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標(biāo)題: Titlebook: Building JavaScript Games; for Phones, Tablets, Arjan Egges Book 2014 Arjan Egges 2014 [打印本頁(yè)]

作者: ACE313    時(shí)間: 2025-3-21 16:20
書(shū)目名稱Building JavaScript Games影響因子(影響力)




書(shū)目名稱Building JavaScript Games影響因子(影響力)學(xué)科排名




書(shū)目名稱Building JavaScript Games網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Building JavaScript Games網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Building JavaScript Games被引頻次




書(shū)目名稱Building JavaScript Games被引頻次學(xué)科排名




書(shū)目名稱Building JavaScript Games年度引用




書(shū)目名稱Building JavaScript Games年度引用學(xué)科排名




書(shū)目名稱Building JavaScript Games讀者反饋




書(shū)目名稱Building JavaScript Games讀者反饋學(xué)科排名





作者: Inexorable    時(shí)間: 2025-3-21 23:02

作者: CROW    時(shí)間: 2025-3-22 03:30
https://doi.org/10.1007/978-3-031-09454-5ese class definitions over different files. That way, when you need a cannon or a ball with the same behavior in a future game you’re working on, you can simply copy these files and create instances of these game objects in your game.
作者: 哀悼    時(shí)間: 2025-3-22 07:58
https://doi.org/10.1007/978-3-642-87427-7ts, which currently is a booming market. Making your games run on such platforms will result in a lot of extra players for your games. In order to play games on smartphones or tablets, you need to handle touch input, in a way very similar to dealing with keyboard and mouse input.
作者: cloture    時(shí)間: 2025-3-22 08:50
Programmingheets, it allows the creation of dynamic web sites that can be displayed by a browser. I discuss HTML and JavaScript in detail in this chapter, and you see how to create a simple web application that uses the HTML5 canvas in combination with JavaScript.
作者: 粗野    時(shí)間: 2025-3-22 13:04

作者: semiskilled    時(shí)間: 2025-3-22 18:54
Adapting to Different Devicests, which currently is a booming market. Making your games run on such platforms will result in a lot of extra players for your games. In order to play games on smartphones or tablets, you need to handle touch input, in a way very similar to dealing with keyboard and mouse input.
作者: 鴕鳥(niǎo)    時(shí)間: 2025-3-22 22:10

作者: laxative    時(shí)間: 2025-3-23 03:58

作者: 愚蠢人    時(shí)間: 2025-3-23 07:34

作者: Instantaneous    時(shí)間: 2025-3-23 13:02
Book 2014ills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and k
作者: multiply    時(shí)間: 2025-3-23 15:14
H. T. Banks,Ariel Cintrón-Arias,Franz Kappelg games. In computer graphics, these images are also called .. Sprites are generally loaded from a file. This means any program that draws sprites is no longer simply an isolated set of instructions, but relies on . that are stored somewhere. This immediately introduces a number of things that you need to think about:
作者: morale    時(shí)間: 2025-3-23 21:49
Game Assetsg games. In computer graphics, these images are also called .. Sprites are generally loaded from a file. This means any program that draws sprites is no longer simply an isolated set of instructions, but relies on . that are stored somewhere. This immediately introduces a number of things that you need to think about:
作者: 狗窩    時(shí)間: 2025-3-23 23:07

作者: lymphedema    時(shí)間: 2025-3-24 04:16

作者: ALOFT    時(shí)間: 2025-3-24 09:59

作者: 鉤針織物    時(shí)間: 2025-3-24 12:10

作者: Predigest    時(shí)間: 2025-3-24 16:09
ut, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making .Building JavaScript Games .one of the most enjoyabl978-1-4302-6538-2978-1-4302-6539-9
作者: Distribution    時(shí)間: 2025-3-24 20:52

作者: squander    時(shí)間: 2025-3-25 03:07

作者: 諂媚于性    時(shí)間: 2025-3-25 05:16
Game AssetsYou have seen which instructions in JavaScript retrieve the canvas as well as the canvas context, which is used to perform operations on the canvas. You have seen a few simple examples where you changed the background color. You also made a rectangle move over the screen by using the current system
作者: Albumin    時(shí)間: 2025-3-25 11:27

作者: Gratulate    時(shí)間: 2025-3-25 15:02

作者: Toxoid-Vaccines    時(shí)間: 2025-3-25 15:52
Game Object Typeshow to let game objects interact with each other. For example, the . object updates its color according to the color of the cannon. In this chapter, you add falling paint cans to the game world. However, before you can do that, you have to reexamine how to create and manage objects in JavaScript. I
作者: mydriatic    時(shí)間: 2025-3-25 23:59

作者: Euphonious    時(shí)間: 2025-3-26 01:57

作者: 分離    時(shí)間: 2025-3-26 04:55
Adapting to Different Devicesboard and a mouse, such as laptop or desktop machines. One of the nice things about JavaScript programs is that they also run on smartphones and tablets, which currently is a booming market. Making your games run on such platforms will result in a lot of extra players for your games. In order to pla
作者: 女上癮    時(shí)間: 2025-3-26 11:42
Game Statesmple, nothing happens when the jewel cart disappears from the screen. Also, when you start the program, the game immediately begins without any warning. What is still needed is a way to incorporate menus and overlays in the game so the player can change settings, get help, or start playing the game.
作者: Ordnance    時(shí)間: 2025-3-26 14:19

作者: nettle    時(shí)間: 2025-3-26 19:08
http://image.papertrans.cn/b/image/191682.jpg
作者: Arb853    時(shí)間: 2025-3-27 00:59

作者: Kinetic    時(shí)間: 2025-3-27 03:07
Michel O. Deville,Thomas B. Gatskiy lines of code. In the previous examples, you began grouping variables over different objects (such as . or .). In this chapter, you continue structuring your code by using more objects and by splitting the code over separate files.
作者: 魅力    時(shí)間: 2025-3-27 07:08

作者: Insensate    時(shí)間: 2025-3-27 10:47

作者: 胰島素    時(shí)間: 2025-3-27 16:00
Michel O. Deville,Thomas B. GatskiIn this chapter, you see how your game program can react to button presses. In order to do this, you need an instruction called . that executes an instruction (or a group of instructions) when a condition is met. You also learn to structure your code a bit more into objects and methods.
作者: Temporal-Lobe    時(shí)間: 2025-3-27 20:34
https://doi.org/10.1007/978-3-031-09454-5You’ve seen in the previous chapters how you can use classes to group variables that belong together. This chapter looks at the similarities between the different types of game objects and how you can express these similarities in JavaScript.
作者: Champion    時(shí)間: 2025-3-27 23:10
Brahim Amaziane,Alain Bourgeat,Joe KoebbeIn this chapter, you finish the Painter game by adding a few extra features such as motion effects, sounds, and music, and maintaining and displaying a score. Finally, you learn about characters and strings in a bit more detail.
作者: hypertension    時(shí)間: 2025-3-28 04:02

作者: Interdict    時(shí)間: 2025-3-28 10:14
https://doi.org/10.1007/978-3-031-58516-6This chapter looks into the gameplay programming of the Jewel Jam game. First it talks about interaction between game objects. Then it introduces a few new game objects that are used in the game. Finally, you tackle the main gameplay element of this game: finding combinations of jewels and handling them properly.
作者: amenity    時(shí)間: 2025-3-28 14:19
Creating a Game WorldThis chapter shows you how to create a game world by storing information in memory. It introduces basic types and variables and how they can be used to store or change information. Next, you see how to store more complicated information in objects that consist of member variables and methods.
作者: 粗糙    時(shí)間: 2025-3-28 18:11

作者: 吹牛者    時(shí)間: 2025-3-28 19:16
Organizing Game ObjectsYou’ve seen in the previous chapters how you can use classes to group variables that belong together. This chapter looks at the similarities between the different types of game objects and how you can express these similarities in JavaScript.
作者: 迅速成長(zhǎng)    時(shí)間: 2025-3-29 01:51

作者: Gerontology    時(shí)間: 2025-3-29 03:16
Game Objects in a StructureIn the previous chapter, you saw how you can use arrays to represent lists of things. For example, you used an array to keep track of the locations where the player is touching the touch screen, or how many keys the player is currently pressing on the keyboard.
作者: Adulterate    時(shí)間: 2025-3-29 09:23
Gameplay ProgrammingThis chapter looks into the gameplay programming of the Jewel Jam game. First it talks about interaction between game objects. Then it introduces a few new game objects that are used in the game. Finally, you tackle the main gameplay element of this game: finding combinations of jewels and handling them properly.
作者: stressors    時(shí)間: 2025-3-29 11:31
Sergey V. Sidorov,Pavel A. Shcherbakovave been developed to support it. One of the best-known languages is HTML, which is used to create web sites. Together with JavaScript and CSS style sheets, it allows the creation of dynamic web sites that can be displayed by a browser. I discuss HTML and JavaScript in detail in this chapter, and yo
作者: Irrigate    時(shí)間: 2025-3-29 19:29

作者: cinder    時(shí)間: 2025-3-29 20:55

作者: 收養(yǎng)    時(shí)間: 2025-3-30 00:55

作者: 組成    時(shí)間: 2025-3-30 06:43

作者: 處理    時(shí)間: 2025-3-30 10:46





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