派博傳思國際中心

標題: Titlebook: Bottlenecks; Aligning UX Design w David C. Evans Book 2017 David C. Evans 2017 interaction design.psychology of digital design.user experi [打印本頁]

作者: 乳缽    時間: 2025-3-21 18:49
書目名稱Bottlenecks影響因子(影響力)




書目名稱Bottlenecks影響因子(影響力)學(xué)科排名




書目名稱Bottlenecks網(wǎng)絡(luò)公開度




書目名稱Bottlenecks網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Bottlenecks被引頻次




書目名稱Bottlenecks被引頻次學(xué)科排名




書目名稱Bottlenecks年度引用




書目名稱Bottlenecks年度引用學(xué)科排名




書目名稱Bottlenecks讀者反饋




書目名稱Bottlenecks讀者反饋學(xué)科排名





作者: 我不怕犧牲    時間: 2025-3-21 23:52

作者: exclamation    時間: 2025-3-22 04:19
Attentional Focussource of foveal acuity and attention in the way we hope will be the most rewarding. The instant we flex our orbital muscles and look, we become customers to digital advertisers, publishers, and developers like you. And as we begin to consume your memes, you can begin to monetize our attention.
作者: Expressly    時間: 2025-3-22 06:06

作者: flamboyant    時間: 2025-3-22 09:01
Book 2017s will be receptive to your digital innovations...Bottlenecks:?Aligning UX Design with User Psychology.?fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused o
作者: CBC471    時間: 2025-3-22 13:58
Task Orientationtep back even from that. The first thing you must do is learn whether or not we even have a goal. If we do, then any meme that interrupts us will be ignored as a frustrating distraction. If we do not, we will be receptive to unsolicited and unexpected memes, although we will resist any effortful concentration required to engage with you.
作者: 演講    時間: 2025-3-22 19:20
Task Orientationoals" and you would not be wrong. "Goals serve a directive function," psychologists Locke and Latham wrote in 2002, summarizing 35 years of research on the topic. "[T]hey direct attention and effort toward goal-relevant activities and away from goal-irrelevant activities. But we want you to take a s
作者: Binge-Drinking    時間: 2025-3-22 21:48
Attentional Focus exclusion of all others. You must understand this as an economic transaction: in the face of endless informational demands, we allocate the scarce resource of foveal acuity and attention in the way we hope will be the most rewarding. The instant we flex our orbital muscles and look, we become custo
作者: Eviction    時間: 2025-3-23 03:43
Gestalt Perceptionwe will not be able to decide its value to us. This is the perceptual bottleneck. We must interpret your carefully-arranged pixels to be that precise thing with that precise function that you intended, be it a download button, a play button, or even a dinosaur. If we do not, our attention will move
作者: 廣告    時間: 2025-3-23 06:16

作者: 左右連貫    時間: 2025-3-23 09:54

作者: Feedback    時間: 2025-3-23 17:25
Developmental Stages to engage with it. We need to feel that your meme "is for people like us," which is a key survey question in brand research and one that indicates that you‘re doing well at disposition matching. If your meme doesn‘t make us feel this way, we move on, looking for those that do.
作者: 嚴重傷害    時間: 2025-3-23 21:58
Needsh your digital ads and apps to our personalities and life stages or you won’t survive the bottlenecks of disposition. Sure, you could instead shotgun out your work to the population as a whole, but it is guaranteed that in doing so you‘ll waste more time and money than competitors that engage in bet
作者: corpus-callosum    時間: 2025-3-23 22:47
https://doi.org/10.1007/978-3-319-64979-5we will not be able to decide its value to us. This is the perceptual bottleneck. We must interpret your carefully-arranged pixels to be that precise thing with that precise function that you intended, be it a download button, a play button, or even a dinosaur. If we do not, our attention will move on to something else.
作者: 百科全書    時間: 2025-3-24 06:12
https://doi.org/10.1007/978-3-476-01718-5ory. We can‘t be. Just as it is with our choice of where we direct our gaze, we actively decide, based on our goals of the moment, whether each piece of incoming information is a meaningful "signal" to be attended to and encoded, or a "noisy" distraction to be ignored.
作者: Tailor    時間: 2025-3-24 08:00
?Einheit in der Mannigfaltigkeit?e. The overwhelming reason why we refuse to watch a movie is that we‘ve seen it already. A study of 21,000 viewings of 150 movies among 500 Penn State students revealed that 65% of movies first seen in a theater, and 87% of movies first seen as a rental, are never seen again (Rob & Waldfogel, 2006).
作者: 過份艷麗    時間: 2025-3-24 10:59
https://doi.org/10.1057/978-1-137-29073-1 to engage with it. We need to feel that your meme "is for people like us," which is a key survey question in brand research and one that indicates that you‘re doing well at disposition matching. If your meme doesn‘t make us feel this way, we move on, looking for those that do.
作者: prostatitis    時間: 2025-3-24 17:03

作者: synchronous    時間: 2025-3-24 21:31
David C. EvansCovers the psychological processes determining users’ perception of, engagement with, and recommendation of digital innovations.Gives examples of interfaces before and after simple psychological align
作者: Perigee    時間: 2025-3-25 00:30
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作者: Radiculopathy    時間: 2025-3-25 06:40

作者: 流動性    時間: 2025-3-25 10:22

作者: 提煉    時間: 2025-3-25 13:39
?A Character of Solemnity and Simplicity?For over 100 years we‘ve used the word "movies" to refer to your rapid slideshows of still-frame pictures in which nothing actually moves, so it is no secret that the entire entertainment industrial complex is founded on an illusion—the illusion of motion.
作者: foliage    時間: 2025-3-25 18:22

作者: GRAZE    時間: 2025-3-25 20:11
Palgrave Studies in Oral HistoryAs a maker of memes, you are no doubt buoyed by the idea that your work can be preserved forever in our long-term memories if it can survive the initial bottlenecks of attention, perception, and memory. As well you should be! Some representation of your app, portal, or service—once we encode it—may be stored for a lifetime.
作者: META    時間: 2025-3-26 00:53
https://doi.org/10.1057/978-1-137-29073-1If your digital creation has made it this far, it has already survived more psychological bottlenecks than many of its competitors. As your users and your audience, we have now seen and interpreted your meme and stored it permanently in memory with sufficient retrieval elements to be able to pull it up at will.
作者: BYRE    時間: 2025-3-26 04:36
https://doi.org/10.1057/978-1-137-29073-1Well, that‘s certainly one way to put it. Expanding, he means that a thrill ride (like a roller coasters or a zip line or even a first-person shooter video game) is an experience where actual threats to our physiology have been minimized, even though we still feel threatened.
作者: champaign    時間: 2025-3-26 11:17

作者: Abnormal    時間: 2025-3-26 13:09
Depth PerceptionThe last chapter examined how we your users correctly perceive the meaning of graphic elements, and how that‘s crucial for the success of your apps, web sites, or entire operating systems.
作者: 滋養(yǎng)    時間: 2025-3-26 19:05
Motion PerceptionFor over 100 years we‘ve used the word "movies" to refer to your rapid slideshows of still-frame pictures in which nothing actually moves, so it is no secret that the entire entertainment industrial complex is founded on an illusion—the illusion of motion.
作者: patella    時間: 2025-3-27 00:32
Working MemoryWe just introduced memory as our ability to preserve your memes past their vanishing point. We are fully equipped to retain some memes for the rest of our lives. But to win this honor, your meme must survive the memory bottleneck, which is just as unforgiving as the prior two.
作者: 懸崖    時間: 2025-3-27 03:58

作者: Aprope    時間: 2025-3-27 08:07
PersonalityIf your digital creation has made it this far, it has already survived more psychological bottlenecks than many of its competitors. As your users and your audience, we have now seen and interpreted your meme and stored it permanently in memory with sufficient retrieval elements to be able to pull it up at will.
作者: 巡回    時間: 2025-3-27 12:21
FunWell, that‘s certainly one way to put it. Expanding, he means that a thrill ride (like a roller coasters or a zip line or even a first-person shooter video game) is an experience where actual threats to our physiology have been minimized, even though we still feel threatened.
作者: 愛好    時間: 2025-3-27 15:16
Gestalt Perceptionwe will not be able to decide its value to us. This is the perceptual bottleneck. We must interpret your carefully-arranged pixels to be that precise thing with that precise function that you intended, be it a download button, a play button, or even a dinosaur. If we do not, our attention will move on to something else.
作者: Gustatory    時間: 2025-3-27 19:34

作者: agonist    時間: 2025-3-27 23:49

作者: IDEAS    時間: 2025-3-28 05:37

作者: 謊言    時間: 2025-3-28 07:24

作者: 悶熱    時間: 2025-3-28 13:27
https://doi.org/10.1007/978-1-4842-2580-6interaction design; psychology of digital design; user experience; usability; technology adoption; behavi
作者: HAWK    時間: 2025-3-28 16:27
London in Early Modern English Dramaoals" and you would not be wrong. "Goals serve a directive function," psychologists Locke and Latham wrote in 2002, summarizing 35 years of research on the topic. "[T]hey direct attention and effort toward goal-relevant activities and away from goal-irrelevant activities. But we want you to take a s
作者: Pelvic-Floor    時間: 2025-3-28 21:57
The Pre-commercial Theatre Interlude Drama, exclusion of all others. You must understand this as an economic transaction: in the face of endless informational demands, we allocate the scarce resource of foveal acuity and attention in the way we hope will be the most rewarding. The instant we flex our orbital muscles and look, we become custo
作者: 小歌劇    時間: 2025-3-29 02:45

作者: DIKE    時間: 2025-3-29 06:26
https://doi.org/10.1007/978-3-476-01718-5ory. We can‘t be. Just as it is with our choice of where we direct our gaze, we actively decide, based on our goals of the moment, whether each piece of incoming information is a meaningful "signal" to be attended to and encoded, or a "noisy" distraction to be ignored.
作者: glowing    時間: 2025-3-29 09:48

作者: 使熄滅    時間: 2025-3-29 14:15

作者: nonsensical    時間: 2025-3-29 19:20

作者: bronchiole    時間: 2025-3-29 22:06

作者: Integrate    時間: 2025-3-30 01:58

作者: 秘傳    時間: 2025-3-30 06:02
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作者: insipid    時間: 2025-3-30 11:44
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作者: dagger    時間: 2025-3-30 13:45
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作者: 持續(xù)    時間: 2025-3-30 17:48
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