標(biāo)題: Titlebook: Citizen, Territory and Technologies: Smart Learning Contexts and Practices; Proceedings of the 2 óscar Mealha,Monica Divitini,Matthias Rehm [打印本頁] 作者: DART 時(shí)間: 2025-3-21 18:53
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作者: limber 時(shí)間: 2025-3-21 21:09 作者: ARIA 時(shí)間: 2025-3-22 02:24
Anfrageoptimierung im DBPL-System,ical resources for the future. However future work is still needed, it was possible to conclude that the main challenge for these platforms is sustaining the community participation and significant engagement.作者: humectant 時(shí)間: 2025-3-22 05:30
Elemente der Systemarchitektur,tive design sessions and field studies with tangible prototypes, used by teachers or children. The paper presents one of such tangibles and field studies with children. The paper ends by reflecting on the design process of tangibles for graph algorithmic thinking.作者: obstruct 時(shí)間: 2025-3-22 12:30
2190-3018 gies, alongside new policies for smarter, proactive citizens – making them a valuable resource for researchers and policymakers alike..978-3-319-87052-6978-3-319-61322-2Series ISSN 2190-3018 Series E-ISSN 2190-3026 作者: Vldl379 時(shí)間: 2025-3-22 12:54 作者: Vldl379 時(shí)間: 2025-3-22 20:59
The Classroom Physical Space as a Learning Ecosystem - Bridging Approaches: Results from a Web Survecal space, in order to create an innovative interior design strategy that will improve the use of classroom physical space in its different dimensions. We also present the first results of an European web survey applied to the European Schoolnet Future Classroom network members that aimed at underst作者: Irritate 時(shí)間: 2025-3-23 00:18 作者: 合適 時(shí)間: 2025-3-23 01:48
Supporting Participatory Citizenship Insights from , Platformical resources for the future. However future work is still needed, it was possible to conclude that the main challenge for these platforms is sustaining the community participation and significant engagement.作者: 有抱負(fù)者 時(shí)間: 2025-3-23 08:37 作者: sebaceous-gland 時(shí)間: 2025-3-23 13:27
Citizen, Territory and Technologies: Smart Learning Contexts and PracticesProceedings of the 2作者: 飛行員 時(shí)間: 2025-3-23 16:26 作者: Rebate 時(shí)間: 2025-3-23 19:58
Reflecting on Co-creating a Smart Learning Ecosystem for Adolescents with Congenital Brain Damageg. There is a strong discrepancy between the institutional spaces in which learning takes place and the need for scaffolding these levels of learning. In this paper, we present a first part of an ongoing collaboration with a special needs education facility for adolescents with congenital and acquir作者: TIGER 時(shí)間: 2025-3-24 00:14
Creativity Enhanced by Technological Mediation in Exploratory Mathematical Contexts-ended and challenging tasks, based on the effective resolution of and well oriented confrontation and discussion moments are needed to foster this skill. The digital revolution brought a set of technological tools with great potential in the educational context, particularly to engineer collaborati作者: LIMIT 時(shí)間: 2025-3-24 05:47 作者: 熱心 時(shí)間: 2025-3-24 10:19 作者: ENDOW 時(shí)間: 2025-3-24 11:07 作者: 上釉彩 時(shí)間: 2025-3-24 14:58 作者: 連鎖,連串 時(shí)間: 2025-3-24 23:04
DELTA: Promoting Young People Participation in Urban Planning people. From the 1960’s, the rights of the children started to be recognized through the UN Convention on the Rights of the Child. Article 12 of the convention states that children should have the opportunity to express their views in matters that affect them, like urban planning. Our work started 作者: iodides 時(shí)間: 2025-3-25 01:31
Augmented Reality and Mobile Learning in a Smart Urban Park: Pupils’ Perceptions of the EduPARK Game and mobile Augmented Reality technologies. The game aims to develop users’ authentic and autonomous learning about diverse interdisciplinary themes in a smart urban park. It integrates learning guides for different target groups of basic education. The purpose of this paper is to present the game p作者: Nebulous 時(shí)間: 2025-3-25 06:37 作者: Ischemia 時(shí)間: 2025-3-25 09:32 作者: 詼諧 時(shí)間: 2025-3-25 12:55
Supporting Participatory Citizenship Insights from , Platformrment of citizens as central elements in a political, economic and cultural context. The purpose of this paper is to highlight the relevance of online digital platforms to enhance participatory citizenship in the current social, economic and political fabric of cities, through the analysis of a case作者: synchronous 時(shí)間: 2025-3-25 19:40 作者: Working-Memory 時(shí)間: 2025-3-25 20:01
Designing for Sustainable Urban Mobility Behaviour: A Systematic Review of the Literatureon. To investigate how technology can mediate the process of behaviour change, particularly in the context of smart cities, this paper presents a systematic literature review. Three areas are of interest: the utilised technology, behaviour change strategies, and citizen participation in the developm作者: 憤怒事實(shí) 時(shí)間: 2025-3-26 03:47 作者: ARK 時(shí)間: 2025-3-26 06:34
Participatory Design of Tangibles for Graphs: A Small-Scale Field Study with Children instructions for solving it, that is, an algorithm. In many countries, computer science education in primary or secondary schools is moving towards computational thinking and, partly, algorithmic thinking education. This paper supports the idea that algorithmic thinking should be taught from primar作者: NUL 時(shí)間: 2025-3-26 10:58 作者: 懶鬼才會衰弱 時(shí)間: 2025-3-26 13:06
https://doi.org/10.1007/978-3-030-84510-0g. There is a strong discrepancy between the institutional spaces in which learning takes place and the need for scaffolding these levels of learning. In this paper, we present a first part of an ongoing collaboration with a special needs education facility for adolescents with congenital and acquir作者: inchoate 時(shí)間: 2025-3-26 18:59
Margaret Jean Somerville,Theresa McGavock-ended and challenging tasks, based on the effective resolution of and well oriented confrontation and discussion moments are needed to foster this skill. The digital revolution brought a set of technological tools with great potential in the educational context, particularly to engineer collaborati作者: 依法逮捕 時(shí)間: 2025-3-26 21:35 作者: 敘述 時(shí)間: 2025-3-27 01:52
Mark Wilson,Bryndís Sn?bj?rnsdóttirly equipped classrooms in which new pedagogical approaches based on collaborative learning, project-based learning and personalized learning are being used, call for the need to rethink the classroom physical space. Despite of the existence of some new classroom physical spaces aiming to answer this作者: Celiac-Plexus 時(shí)間: 2025-3-27 07:32 作者: 有毛就脫毛 時(shí)間: 2025-3-27 10:20
Catarina Schmidt,Margaretha H?ggstr?mems capable to provide an insight on the smartness of universities and schools. Such alternative approach has also been shown capable to make emerge problems and desiderata from the opinions of all players involved in the educational processes..In this paper we report on the outcomes of a participat作者: Overstate 時(shí)間: 2025-3-27 15:08 作者: atrophy 時(shí)間: 2025-3-27 20:04 作者: 步履蹣跚 時(shí)間: 2025-3-27 22:10 作者: 柳樹;枯黃 時(shí)間: 2025-3-28 04:24 作者: fluoroscopy 時(shí)間: 2025-3-28 09:42 作者: 幻影 時(shí)間: 2025-3-28 11:34 作者: dilute 時(shí)間: 2025-3-28 14:56 作者: 遍及 時(shí)間: 2025-3-28 20:47 作者: 挑剔為人 時(shí)間: 2025-3-29 00:57 作者: follicle 時(shí)間: 2025-3-29 06:22
óscar Mealha,Monica Divitini,Matthias RehmBrings together the contributions of the 2nd International Conference on Smart Learning Ecosystems and Regional Development, held at the University of Aveiro, Portugal on 22–23 June 2017.Focuses on in作者: 極小 時(shí)間: 2025-3-29 08:54
Smart Innovation, Systems and Technologieshttp://image.papertrans.cn/c/image/226731.jpg作者: 容易做 時(shí)間: 2025-3-29 14:13 作者: Intervention 時(shí)間: 2025-3-29 17:22 作者: 怪物 時(shí)間: 2025-3-29 21:40 作者: CULP 時(shí)間: 2025-3-30 01:39 作者: trigger 時(shí)間: 2025-3-30 04:29
Margaret Jean Somerville,Theresa McGavockfluence the development of creativity and communication in Mathematics as well as students’ (10–11 years old) digital literacy..Preliminary results suggest that the implementation of these technologies allow to develop cross-curricular and specific mathematical skills and digital literacies, and truly change the current educational paradigm.作者: 不理會 時(shí)間: 2025-3-30 10:35
Relational and XML Data Exchangewed identifying positive characteristics of the game, such as immediate feedback and collaborative dynamics. Some questions included in the learning guides were perceived as difficult to understand and also some features came out to be considered for future improvements.作者: constellation 時(shí)間: 2025-3-30 15:41 作者: glucagon 時(shí)間: 2025-3-30 18:08 作者: Musket 時(shí)間: 2025-3-30 21:58 作者: 歡笑 時(shí)間: 2025-3-31 02:51
Augmented Reality and Mobile Learning in a Smart Urban Park: Pupils’ Perceptions of the EduPARK Gamewed identifying positive characteristics of the game, such as immediate feedback and collaborative dynamics. Some questions included in the learning guides were perceived as difficult to understand and also some features came out to be considered for future improvements.作者: lactic 時(shí)間: 2025-3-31 07:38 作者: frenzy 時(shí)間: 2025-3-31 12:21 作者: 笨拙的我 時(shí)間: 2025-3-31 14:10
Reflecting on Co-creating a Smart Learning Ecosystem for Adolescents with Congenital Brain Damageed brain damage, that is interested in exploring the transformation of the institutional space into a smart learning ecosystem. We exemplify our research approach with a case study of a corridor in the institution that serves as a testbed for the involvement of all parties, i.e. residents, staff, management, in this transformation process.作者: 金桌活畫面 時(shí)間: 2025-3-31 19:10 作者: 他去就結(jié)束 時(shí)間: 2025-4-1 01:29