標題: Titlebook: Brain Function Assessment in Learning; Second International Claude Frasson,Panagiotis Bamidis,Panagiotis Vlamo Conference proceedings 2020 [打印本頁] 作者: choleric 時間: 2025-3-21 18:18
書目名稱Brain Function Assessment in Learning影響因子(影響力)
書目名稱Brain Function Assessment in Learning影響因子(影響力)學科排名
書目名稱Brain Function Assessment in Learning網(wǎng)絡(luò)公開度
書目名稱Brain Function Assessment in Learning網(wǎng)絡(luò)公開度學科排名
書目名稱Brain Function Assessment in Learning被引頻次
書目名稱Brain Function Assessment in Learning被引頻次學科排名
書目名稱Brain Function Assessment in Learning年度引用
書目名稱Brain Function Assessment in Learning年度引用學科排名
書目名稱Brain Function Assessment in Learning讀者反饋
書目名稱Brain Function Assessment in Learning讀者反饋學科排名
作者: propose 時間: 2025-3-21 23:21 作者: 抵制 時間: 2025-3-22 01:29
Multi-class Time Continuity Voting for EEG ClassificationphaloGraphic (EEG) data associated with five userdefined mental tasks. We collected a data set using the Muse headband with four EEG electrodes (TP9, AF7, AF8, and TP10). Sixteen healthy subjects participated in this six-session experiment. In each session, we instructed them to conduct five differe作者: 陳腐的人 時間: 2025-3-22 07:15 作者: indenture 時間: 2025-3-22 09:11 作者: 使激動 時間: 2025-3-22 14:52 作者: 我邪惡 時間: 2025-3-22 19:35 作者: Generic-Drug 時間: 2025-3-22 21:29 作者: Arboreal 時間: 2025-3-23 02:31 作者: Mobile 時間: 2025-3-23 09:06 作者: osculate 時間: 2025-3-23 10:04
A Personalized Brain-Based Quiz Game for Improving Students’ Cognitive FunctionsBased Learning adapts the learning process based on the function of human brain, providing a learner-centered tutoring environment. To this direction, a personalized brain-based quiz game was developed applying the principles of brain-based learning and Marzano Taxonomy for promoting meaningful lear作者: Externalize 時間: 2025-3-23 14:41
Virtual Savannah: An Effective Therapeutic and Relaxing Treatment for People with Subjective Cognitithcare, offers an interesting alternative to pharmacological treatments. Positive emotions may improve the cognitive abilities of people suffering from cognitive impairment. Virtual reality can provide immersive and efficient relaxation tool. This paper presents an experiment where 19 people with Su作者: Feckless 時間: 2025-3-23 19:32
Introducing Drugonfly; A Novel Computer-Aided Drug Repurposing Pipeline Based on Genomic, Structurallly yield invaluable insights and results that will aid the pharma-medical domain to tackle many more pathologies using weaponry that has already been approved, is safe for the public, is very rapid relatively to conventional drug design and requires no further significant investment to be made. The作者: 防銹 時間: 2025-3-24 00:11 作者: 圖表證明 時間: 2025-3-24 02:33
Chatbots in Healthcare Curricula: The Case of a Conversational Virtual Patientsational agents, are software that can interact with a human user turn by turn using natural language, and they are considered as exemplar utilization of AI and Machine Learning (ML) in education. Despite the increased interest around educational applications of chatbots, there is a lack of chatbot 作者: BAIT 時間: 2025-3-24 09:41 作者: Directed 時間: 2025-3-24 14:10 作者: Truculent 時間: 2025-3-24 16:10 作者: 嘲笑 時間: 2025-3-24 20:58 作者: 偶然 時間: 2025-3-25 02:05
ViewpointS: A Collective Brainrity. We are therefore challenging each of the current approaches: the logical one in the semantic Web, the statistical one in mining and deep learning, the social one in recommender systems based on authority and trust; not in each of their own preferred field of operation, rather in their integrat作者: 搏斗 時間: 2025-3-25 04:12
Cross-Course and Multi-course Sentiment Classification of Student Postsntiment classifier was built for each course, exhibiting a fair performance. However, classification performance dramatically decreased, when the two models were transferred between courses. Additionally, classifiers trained on a mixture of courses underperformed single-course classifiers. Findings 作者: 追逐 時間: 2025-3-25 08:27
Real-Time Gesture Recognition Using Deep Learning Towards Alzheimer’s Disease Applicationso depend on relative positional values to have a matrix representation of skeleton joints. We can show near the state-of-the-art performance on MSR 3-Dimensional (3D) data and the new representation of skeleton joints. We have used image shifting instead of interpolation between frames, which helps 作者: NEXUS 時間: 2025-3-25 14:55
Real-Time Affective Measurements in Medical Education, Using Virtual and Mixed Realitynal baselines canonization. The second was a V/MR exploratory educational neuroanatomy resource. After pre-processing and averaging, the HR and EDA recordings displayed a considerable increase during the V/MR case against the baseline. The alpha rhythm, of the EEG, had a borderline degrease and the 作者: spinal-stenosis 時間: 2025-3-25 17:34
Serendipitous Learning Fostered by Brain State Assessment and Collective Wisdomattention by previous researchers (in particular those active in recommender systems): 1. . in order to understand and forecast serendipitous human learning events triggered by emotions; 2. ., since Human-Computer Interactions do not occur today between a human and a single machine (or algorithm), b作者: jarring 時間: 2025-3-25 21:51 作者: 傻瓜 時間: 2025-3-26 02:40 作者: 本能 時間: 2025-3-26 04:24
Distance Learning for Secondary Education Students. The Role of Educational Neurosciencech is crucial in order to enhance learning. After a brief description of the framework of implementation of Emergency Remote Teaching, this article presents difficulties that arise from this implementation and describes ways in which these difficulties can be reduced, according to findings in the fi作者: Asparagus 時間: 2025-3-26 09:43 作者: Cabg318 時間: 2025-3-26 16:04 作者: integrated 時間: 2025-3-26 19:16
https://doi.org/10.1007/978-1-4842-1781-8rity. We are therefore challenging each of the current approaches: the logical one in the semantic Web, the statistical one in mining and deep learning, the social one in recommender systems based on authority and trust; not in each of their own preferred field of operation, rather in their integrat作者: faultfinder 時間: 2025-3-26 21:29 作者: 鑒賞家 時間: 2025-3-27 04:44
https://doi.org/10.1007/1-4020-4633-2o depend on relative positional values to have a matrix representation of skeleton joints. We can show near the state-of-the-art performance on MSR 3-Dimensional (3D) data and the new representation of skeleton joints. We have used image shifting instead of interpolation between frames, which helps 作者: NAV 時間: 2025-3-27 05:27 作者: Dictation 時間: 2025-3-27 10:10 作者: Mediocre 時間: 2025-3-27 17:32 作者: 下邊深陷 時間: 2025-3-27 17:50 作者: 豐富 時間: 2025-3-27 22:56
MC-TRACE PROTOCOL ARCHITECTURE,ch is crucial in order to enhance learning. After a brief description of the framework of implementation of Emergency Remote Teaching, this article presents difficulties that arise from this implementation and describes ways in which these difficulties can be reduced, according to findings in the fi作者: Cerebrovascular 時間: 2025-3-28 05:32
Claude Frasson,Panagiotis Bamidis,Panagiotis Vlamo作者: Perigee 時間: 2025-3-28 09:49
Introducing Drugonfly; A Novel Computer-Aided Drug Repurposing Pipeline Based on Genomic, Structural ultimate goal is to develop a novel clinical concept and establish a computer-aided pipeline that will facilitate and rationalize the repurposing of approved drugs, orphan drugs and generics. The end result of the described pipeline is a competitive and reliable software that will be made available for the scientific community.作者: 極為憤怒 時間: 2025-3-28 14:05
0302-9743 uman-computer interactions, and social interaction?on the theme of Brain Function Assessment in Learning..*The conference was held virtually due to the COVID-19 pandemic..978-3-030-60734-0978-3-030-60735-7Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: SHOCK 時間: 2025-3-28 16:57 作者: 懶洋洋 時間: 2025-3-28 21:28
Conference proceedings 2020ns. The BFAL conference aims to regroup research in multidisciplinary domains such as?neuroscience, computer science, medicine, education, human-computer interactions, and social interaction?on the theme of Brain Function Assessment in Learning..*The conference was held virtually due to the COVID-19 pandemic..作者: Palpable 時間: 2025-3-29 01:09 作者: 山羊 時間: 2025-3-29 03:40
0302-9743 FAL 2020, held in Heraklion, Crete, Greece, in October 2020*..The 11 revised full papers and 10 short papers presented were carefully selected from 35 submissions. The BFAL conference aims to regroup research in multidisciplinary domains such as?neuroscience, computer science, medicine, education, h作者: patella 時間: 2025-3-29 09:18
https://doi.org/10.1007/978-1-4842-1724-5ame. We noticed that certain hints which displayed positive messages or were easier to comprehend, helped in reducing frustration. On the other hand, hints which gave a warning message or were more difficult to follow, caused frustration to increase.作者: 擁擠前 時間: 2025-3-29 12:12
Artur Lederhofer,Frank Sackmannf the machine learning and deep learning algorithms could correctly classify the five tasks (20% by chance), the best algorithms achieved an accuracy for individual subjects of up to 70% for within session training and 44% for between session training.作者: 透明 時間: 2025-3-29 16:37
Virtual Reality Orientation Game for Alzheimer’s Disease Using Real-Time Help Systemame. We noticed that certain hints which displayed positive messages or were easier to comprehend, helped in reducing frustration. On the other hand, hints which gave a warning message or were more difficult to follow, caused frustration to increase.作者: Hemiparesis 時間: 2025-3-29 19:53
Using EEG to Distinguish Between Writing and Typing for the Same Cognitive Taskf the machine learning and deep learning algorithms could correctly classify the five tasks (20% by chance), the best algorithms achieved an accuracy for individual subjects of up to 70% for within session training and 44% for between session training.作者: 性學院 時間: 2025-3-30 02:42
https://doi.org/10.1007/978-1-4842-1781-8arch on how to successfully intervene in the process of learning. A variety of interventions such as visual perceptual training, intensive reading training, motor cognition training and several others have been shown to have positive effects on dyslexic children.作者: 特征 時間: 2025-3-30 06:15
MH-TRACE PROTOCOL ARCHITECTURE,as 0.53 and the mean frustration after was 0.50; better performance is related to lower frustration. We concluded that Hypocrates+ is a good start for developing a popular virtual medical education platform.作者: Budget 時間: 2025-3-30 10:27
https://doi.org/10.1007/1-4020-4633-2and the learning goal set. Regarding the control grouped pre-test and post-test experiment; the results reveal that this approach has a positive effect on students’ performance, outperforming the traditional e-assessment systems.作者: Verify 時間: 2025-3-30 14:22
SH-TRACE PROTOCOL ARCHITECTURE,reducing their frustration by relaxing. Participants’ brain activity was recorded using the Emotiv Epoc headset and the virtual savannah experience lasted 10?min. Results suggest that frustration decreased when participants were surrounded by the virtual savannah and that the positive effects continued afterwards.作者: Kinetic 時間: 2025-3-30 19:53
Neurocognitive Interventions and Brain Function in Children with Dyslexiaarch on how to successfully intervene in the process of learning. A variety of interventions such as visual perceptual training, intensive reading training, motor cognition training and several others have been shown to have positive effects on dyslexic children.作者: 使聲音降低 時間: 2025-3-30 23:32
Hypocrates+: A Virtual Reality Medical Education Platform with Intelligent Real-Time Help Systemas 0.53 and the mean frustration after was 0.50; better performance is related to lower frustration. We concluded that Hypocrates+ is a good start for developing a popular virtual medical education platform.作者: flammable 時間: 2025-3-31 03:25
A Personalized Brain-Based Quiz Game for Improving Students’ Cognitive Functionsand the learning goal set. Regarding the control grouped pre-test and post-test experiment; the results reveal that this approach has a positive effect on students’ performance, outperforming the traditional e-assessment systems.作者: 滑稽 時間: 2025-3-31 06:15
Virtual Savannah: An Effective Therapeutic and Relaxing Treatment for People with Subjective Cognitireducing their frustration by relaxing. Participants’ brain activity was recorded using the Emotiv Epoc headset and the virtual savannah experience lasted 10?min. Results suggest that frustration decreased when participants were surrounded by the virtual savannah and that the positive effects continued afterwards.作者: TIA742 時間: 2025-3-31 10:21