作者: notion 時間: 2025-3-21 21:33 作者: 我們的面粉 時間: 2025-3-22 00:54
Hardware and Software for Solving the Serious Game Challenge Using Commercial Off-the-Shelf Compone non-standardized application domain and a problem any research project has when looking for a general purpose solution for a specific problem. Here we target the evaluation of a Reference Rehabilitation Platform (RRP) for Serious Games. One constraint in such a case is that all components should be作者: EPT 時間: 2025-3-22 06:09
Serious Games for Neuro-Rehabilitation A User Centred Design Approach,ing the Reference Rehabilitation Platform (RRP) for Serious Games as described in book chapter two. The design and development of these games follows a user centred design approach. This book chapter provides an insight into the development cycles, including the results from evaluations with patient作者: MAG 時間: 2025-3-22 08:48 作者: 切碎 時間: 2025-3-22 12:54
Media Ecology Aspects of Homecare Assistive & Rehabilitation Technology How to Integrate into the Utime of reduced and diminished abilities and health, it is very important to recognize the potential of technological advances to enhance health, abilities and relationships. However, the abilities, needs, aspirations and contextual environments of older people vary greatly. This chapter gives an ov作者: 切碎 時間: 2025-3-22 18:03
Intuitive Interaction Experiences with User Groups,med to increase the mobility of the elderly, both near their home and on journeys. Currently, elderly people often avoid leaving their home because they feel insecure outdoors. They might have different health problems, sometimes depression and cognitive disorders. As a consequence, their reduced pr作者: 紅潤 時間: 2025-3-22 22:44 作者: 飛來飛去真休 時間: 2025-3-23 01:34
Recognizing Emotional States An Approach Using Physiological Devices, research hypothesis that a wearable system can acquire a user’s emotional state by using physiological sensors. The purpose is to develop a personal emotional states recognition system that is practical, reliable, and can be used for health-care related applications. We use, as book chapter three d作者: 十字架 時間: 2025-3-23 08:34
https://doi.org/10.1007/978-3-658-21957-4Clinical Rehabilitation Experience; Health Data Collection; eHealth; Wearable Computing; Serious Games; C作者: 反復(fù)拉緊 時間: 2025-3-23 13:11 作者: Sinus-Node 時間: 2025-3-23 15:52 作者: 柳樹;枯黃 時間: 2025-3-23 19:33 作者: oncologist 時間: 2025-3-23 22:53 作者: 愛花花兒憤怒 時間: 2025-3-24 05:28
Silvia Imhoff,José Luis Panigattiing the Reference Rehabilitation Platform (RRP) for Serious Games as described in book chapter two. The design and development of these games follows a user centred design approach. This book chapter provides an insight into the development cycles, including the results from evaluations with patient作者: 載貨清單 時間: 2025-3-24 07:33
Martín Torres Duggan,Mónica B. Rodrígueziver better therapy. It is necessary to use different sensors for collecting such data. This requires using standards as HL7 as much as possible to provide a general purpose approach. On the other hand, the collected data needs an extensive evaluation and interpretation and tools are required to pro作者: Obituary 時間: 2025-3-24 13:05
Silvia Imhoff,José Luis Panigattitime of reduced and diminished abilities and health, it is very important to recognize the potential of technological advances to enhance health, abilities and relationships. However, the abilities, needs, aspirations and contextual environments of older people vary greatly. This chapter gives an ov作者: Irrepressible 時間: 2025-3-24 15:03
Advanced Series in Agricultural Sciencesmed to increase the mobility of the elderly, both near their home and on journeys. Currently, elderly people often avoid leaving their home because they feel insecure outdoors. They might have different health problems, sometimes depression and cognitive disorders. As a consequence, their reduced pr作者: Palter 時間: 2025-3-24 20:08 作者: 共同給與 時間: 2025-3-25 00:06 作者: 卜聞 時間: 2025-3-25 04:18
Michael Lawo,Peter Knackfu?Study in the field of technical sciences.Wearable and pervasive computing.Serious games for rehabilitation作者: 樹木中 時間: 2025-3-25 09:26 作者: 姑姑在炫耀 時間: 2025-3-25 14:17
Clinical Rehabilitation Experience Utilizing Serious Games978-3-658-21957-4Series ISSN 2698-3761 Series E-ISSN 2698-377X 作者: vertebrate 時間: 2025-3-25 16:14
2698-3761 e to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.978-3-658-21956-7978-3-658-21957-4Series ISSN 2698-3761 Series E-ISSN 2698-377X 作者: Reclaim 時間: 2025-3-25 20:47 作者: 蕨類 時間: 2025-3-26 03:40
https://doi.org/10.1007/978-981-13-8335-9trong stakeholder involvement. Designed for the rehabilitation of the upper extremities, the RRP can be extended not only to the whole body and fine hand movements but also cognitive and aphasia training. Its modularity based on sensor integration enables this.作者: Isthmus 時間: 2025-3-26 05:18 作者: pus840 時間: 2025-3-26 09:19
https://doi.org/10.1007/978-3-031-48542-8 approach that exhibits this property and provides evidence based on data for eight different emotional states collected from 24 different subjects. Our results indicate that the system has an accuracy rate of approximately 98%.作者: 偏狂癥 時間: 2025-3-26 13:43 作者: BORE 時間: 2025-3-26 18:04
Reference Rehabilitation Platform for Serious Games The Rehab@Home Project,trong stakeholder involvement. Designed for the rehabilitation of the upper extremities, the RRP can be extended not only to the whole body and fine hand movements but also cognitive and aphasia training. Its modularity based on sensor integration enables this.作者: 流逝 時間: 2025-3-26 22:25 作者: 賞心悅目 時間: 2025-3-27 04:10
Recognizing Emotional States An Approach Using Physiological Devices, approach that exhibits this property and provides evidence based on data for eight different emotional states collected from 24 different subjects. Our results indicate that the system has an accuracy rate of approximately 98%.作者: Obstacle 時間: 2025-3-27 08:28
Book 2018on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies w作者: Intend 時間: 2025-3-27 09:43
Silvia Imhoff,José Luis Panigattind rehabilitation technology systems and devices. We explore the concept of ‘Media Ecology’ and its impact on the adoption success of assistive and rehabilitation technology systems and devices by elderly population.作者: muffler 時間: 2025-3-27 16:20 作者: Seizure 時間: 2025-3-27 18:17
2698-3761 done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of作者: cajole 時間: 2025-3-27 23:34
Technical Concept of Health Data Collection and Integration Data Analysis for Gaining Meaningful Mevide the therapist and medical doctor with meaningful information. In this chapter we offer a closer look to standards and propose tools for the analysis of collected data for later use by therapists and medical doctors as a result of the Rehab@Home project.作者: Eeg332 時間: 2025-3-28 02:25 作者: TIGER 時間: 2025-3-28 08:29 作者: 轉(zhuǎn)換 時間: 2025-3-28 11:23 作者: antidepressant 時間: 2025-3-28 18:11
Intuitive Interaction Experiences with User Groups, results in an optimal user experience? Thus, it is not only about interaction but in this case about intuitive interaction. However, what makes an interaction intuitive? Interaction is intuitive when we intuitively (in advance) know how the interaction works. This is especially important when we as作者: 暴發(fā)戶 時間: 2025-3-28 21:05 作者: restrain 時間: 2025-3-29 01:03
Martín Torres Duggan,Mónica B. Rodríguezs can be plugged in easily. We developed a solution where these components can be replaced by new components easily without changing the whole architecture. This book chapter addresses technical issues and provides an idea how to integrate Serious Games for rehabilitation purposes as described in th作者: 舉止粗野的人 時間: 2025-3-29 07:04
Advanced Series in Agricultural Sciences results in an optimal user experience? Thus, it is not only about interaction but in this case about intuitive interaction. However, what makes an interaction intuitive? Interaction is intuitive when we intuitively (in advance) know how the interaction works. This is especially important when we as作者: 意外 時間: 2025-3-29 08:56