派博傳思國際中心

標題: Titlebook: Computer Animation and Simulation ’96; Proceedings of the E Ronan Boulic,Gerard Hégron Conference proceedings 1996 Springer-Verlag/Wien 199 [打印本頁]

作者: 領(lǐng)口    時間: 2025-3-21 17:59
書目名稱Computer Animation and Simulation ’96影響因子(影響力)




書目名稱Computer Animation and Simulation ’96影響因子(影響力)學(xué)科排名




書目名稱Computer Animation and Simulation ’96網(wǎng)絡(luò)公開度




書目名稱Computer Animation and Simulation ’96網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Computer Animation and Simulation ’96被引頻次




書目名稱Computer Animation and Simulation ’96被引頻次學(xué)科排名




書目名稱Computer Animation and Simulation ’96年度引用




書目名稱Computer Animation and Simulation ’96年度引用學(xué)科排名




書目名稱Computer Animation and Simulation ’96讀者反饋




書目名稱Computer Animation and Simulation ’96讀者反饋學(xué)科排名





作者: 慷慨援助    時間: 2025-3-22 00:03

作者: Decrepit    時間: 2025-3-22 02:59
Adaptive Refinement for Mass/Spring Simulationsurate results if too coarse a discretisation is employed, and so many animators use excessively large (and slow) networks. In order to remove the ‘guesswork’ from such an approach this paper presents a mechanism for adaptively refining portions of such systems to a required accuracy, thereby produci
作者: 鉤針織物    時間: 2025-3-22 04:56

作者: mechanical    時間: 2025-3-22 11:05

作者: 受辱    時間: 2025-3-22 13:53

作者: 受辱    時間: 2025-3-22 18:31

作者: 鄙視讀作    時間: 2025-3-22 23:58

作者: 詩集    時間: 2025-3-23 05:22
A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulationed from the Visible Human imaging Dataset. This model includes the mechanical properties for bones, joints and muscles lines of action. This work has been done as a part of the European Esprit Project CHARM. Its objective is to develop a Comprehensive Human Animation Resource Model allowing the dyna
作者: 書法    時間: 2025-3-23 06:35

作者: 斜谷    時間: 2025-3-23 12:58

作者: 竊喜    時間: 2025-3-23 14:48
A Planning Algorithm for Dynamic Motions and the precise timing required for their successful execution. This paper presents a decision-tree search algorithm for planning the control for these types of motion. Several types of results are presented, including cartwheels, flips and hops for a two-link gymnastic ‘a(chǎn)crobot’. It is also shown
作者: companion    時間: 2025-3-23 21:03
Plausible Motion Simulation for Computer Graphics Animationis “plausible” motion, which is somewhat different. We discuss what we mean by . simulation, how it differs from “accurate” simulation, and why we think it’s a worthwhile area to study. The discussion touches on questions of . vs. . motion, plausible simulation in a noisy or textured environment, an
作者: verdict    時間: 2025-3-23 23:41

作者: absorbed    時間: 2025-3-24 02:53

作者: 固定某物    時間: 2025-3-24 10:27

作者: JADED    時間: 2025-3-24 12:30

作者: cardiopulmonary    時間: 2025-3-24 15:54
https://doi.org/10.1007/978-3-662-02029-6m the bodies of such fires. We show how to devise a skeleton framework for generating animation sequences which match the hand-drawn series, and in particular how to match the flame orientations, shapes, and the connection curves, as required by the simulated style, between them. The parameters asso
作者: Suppository    時間: 2025-3-24 21:20

作者: 獨輪車    時間: 2025-3-24 23:23
https://doi.org/10.1007/978-3-662-41029-5nt ways. We propose an alternative method to the jacobian-based Inverse Kinematics, one which allows for simple calibration, allows for sensors slippage, and can take advantage of knowledge of the type of motion being performed. This approach gives real-time conversion of magnetic sensors measuremen
作者: Infuriate    時間: 2025-3-25 06:41

作者: 聯(lián)想記憶    時間: 2025-3-25 10:03
https://doi.org/10.1007/978-3-642-98933-9oth the state and control variables, our method transforms the optimal control problem into an optimization task that depends only upon the control variables. Using a spline to represent the control trajectory, we derive an efficient, analytic technique for computing the gradient of the objective fu
作者: Haphazard    時間: 2025-3-25 12:08

作者: 食草    時間: 2025-3-25 19:08

作者: 處理    時間: 2025-3-25 22:45

作者: Lyme-disease    時間: 2025-3-26 00:15

作者: 不能逃避    時間: 2025-3-26 05:24

作者: 前面    時間: 2025-3-26 11:54
https://doi.org/10.1007/978-3-642-98949-0y cutting-and-pasting together the example motion segments as required. Motion segments are selected based upon how well they fit into a desired motion and are then automatically tailored for a precise fit. Various fundamental problems associated with the use of motion databases are outlined. A prot
作者: COKE    時間: 2025-3-26 16:22
https://doi.org/10.1007/978-3-7091-7486-93D; 3D graphics; Animation; Interpolation; algorithms; computer animation; model; modeling; simulation; virtu
作者: constellation    時間: 2025-3-26 16:51
978-3-211-82885-4Springer-Verlag/Wien 1996
作者: 燈絲    時間: 2025-3-26 21:47

作者: Deceit    時間: 2025-3-27 01:08
Computer Animation and Simulation ’96978-3-7091-7486-9Series ISSN 0946-2767
作者: 統(tǒng)治人類    時間: 2025-3-27 07:03

作者: 殘暴    時間: 2025-3-27 10:33
Eurographicshttp://image.papertrans.cn/c/image/233467.jpg
作者: Crater    時間: 2025-3-27 14:48
Conference proceedings 1996llowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality,
作者: 純樸    時間: 2025-3-27 20:52
0946-2767 lgorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual
作者: 他姓手中拿著    時間: 2025-3-27 21:56

作者: Limpid    時間: 2025-3-28 03:55

作者: Petechiae    時間: 2025-3-28 09:34

作者: chapel    時間: 2025-3-28 13:39

作者: legitimate    時間: 2025-3-28 17:45
Plausible Motion Simulation for Computer Graphics Animationnk it’s a worthwhile area to study. The discussion touches on questions of . vs. . motion, plausible simulation in a noisy or textured environment, and probability measures for motion, as well as issues for forward and inverse problems.
作者: 孵卵器    時間: 2025-3-28 21:56
Motion Synthesis By Examplen and are then automatically tailored for a precise fit. Various fundamental problems associated with the use of motion databases are outlined. A prototype implementation is used to validate the proposed concepts and to explore possible solutions to the aforementioned problems.
作者: 惡心    時間: 2025-3-29 02:54
Tabak, Tabakinhalts- und -zusatzstoffe,of visible lines needs to be updated and perform the update quickly in that case. We propose an algorithm that satisfies both criteria while using space linear in the number of visual discontinuity lines. This last condition is important because constructing the arrangement of these lines would take space quadratic in their number.
作者: aesthetic    時間: 2025-3-29 05:18
David Groneberg,Knut-Olaf Hausteinng more pleasing results at a reduced computational cost. Following a discussion of the use of such an approach in simulating a deformable sheet, we present several characteristic examples to demonstrate its suitability.
作者: angina-pectoris    時間: 2025-3-29 09:03

作者: Mirage    時間: 2025-3-29 12:13

作者: 兇殘    時間: 2025-3-29 17:01
https://doi.org/10.1007/978-3-642-98933-9nction in terms of the spline control points. Our approach has the advantage of reducing the number of unknowns and ensuring consistency between the state and control variables. We demonstrate the viability of our algorithm by using it to simulate a human figure performing a high jump.
作者: vitrectomy    時間: 2025-3-29 21:42
https://doi.org/10.1007/978-3-642-98933-9mic simulation of complex musculoskeletal systems, including finite element deformation of soft-tissues and muscular contraction. In our approach, simplifications have been done so as to ensure the feasibility of the project while preserving the biomechanical validity of the model.
作者: 范圍廣    時間: 2025-3-30 01:54

作者: Delectable    時間: 2025-3-30 04:13
https://doi.org/10.1007/978-3-662-29716-2his technique is based on Z-buffer algorithm and has the ability to evaluate the direction and the amount of light for every leaf in the plant with a significantly decreased time of calculation. Several new aspects of lifetime of the plant elements and of the whole plant are discussed.
作者: Individual    時間: 2025-3-30 10:05

作者: 酷熱    時間: 2025-3-30 16:23
Adaptive Refinement for Mass/Spring Simulationsng more pleasing results at a reduced computational cost. Following a discussion of the use of such an approach in simulating a deformable sheet, we present several characteristic examples to demonstrate its suitability.
作者: 大看臺    時間: 2025-3-30 17:14





歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
正蓝旗| 观塘区| 沈丘县| 武川县| 包头市| 澜沧| 鄂尔多斯市| 页游| 永安市| 盐亭县| 连山| 和静县| 阳高县| 香港| 萨迦县| 福贡县| 武义县| 双辽市| 湾仔区| 淅川县| 司法| 枣庄市| 启东市| 都江堰市| 太湖县| 晋州市| 阆中市| 任丘市| 惠州市| 裕民县| 阿图什市| 东阳市| 同江市| 当阳市| 涪陵区| 昌江| 雷山县| 峡江县| 炎陵县| 林西县| 五峰|