標題: Titlebook: Communicating with Virtual Worlds; Nadia Magnenat Thalmann,Daniel Thalmann Conference proceedings 1993 Springer-Verlag Tokyo 1993 Getric M [打印本頁] 作者: Wilson 時間: 2025-3-21 18:50
書目名稱Communicating with Virtual Worlds影響因子(影響力)
書目名稱Communicating with Virtual Worlds影響因子(影響力)學科排名
書目名稱Communicating with Virtual Worlds網絡公開度
書目名稱Communicating with Virtual Worlds網絡公開度學科排名
書目名稱Communicating with Virtual Worlds被引頻次
書目名稱Communicating with Virtual Worlds被引頻次學科排名
書目名稱Communicating with Virtual Worlds年度引用
書目名稱Communicating with Virtual Worlds年度引用學科排名
書目名稱Communicating with Virtual Worlds讀者反饋
書目名稱Communicating with Virtual Worlds讀者反饋學科排名
作者: BLINK 時間: 2025-3-21 22:50
Soft Governance in Hard Politicsnew approaches to metaphors, mental model, navigation, look and feel. These technology advances present challenges and opportunities for designers of human-computer communication and interaction. The design of metaphors is discussed in greater detail.作者: 雜色 時間: 2025-3-22 02:23
https://doi.org/10.1057/978-1-137-47695-1 and software facilities enable these media to be integrated into higher level applications. Such facilities offer opportunities for interactive and integrated demonstrations and simulations, and personalized learning via courseware, on the workstation or PC using graphics, audio, and video sequences.作者: diathermy 時間: 2025-3-22 05:20
The World’s Greatest Loss Leaderctly from free form models and exploit them for the generation of shadows using a Z-buffer based renderer. A polygonal approximation is not required for either the construction of the shadow volume or for the rendering process.作者: 碎石 時間: 2025-3-22 09:59
Fluorescence Photobleaching Recovery,ch is qualitatively-similar to the mean curvature. This curvature measure enhances the descriptive power of the shape characterisation previously defined by the authors, based on the decomposition of the surface in its convex, concave, plane and saddle regions.作者: 聲明 時間: 2025-3-22 15:12 作者: 聲明 時間: 2025-3-22 20:40 作者: figurine 時間: 2025-3-22 22:18
Communicating with Virtual Worlds: Accessing Data, Information, and Knowledge by Multimedia Technolo and software facilities enable these media to be integrated into higher level applications. Such facilities offer opportunities for interactive and integrated demonstrations and simulations, and personalized learning via courseware, on the workstation or PC using graphics, audio, and video sequences.作者: motivate 時間: 2025-3-23 01:38 作者: SOB 時間: 2025-3-23 09:36
Geometric Reasoning for the Extraction of Surface Shape Propertiesch is qualitatively-similar to the mean curvature. This curvature measure enhances the descriptive power of the shape characterisation previously defined by the authors, based on the decomposition of the surface in its convex, concave, plane and saddle regions.作者: Collision 時間: 2025-3-23 10:12 作者: Conclave 時間: 2025-3-23 15:36 作者: Fortify 時間: 2025-3-23 19:42 作者: nerve-sparing 時間: 2025-3-24 00:24
Redouane Borsali,Robert Pecora (Professor)ding to an algorithm for edge detection. .. continuity across patch boundaries is maintained by initially fitting auxiliary patches which then define the boundary conditions for the interior patches. A map from measured geophysical data illustrates the method.作者: 斜 時間: 2025-3-24 02:24 作者: 比目魚 時間: 2025-3-24 06:40
A Context Sensitive Texture Nibce Matrices to capture and optimize these second order statistics. This technique is shown to provide interactive response and good performance over a broad range of stationary textures, from periodic to stochastic.作者: Banquet 時間: 2025-3-24 13:46 作者: 熱情的我 時間: 2025-3-24 17:11 作者: ARENA 時間: 2025-3-24 19:34 作者: capsule 時間: 2025-3-25 01:40
Computer Aided Color Codinglor scales) for data representation on both screen and paper in a simple and intuitive way. Examples of its application are drawn from remote sensing data analysis. As the basic principles are quite general, applications of a different nature can be easily provided for.作者: deadlock 時間: 2025-3-25 03:33 作者: 偽造 時間: 2025-3-25 09:22 作者: guzzle 時間: 2025-3-25 15:42 作者: Flustered 時間: 2025-3-25 17:25 作者: nullify 時間: 2025-3-25 21:53 作者: urethritis 時間: 2025-3-26 00:07 作者: Fracture 時間: 2025-3-26 05:16
https://doi.org/10.1057/978-1-137-47695-1e a prototypical exploration agent which guides visitors of a virtual building to any destination inside the building. The visitor is navigating independently, while the agent presents sign-posts at appropriate locations. In our implementation, we used symbolic visibility preprocessing. Example frames of an interactive walkthrough are included.作者: Insubordinate 時間: 2025-3-26 09:54 作者: 我悲傷 時間: 2025-3-26 13:34 作者: Derogate 時間: 2025-3-26 18:43 作者: Exonerate 時間: 2025-3-26 23:06
https://doi.org/10.1007/978-94-007-0585-2l fluctuation, and so on. Furthermore, we refer to our own approach to the reflection model and apply our skin-texture generation method to the texture of other objects such as leather from reptile skin.作者: 山羊 時間: 2025-3-27 01:20
https://doi.org/10.1007/978-4-431-68456-5Getric Modelling; Parallel Processing; User Interface; Virual Reality; animation; geometric modelling; ima作者: 產生 時間: 2025-3-27 06:37 作者: 暗指 時間: 2025-3-27 11:47
Lighting Model on Gas and Liquidcattering and absorption in these fields, and reflection and refraction on the boundaries between them are addressed. Photo-realistic images displaying both fog and water illuminated by various light sources and the earth viewed from space are provided to demonstrate the technique.作者: LITHE 時間: 2025-3-27 16:32
https://doi.org/10.1007/978-1-4302-3678-8cattering and absorption in these fields, and reflection and refraction on the boundaries between them are addressed. Photo-realistic images displaying both fog and water illuminated by various light sources and the earth viewed from space are provided to demonstrate the technique.作者: 欄桿 時間: 2025-3-27 19:39
Computer Animation Serieshttp://image.papertrans.cn/c/image/230380.jpg作者: padding 時間: 2025-3-28 01:54
Measuring Convergence in Education PolicyWe describe a network-based framework for building virtual environments that incorporate real-time collision detection and physical simulation. This framework allows worlds to be defined and shared by remote, multiple participants. It also provides a conceptually simple and efficient method to build single-person virtual environments.作者: 是剝皮 時間: 2025-3-28 02:53
Distributed, Multi-Person, Physically-Based Interaction in Virtual WorldsWe describe a network-based framework for building virtual environments that incorporate real-time collision detection and physical simulation. This framework allows worlds to be defined and shared by remote, multiple participants. It also provides a conceptually simple and efficient method to build single-person virtual environments.作者: senile-dementia 時間: 2025-3-28 08:50 作者: caldron 時間: 2025-3-28 11:41 作者: 軍火 時間: 2025-3-28 15:06
https://doi.org/10.1057/978-1-137-47695-1 being used in research, teaching developments and applications. Technology is bringing digital media to the workstation desktop at affordable prices, and software facilities enable these media to be integrated into higher level applications. Such facilities offer opportunities for interactive and i作者: MUTED 時間: 2025-3-28 22:48 作者: Individual 時間: 2025-3-29 01:07
Measuring Convergence in Education Policyners. A color coding system based on the fundamental principles of human vision is described here. The system prevents the user from making mistakes in coding, while guaranteeing the possibility of reproducing them on different devices. It allows users to generate unordered or ordered color sets (co作者: 爭議的蘋果 時間: 2025-3-29 06:52
https://doi.org/10.1007/978-1-4302-3678-8ese algorithms are placed within the context of the numerical methods literature. In particular, we show that the progressive radiosity method is equivalent to Southwell iteration, and the hierarchical method can be viewed as a preconditioning method that produces an approximately equivalent sparse 作者: 巨碩 時間: 2025-3-29 07:33
https://doi.org/10.1007/978-1-4302-3678-8cattering and absorption in these fields, and reflection and refraction on the boundaries between them are addressed. Photo-realistic images displaying both fog and water illuminated by various light sources and the earth viewed from space are provided to demonstrate the technique.作者: 并排上下 時間: 2025-3-29 13:16
The World’s Greatest Loss Leaders are determined by the data values of resampling points on rays cast from each pixel on the screen. The isosurfaces coordinates are the intersection points between the casting rays and the isosurfaces. The local gradients and the shading intensities are only calculated at intersection points rather作者: bizarre 時間: 2025-3-29 17:23 作者: FRET 時間: 2025-3-29 21:56 作者: CANDY 時間: 2025-3-30 00:49 作者: SPER 時間: 2025-3-30 05:13
Weird words: soft matter from A to Z,troduce a technique for painting with . nibs that draw and blend textures into an existing image. These nibs look in the neighborhood of pixels to be drawn and determine color values that create textures that blend in naturally with what is already in the image. Our technique is based on mimicking s作者: bypass 時間: 2025-3-30 11:24 作者: 使成核 時間: 2025-3-30 15:28 作者: 帶來 時間: 2025-3-30 16:46 作者: 帶來的感覺 時間: 2025-3-30 20:48
Future Directions in Advanced User Interface Designto be productive. These UIs will incorporate innovative input and display technologies, such as multimedia and three-dimensional displays, as well as new approaches to metaphors, mental model, navigation, look and feel. These technology advances present challenges and opportunities for designers of 作者: 變形詞 時間: 2025-3-31 04:41
Using the Whole Hand in the Human-Computer InterfaceVR has not progressed far beyond “point, reach, and grab” interaction, addressing the need for natural user interfaces, but not taking advantage of the full power of using the hand directly in the human-computer interface. This article discusses this problem and presents . as a distinct study, indep作者: CRUDE 時間: 2025-3-31 07:06 作者: FILLY 時間: 2025-3-31 10:38
User Guidance in Virtual Worldsting with users through a command-based dialogue interface. The agents use an application independent toolbox, the hyper-renderer, for evaluating information that is calculated during the rendering process, but usually not provided for use outside the rendering program. As an application, we describ作者: Comedienne 時間: 2025-3-31 16:46