標(biāo)題: Titlebook: Biomedical Visualisation; Volume 7 Paul M. Rea Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Spring [打印本頁] 作者: DEBUT 時間: 2025-3-21 17:36
書目名稱Biomedical Visualisation影響因子(影響力)
作者: alliance 時間: 2025-3-21 23:24 作者: 使害怕 時間: 2025-3-22 02:49 作者: BARGE 時間: 2025-3-22 08:05 作者: 過份好問 時間: 2025-3-22 11:53 作者: 善變 時間: 2025-3-22 15:27 作者: Palpate 時間: 2025-3-22 20:45 作者: Carbon-Monoxide 時間: 2025-3-22 21:42 作者: 有惡臭 時間: 2025-3-23 01:48
The Statistical Basis of Valuation,ult of many factors such as restricted access to lab facilities, lack of allocated time to these labs, and the complexity of the subject itself. One main factor that influences this viewpoint is the difficulty of grasping 3D orientation of sectioned tissues, especially regarding embryology. Attempts作者: esoteric 時間: 2025-3-23 08:18 作者: Stress 時間: 2025-3-23 10:41 作者: guardianship 時間: 2025-3-23 14:46 作者: 玉米 時間: 2025-3-23 20:00 作者: MODE 時間: 2025-3-24 00:43
James F. Reynolds,John D. Tenhunens not widely understood and is often underrepresented in treatment regimes. Fatigue is the least successfully managed symptom of these conditions; however, it can often be the one of the greatest impairments..Augmented reality (AR) enhances a person’s reality showing a hybrid environment where real 作者: 閃光東本 時間: 2025-3-24 02:51
James F. Reynolds,John D. Tenhunenwith a focus on the temporal bone. Initial modelling is based on information from core texts and visual references, before optimising these models for use in interactive real-time applications. A series of 3D modelling and animation workflows typically used in computer games and animation industry w作者: 話 時間: 2025-3-24 10:29 作者: Generalize 時間: 2025-3-24 14:35
J. P. Schimel,K. Kielland,F. S. Chapin IIIdentistry. The use of serious games in healthcare education is well-documented, but there is comparatively little evidence for their use in dental education. Intrinsically integrated rewards are a game mechanic that can be motivational for serious game users. A research gap was identified in the del作者: Ceremony 時間: 2025-3-24 18:48
Book 2020within the College of Medical, Veterinary and Life Sciences in the University of Glasgow, and the School of Simulation and Visualisation, The Glasgow School of Art. These chapters truly showcase the amazing and diverse technological applications that have been carried out as part of their research p作者: canvass 時間: 2025-3-24 21:49 作者: 抗原 時間: 2025-3-25 01:30
Virtual Anatomy Museum: Facilitating Public Engagement Through an Interactive Application,ise anatomical specimens using photogrammetry and convert them into game-ready 3D models was developed. The results demonstrated successful generation of 3D models of specimens preserved using different techniques, including specimens preserved in fluid and glass jars. User tests and evaluation of t作者: 都相信我的話 時間: 2025-3-25 04:32
eLearning and Embryology: Designing an Application to Improve 3D Comprehension of Embryological Str currently available eHistology programme on a cohort of life sciences graduates (.?=?14) through qualitative surveys and quantitative testing through labelling and orientation-based tests. The results suggest that using a 3D modality such as the one described here significantly improves student com作者: 暫時休息 時間: 2025-3-25 07:28 作者: Cursory 時間: 2025-3-25 15:36 作者: Preserve 時間: 2025-3-25 19:13 作者: 一大塊 時間: 2025-3-25 22:55 作者: 多節(jié) 時間: 2025-3-26 04:02 作者: 頭盔 時間: 2025-3-26 05:11 作者: 過去分詞 時間: 2025-3-26 10:01
Collect the Bones, Avoid the Cones: A Game-Based App for Public Engagement,r evaluation. In total, 50 participants were recruited (mean age 15.6?±?1.647, range 7–64) with 62% of participants aged 7–12. Usability and educational value were rated highly with 70% of participants agreeing they could use the app without any external instructions and 90% agreeing they understand作者: 勛章 時間: 2025-3-26 14:50 作者: lattice 時間: 2025-3-26 18:52 作者: 分開如此和諧 時間: 2025-3-26 22:19
The Statistical Basis of Valuation, currently available eHistology programme on a cohort of life sciences graduates (.?=?14) through qualitative surveys and quantitative testing through labelling and orientation-based tests. The results suggest that using a 3D modality such as the one described here significantly improves student com作者: hangdog 時間: 2025-3-27 02:31
https://doi.org/10.1007/978-1-4615-0575-4ead..The findings are based on the total of 15 participants, 9 of which were exposed to the information via animation (Group A) and 6 who were given information in a form of written narrative (Group B). It was found that Group A scored average .?=?15 (out of 25) on the post assessment compared to Gr作者: set598 時間: 2025-3-27 06:12
William W. Doe III,Russell S. Harmonhildren are presented a realistic model of the human lungs of a healthy person and of a smoker. The aim of this research is to propose a transformative experience in order to put children off this dangerous habit whilst they gain knowledge about the effect of smoking on their organs. The anatomical 作者: Phenothiazines 時間: 2025-3-27 11:43
William D. Goran,Jeffery P. Hollandll-known songs, in order to gradually challenge the user as they progress through their rehabilitation. The Recycle game focused on entertainment; it was playful providing a simpler but engaging and fun experience that used items that are seen in everyday life. In addition, a scoring system was impl作者: Gorilla 時間: 2025-3-27 15:16 作者: 艱苦地移動 時間: 2025-3-27 21:21 作者: placebo-effect 時間: 2025-3-27 23:23
James F. Reynolds,John D. Tenhunencted in this research suggest that 3D modelling workflows which mimic the processes occurring during development of the temporal bone are most suitable for producing realistic 3D models. Animation workflows tested in this research have all shown potential to produce morphing animations of the develo作者: 密碼 時間: 2025-3-28 04:33
https://doi.org/10.1007/978-3-662-01145-4r evaluation. In total, 50 participants were recruited (mean age 15.6?±?1.647, range 7–64) with 62% of participants aged 7–12. Usability and educational value were rated highly with 70% of participants agreeing they could use the app without any external instructions and 90% agreeing they understand作者: 單色 時間: 2025-3-28 07:47
J. P. Schimel,K. Kielland,F. S. Chapin IIIto gather open-ended feedback on the usability and suitability of the game mechanic for dental undergraduate education. Feedback suggested that it was straightforward to interact with the skull models but that the rewards were not as well integrated into the flow and immersion of the game as intende作者: VEST 時間: 2025-3-28 10:35 作者: agglomerate 時間: 2025-3-28 15:29 作者: sterilization 時間: 2025-3-28 20:17 作者: 上下倒置 時間: 2025-3-28 22:54 作者: CALL 時間: 2025-3-29 06:06
Enabling More Accessible MS Rehabilitation Training Using Virtual Reality,sing various symptoms, one of which is muscle weakness. Physical rehabilitation is an integral part of managing MS, as well as its symptoms, and over time, the forms of implementing rehabilitation have changed according to novel technologies. Virtual reality (VR) has already been successfully applie作者: HPA533 時間: 2025-3-29 10:32 作者: 創(chuàng)新 時間: 2025-3-29 12:18
,Understanding the Brain and Exploring the Effects of Clinical Fatigue: From a Patient’s Perspectives not widely understood and is often underrepresented in treatment regimes. Fatigue is the least successfully managed symptom of these conditions; however, it can often be the one of the greatest impairments..Augmented reality (AR) enhances a person’s reality showing a hybrid environment where real