派博傳思國際中心

標(biāo)題: Titlebook: Computational Intelligence in Multimedia Processing: Recent Advances; Aboul-Ella Hassanien,Ajith Abraham,Janusz Kacprzyk Book 2008 Springe [打印本頁]

作者: 初生    時(shí)間: 2025-3-21 18:17
書目名稱Computational Intelligence in Multimedia Processing: Recent Advances影響因子(影響力)




書目名稱Computational Intelligence in Multimedia Processing: Recent Advances影響因子(影響力)學(xué)科排名




書目名稱Computational Intelligence in Multimedia Processing: Recent Advances網(wǎng)絡(luò)公開度




書目名稱Computational Intelligence in Multimedia Processing: Recent Advances網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Computational Intelligence in Multimedia Processing: Recent Advances被引頻次




書目名稱Computational Intelligence in Multimedia Processing: Recent Advances被引頻次學(xué)科排名




書目名稱Computational Intelligence in Multimedia Processing: Recent Advances年度引用




書目名稱Computational Intelligence in Multimedia Processing: Recent Advances年度引用學(xué)科排名




書目名稱Computational Intelligence in Multimedia Processing: Recent Advances讀者反饋




書目名稱Computational Intelligence in Multimedia Processing: Recent Advances讀者反饋學(xué)科排名





作者: Inclement    時(shí)間: 2025-3-21 20:37

作者: dyspareunia    時(shí)間: 2025-3-22 01:46
Information System Integrity and Continuity language, but they can also propose a diverse role-playing experience to their players. The interactive game stories designed with this methodology can change under the pressure of a variable political balance, and propose a different and innovative gameplay style.
作者: 關(guān)節(jié)炎    時(shí)間: 2025-3-22 06:54
https://doi.org/10.1007/978-3-030-98241-6estimated using a fuzzy membership function, and integrated into the fuzzy support vector machine (FSVM) for effective learning. Experimental results based on a database of 10,000 images demonstrate the effectiveness of the proposed method.
作者: 賞錢    時(shí)間: 2025-3-22 10:20
Vladimir P. Fomin,Natalya A. Igoshinature algorithms such as face detection, face tracking, eye detection, visual speech recognition, 3D face reconstruction, face clustering, face verification and facial expressions extraction. All these algorithms produce results which are stored in an MPEG-7 inspired description scheme set which impl
作者: 法律的瑕疵    時(shí)間: 2025-3-22 16:39

作者: 法律的瑕疵    時(shí)間: 2025-3-22 17:11

作者: 競選運(yùn)動    時(shí)間: 2025-3-22 23:17
Soft-Labeling Image Scheme Using Fuzzy Support Vector Machineestimated using a fuzzy membership function, and integrated into the fuzzy support vector machine (FSVM) for effective learning. Experimental results based on a database of 10,000 images demonstrate the effectiveness of the proposed method.
作者: 新奇    時(shí)間: 2025-3-23 03:35
Anthropocentric Semantic Information Extraction from Moviesture algorithms such as face detection, face tracking, eye detection, visual speech recognition, 3D face reconstruction, face clustering, face verification and facial expressions extraction. All these algorithms produce results which are stored in an MPEG-7 inspired description scheme set which impl
作者: conformity    時(shí)間: 2025-3-23 09:06
Computational Intelligence in Multimedia Processing: Recent Advances
作者: BIAS    時(shí)間: 2025-3-23 12:09

作者: Predigest    時(shí)間: 2025-3-23 15:15

作者: 和諧    時(shí)間: 2025-3-23 19:13

作者: Etching    時(shí)間: 2025-3-24 00:19
Book 2008 processing. This edited book presents a large number of interesting applications to intelligent multimedia processing of various Computational Intelligence techniques, such as rough sets, Neural Networks; Fuzzy Logic; Evolutionary Computing; Artificial Immune Systems; Swarm Intelligence; Reinforcement Learning and evolutionary computation. .
作者: 人造    時(shí)間: 2025-3-24 02:44

作者: FLASK    時(shí)間: 2025-3-24 07:43
Hairy Roots as a Source for Phytoremediationnventional regular expression for text search. Although continuous media are often treated as a sequence of time-sliced data in practice, the framework adopts continuous time flow. This abstraction allows the annotation and search query be independent from low-level implementation such as frame rate.
作者: 即席    時(shí)間: 2025-3-24 13:52

作者: 機(jī)警    時(shí)間: 2025-3-24 18:53
J. Aravind,M. Kamaraj,S. Rajakumarcessity of understanding information graphics and taking their communicative goal into account when processing a multimodal document and (2) to develop a computational strategy for recognizing the communicative goal or intended message of an information graphic.
作者: Preserve    時(shí)間: 2025-3-24 22:03

作者: PAD416    時(shí)間: 2025-3-25 02:57

作者: 先行    時(shí)間: 2025-3-25 04:51
A Time Interval String Model for Annotating and Searching Linear Continuous Medianventional regular expression for text search. Although continuous media are often treated as a sequence of time-sliced data in practice, the framework adopts continuous time flow. This abstraction allows the annotation and search query be independent from low-level implementation such as frame rate.
作者: 變態(tài)    時(shí)間: 2025-3-25 07:33

作者: Maximize    時(shí)間: 2025-3-25 12:07

作者: connoisseur    時(shí)間: 2025-3-25 19:38

作者: bonnet    時(shí)間: 2025-3-25 22:06
J. Aravind,M. Kamaraj,S. Karthikeyanrom the employment of fuzzy and neuro-fuzzy techniques in this field is assessed, thus indicating a way to combine Computational Intelligence methods and document image analysis. Three peculiar methods based on image segmentation are presented to show different applications of fuzzy and neuro-fuzzy techniques in the context of text localisation.
作者: 事物的方面    時(shí)間: 2025-3-26 02:20
Udo Nehren,Sabine Schl?ter,Helga Hissabe reflected in the design, but without accurate mathematical models to apply. The methods used operate at a higher level of abstraction to include the domain knowledge, usually complemented with sets of pre-compiled examples and evaluation metrics to carry out an “inductive” generalization process.
作者: Indent    時(shí)間: 2025-3-26 07:39
Water Security in Rio de Janeiro State it was chosen because of its natural ability to represent internal patterns existing in a training set. Careful evaluation of the effectiveness of the novel text clustering procedure is presented in section reporting experiments.
作者: 不可知論    時(shí)間: 2025-3-26 09:11

作者: 確定    時(shí)間: 2025-3-26 14:19
Fuzzy Techniques for Text Localisation in Imagesrom the employment of fuzzy and neuro-fuzzy techniques in this field is assessed, thus indicating a way to combine Computational Intelligence methods and document image analysis. Three peculiar methods based on image segmentation are presented to show different applications of fuzzy and neuro-fuzzy techniques in the context of text localisation.
作者: Gentry    時(shí)間: 2025-3-26 19:55

作者: Conducive    時(shí)間: 2025-3-26 22:41

作者: Adornment    時(shí)間: 2025-3-27 03:18

作者: elucidate    時(shí)間: 2025-3-27 08:40
Real Time Tasks Scheduling Using Hybrid Genetic Algorithm propose reasonable solutions for NP-hard scheduling problem which much less difficulties than those of traditional mathematical methods..A continuous task scheduling, real-time task scheduling on homogeneous system and real-time task scheduling on heterogeneous system are included in this chapter.
作者: 潛伏期    時(shí)間: 2025-3-27 13:12

作者: Fester    時(shí)間: 2025-3-27 15:27

作者: vertebrate    時(shí)間: 2025-3-27 20:38
David Dimond,Robert Burgess,James Marracollectively explore and enjoy the featured content. The combination of algorithms from the area of artificial intelligence with state-of-the-art 3D virtual environments creates an intuitive interface that provides access to manually as well as automatically structured multimedia data while allowing to take advantage of spatial metaphors.
作者: Excitotoxin    時(shí)間: 2025-3-27 21:55
S. Sri Shalini,K. Palanivelu,A. Ramachandran temporal textures dates back to the early nineties. Many researchers in the computer vision community have formulated techniques to analyse temporal textures. This chapter aims to provide a comprehensive literature survey of the existing temporal texture characterization techniques.
作者: FLAG    時(shí)間: 2025-3-28 02:20

作者: SSRIS    時(shí)間: 2025-3-28 09:54

作者: mosque    時(shí)間: 2025-3-28 13:30
Temporal Texture Characterization: A Review temporal textures dates back to the early nineties. Many researchers in the computer vision community have formulated techniques to analyse temporal textures. This chapter aims to provide a comprehensive literature survey of the existing temporal texture characterization techniques.
作者: 微塵    時(shí)間: 2025-3-28 14:36

作者: Immobilize    時(shí)間: 2025-3-28 19:26

作者: 尾隨    時(shí)間: 2025-3-29 01:56

作者: intuition    時(shí)間: 2025-3-29 04:26

作者: 吝嗇性    時(shí)間: 2025-3-29 09:29

作者: zonules    時(shí)間: 2025-3-29 13:37
978-3-642-09552-8Springer-Verlag Berlin Heidelberg 2008
作者: 食料    時(shí)間: 2025-3-29 15:43

作者: 仲裁者    時(shí)間: 2025-3-29 19:53

作者: CHURL    時(shí)間: 2025-3-30 02:00

作者: 羽飾    時(shí)間: 2025-3-30 04:57
Local Area Networks and Wide Area Networkse. The non-destructive nature of VR makes it an ideal testbed for many applications and a prime candidate for use in rehabilitation robotics simulation and patient training. We have developed a testbed for robot mediated neurorehabilitation therapy that combines the use of robotics, computationally
作者: 亞當(dāng)心理陰影    時(shí)間: 2025-3-30 10:45

作者: 神圣在玷污    時(shí)間: 2025-3-30 15:51
Hairy Roots as a Source for Phytoremediationof these data, locating desired instant or interval along the time is indispensable. In addition to domain specific methods like automatic TV program segmentation, there should be a common means to search these data according to the changes along the time flow..In this chapter, .-string and .-regula
作者: 允許    時(shí)間: 2025-3-30 20:17

作者: 似少年    時(shí)間: 2025-3-30 23:14
J. Aravind,M. Kamaraj,S. Rajakumargraphics appear in popular media, such as newspapers and magazines, they generally have a message that they are intended to convey. This chapter addresses the problem of understanding such information graphics. The chapter presents a corpus study that shows the importance of taking information graph
作者: absorbed    時(shí)間: 2025-3-31 02:49

作者: instill    時(shí)間: 2025-3-31 07:50
J. Aravind,M. Kamaraj,S. Karthikeyanspecific tasks can be identified ranging from text detection to text recognition. In this chapter, we deal with the particular problem of text localisation, which aims at determining the exact location where the text is situated inside a document image. The strict connection between text localisatio
作者: 類人猿    時(shí)間: 2025-3-31 11:44
https://doi.org/10.1007/978-3-030-98241-6consuming task and users are often unwilling to label too many images during the feedback process. This results in the small sample problem where the performance of relevance feedback is constrained by the small number of training samples. In view of this, we propose a soft-labeling technique that i
作者: CLOWN    時(shí)間: 2025-3-31 15:07
S. Sri Shalini,K. Palanivelu,A. Ramachandranliterature coined the term “temporal texture” to identify image sequences of such motion patterns that exhibit spatiotemporal regularity. The study of temporal textures dates back to the early nineties. Many researchers in the computer vision community have formulated techniques to analyse temporal
作者: 憲法沒有    時(shí)間: 2025-3-31 17:36
https://doi.org/10.1007/978-3-319-89644-1 problem. In this chapter, scheduling algorithms for soft real-time tasks using genetic algorithm (GA) are introduced. GA has been known to offer significant advantages against conventional heuristics by using simultaneously several search principles and heuristics..The objective of this study is to
作者: enfeeble    時(shí)間: 2025-3-31 22:50
Udo Nehren,Sabine Schl?ter,Helga Hissaonal intelligence. We review the types of problems and algorithms used, and how computational intelligence paradigms can help to build competitive solutions. computational intelligence is used here from an “engineering” point of view: the designer is provided with tools which can help in designing o
作者: Indicative    時(shí)間: 2025-4-1 02:50

作者: 雜役    時(shí)間: 2025-4-1 08:29
Udo Nehren,Sabine Schl?ter,Helga Hissato detect critical features and provide unambiguous information about the possible sources of hazards to the end user in near realtime. We explore the application of Bayesian probability, Iyengar—Krishnamachari method, Probabilistic Reasoning, Reasoning under Uncertainty, Dempster–Shafer Theory and
作者: 宣傳    時(shí)間: 2025-4-1 11:51
Vladimir P. Fomin,Natalya A. Igoshinaork by which media analysis can be rendered more useful for retrieval applications as well as for human–computer interaction based application. The main idea behind anthropocentric video analysis is that a film is to be viewed as an artwork and not as a mere of frames following each others. We will
作者: GENUS    時(shí)間: 2025-4-1 16:05
Lecture Notes in Networks and Systemsn to facilitate content-based browsing. It is based on self-organizing maps. The visualization capabilities of the self-organizing map provide an intuitive way of representing the distribution of data as well as the object similarities. The main idea is to visualize similar documents spatially close
作者: TOXIC    時(shí)間: 2025-4-1 21:41

作者: chuckle    時(shí)間: 2025-4-1 23:48

作者: RAG    時(shí)間: 2025-4-2 06:12
Studies in Computational Intelligencehttp://image.papertrans.cn/c/image/232520.jpg
作者: delegate    時(shí)間: 2025-4-2 09:50

作者: STING    時(shí)間: 2025-4-2 13:58

作者: MAIM    時(shí)間: 2025-4-2 15:57
A Synthetic 3D Multimedia Environmentnd experience multimedia content by literally walking through it. Users may engage in conversations with other users, exchange experiences as well as collectively explore and enjoy the featured content. The combination of algorithms from the area of artificial intelligence with state-of-the-art 3D v
作者: 做作    時(shí)間: 2025-4-2 20:17
Robotics and Virtual Reality: A Marriage of Two Diverse Streams of Sciencee. The non-destructive nature of VR makes it an ideal testbed for many applications and a prime candidate for use in rehabilitation robotics simulation and patient training. We have developed a testbed for robot mediated neurorehabilitation therapy that combines the use of robotics, computationally
作者: 難聽的聲音    時(shí)間: 2025-4-3 02:35
Modelling Interactive Non-Linear Storiesin stories. Designers of such games usually create complex epic plots for their players to experience, but formal modelling techniques to shape and navigate interactive stories are not currently adopted. In this chapter we build the case for a story-driven approach to the design of CRPGs exploiting




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