標(biāo)題: Titlebook: Computer Animation and Simulation ’97; Proceedings of the E Daniel Thalmann,Michiel Panne Conference proceedings 1997 Springer-Verlag/Wien [打印本頁] 作者: Hayes 時(shí)間: 2025-3-21 17:07
書目名稱Computer Animation and Simulation ’97影響因子(影響力)
書目名稱Computer Animation and Simulation ’97影響因子(影響力)學(xué)科排名
書目名稱Computer Animation and Simulation ’97網(wǎng)絡(luò)公開度
書目名稱Computer Animation and Simulation ’97網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Computer Animation and Simulation ’97被引頻次
書目名稱Computer Animation and Simulation ’97被引頻次學(xué)科排名
書目名稱Computer Animation and Simulation ’97年度引用
書目名稱Computer Animation and Simulation ’97年度引用學(xué)科排名
書目名稱Computer Animation and Simulation ’97讀者反饋
書目名稱Computer Animation and Simulation ’97讀者反饋學(xué)科排名
作者: Diverticulitis 時(shí)間: 2025-3-22 00:11
https://doi.org/10.1007/b104820etails. Furthermore, the potential wrinkle lines are defined, the dynamics of expressive wrinkles and aging wrinkles --their depth and fold-- is modeled based on the principal strain of the deformed skin surface and duration of deformation. Multi-layered color and bump texture mapping is used for skin rendering.作者: 直言不諱 時(shí)間: 2025-3-22 04:07 作者: 引起痛苦 時(shí)間: 2025-3-22 05:14 作者: Pandemic 時(shí)間: 2025-3-22 11:48 作者: 留戀 時(shí)間: 2025-3-22 15:03
Physically-based Wrinkle Simulation & Skin Renderingetails. Furthermore, the potential wrinkle lines are defined, the dynamics of expressive wrinkles and aging wrinkles --their depth and fold-- is modeled based on the principal strain of the deformed skin surface and duration of deformation. Multi-layered color and bump texture mapping is used for skin rendering.作者: 留戀 時(shí)間: 2025-3-22 21:08
Practical experience in the physical animation and destruction of treese branches and leaves, and exciting them with a simulated turbulent wind field. Techniques are presented to minimize the computational cost. Techniques for realistic loss of leaves, breaking of branches, and uprooting of trees under high wind conditions are also presented.作者: Delectable 時(shí)間: 2025-3-23 01:15
Collision and self-collision handling in cloth model dedicated to design garmentsof multiple collisions is presented, providing a robust conservation of collision consistency..Results obtained with this approach, in the case of building real garments on a mannequin, are presented and validate our cloth model and collision handling method.作者: Dorsal 時(shí)間: 2025-3-23 04:00
https://doi.org/10.1007/b104820 approach yields elegant solutions for problems which have proved difficult to address using alternative interparticle potentials (e.g. permanent plastic deformation). Experimental simulation, results and analysis are presented which validate the approach.作者: 不適當(dāng) 時(shí)間: 2025-3-23 05:52
https://doi.org/10.1007/b104820proposes a solution to it. The second influence which strongly affects the shape of a plant is the relationship between the amount of light and the activity of buds. We offer here a simplified model to demonstrate this dependency.作者: LUDE 時(shí)間: 2025-3-23 12:38
An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics approach yields elegant solutions for problems which have proved difficult to address using alternative interparticle potentials (e.g. permanent plastic deformation). Experimental simulation, results and analysis are presented which validate the approach.作者: 工作 時(shí)間: 2025-3-23 13:58
Visual Model of Plant Development with Respect to Influence of Lightproposes a solution to it. The second influence which strongly affects the shape of a plant is the relationship between the amount of light and the activity of buds. We offer here a simplified model to demonstrate this dependency.作者: 自傳 時(shí)間: 2025-3-23 21:16 作者: nautical 時(shí)間: 2025-3-23 22:47 作者: defeatist 時(shí)間: 2025-3-24 04:25 作者: 殺死 時(shí)間: 2025-3-24 10:19 作者: 旁觀者 時(shí)間: 2025-3-24 13:27 作者: Fsh238 時(shí)間: 2025-3-24 16:33 作者: 公豬 時(shí)間: 2025-3-24 20:02 作者: FLEET 時(shí)間: 2025-3-24 23:49
https://doi.org/10.1007/b104820imulator where forward and inverse dynamics are combined with automatic collision detection and response. The force curves we obtain give interesting information on the respective action of muscles in various styles of walks. Our further plans include parameterizing them and using them to control physically-based simulations of walk motions.作者: invert 時(shí)間: 2025-3-25 07:21
Eurographicshttp://image.papertrans.cn/c/image/233468.jpg作者: Sleep-Paralysis 時(shí)間: 2025-3-25 09:27
https://doi.org/10.1007/978-3-7091-6874-5Dynamics; Spline; animation; computer animation; graphics; model; modeling; rendering; simulation; visualizat作者: 得意牛 時(shí)間: 2025-3-25 12:27
978-3-211-83048-2Springer-Verlag/Wien 1997作者: 清洗 時(shí)間: 2025-3-25 17:36 作者: NOMAD 時(shí)間: 2025-3-25 22:48 作者: Chivalrous 時(shí)間: 2025-3-26 02:55 作者: apropos 時(shí)間: 2025-3-26 06:29
https://doi.org/10.1007/b104820lation techniques, eager to adapt motion to the specific environment in which it takes place. This paper performs a first step towards this goal, by computing and analyzing the internal actuator forces involved when the human figure performs specific walk motions. The computations rely on a robust s作者: 宴會(huì) 時(shí)間: 2025-3-26 10:24
https://doi.org/10.1007/b104820t a model which simulates the skin deformation based on a biomechanic model and generates dynamic wrinkles rendered with texture image. The biomechanical model considers the skin as a membrane undergoing large deformations and puts the local coordinate system of each triangle element to its principa作者: Obituary 時(shí)間: 2025-3-26 15:39
https://doi.org/10.1007/b104820ical formulation of B-spline solids, we describe how to quickly display and modulate their shapes. We apply our ideas to muscle modelling and provide techniques for initial shape definition and subsequent shape deformation. Data-fitting techniques are developed to build muscles from profile curves o作者: 厚顏 時(shí)間: 2025-3-26 16:48
https://doi.org/10.1007/b104820 inter-particle potential is replaced by a little known potential theory originally formulated by Fr. Roger Boscovich in 1765. This, multi rest-point, approach yields elegant solutions for problems which have proved difficult to address using alternative interparticle potentials (e.g. permanent plas作者: 深淵 時(shí)間: 2025-3-26 22:25 作者: OGLE 時(shí)間: 2025-3-27 02:32
https://doi.org/10.1007/b104820n these simulations use sky discretization, source of aliasing error which was never mentioned in literature. This paper investigates the problem and proposes a solution to it. The second influence which strongly affects the shape of a plant is the relationship between the amount of light and the ac作者: Axon895 時(shí)間: 2025-3-27 05:26
https://doi.org/10.1007/b104820ealistic motion as part of the scene. This paper describes realistic animation of trees under varying conditions of wind and collisions. The intent is not to present rigorous analysis of trees, but rather to demonstrate how practical results can often be achieved in a production environment with rad作者: forbid 時(shí)間: 2025-3-27 13:30 作者: freight 時(shí)間: 2025-3-27 14:03
https://doi.org/10.1007/b104820ls with the four main difficulties encountered in collision handling. The first is collision detection. The second is optimization of collision detection, which is otherwise excessively time consuming. The third is collision response. The fourth is conservation of collision consistency. The latter i作者: 路標(biāo) 時(shí)間: 2025-3-27 21:16 作者: profligate 時(shí)間: 2025-3-27 23:57
0946-2767 Overview: 978-3-211-83048-2978-3-7091-6874-5Series ISSN 0946-2767 作者: 欄桿 時(shí)間: 2025-3-28 04:32 作者: 獎(jiǎng)牌 時(shí)間: 2025-3-28 07:36
https://doi.org/10.1007/b104820In this article, we present a dynamic version of wave tracing previously introduce in computer graphics by Ts’o and Barsky. An empirical model of water waves based on Gerstner, Biesel models and the Fournier method is also proposed.作者: 并置 時(shí)間: 2025-3-28 11:19
A phenomenological model of coastal scenes based on physical considerationsIn this article, we present a dynamic version of wave tracing previously introduce in computer graphics by Ts’o and Barsky. An empirical model of water waves based on Gerstner, Biesel models and the Fournier method is also proposed.作者: 攝取 時(shí)間: 2025-3-28 18:06
A New Interface Paradigm for Motion Capture Based Animation Systemsmain motion capture concepts and operations. A prototype system was built, implementing the proposed interface model and supported by a flexible architecture that is suitable to work with the motion capture methodology.作者: arrhythmic 時(shí)間: 2025-3-28 22:28
The Process of Motion Capture: Dealing with the Datalated, hierarchical rigid-body object. We describe the gathering of the data, the real-time construction of a virtual skeleton which a director can use for immediate feedback, and the offline processing which produces the articulated object. This offline process involves a robust statistical estimat作者: 狗窩 時(shí)間: 2025-3-29 02:17 作者: Pander 時(shí)間: 2025-3-29 06:57
A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysiscreated by a distributed random behavioral model which is determined by few parameters. This paper explores an approach based on the relationship between the autonomous virtual humans of a crowd and the emergent behavior originated from it. We have used some concepts from sociology to represent some作者: Axillary 時(shí)間: 2025-3-29 10:56 作者: Deference 時(shí)間: 2025-3-29 13:45
Physically-based Wrinkle Simulation & Skin Renderingt a model which simulates the skin deformation based on a biomechanic model and generates dynamic wrinkles rendered with texture image. The biomechanical model considers the skin as a membrane undergoing large deformations and puts the local coordinate system of each triangle element to its principa作者: gait-cycle 時(shí)間: 2025-3-29 19:00
Interactive display and animation of B-spline solids as muscle shape primitivesical formulation of B-spline solids, we describe how to quickly display and modulate their shapes. We apply our ideas to muscle modelling and provide techniques for initial shape definition and subsequent shape deformation. Data-fitting techniques are developed to build muscles from profile curves o作者: Prostaglandins 時(shí)間: 2025-3-29 23:35 作者: 共和國 時(shí)間: 2025-3-30 00:35
Qualitative Simulation of Convective Cloud Formation and Evolutionor of gaseous phenomena. The laws of fluid mechanics used for physical simulation require a fine resolution in space and time, and solving the Navier-Stokes equation in 3D is in general quite costly. However, many heuristics, dealing with various scales, can be used to describe the evolution of the 作者: 異端邪說下 時(shí)間: 2025-3-30 06:58 作者: Flat-Feet 時(shí)間: 2025-3-30 10:26