派博傳思國(guó)際中心

標(biāo)題: Titlebook: Brands and Gaming; The Computer Gaming David Nichols,Tom Farrand,Matt Avery Book 2006 Palgrave Macmillan, a division of Macmillan Publishe [打印本頁(yè)]

作者: STH    時(shí)間: 2025-3-21 17:35
書(shū)目名稱Brands and Gaming影響因子(影響力)




書(shū)目名稱Brands and Gaming影響因子(影響力)學(xué)科排名




書(shū)目名稱Brands and Gaming網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Brands and Gaming網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Brands and Gaming被引頻次




書(shū)目名稱Brands and Gaming被引頻次學(xué)科排名




書(shū)目名稱Brands and Gaming年度引用




書(shū)目名稱Brands and Gaming年度引用學(xué)科排名




書(shū)目名稱Brands and Gaming讀者反饋




書(shū)目名稱Brands and Gaming讀者反饋學(xué)科排名





作者: antedate    時(shí)間: 2025-3-21 20:30
1.1.3.4 Paramagnetic anisotropy,sing, but the bouncers outside the clubs look more likely to drag you in than turn you away. Then you notice a steady drift of people towards a mall on the road to the Chinese market. And something tells you that not all of these folks are late night shoppers.
作者: 混雜人    時(shí)間: 2025-3-22 03:20

作者: 驚呼    時(shí)間: 2025-3-22 05:18

作者: 內(nèi)部    時(shí)間: 2025-3-22 08:45

作者: Rankle    時(shí)間: 2025-3-22 14:41
Hankook Igyora!,ch wild enthusiasm, you might have guessed that soccer was the South Korean national game. But you would have been wrong. And in case you’re guessing, no, it isn’t tae kwon do or ssireum either. There’s absolutely no doubt about it, the national sport of South Korea is gaming.
作者: 駭人    時(shí)間: 2025-3-22 19:39

作者: 潛移默化    時(shí)間: 2025-3-23 01:08
Book 2006hanging fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities fo
作者: Cirrhosis    時(shí)間: 2025-3-23 02:45

作者: BUDGE    時(shí)間: 2025-3-23 06:12

作者: 大漩渦    時(shí)間: 2025-3-23 10:01
1.1.3.4 Paramagnetic anisotropy,— but this result would be expected, as these are the two groups with the most leisure time. What is particularly interesting is that older people are not so far behind in terms of the average number of gaming sessions, with consumers in the 35+ age groups still having about four sessions per week.
作者: alcoholism    時(shí)間: 2025-3-23 16:28

作者: Concrete    時(shí)間: 2025-3-23 19:41

作者: 外表讀作    時(shí)間: 2025-3-24 01:42
Behind the avatar,— but this result would be expected, as these are the two groups with the most leisure time. What is particularly interesting is that older people are not so far behind in terms of the average number of gaming sessions, with consumers in the 35+ age groups still having about four sessions per week.
作者: 保全    時(shí)間: 2025-3-24 05:51

作者: slow-wave-sleep    時(shí)間: 2025-3-24 10:09
1.1.3.4 Paramagnetic anisotropy,l universe. The setting on the screen is somehow earthly, with recognizably human figures in World War II vintage uniforms making their way through a war-blasted landscape, but the sheer scale and intensity and vibrancy of the action is definitely out of this world.
作者: 南極    時(shí)間: 2025-3-24 12:56

作者: mortuary    時(shí)間: 2025-3-24 14:56
1.1.9 References to crystal structure,ame in which players can peddle drugs, steal cars, and shoot people as they negotiate the mean streets of LA with the goal of becoming a top gangster. It might sound like the kind of material that most upstanding parents wouldn’t want their darling teenage sons and daughters to be viewing on their c
作者: Rodent    時(shí)間: 2025-3-24 20:03
1.1.3.4 Paramagnetic anisotropy, that gamers are all teenage boys or younger 20-somethings is clearly wrong. Our research, based on interviews with over a thousand people in the UK and Germany, showed that gaming is popular with both sexes of all ages, from toddlers to their grandparents! It is true that gamers of school and colle
作者: 加花粗鄙人    時(shí)間: 2025-3-25 01:28
1.1.8 References for the introduction,usan, and Kwangju as they watched the South Korean football team defy all expectations to reach the semifinals of the 2002 World Cup. To judge from such wild enthusiasm, you might have guessed that soccer was the South Korean national game. But you would have been wrong. And in case you’re guessing,
作者: Autobiography    時(shí)間: 2025-3-25 05:01

作者: Gastric    時(shí)間: 2025-3-25 09:20

作者: 免除責(zé)任    時(shí)間: 2025-3-25 12:19

作者: 侵略主義    時(shí)間: 2025-3-25 19:13

作者: braggadocio    時(shí)間: 2025-3-25 22:24

作者: –FER    時(shí)間: 2025-3-26 03:06

作者: 止痛藥    時(shí)間: 2025-3-26 08:10
http://image.papertrans.cn/b/image/190422.jpg
作者: 酷熱    時(shí)間: 2025-3-26 12:23
1.1.8 References for the introduction,We hope that by now we have convinced you that it is time to stop sitting on your hands and to get off the bench and enter the gaming arena with your brand. But what are the first practical steps that need to be taken?
作者: 哪有黃油    時(shí)間: 2025-3-26 14:04

作者: HILAR    時(shí)間: 2025-3-26 20:16
https://doi.org/10.1057/9780230286573brand; business; culture; film; strategy
作者: nettle    時(shí)間: 2025-3-27 00:16

作者: 持續(xù)    時(shí)間: 2025-3-27 01:15
1.1.3.4 Paramagnetic anisotropy,l universe. The setting on the screen is somehow earthly, with recognizably human figures in World War II vintage uniforms making their way through a war-blasted landscape, but the sheer scale and intensity and vibrancy of the action is definitely out of this world.
作者: 細(xì)節(jié)    時(shí)間: 2025-3-27 07:00
1.1.9 References to crystal structure,to say that marketeers aren’t open-minded, free-thinking, innovative risk-takers, of course. It’s just that any involvement of brands in gaming will almost certainly have to be signed off by people who may be … what shall we say? … not quite so close to the cutting edge of contemporary culture.
作者: murmur    時(shí)間: 2025-3-27 10:30

作者: 卜聞    時(shí)間: 2025-3-27 15:37
Scoping the map,l universe. The setting on the screen is somehow earthly, with recognizably human figures in World War II vintage uniforms making their way through a war-blasted landscape, but the sheer scale and intensity and vibrancy of the action is definitely out of this world.
作者: patriarch    時(shí)間: 2025-3-27 21:01
,Target identified… deploy weapons,medium? Perhaps you could pay TV manufacturers to plaster your logo on the fascia around the screen itself. That would certainly guarantee you a fair amount of eyeball time. Or you could publish photographs in magazines of people enjoying your products while watching this glamorous new invention. Yo
作者: 清醒    時(shí)間: 2025-3-27 23:09
All work and no play?,ame in which players can peddle drugs, steal cars, and shoot people as they negotiate the mean streets of LA with the goal of becoming a top gangster. It might sound like the kind of material that most upstanding parents wouldn’t want their darling teenage sons and daughters to be viewing on their c
作者: 糾纏    時(shí)間: 2025-3-28 03:16
Behind the avatar, that gamers are all teenage boys or younger 20-somethings is clearly wrong. Our research, based on interviews with over a thousand people in the UK and Germany, showed that gaming is popular with both sexes of all ages, from toddlers to their grandparents! It is true that gamers of school and colle
作者: DUST    時(shí)間: 2025-3-28 07:25

作者: 柔軟    時(shí)間: 2025-3-28 13:29

作者: Expediency    時(shí)間: 2025-3-28 18:33
Brands and gaming,to say that marketeers aren’t open-minded, free-thinking, innovative risk-takers, of course. It’s just that any involvement of brands in gaming will almost certainly have to be signed off by people who may be … what shall we say? … not quite so close to the cutting edge of contemporary culture.
作者: GLOOM    時(shí)間: 2025-3-28 22:38
10樓
作者: construct    時(shí)間: 2025-3-29 01:42
10樓
作者: 流出    時(shí)間: 2025-3-29 04:37
10樓
作者: FLOAT    時(shí)間: 2025-3-29 10:03
10樓




歡迎光臨 派博傳思國(guó)際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
延寿县| 滨海县| 自贡市| 巴林右旗| 阿瓦提县| 曲周县| 浪卡子县| 布尔津县| 周口市| 宁武县| 沅江市| 永兴县| 隆子县| 绵阳市| 贡嘎县| 娱乐| 钟祥市| 定边县| 河津市| 临桂县| 元阳县| 和政县| 岢岚县| 河北区| 乌审旗| 固阳县| 宁津县| 平阴县| 和龙市| 涡阳县| 谷城县| 吉林省| 潞城市| 南投市| 贵阳市| 罗源县| 中西区| 乡城县| 靖安县| 于田县| 德保县|