-22 21:41

作者: SPECT    時間: 2025-3-23 03:50
Tree-Searching and Tree-Pruning Techniqueslar the killer heuristic. It then describes a new and very powerful technique that we have termed ‘razoring’. Unlike the alpha-beta technique, razoring cannot guarantee finding the optimum solution but it will, however, always find a good solution in a much shorter time. Typically a four-ply tree wi
作者: projectile    時間: 2025-3-23 07:51

作者: APRON    時間: 2025-3-23 12:59
The Heuristic Search and The Game of Chess. A Study of Quiescence, Sacrifices, and Plan Oriented Plaheuristic search. It is not that the application of the heuristic search can by itself solve the problems at the heart of computer chess, but that representing these problems within the formalism of the heuristic search will further their common solution. A separate search heuristic is proposed that
作者: 圣人    時間: 2025-3-23 14:07

作者: 使更活躍    時間: 2025-3-23 21:25
Choosing Viewpoints and Features,ing computable; (2) The computer shall be so fast that it does not matter how complicated the way is; and (3) Man shall be so intelligent that he will be able to discern the way and instruct the computer.
作者: AUGUR    時間: 2025-3-23 22:41
https://doi.org/10.1007/978-1-4757-1968-0Processing; chess; complexity; computer; computer science; control; controlling; programming; robot; technolo
作者: AMEND    時間: 2025-3-24 04:35
Programming a Computer for Playing Chesso play chess. Although perhaps of no practical importance, the question is of theoretical interest, and it is hoped that a satisfactory solution of this problem will act as a wedge in attacking other problems of a similar nature and of greater significance. Some possibilities in this direction are:-
作者: pacifist    時間: 2025-3-24 07:22

作者: Confirm    時間: 2025-3-24 13:34
http://image.papertrans.cn/c/image/233521.jpg
作者: Injunction    時間: 2025-3-24 17:23
N. P. Sudharshana,Lina MukhopadhyayWhen one is asked, “Could one make a machine to play chess?” there are several possible meanings which might be given to the words. Here are a few-.To these we may add two further questions, unconnected with chess, which are likely to be on the tip of the reader’s tongue.
作者: 貪婪性    時間: 2025-3-24 21:17
Task-space Separation PrincipleSince mid-November 1966 a chess program has been under development at the Artificial Intelligence Laboratory of Project . at .. This paper describes the state of the program as of August 1967 and gives some of the details of the heuristics and algorithms employed.
作者: 松馳    時間: 2025-3-25 02:23

作者: 演繹    時間: 2025-3-25 07:00

作者: Phagocytes    時間: 2025-3-25 09:00
ChessWhen one is asked, “Could one make a machine to play chess?” there are several possible meanings which might be given to the words. Here are a few-.To these we may add two further questions, unconnected with chess, which are likely to be on the tip of the reader’s tongue.
作者: pineal-gland    時間: 2025-3-25 14:17

作者: 含鐵    時間: 2025-3-25 19:44
Cray BlitzThe computer chess program Cray Blitz is currently the World Computer Chess Champion and the North American Computer Chess Champion. In human competition, Cray Blitz has obtained master level performance ratings. Cray Blitz runs on the most powerful computer system currently available, the Cray X-MP multiprocessor machine.
作者: CESS    時間: 2025-3-25 20:57

作者: Cultivate    時間: 2025-3-26 02:42

作者: 鍍金    時間: 2025-3-26 07:15

作者: CRUMB    時間: 2025-3-26 11:01
Regional Feedback Control of a Robot,em specified by Shannon. As shown in the Table, all alternatives were considered: all continuations were explored to a depth of two moves (i. e., two moves for Black and two for White): the static evaluation function consisted of a sum of material and mobility measures; the values were integrated by
作者: LAPSE    時間: 2025-3-26 14:27

作者: 斜    時間: 2025-3-26 19:20
https://doi.org/10.1007/978-981-13-0353-1 at either an arbitrary maximum, or at a stable position. Two schemes of controlling material balance are discussed. Of major significance is the use of the “alpha-beta” heuristic, a method of pruning the tree of moves. This heuristic makes use of values obtained at previous branches in the tree to
作者: achlorhydria    時間: 2025-3-27 01:02
Task-space Separation Principleve tree with no forward pruning, using material as the only terminal evaluation function, and using a limited positional analysis at the top level for a tiebreak between moves which are materially equal Because of the transparent structure, this program is proposed as a technological benchmark for c
作者: 漂泊    時間: 2025-3-27 05:05
Maarja Kruusmaa,Bertil Svensson 1970, 1971, 1972, 1973 and 1975, placing second in the 1974 U.S. Tourney and also in the first World tournament held the same year. This chapter will describe the structure of the program, focusing on the practical considerations that motivated the implementation of its various features. An underst
作者: 喚起    時間: 2025-3-27 06:02
https://doi.org/10.1007/978-0-387-09669-8o a wide range of practical developments. The problem is also interesting psychologically. If the human and the mechanical players are to play the same game, they will each have to be directed by concepts which have a certain equivalence. But the concepts used by the skilled human chess-player are b
作者: 伙伴    時間: 2025-3-27 09:40

作者: 鴕鳥    時間: 2025-3-27 15:22

作者: 窗簾等    時間: 2025-3-27 20:04
Tasks in Second Language Learningheuristic search. It is not that the application of the heuristic search can by itself solve the problems at the heart of computer chess, but that representing these problems within the formalism of the heuristic search will further their common solution. A separate search heuristic is proposed that
作者: ANTH    時間: 2025-3-28 00:11

作者: DIKE    時間: 2025-3-28 04:18

作者: bourgeois    時間: 2025-3-28 09:08
Book 1988 files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has
作者: periodontitis    時間: 2025-3-28 10:29
d find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unle
作者: Missile    時間: 2025-3-28 17:49
Regional Feedback Control of a Robot,moves for Black and two for White): the static evaluation function consisted of a sum of material and mobility measures; the values were integrated by a minimax procedure,* and the best alternative in terms of the effective value was chosen for the move.
作者: 印第安人    時間: 2025-3-28 22:15
https://doi.org/10.1007/978-981-13-0353-1of the “alpha-beta” heuristic, a method of pruning the tree of moves. This heuristic makes use of values obtained at previous branches in the tree to eliminate the necessity to search obviously worse branches later..The program has played four long game fragments in which it played chess comparable to an amateur with about 100 games experience.
作者: 鳴叫    時間: 2025-3-29 02:35
Task-space Separation Principle a tiebreak between moves which are materially equal Because of the transparent structure, this program is proposed as a technological benchmark for chess programs which will continue to improve as computer technology increases.
作者: 粗俗人    時間: 2025-3-29 06:09

作者: 宣稱    時間: 2025-3-29 09:44

作者: cathartic    時間: 2025-3-29 13:01
Tasks in Second Language Learningo a given depth, and permitting wide usage of cut-offs at any level of the search tree. Besides the program includes analysis of all exchanges up to their end. Experience with earlier programs has shown that disregard of exchanges would lead to gross errors.
作者: 生氣地    時間: 2025-3-29 18:12
Tasks in Second Language Learningresenting these problems within the formalism of the heuristic search will further their common solution. A separate search heuristic is proposed that does offer a common solution to the problem of quiescence, sacrifices, and plan-oriented play.
作者: ablate    時間: 2025-3-29 19:53
Chess Playing Programs and the Problem of Complexitymoves for Black and two for White): the static evaluation function consisted of a sum of material and mobility measures; the values were integrated by a minimax procedure,* and the best alternative in terms of the effective value was chosen for the move.
作者: 拋射物    時間: 2025-3-30 02:26

作者: Dawdle    時間: 2025-3-30 07:53

作者: BLAZE    時間: 2025-3-30 10:47

作者: 外露    時間: 2025-3-30 13:24

作者: 知識    時間: 2025-3-30 17:10
Some Methods of Controlling the Tree Search in Chess Programso a given depth, and permitting wide usage of cut-offs at any level of the search tree. Besides the program includes analysis of all exchanges up to their end. Experience with earlier programs has shown that disregard of exchanges would lead to gross errors.
作者: LAVA    時間: 2025-3-30 21:26

作者: TOXIN    時間: 2025-3-31 04:12

作者: Flawless    時間: 2025-3-31 08:16

作者: forthy    時間: 2025-3-31 09:52

作者: 混合    時間: 2025-3-31 16:10

作者: configuration    時間: 2025-3-31 20:09
Solid Propellants and Astronauticsesented. It is pointed out that solid propellants compare very favorably with liquid propellants especially for applications in high altitude rockets and in boosters for space aggregates. Because of high reliability and good storage characteristics, applications in space will be many. The progress d
作者: 食道    時間: 2025-3-31 23:16
QM/MM Approaches for the Modeling of Photoinduced Processes in Biological Systems,ates involved in the processes. Specific problems related to the modeling of stationary properties and correlations, as well as reactive events will be analyzed and the computational tools developed so far within the QM/MM framework to solve them will be described.
作者: ACME    時間: 2025-4-1 05:09





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