派博傳思國(guó)際中心

標(biāo)題: Titlebook: Computer Animation and Simulation 2001; Proceedings of the E Nadia Magnenat-Thalmann,Daniel Thalmann Conference proceedings 2001 Springer-V [打印本頁(yè)]

作者: ARRAY    時(shí)間: 2025-3-21 18:49
書目名稱Computer Animation and Simulation 2001影響因子(影響力)




書目名稱Computer Animation and Simulation 2001影響因子(影響力)學(xué)科排名




書目名稱Computer Animation and Simulation 2001網(wǎng)絡(luò)公開(kāi)度




書目名稱Computer Animation and Simulation 2001網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書目名稱Computer Animation and Simulation 2001被引頻次




書目名稱Computer Animation and Simulation 2001被引頻次學(xué)科排名




書目名稱Computer Animation and Simulation 2001年度引用




書目名稱Computer Animation and Simulation 2001年度引用學(xué)科排名




書目名稱Computer Animation and Simulation 2001讀者反饋




書目名稱Computer Animation and Simulation 2001讀者反饋學(xué)科排名





作者: IRS    時(shí)間: 2025-3-21 20:59
Real-Time Simulation of Deformation and Fracture of Stiff Materials is not time-step bound and its stability is independent of the stiffness of the equations. The resulting deformations. or possible fractures. are computed based on internal stress tensors. Between collisions. disconnected objects are treated as rigid bodies. The simulator is demonstrated as part of
作者: 圓桶    時(shí)間: 2025-3-22 02:50

作者: 摻假    時(shí)間: 2025-3-22 06:57

作者: inhibit    時(shí)間: 2025-3-22 11:00

作者: Narcissist    時(shí)間: 2025-3-22 13:15
,Epidemiologie der Tabakabh?ngigkeit,s, the computation is fast and achieves real time animation. The animation of hair is controlled using event-triggered procedural animation primitives that implement wind, gravity as well as head movement. Inter hair strip collision avoidance is achieved by introducing springs between any two neighb
作者: Narcissist    時(shí)間: 2025-3-22 18:24

作者: 針葉樹(shù)    時(shí)間: 2025-3-22 22:31

作者: 撕裂皮肉    時(shí)間: 2025-3-23 02:50

作者: Opponent    時(shí)間: 2025-3-23 08:51
Eurographicshttp://image.papertrans.cn/c/image/233465.jpg
作者: 表皮    時(shí)間: 2025-3-23 11:58
Ways Out of the Trap of Article 1(1) TRIPSWe describe a part of a system which generates a 3D animated drummer based on the contents of a sound wave. The focus of this paper will be on the automatic generation of 3D animations, based on an abstract representation of the music (a MIDI file). The system is implemented in Java and uses the Java3D API for visualisation.
作者: 他日關(guān)稅重重    時(shí)間: 2025-3-23 16:35

作者: 小鹿    時(shí)間: 2025-3-23 19:05
https://doi.org/10.1007/978-3-642-83558-2un using conventional cameras and without the use of special apparel or other equipment, improving usability in existing application domains and opening up new possibilities since the methods can be applied to image sequences acquired from any source. We present results from a system able to perform
作者: forebear    時(shí)間: 2025-3-24 00:38
TRP Channels in Sensory Transductiontool defined as a combination of three free-form deformation tools. The first one is Chang and Rockwood’s axial tool and the two others are its extensions to a tool defined by a Bezier patch and a tool defined by a Bezier trivariate volume. The presentation of our “Multidimensional deformation tool”
作者: Hyperlipidemia    時(shí)間: 2025-3-24 05:15

作者: Acquired    時(shí)間: 2025-3-24 08:33
https://doi.org/10.1007/978-3-8349-9211-6nge from adding special effects to movies to enhancing the look and feel of video games. In this talk I will present different techniques to simulate the motion and appearance of smoke and fire. My approach is based on the physics of fluid flow, namely the Navier-Stokes Equations. I will present a s
作者: 凹處    時(shí)間: 2025-3-24 14:04

作者: yohimbine    時(shí)間: 2025-3-24 18:48

作者: legitimate    時(shí)間: 2025-3-24 20:58
Keyword-Advertising und TYPO3?,s. Animator control and motion complexity is achieved by driving the fire motion using multi-scale turbulent wind fields and geometric quantities. Our model also supports adaptivity of the fire fronts, multiple simultaneous fires, and merging of multiple fires. This new technique produces convincing
作者: 香料    時(shí)間: 2025-3-24 23:22
Keyword-Advertising und TYPO3?,plines (DMS). It begins with the replacement of the previous “parametric density” function by an actually “per unit length density” function. It then shows how continuous deformation energy can be used to model internal strains for DMS according to the classical theory of elasticity. After these the
作者: 參考書目    時(shí)間: 2025-3-25 03:50
Was genau ist Online-Marketing?,es. We assume that the continuum of non-rigid models are discretized using standard techniques, such as finite element methods. As the objects deform, the distance fields are deformed accordingly to estimate penetration depth, allowing enforcement of non-penetration constraints between two colliding
作者: Inveterate    時(shí)間: 2025-3-25 09:56

作者: inveigh    時(shí)間: 2025-3-25 14:13

作者: 指令    時(shí)間: 2025-3-25 17:00

作者: Sarcoma    時(shí)間: 2025-3-25 21:07

作者: Cpr951    時(shí)間: 2025-3-26 00:16

作者: neurologist    時(shí)間: 2025-3-26 07:38
https://doi.org/10.1007/978-3-7091-6240-83D; 3D graphics; Virtual Environments; animation; character animation; computer animation; model; simulatio
作者: 監(jiān)禁    時(shí)間: 2025-3-26 09:52

作者: MIRE    時(shí)間: 2025-3-26 13:43

作者: Immortal    時(shí)間: 2025-3-26 20:09

作者: 矛盾    時(shí)間: 2025-3-27 00:01
Mixing Triangle Meshes and Implicit Surfaces in Character Animation aspect to standard triangle meshes and are used to add specific features. We propose a method for generating a smooth mesh from both a coarse triangle mesh and implicit primitives. The final model may be animated and displayed in real time.
作者: 極小量    時(shí)間: 2025-3-27 02:41
Visual Simulation of Smoke and Firenge from adding special effects to movies to enhancing the look and feel of video games. In this talk I will present different techniques to simulate the motion and appearance of smoke and fire. My approach is based on the physics of fluid flow, namely the Navier-Stokes Equations. I will present a s
作者: 朦朧    時(shí)間: 2025-3-27 08:37
Phenomenological Simulation of Brooks. In this paper, we treat only the shape and animation. We concentrate on the simulation of quasi-stationary waves and ripples in the vicinity of obstacles and banks, and more particularly, shockwaves. To achieve this, we rely on phenomenological laws such as the ones collected over the last two cen
作者: 諷刺滑稽戲劇    時(shí)間: 2025-3-27 09:55

作者: Console    時(shí)間: 2025-3-27 14:01
Meshes on Fires. Animator control and motion complexity is achieved by driving the fire motion using multi-scale turbulent wind fields and geometric quantities. Our model also supports adaptivity of the fire fronts, multiple simultaneous fires, and merging of multiple fires. This new technique produces convincing
作者: infantile    時(shí)間: 2025-3-27 18:24
Continuous deformation energy for Dynamic Material Splines subject to finite displacementsplines (DMS). It begins with the replacement of the previous “parametric density” function by an actually “per unit length density” function. It then shows how continuous deformation energy can be used to model internal strains for DMS according to the classical theory of elasticity. After these the
作者: 表主動(dòng)    時(shí)間: 2025-3-28 01:23

作者: Derogate    時(shí)間: 2025-3-28 02:58

作者: entail    時(shí)間: 2025-3-28 09:57

作者: 戲法    時(shí)間: 2025-3-28 12:47
A Layered Wisp Model for Simulating Interactions inside Long Hair hair wisps. Our method relies on a layered model paradigm. Hair is structured into a number of volumetric wisps whose motion and deformation are computed using a layered model: A first layer, the skeleton curve, computes the large scale motion of a wisp. This skeleton is coated by a second layer, t
作者: Explicate    時(shí)間: 2025-3-28 17:19
0946-2767 eptember 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of the
作者: 節(jié)省    時(shí)間: 2025-3-28 20:05
TRP Channels in Sensory Transductionions to a tool defined by a Bezier patch and a tool defined by a Bezier trivariate volume. The presentation of our “Multidimensional deformation tool” will start by a description of each of the elementary tools to finish with a description of the rules that unite the deformations defined by a set of tools in a unique deformation.
作者: Pastry    時(shí)間: 2025-3-29 00:20
Keyword-Advertising und TYPO3?, model also supports adaptivity of the fire fronts, multiple simultaneous fires, and merging of multiple fires. This new technique produces convincing simulations at interactive rates even on a low-end PC, greatly increasing the productivity of the animation design process.
作者: 熒光    時(shí)間: 2025-3-29 04:08

作者: 一大群    時(shí)間: 2025-3-29 07:40
Was genau ist Online-Marketing?, the distance fields are deformed accordingly to estimate penetration depth, allowing enforcement of non-penetration constraints between two colliding elastic bodies. Our approach can automatically handle self-penetration and inter-penetration in a uniform manner. We demonstrate its effectiveness on moderately complex animated scenes.
作者: 總    時(shí)間: 2025-3-29 13:21

作者: 鑲嵌細(xì)工    時(shí)間: 2025-3-29 18:14
Meshes on Fire model also supports adaptivity of the fire fronts, multiple simultaneous fires, and merging of multiple fires. This new technique produces convincing simulations at interactive rates even on a low-end PC, greatly increasing the productivity of the animation design process.
作者: effrontery    時(shí)間: 2025-3-29 20:21

作者: 高深莫測(cè)    時(shí)間: 2025-3-30 00:17

作者: CHOKE    時(shí)間: 2025-3-30 07:28

作者: 等待    時(shí)間: 2025-3-30 11:58

作者: forebear    時(shí)間: 2025-3-30 14:44

作者: 殺人    時(shí)間: 2025-3-30 17:29
https://doi.org/10.1007/978-3-642-83558-2 algorithm efficiently searches the configuration space without the need for restrictive dynamical models, permitting tracking of agile, varied movement. The data acquired can readily be applied to the animation of CG characters. Movie files illustrating the results in this paper may be obtained from ....
作者: 偏狂癥    時(shí)間: 2025-3-30 23:00
Tabak, Tabakinhalts- und -zusatzstoffe,rallel wisps are allowed to interpenetrate while a viscous collision is computed between colliding wisps of different orientation. This results in a visually-realistic animation, that captures both continuities and discontinuities that can be observed in thick, long hair.




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