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標(biāo)題: Titlebook: Biomedical Visualisation; Volume 7 Paul M. Rea Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Spring [打印本頁]

作者: DEBUT    時間: 2025-3-21 17:36
書目名稱Biomedical Visualisation影響因子(影響力)




書目名稱Biomedical Visualisation影響因子(影響力)學(xué)科排名




書目名稱Biomedical Visualisation網(wǎng)絡(luò)公開度




書目名稱Biomedical Visualisation網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Biomedical Visualisation被引頻次




書目名稱Biomedical Visualisation被引頻次學(xué)科排名




書目名稱Biomedical Visualisation年度引用




書目名稱Biomedical Visualisation年度引用學(xué)科排名




書目名稱Biomedical Visualisation讀者反饋




書目名稱Biomedical Visualisation讀者反饋學(xué)科排名





作者: alliance    時間: 2025-3-21 23:24

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The Statistical Basis of Valuation,ult of many factors such as restricted access to lab facilities, lack of allocated time to these labs, and the complexity of the subject itself. One main factor that influences this viewpoint is the difficulty of grasping 3D orientation of sectioned tissues, especially regarding embryology. Attempts
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James F. Reynolds,John D. Tenhunens not widely understood and is often underrepresented in treatment regimes. Fatigue is the least successfully managed symptom of these conditions; however, it can often be the one of the greatest impairments..Augmented reality (AR) enhances a person’s reality showing a hybrid environment where real
作者: 閃光東本    時間: 2025-3-24 02:51
James F. Reynolds,John D. Tenhunenwith a focus on the temporal bone. Initial modelling is based on information from core texts and visual references, before optimising these models for use in interactive real-time applications. A series of 3D modelling and animation workflows typically used in computer games and animation industry w
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J. P. Schimel,K. Kielland,F. S. Chapin IIIdentistry. The use of serious games in healthcare education is well-documented, but there is comparatively little evidence for their use in dental education. Intrinsically integrated rewards are a game mechanic that can be motivational for serious game users. A research gap was identified in the del
作者: Ceremony    時間: 2025-3-24 18:48
Book 2020within the College of Medical, Veterinary and Life Sciences in the University of Glasgow, and the School of Simulation and Visualisation, The Glasgow School of Art. These chapters truly showcase the amazing and diverse technological applications that have been carried out as part of their research p
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作者: 抗原    時間: 2025-3-25 01:30
Virtual Anatomy Museum: Facilitating Public Engagement Through an Interactive Application,ise anatomical specimens using photogrammetry and convert them into game-ready 3D models was developed. The results demonstrated successful generation of 3D models of specimens preserved using different techniques, including specimens preserved in fluid and glass jars. User tests and evaluation of t
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eLearning and Embryology: Designing an Application to Improve 3D Comprehension of Embryological Str currently available eHistology programme on a cohort of life sciences graduates (.?=?14) through qualitative surveys and quantitative testing through labelling and orientation-based tests. The results suggest that using a 3D modality such as the one described here significantly improves student com
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Collect the Bones, Avoid the Cones: A Game-Based App for Public Engagement,r evaluation. In total, 50 participants were recruited (mean age 15.6?±?1.647, range 7–64) with 62% of participants aged 7–12. Usability and educational value were rated highly with 70% of participants agreeing they could use the app without any external instructions and 90% agreeing they understand
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The Statistical Basis of Valuation, currently available eHistology programme on a cohort of life sciences graduates (.?=?14) through qualitative surveys and quantitative testing through labelling and orientation-based tests. The results suggest that using a 3D modality such as the one described here significantly improves student com
作者: hangdog    時間: 2025-3-27 02:31
https://doi.org/10.1007/978-1-4615-0575-4ead..The findings are based on the total of 15 participants, 9 of which were exposed to the information via animation (Group A) and 6 who were given information in a form of written narrative (Group B). It was found that Group A scored average .?=?15 (out of 25) on the post assessment compared to Gr
作者: set598    時間: 2025-3-27 06:12
William W. Doe III,Russell S. Harmonhildren are presented a realistic model of the human lungs of a healthy person and of a smoker. The aim of this research is to propose a transformative experience in order to put children off this dangerous habit whilst they gain knowledge about the effect of smoking on their organs. The anatomical
作者: Phenothiazines    時間: 2025-3-27 11:43
William D. Goran,Jeffery P. Hollandll-known songs, in order to gradually challenge the user as they progress through their rehabilitation. The Recycle game focused on entertainment; it was playful providing a simpler but engaging and fun experience that used items that are seen in everyday life. In addition, a scoring system was impl
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James F. Reynolds,John D. Tenhunencted in this research suggest that 3D modelling workflows which mimic the processes occurring during development of the temporal bone are most suitable for producing realistic 3D models. Animation workflows tested in this research have all shown potential to produce morphing animations of the develo
作者: 密碼    時間: 2025-3-28 04:33
https://doi.org/10.1007/978-3-662-01145-4r evaluation. In total, 50 participants were recruited (mean age 15.6?±?1.647, range 7–64) with 62% of participants aged 7–12. Usability and educational value were rated highly with 70% of participants agreeing they could use the app without any external instructions and 90% agreeing they understand
作者: 單色    時間: 2025-3-28 07:47
J. P. Schimel,K. Kielland,F. S. Chapin IIIto gather open-ended feedback on the usability and suitability of the game mechanic for dental undergraduate education. Feedback suggested that it was straightforward to interact with the skull models but that the rewards were not as well integrated into the flow and immersion of the game as intende
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Enabling More Accessible MS Rehabilitation Training Using Virtual Reality,sing various symptoms, one of which is muscle weakness. Physical rehabilitation is an integral part of managing MS, as well as its symptoms, and over time, the forms of implementing rehabilitation have changed according to novel technologies. Virtual reality (VR) has already been successfully applie
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作者: 創(chuàng)新    時間: 2025-3-29 12:18
,Understanding the Brain and Exploring the Effects of Clinical Fatigue: From a Patient’s Perspectives not widely understood and is often underrepresented in treatment regimes. Fatigue is the least successfully managed symptom of these conditions; however, it can often be the one of the greatest impairments..Augmented reality (AR) enhances a person’s reality showing a hybrid environment where real




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