標(biāo)題: Titlebook: Come, Let’s Play; Scenario-Based Progr David Harel,Rami Marelly Textbook 2003 Springer-Verlag Berlin Heidelberg 2003 Live Sequence Charts.O [打印本頁] 作者: 浮淺 時間: 2025-3-21 20:07
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作者: 對手 時間: 2025-3-21 20:26 作者: 令人悲傷 時間: 2025-3-22 02:26
Setting the Stagesome of the basic concepts we shall be expanding upon, such as the inter-/intra-object dichotomy, MSCs vs. LSCs, the play-in and playout techniques, and the way all these fit into our global view of the system development process.作者: 抑制 時間: 2025-3-22 05:59 作者: 畸形 時間: 2025-3-22 12:11 作者: lipoatrophy 時間: 2025-3-22 12:56 作者: lipoatrophy 時間: 2025-3-22 17:36
Lecture Notes in Computer Sciencet will be convenient for us to use a single system model throughout the book. Since object-orientation appears to be the most dominant development methodology today, we will use the basic 00 notions and terminology in our system model as well.作者: irritation 時間: 2025-3-22 23:58 作者: 核心 時間: 2025-3-23 04:25 作者: Facilities 時間: 2025-3-23 07:58 作者: 閑蕩 時間: 2025-3-23 13:06
https://doi.org/10.1007/978-3-030-21902-4. We will touch upon many issues, but will not dwell on the details of the language constructs, nor the methodology, nor the tool. The overview is presented as a guided walk-through, using a simple example of a reactive system.作者: 猛烈責(zé)罵 時間: 2025-3-23 14:18
https://doi.org/10.1007/978-3-319-58559-8specification can then be executed and tested by playing out different scenarios and observing system responses. The link between the two foundations of language and model and the play-in/play-out methodology is provided by the . tool.作者: 放肆的你 時間: 2025-3-23 19:00 作者: adulterant 時間: 2025-3-24 01:19
An Example-Driven Overview. We will touch upon many issues, but will not dwell on the details of the language constructs, nor the methodology, nor the tool. The overview is presented as a guided walk-through, using a simple example of a reactive system.作者: 連詞 時間: 2025-3-24 03:26 作者: 喚起 時間: 2025-3-24 08:22 作者: 聯(lián)合 時間: 2025-3-24 13:29 作者: single 時間: 2025-3-24 17:17 作者: 我吃花盤旋 時間: 2025-3-24 22:13
An Example-Driven Overviewf the LSC language, the play-in methodology for specifying inter-object scenariobased behavior, and the play-out mechanism for executing such behavior. We will touch upon many issues, but will not dwell on the details of the language constructs, nor the methodology, nor the tool. The overview is pre作者: FLAGR 時間: 2025-3-25 00:51
The Model: Object Systemsbehavior of either sequential or parallel systems, based on either centralized or distributed architectures, and they can be used to describe the interaction between processes, tasks, functions and objects. The same applies to virtually all the ideas and techniques described in this book. However, i作者: aphasia 時間: 2025-3-25 04:31 作者: 掃興 時間: 2025-3-25 11:34 作者: Exhilarate 時間: 2025-3-25 13:49
Assignments and Implemented Functions (and should not) be described using LSC-style interactions between objects but are better viewed as external pieces of computation or logic to be worked into the scenarios. In this chapter we discuss these, and the assignment statements that can be used to apply them.作者: 揭穿真相 時間: 2025-3-25 15:49
Executing Multiple Chartshen monitoring a system against an LSC specification, and then showed how it can be played out directly within its host LSC. However, the focus so far was on the semantics of the construct within a . LSC. An LSC specification will typically consist of a number (often a large number) of charts, and p作者: Cupidity 時間: 2025-3-25 20:26 作者: 溝通 時間: 2025-3-26 00:27
Transition to Designrio-based behavioral requirements. As we have seen, the graphical user interface of the system is used extensively in both play-in and play-out. In the former the GUI objects are used to specify user actions and system reactions, and in the latter they are used to reflect the system reactions as the作者: Pruritus 時間: 2025-3-26 05:42
https://doi.org/10.1007/978-3-642-19029-2Live Sequence Charts; Object-oriented Programming; People; Photoshop Elements; Play-in/Play-out; Scenario作者: Cholagogue 時間: 2025-3-26 09:34
978-3-642-62416-2Springer-Verlag Berlin Heidelberg 2003作者: 無法治愈 時間: 2025-3-26 16:23 作者: Foment 時間: 2025-3-26 18:03
Lecture Notes in Computer ScienceIn this chapter we discuss guarding conditions in LSCs, and the way their being true or false impacts execution.作者: nominal 時間: 2025-3-27 00:51
Maria Henkel,Tamara Heck,Julia G?retzIn this chapter we discuss ways of using conditions to help control the execution flow of a chart, and how this works with the main LSC structuring mechanism — the subchart.作者: Occupation 時間: 2025-3-27 03:33
Lecture Notes in Computer ScienceIn this chapter, we discuss how to specify iteration in LSCs, in the form of the various kinds of looping constructs the language supports.作者: Distribution 時間: 2025-3-27 07:08
Variables and Symbolic MessagesIn this chapter we present our first extension to the basic constant-message LSCs discussed in Chap. 5. It involves the simplest means LSCs have for specifying generalized scenarios, namely, variables and symbolic messages.作者: 戰(zhàn)勝 時間: 2025-3-27 12:20 作者: 吼叫 時間: 2025-3-27 16:51
Branching and SubchartsIn this chapter we discuss ways of using conditions to help control the execution flow of a chart, and how this works with the main LSC structuring mechanism — the subchart.作者: Psa617 時間: 2025-3-27 18:18 作者: 同步左右 時間: 2025-3-28 01:22 作者: Interlocking 時間: 2025-3-28 05:21
https://doi.org/10.1007/978-3-319-58559-8he CCITT), and constitute a visual scenario-based language that is popular in the realm of object-oriented systems for capturing behavioral requirements. The language also manifests itself in the UML, somewhat modified, and is referred to there as ..作者: 過份艷麗 時間: 2025-3-28 10:17
Lecture Notes in Computer Science (and should not) be described using LSC-style interactions between objects but are better viewed as external pieces of computation or logic to be worked into the scenarios. In this chapter we discuss these, and the assignment statements that can be used to apply them.作者: Herd-Immunity 時間: 2025-3-28 14:24 作者: Accrue 時間: 2025-3-28 17:35
Introductione reactive in nature. For these ., as they are called, the complexity we have to deal with does not stem from complex computations or complex data, but from intricate to-and-from interaction — between the system and its environment and between parts of the system itself.作者: enhance 時間: 2025-3-28 19:41
The Language: Live Sequence Charts (LSCs)he CCITT), and constitute a visual scenario-based language that is popular in the realm of object-oriented systems for capturing behavioral requirements. The language also manifests itself in the UML, somewhat modified, and is referred to there as ..作者: 無力更進(jìn) 時間: 2025-3-29 01:50 作者: TIA742 時間: 2025-3-29 05:45 作者: 傲慢人 時間: 2025-3-29 09:28 作者: 干旱 時間: 2025-3-29 15:11 作者: chemical-peel 時間: 2025-3-29 16:29
https://doi.org/10.1007/978-3-030-21902-4f the LSC language, the play-in methodology for specifying inter-object scenariobased behavior, and the play-out mechanism for executing such behavior. We will touch upon many issues, but will not dwell on the details of the language constructs, nor the methodology, nor the tool. The overview is pre作者: 斗爭 時間: 2025-3-29 21:54 作者: 全國性 時間: 2025-3-30 00:29