標題: Titlebook: Communities and Technologies 2007; Proceedings of the T Charles Steinfield,Brian T. Pentland,Noshir Contra Conference proceedings 2007 Spri [打印本頁] 作者: MOURN 時間: 2025-3-21 19:14
書目名稱Communities and Technologies 2007影響因子(影響力)
書目名稱Communities and Technologies 2007影響因子(影響力)學科排名
書目名稱Communities and Technologies 2007網(wǎng)絡(luò)公開度
書目名稱Communities and Technologies 2007網(wǎng)絡(luò)公開度學科排名
書目名稱Communities and Technologies 2007被引頻次
書目名稱Communities and Technologies 2007被引頻次學科排名
書目名稱Communities and Technologies 2007年度引用
書目名稱Communities and Technologies 2007年度引用學科排名
書目名稱Communities and Technologies 2007讀者反饋
書目名稱Communities and Technologies 2007讀者反饋學科排名
作者: Creatinine-Test 時間: 2025-3-21 20:55 作者: SENT 時間: 2025-3-22 01:31
https://doi.org/10.1007/978-3-030-37015-2lustrated the importance of informal interaction and networks in establishing collaborations (e.g. .; .), there is still a need for more . research to understand how different types of interactions support group work.作者: fluffy 時間: 2025-3-22 08:33 作者: 語源學 時間: 2025-3-22 09:03
https://doi.org/10.1007/978-3-8348-9508-0man endeavor regarding the creation of art. In the media environment, users no longer passively consume media contents; instead, they actively demand their preferred contents and try to create their own contents themselves.作者: 燒瓶 時間: 2025-3-22 16:28 作者: 燒瓶 時間: 2025-3-22 17:52 作者: CORE 時間: 2025-3-22 23:17 作者: 獨裁政府 時間: 2025-3-23 05:10
Introductions and Requests: Rhetorical Strategies That Elicit Response in Online Communities,of the earliest networks of online communities, Usenet, had over nine million unique contributors, 250 million messages, and approximately 200,000 active groups in 2003 [.], while the newer My Space, founded in 2003, attracts a quarter million new members every day [.].作者: evasive 時間: 2025-3-23 05:59
Workplace Connectors as Facilitators for Work,lustrated the importance of informal interaction and networks in establishing collaborations (e.g. .; .), there is still a need for more . research to understand how different types of interactions support group work.作者: epicondylitis 時間: 2025-3-23 12:11 作者: Left-Atrium 時間: 2025-3-23 17:47
Factors Affecting User Participation in Video UCC (User-Created Contents) Services,man endeavor regarding the creation of art. In the media environment, users no longer passively consume media contents; instead, they actively demand their preferred contents and try to create their own contents themselves.作者: frugal 時間: 2025-3-23 18:09
Tracking Online Collaborative Work as Representational Practice: Analysis and Tool,iki-based methods for sharing documents. The evaluation of the role of technology, and its design, in the productivity of online communities of practice is a significant and necessary step to engineering better environments for online collaboration.作者: 彩色的蠟筆 時間: 2025-3-24 01:31
Sharing Wireless Internet in Urban Neighbourhoods,t in their daily activities. In large urban centres, Internet usage rates approach 80%, overwhelmingly via broadband connections (Statistics Canada 2006). Users commonly report using the Internet for many facets of their lives, including communication, entertainment, and information-seeking in the home, at work, and at school (.).作者: reperfusion 時間: 2025-3-24 05:09 作者: Eosinophils 時間: 2025-3-24 08:27 作者: 耕種 時間: 2025-3-24 11:48
Magnetic Resonance Spectroscopy,niversities, but grew quickly to encompass a very large number of universities. Studies have shown that, as of 2006, Facebook use is nearly ubiquitous among U. S. college students with over 90% active participation among undergraduates [., .].作者: Anticoagulants 時間: 2025-3-24 15:47
https://doi.org/10.1007/978-3-030-37015-2 to seek out the ‘services’ of social scientists not only as researchers but also as project participants in building community, organizing collaboration or assisting in the implementation of novel technologies. These are opportunities for social science. In this paper we ask ‘how best to make use of these opportunities?’作者: 裙帶關(guān)系 時間: 2025-3-24 22:29 作者: majestic 時間: 2025-3-25 02:18
https://doi.org/10.1007/978-3-8348-9508-0 will increase the percentage of online gamers in the near future. In this context it has to be noted that MMORPG form a special subset of online games which demand a much stronger commitment than other online genres, such as first person shooters, tactical shooters, sports and driving games, which can be played more casually.作者: Impugn 時間: 2025-3-25 04:20
https://doi.org/10.1007/978-3-8348-9508-0nline community-based communications, such as individual relationship and message-based conversations. At the same time, non-message-based and often collective interactions, e.g., voting and ranking, enrich user communication.作者: 是限制 時間: 2025-3-25 07:52
settings, health care, game communities, e-government, rural communities, low income communities and physical neighborhoods. Collectively, they demonstrate the dynamic and interdisciplinary nature of evolving communities and technologies scholarship..978-1-4471-6239-1978-1-84628-905-7作者: sorbitol 時間: 2025-3-25 13:51
Detection of Electromagnetic Radiation,an we gain an idea of community interests, priorities, and operation from automated examinations of texts of postings and patterns of posting behavior? Can we mine stored texts to discover patterns of language and interaction that characterize a community?作者: single 時間: 2025-3-25 19:27
https://doi.org/10.1007/978-3-662-03594-8tems for expressing identity and building reputations that can help us resolve some of this uncertainty. Because interaction in these settings leaves traces, however, we can look at histories and patterns of actions from hundreds of interactions. These types of accumulated reputations can reveal a great deal.作者: arrogant 時間: 2025-3-25 20:12
https://doi.org/10.1007/978-3-8348-9508-0ernments and official scientific bodies, are no longer capable of representing these interests on their own. New forms of agile social structures are needed, covering a wide spectrum of public interests instead of limited national or organizational interests.作者: airborne 時間: 2025-3-26 01:46
A Noun Phrase Analysis Tool for Mining Online Community Conversations,an we gain an idea of community interests, priorities, and operation from automated examinations of texts of postings and patterns of posting behavior? Can we mine stored texts to discover patterns of language and interaction that characterize a community?作者: blithe 時間: 2025-3-26 06:49
Reflections and Reactions to Social Accounting Meta-Data,tems for expressing identity and building reputations that can help us resolve some of this uncertainty. Because interaction in these settings leaves traces, however, we can look at histories and patterns of actions from hundreds of interactions. These types of accumulated reputations can reveal a great deal.作者: concert 時間: 2025-3-26 12:09
A Socio-Technical Approach for Topic Community Member Selection,ernments and official scientific bodies, are no longer capable of representing these interests on their own. New forms of agile social structures are needed, covering a wide spectrum of public interests instead of limited national or organizational interests.作者: 暗指 時間: 2025-3-26 15:00 作者: 靦腆 時間: 2025-3-26 19:11 作者: Statins 時間: 2025-3-26 23:00 作者: facetious 時間: 2025-3-27 01:20
Communities of Practice in MMORPGs: An Entry Point into Addiction?, will increase the percentage of online gamers in the near future. In this context it has to be noted that MMORPG form a special subset of online games which demand a much stronger commitment than other online genres, such as first person shooters, tactical shooters, sports and driving games, which can be played more casually.作者: Mettle 時間: 2025-3-27 07:24 作者: 叫喊 時間: 2025-3-27 10:53
Conference proceedings 2007s are businesses and professional settings, health care, game communities, e-government, rural communities, low income communities and physical neighborhoods. Collectively, they demonstrate the dynamic and interdisciplinary nature of evolving communities and technologies scholarship..作者: 宣傳 時間: 2025-3-27 17:20
Everything in Moderation: The Effects of Adult Moderators in Online Youth Communities,ervision of youth online, our research suggests that many young people are using the Internet to communicate productively with peers, to solve problems and learn collaboratively online. However, without studies that explicitly explore the positive aspects of youth online community involvement and th作者: collagen 時間: 2025-3-27 19:40 作者: Accommodation 時間: 2025-3-27 22:58
Rhythms of Social Interaction: Messaging Within a Massive Online Network,th one another (e.g. [., .]). As these services represent a plentiful source of electronic data, they provide an opportunity to study dynamic patterns of social interactions quickly and exhaustively. In this paper, we study the social net- work service Facebook, which began in early 2004 in select u作者: semiskilled 時間: 2025-3-28 04:20 作者: Predigest 時間: 2025-3-28 09:44 作者: constitute 時間: 2025-3-28 12:44 作者: 熒光 時間: 2025-3-28 15:41 作者: 松馳 時間: 2025-3-28 19:24 作者: 煩人 時間: 2025-3-29 01:54
Life in the Times of Whypox: A Virtual Epidemic as a Community Event,Researchers have documented many aspects of the activities and motivations of players highlighting how players in these communities are defined by a common set of endeavors and social practices. (.) called game communities for this reason ‘a(chǎn)ffinity’ groups. Often particular practices such as avatar 作者: BABY 時間: 2025-3-29 05:49 作者: MIR 時間: 2025-3-29 10:55 作者: 壓倒性勝利 時間: 2025-3-29 11:34
A Socio-Technical Approach for Topic Community Member Selection,nmental issues, cannot be solved in traditional ways, as no perfect solution can be found. Also, the understanding of the problem evolves as the solution is being worked on, but no clear agreement on what the real problem is can be reached. The only way to seriously address these problems is by exam作者: 易受刺激 時間: 2025-3-29 16:19
Tracking Online Collaborative Work as Representational Practice: Analysis and Tool,ivity within an online community of practice takes several forms, ranging from alternate channels of communication, to the virtual meeting rooms, to wiki-based methods for sharing documents. The evaluation of the role of technology, and its design, in the productivity of online communities of practi作者: Generalize 時間: 2025-3-29 22:09
Implicit Many-to-One Communication in Online Communities,rnet as a new medium. This new movement is often considered attributable to the Web 2.0 technologies (e.g., Ajax, XML, RSS, and Wiki) and social computing concepts (e.g. blog, tagging, and voting) that make mass user interactions both easy and multi-faceted. They retain the existing ingredients of o作者: 調(diào)整 時間: 2025-3-30 01:44 作者: 不透明 時間: 2025-3-30 05:38 作者: 發(fā)誓放棄 時間: 2025-3-30 11:09
Trust in Electronic Networks of Practice: An Integrative Model,g knowledge seeking and motivating knowledge contribution (.). It increases the effectiveness of knowledge sharing: A trusting knowledge contributor gives out more information and information of higher quality (.), and a trusting recipient perceives the received information more favorably and is mor作者: 招人嫉妒 時間: 2025-3-30 13:21
Embeddedness and Media Use in Networks of Practice,laining this value, we focus on the degree of . of these networks — both social embeddedness and embeddedness in practice. Since both forms of embeddedness can be assumed to be related to different modes of communication, we will seek explanations for both forms of embeddedness in media use.作者: 極深 時間: 2025-3-30 18:05
https://doi.org/10.1007/b106788 ways in which technology could help young people. We have selected the Junior Summit as our community of focus because we have access to data that is mostly otherwise unavailable to researchers — the content of all of the community’s posts as well as information about each participant, follow-up in作者: COWER 時間: 2025-3-30 21:20
Everything in Moderation: The Effects of Adult Moderators in Online Youth Communities, ways in which technology could help young people. We have selected the Junior Summit as our community of focus because we have access to data that is mostly otherwise unavailable to researchers — the content of all of the community’s posts as well as information about each participant, follow-up in作者: 最高點 時間: 2025-3-31 02:05
https://doi.org/10.1007/978-1-84628-905-7Access; E-Government; Internet; simulation; trust作者: 沉積物 時間: 2025-3-31 08:36 作者: 努力趕上 時間: 2025-3-31 09:31
Charles Steinfield,Brian T. Pentland,Noshir ContraDemonstrates the dynamic and interdisciplinary nature of evolving communities and technologies scholarship作者: 努力趕上 時間: 2025-3-31 14:42 作者: Ige326 時間: 2025-3-31 20:02 作者: 眨眼 時間: 2025-3-31 21:39 作者: Yourself 時間: 2025-4-1 03:16 作者: Credence 時間: 2025-4-1 08:12
https://doi.org/10.1007/b106788 rooms for friendship, social support, entertainment, and information on technical, health, and leisure activities [.]. And they do so in droves. One of the earliest networks of online communities, Usenet, had over nine million unique contributors, 250 million messages, and approximately 200,000 act作者: Stagger 時間: 2025-4-1 12:33 作者: 無辜 時間: 2025-4-1 18:02
Detection of Electromagnetic Radiation,dge exchange, and variation in focus as groups grow, mature, and decline; they represent a rich history of group interaction and an opportunity to explore the purpose and development of online communities. However, the quantity of data created by these communities is vast, and to address their proce作者: 材料等 時間: 2025-4-1 22:27
https://doi.org/10.1007/978-3-662-03594-8other files in systems like Flickr and You Tube, and display details of their social lives through a host of social networking sites. Yet even as these settings provide rich content, that content does not automatically provide us with social cues that can reveal what an interaction might mean, who w作者: 明確 時間: 2025-4-2 02:02 作者: 嚴峻考驗 時間: 2025-4-2 03:27 作者: DOLT 時間: 2025-4-2 08:56 作者: Pessary 時間: 2025-4-2 13:00