標(biāo)題: Titlebook: Computer Animation and Simulation ’98; Proceedings of the E Bruno Arnaldi,Gérard Hégron Conference proceedings 1999 Springer-Verlag Wien 19 [打印本頁] 作者: digestive-tract 時間: 2025-3-21 19:43
書目名稱Computer Animation and Simulation ’98影響因子(影響力)
書目名稱Computer Animation and Simulation ’98影響因子(影響力)學(xué)科排名
書目名稱Computer Animation and Simulation ’98網(wǎng)絡(luò)公開度
書目名稱Computer Animation and Simulation ’98網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Computer Animation and Simulation ’98被引頻次
書目名稱Computer Animation and Simulation ’98被引頻次學(xué)科排名
書目名稱Computer Animation and Simulation ’98年度引用
書目名稱Computer Animation and Simulation ’98年度引用學(xué)科排名
書目名稱Computer Animation and Simulation ’98讀者反饋
書目名稱Computer Animation and Simulation ’98讀者反饋學(xué)科排名
作者: legacy 時間: 2025-3-21 20:21
Assisted Articulation of Closed Polygonal Models,sted articulation of geometric models. Given a 3D polygonal mesh representing an object, an approximation to the mesh’s medial axis is efficiently computed using a 3D Voronoi diagram of the mesh vertices, and connectivity information within the mesh. The medial axis is then simplified; the resulting作者: 煩憂 時間: 2025-3-22 03:03 作者: exacerbate 時間: 2025-3-22 06:50
S. I. Sukhoruchkin,Z. N. Sorokosted articulation of geometric models. Given a 3D polygonal mesh representing an object, an approximation to the mesh’s medial axis is efficiently computed using a 3D Voronoi diagram of the mesh vertices, and connectivity information within the mesh. The medial axis is then simplified; the resulting作者: amorphous 時間: 2025-3-22 08:47
STIGMA: a 4-dimensional modeller for animation,on model. It defines a set of 4-D modelling operations for the construction of 4-D objects. The resulting animation is a sequence of 3-D objects, obtained by successive sections of 4-D object. Using 4-D objects allows topological modification of the animated 3-D objects, such as the merging and the splitting of volumes.作者: 媒介 時間: 2025-3-22 16:35
https://doi.org/10.1007/978-3-7091-6375-7Animation; Computer-Animation; algorithms; computer animation; modeling; simulation作者: 媒介 時間: 2025-3-22 20:43 作者: 小樣他閑聊 時間: 2025-3-23 00:59
Bruno Arnaldi,Gérard HégronState of the art in these topics作者: incite 時間: 2025-3-23 02:32
Eurographicshttp://image.papertrans.cn/c/image/233469.jpg作者: 煤渣 時間: 2025-3-23 08:10
https://doi.org/10.1007/b104820rotection works. We present a 3D simulator that handles both rock-falls and mud-flows. The terrain model is built from geological and vegetation maps, superimposed on a DEM. Since the exact elevation of the terrain is unknown at the rock’s scale, the simulator uses a series of stochastic simulations作者: 施舍 時間: 2025-3-23 10:31
https://doi.org/10.1007/b104820ources in animated radiosity environments. The algorithm computes in an efficient way the direct illumination of animated lights, which in general is an expensive task. The paper also reviews the Multi-Frame Lighting Method [BS96], a proposition to simulate global illumination for realistic animatio作者: AROMA 時間: 2025-3-23 15:40
https://doi.org/10.1007/b104820n behaviour can be described by a perception-decision-action loop, in which the decisional process is somehow real-time, concurrent, and hierarchical. Building such systems for interactive simulation requires the design of a reactive system treating flows of data to and from the environment, in a co作者: Scintigraphy 時間: 2025-3-23 21:05
https://doi.org/10.1007/b104820one hand, physics-based modeling provides a comprehensive framework to design dynamic motions that can react and adapt to varying environments. On the other hand, advances in motion capture technology have proved to be a practical fast track towards realism. At the beginning of this paper, it will b作者: 看法等 時間: 2025-3-24 00:48
S. I. Sukhoruchkin,Z. N. Soroko tractable in interactive time. Linearized displacement constraints are used in conjunction with an efficient iterative equation solver to perform the assembly of articulated solids. This allows the initialization of a scene and the correction of numerical integration errors. A robust integration sc作者: nonradioactive 時間: 2025-3-24 02:53
S. I. Sukhoruchkin,Z. N. Soroko designed to deal with many of the possible interactions that may arise while simulating a virtual human performing common tasks in a virtual environment. The idea is to include within the object description, all the necessary information to describe how to interact with it. For this, a feature mode作者: Kaleidoscope 時間: 2025-3-24 09:40 作者: SOB 時間: 2025-3-24 10:52 作者: inchoate 時間: 2025-3-24 16:06 作者: 打折 時間: 2025-3-24 21:16
0946-2767 Overview: State of the art in these topics978-3-211-83257-8978-3-7091-6375-7Series ISSN 0946-2767 作者: 驚呼 時間: 2025-3-25 01:48 作者: Monotonous 時間: 2025-3-25 05:12
https://doi.org/10.1007/b104820, where low scale geometry is slightly randomized at each impact, to compute an envelop of risk areas. Computations are optimized using an implicit formulation of surfaces and a space-time adaptive algorithm for animating the particle system that represents the mud flow.作者: FECT 時間: 2025-3-25 09:39 作者: Recessive 時間: 2025-3-25 14:16
https://doi.org/10.1007/b104820teness to the decisional part of the behavioural model of Hierarchical Parallel Transition Systems (HPTS). An application consisting in the simulation of a transportation system shows how these HPTS can be of use.作者: 面包屑 時間: 2025-3-25 18:57 作者: Chronological 時間: 2025-3-25 21:39 作者: GLADE 時間: 2025-3-26 01:20 作者: 擔(dān)心 時間: 2025-3-26 07:50 作者: 踉蹌 時間: 2025-3-26 11:57 作者: 酷熱 時間: 2025-3-26 16:31 作者: 滲透 時間: 2025-3-26 20:46
A Dynamic Light Sources Algorithm for Radiosity Environments,n. The new algorithm is included in the method to extend it for dealing with any kind of dynamic object. As a general improvement of the method, an interpolated-based approach is presented. We apply such approach to obtain motion blur effects of animated sequences.作者: WATER 時間: 2025-3-26 21:43 作者: 滔滔不絕地說 時間: 2025-3-27 04:03
A Dynamic Light Sources Algorithm for Radiosity Environments,ources in animated radiosity environments. The algorithm computes in an efficient way the direct illumination of animated lights, which in general is an expensive task. The paper also reviews the Multi-Frame Lighting Method [BS96], a proposition to simulate global illumination for realistic animatio作者: painkillers 時間: 2025-3-27 09:02 作者: 潛移默化 時間: 2025-3-27 10:01
Identification of Motion Models for Living Beings,one hand, physics-based modeling provides a comprehensive framework to design dynamic motions that can react and adapt to varying environments. On the other hand, advances in motion capture technology have proved to be a practical fast track towards realism. At the beginning of this paper, it will b作者: 變態(tài) 時間: 2025-3-27 16:22
Interactive Solid Animation Using Linearized Displacement Constraints, tractable in interactive time. Linearized displacement constraints are used in conjunction with an efficient iterative equation solver to perform the assembly of articulated solids. This allows the initialization of a scene and the correction of numerical integration errors. A robust integration sc作者: 流動性 時間: 2025-3-27 21:51 作者: 遺留之物 時間: 2025-3-27 23:49
Assisted Articulation of Closed Polygonal Models,rees of freedom are designed into the model. In other instances, the model is some geometric assemblage, and an articulated skeleton (sometimes called an “I-K skeleton”) is bound to the model by the user, typically by manual indication of a correspondence between elements of each structure. In eithe作者: 繼而發(fā)生 時間: 2025-3-28 04:45
STIGMA: a 4-dimensional modeller for animation,on model. It defines a set of 4-D modelling operations for the construction of 4-D objects. The resulting animation is a sequence of 3-D objects, obtained by successive sections of 4-D object. Using 4-D objects allows topological modification of the animated 3-D objects, such as the merging and the 作者: 舊式步槍 時間: 2025-3-28 07:13 作者: 炸壞 時間: 2025-3-28 13:28
ms that arise.Presents the information needed to submit an a.This book provides detailed and practical information for practitioners to understand why they should choose certification. It covers the pros and cons, and shows how to design to comply with the specifications (FIPS-140, SP800 documents,