標題: Titlebook: Choosing and Using Digital Games in the Classroom; A Practical Guide Katrin Becker Book 2017 Springer International Publishing Switzerland [打印本頁] 作者: 和善 時間: 2025-3-21 18:35
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作者: Collision 時間: 2025-3-21 22:41
https://doi.org/10.1007/978-3-642-58872-3This chapter takes readers through a step-by-step process for analyzing games that will highlight the key issues associated with the use of games in the classroom.作者: Capitulate 時間: 2025-3-22 00:35
Michael P. Zerres,Thomas C. ZerresThis section provides a detailed analysis of several games using the model described up to this point. For each game, I outline the more general analysis as described in Evaluating Games, and then proceed to a more detailed analysis of the learning potential using the Magic Bullet model.作者: 令人心醉 時間: 2025-3-22 08:05
https://doi.org/10.1007/978-3-8348-9169-3This chapter takes what we’ve learned up to this point and builds a template for lesson plans that make use of games. It starts with a fairly standard lesson plan template, adapts it for use with a game, and develops several lesson and unit plans using that template.作者: 倫理學 時間: 2025-3-22 10:43 作者: 剝皮 時間: 2025-3-22 16:32 作者: 剝皮 時間: 2025-3-22 19:14 作者: echnic 時間: 2025-3-22 23:58
Creating DGBL Lesson Plans and CurriculaThis chapter takes what we’ve learned up to this point and builds a template for lesson plans that make use of games. It starts with a fairly standard lesson plan template, adapts it for use with a game, and develops several lesson and unit plans using that template.作者: jungle 時間: 2025-3-23 03:52 作者: ARM 時間: 2025-3-23 08:04 作者: 憤怒歷史 時間: 2025-3-23 12:07
Supplementary Materialsd the 15 ways to use games are summarized for easy reference. The 101 instructional strategies are presented in a table sorted alphabetically and crossreferenced by their section numbers in Ch. .. This chapter also contains lesson plan, study guide, and teacher’s giude templates that can be copied and adapted to the needs of the user.作者: 壟斷 時間: 2025-3-23 16:39
https://doi.org/10.1007/978-3-319-12223-6Cultural Significance of Games; DGBL; Digital Game-Based Learning; Serious Games; Traditional vs Digital作者: 禍害隱伏 時間: 2025-3-23 18:54 作者: GROVE 時間: 2025-3-24 02:00 作者: 法律的瑕疵 時間: 2025-3-24 05:44 作者: 不安 時間: 2025-3-24 09:04
Michael P. Zerres,Thomas C. Zerresow the balance of the various parts can affect the game’s potential for use in a learning context. I first outline the ideal, and then go on to explain how to assess a game that deviates from the ideal.作者: achlorhydria 時間: 2025-3-24 13:06 作者: 鋸齒狀 時間: 2025-3-24 15:16 作者: nonradioactive 時間: 2025-3-24 21:53
Advances in Game-Based Learninghttp://image.papertrans.cn/c/image/226183.jpg作者: Peculate 時間: 2025-3-25 02:57
https://doi.org/10.1007/978-3-540-76354-3 “game.” You will find almost as many definitions of “game” as there are authors writing about it. There are some common elements though, and this chapter uses those to define what we mean by “game.” In order to make effective use of games in the classroom we need to be able to choose appropriate ga作者: Carcinogen 時間: 2025-3-25 05:55 作者: guardianship 時間: 2025-3-25 11:27 作者: Vasodilation 時間: 2025-3-25 12:27 作者: 做事過頭 時間: 2025-3-25 16:54 作者: 從容 時間: 2025-3-25 22:39 作者: Asseverate 時間: 2025-3-26 02:45 作者: 阻止 時間: 2025-3-26 04:41 作者: Accomplish 時間: 2025-3-26 11:21 作者: Diatribe 時間: 2025-3-26 13:54 作者: 燕麥 時間: 2025-3-26 19:49 作者: CHIP 時間: 2025-3-26 23:06 作者: Aesthete 時間: 2025-3-27 04:45 作者: 有其法作用 時間: 2025-3-27 06:08
https://doi.org/10.1007/978-3-8348-8200-4n strategies that use games. The last piece of our puzzle is a big one. This chapter presents a list of 101 instructional strategies that are either specifically designed for games, or that have been adapted from existing strategies to make use of games.作者: 過濾 時間: 2025-3-27 11:53
2567-8086 -Shelf games (COTS)?.Provides templates for lesson plans invThis book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. ?Beginning with a look at the history of games in education and the context for digital games, this book guides readers 作者: 飛來飛去真休 時間: 2025-3-27 17:10 作者: 易于 時間: 2025-3-27 20:31
https://doi.org/10.1007/978-3-8348-8200-4em of creating lessons that use games and create a rough hierarchy for learning interventions which we use to help us scope the lesson planning task. Finally, the chapter considers instructional design as it applies to DGBL and looks at how to leverage some ID models for our purposes.作者: 培養(yǎng) 時間: 2025-3-28 00:41 作者: 博愛家 時間: 2025-3-28 03:19
Designing Game-Based Pedagogyem of creating lessons that use games and create a rough hierarchy for learning interventions which we use to help us scope the lesson planning task. Finally, the chapter considers instructional design as it applies to DGBL and looks at how to leverage some ID models for our purposes.作者: Cardiac 時間: 2025-3-28 08:59
Book 2017history of games in education and the context for digital games, this book guides readers through various methods of serious?game implementation, including the Magic Bullet Model, which focuses on the player‘s point of view of the game experience. ?The book also includes methods of measuring the eff作者: 易彎曲 時間: 2025-3-28 13:38
Game-Based Lessonsn strategies that use games. The last piece of our puzzle is a big one. This chapter presents a list of 101 instructional strategies that are either specifically designed for games, or that have been adapted from existing strategies to make use of games.作者: grieve 時間: 2025-3-28 16:26 作者: 勾引 時間: 2025-3-28 19:49
What Is It About Games? “game.” You will find almost as many definitions of “game” as there are authors writing about it. There are some common elements though, and this chapter uses those to define what we mean by “game.” In order to make effective use of games in the classroom we need to be able to choose appropriate ga作者: 帶來 時間: 2025-3-29 00:43
Digital Game Pedagogy: Teaching with Games and models. Using the premise that “good” games already embody sound pedagogy we should have little trouble mapping instructional theories onto game designs even if the incorporation of those theories was not deliberate. From these examinations we can see that learning and instructional design are 作者: 斜谷 時間: 2025-3-29 04:30
Commercial Off-the-Shelf Games (COTS) for learning, in other words, serious games where the educational purpose of the game is explicit and was likely part of the design goals right from the start. When it comes to using COTS games in the classroom, acceptance is still somewhat lagging—often with good reason—though there are some notew作者: MUTE 時間: 2025-3-29 08:02
A Magic Bulletow the balance of the various parts can affect the game’s potential for use in a learning context. I first outline the ideal, and then go on to explain how to assess a game that deviates from the ideal.作者: Entrancing 時間: 2025-3-29 13:04 作者: Directed 時間: 2025-3-29 18:58 作者: amputation 時間: 2025-3-29 22:44
End Gameourses, and has provided a wide variety of practical ideas for how to use them in our classrooms, along with some examples. It is silly to imply that this is all you need do to ensure the games you choose are going to be perfect for you needs, or that using these templates will ensure that all of yo作者: 武器 時間: 2025-3-30 02:00
Supplementary Materialsd the 15 ways to use games are summarized for easy reference. The 101 instructional strategies are presented in a table sorted alphabetically and crossreferenced by their section numbers in Ch. .. This chapter also contains lesson plan, study guide, and teacher’s giude templates that can be copied a作者: organic-matrix 時間: 2025-3-30 04:32
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