標(biāo)題: Titlebook: Biomedical Visualisation; Volume 6 Paul M. Rea Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Spring [打印本頁] 作者: gratuity 時(shí)間: 2025-3-21 18:30
書目名稱Biomedical Visualisation影響因子(影響力)
作者: 怒目而視 時(shí)間: 2025-3-21 21:11 作者: resistant 時(shí)間: 2025-3-22 01:43 作者: 昆蟲 時(shí)間: 2025-3-22 06:13
Virtual Reality Design for Stroke Rehabilitation,mal treatment to patients once they return home. Assistive technology solutions can potentially contribute to meeting demand, and also be cost effective. In this chapter, we consider the design and development of engaging serious virtual reality (VR) games for upper arm stroke rehabilitation. Fundam作者: Cosmopolitan 時(shí)間: 2025-3-22 09:43
,Augmented and Virtual Reality in Anatomical Education – A Systematic Review, at an ever-rapid speed, there are revolutionary ways to learn anatomy. A number of technologies, techniques and methodologies are utilised in anatomical education, but ones specifically receiving a lot of interest and traction is that of augmented reality and virtual reality. Although there has bee作者: 字的誤用 時(shí)間: 2025-3-22 13:18
Interdimensional Travel: Visualisation of 3D-2D Transitions in Anatomy Learning,cal images concerns the identification of three-dimensional anatomical features in two-dimensional cross-sectional computed tomography (CT) and magnetic resonance imaging (MRI) images in axial, sagittal and coronal planes, and the recognition of structures in ultrasound and plain radiographs. We pro作者: Cerebrovascular 時(shí)間: 2025-3-22 18:40 作者: 散步 時(shí)間: 2025-3-22 21:48 作者: mortuary 時(shí)間: 2025-3-23 01:27
The Hidden Curriculum of Utilisation of Imaging and Unregulated Digital Resources within Clinical El and other healthcare sciences education curricula is taken for granted, with little consideration given to the agenda behind the colonisation of the basic sciences curricula with these technologies or their ultimate utility with regards to patient care. Sufficient critique is rarely given prior to作者: 鼓掌 時(shí)間: 2025-3-23 08:03
Online Distance Learning in Biomedical Sciences: Community, Belonging and Presence,, with online courses being delivered by a great number of institutions, ranging from community colleges to major universities world-wide. Distance learning (DL) is not a new concept (Keegan D. Theoretical principles of distance education, London, Routledge, 1993), it dates as far back as the eighte作者: 殺子女者 時(shí)間: 2025-3-23 11:09 作者: hazard 時(shí)間: 2025-3-23 15:05
Conclusions and Future Directions, an increasingly complex, elderly and co-morbid patient population. Regional anaesthesia practice has been transformed by the use of ultrasound, which confers advantages such as accuracy of needle placement, visualisation of local anaesthetic spread, avoidance of intraneural injection and the abilit作者: 治愈 時(shí)間: 2025-3-23 21:50 作者: GOAT 時(shí)間: 2025-3-24 00:40
https://doi.org/10.1007/978-1-4939-2794-4mal treatment to patients once they return home. Assistive technology solutions can potentially contribute to meeting demand, and also be cost effective. In this chapter, we consider the design and development of engaging serious virtual reality (VR) games for upper arm stroke rehabilitation. Fundam作者: Oversee 時(shí)間: 2025-3-24 03:31
John Wegner,Kringen Henein,Lenore Fahrig at an ever-rapid speed, there are revolutionary ways to learn anatomy. A number of technologies, techniques and methodologies are utilised in anatomical education, but ones specifically receiving a lot of interest and traction is that of augmented reality and virtual reality. Although there has bee作者: LATE 時(shí)間: 2025-3-24 08:42 作者: 浪蕩子 時(shí)間: 2025-3-24 12:13 作者: graphy 時(shí)間: 2025-3-24 15:26
https://doi.org/10.1007/978-0-387-21622-5is known as a shot, and shots are strung together to create scenes, which in turn create a whole animation. Medical animations, compared to film or animated movies, have rigid and specific requirements; however, by utilizing storyboards as a planning document we can infuse our medical animations wit作者: nurture 時(shí)間: 2025-3-24 19:12
Responses of Small Mammals to Habitat Edgesl and other healthcare sciences education curricula is taken for granted, with little consideration given to the agenda behind the colonisation of the basic sciences curricula with these technologies or their ultimate utility with regards to patient care. Sufficient critique is rarely given prior to作者: 沐浴 時(shí)間: 2025-3-24 23:40 作者: macrophage 時(shí)間: 2025-3-25 06:01 作者: 迷住 時(shí)間: 2025-3-25 11:09 作者: strain 時(shí)間: 2025-3-25 12:33
Paul M. ReaShowcases unique ways to use computing technology to visualise data from a wide variety of fields from the biomedical and life sciences.Presents methodologies which will enable the reader to easily re作者: 外貌 時(shí)間: 2025-3-25 17:21
Advances in Experimental Medicine and Biologyhttp://image.papertrans.cn/b/image/188117.jpg作者: CROW 時(shí)間: 2025-3-25 22:18 作者: 易怒 時(shí)間: 2025-3-26 02:00 作者: Neuropeptides 時(shí)間: 2025-3-26 08:06 作者: FLOUR 時(shí)間: 2025-3-26 12:22 作者: Obstruction 時(shí)間: 2025-3-26 13:47
Book 2020se interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging and analysis, education, engagement and training...The reader will be able to explore the utilisation of technologies from a number of fields to enable an engaging 作者: FLAT 時(shí)間: 2025-3-26 16:47
Conclusions and Future Directions,te US frequency: this represents a trade-off between image resolution (better with high frequency) and tissue penetration/beam attenuation (better with low frequency). Altering alignment, rotation and tilt of the probe is often required to optimise the view as nerves are best visualised when the ult作者: 侵略主義 時(shí)間: 2025-3-26 23:47 作者: 切割 時(shí)間: 2025-3-27 04:17
https://doi.org/10.1007/978-1-4939-2794-4 stroke survivor capability and personality. The idea of a hero’s journey as a metaphor for stroke recovery is introduced and we discuss how this metaphor may guide system design, its relationship to game design principles, and how patient narratives and embedded stories might support engagement wit作者: Adornment 時(shí)間: 2025-3-27 05:36
John Wegner,Kringen Henein,Lenore Fahrigicles in both Web of Science and PubMed. Using the terms “augmented reality and teaching anatomy” yielded 88 articles. We then used “virtual reality and teaching anatomy” which resulted in 200 articles. We examined these articles, including that on augmented reality and virtual reality used to teach作者: CONE 時(shí)間: 2025-3-27 12:56
Robert D. Holt,Michael A. Bowersarch findings, we recommend that 3D and 2D approaches should be simultaneously combined within radiological and surface anatomy education. With a view to this, we have developed and utilised digital and art-based methods to support the 3D-2D transition. We outline our observations and evaluations, a作者: CBC471 時(shí)間: 2025-3-27 14:20 作者: Tractable 時(shí)間: 2025-3-27 21:25 作者: infarct 時(shí)間: 2025-3-27 23:17
Responses of Small Mammals to Habitat Edgesfety of their patients. Educators must develop a reflective approach, and together with institutions develop a collective responsibility to integrate and map evidence-based and clinically-relevant approaches within the respective curricula, rather than bombard undergraduates with the latest technolo作者: 任命 時(shí)間: 2025-3-28 03:34
Rolf A. Ims,Harry P. Andreassene that suits them allows them to engage in learning that they otherwise would not be able to do without relocating. However, whilst ODL offers greater learning opportunities, the lack of campus time and face-to-face learning contact can result in learners feeling isolated..Knowledge is constructed i作者: 關(guān)心 時(shí)間: 2025-3-28 08:59 作者: 有限 時(shí)間: 2025-3-28 14:13
Ultrasound-Guided Regional Anaesthesia: Visualising the Nerve and Needle,te US frequency: this represents a trade-off between image resolution (better with high frequency) and tissue penetration/beam attenuation (better with low frequency). Altering alignment, rotation and tilt of the probe is often required to optimise the view as nerves are best visualised when the ult作者: Mumble 時(shí)間: 2025-3-28 14:57
Scanning Conditions in Functional Connectivity Magnetic Resonance Imaging: How to Standardise Restirs). A novel method was developed and used for a direct statistical comparison of the test-retest reliability using 28 well-established functional brain networks. Overall, both scanning conditions produced good levels of test-retest reliability. While the pure resting-state condition showed higher t作者: multiply 時(shí)間: 2025-3-28 22:07
Virtual Reality Design for Stroke Rehabilitation, stroke survivor capability and personality. The idea of a hero’s journey as a metaphor for stroke recovery is introduced and we discuss how this metaphor may guide system design, its relationship to game design principles, and how patient narratives and embedded stories might support engagement wit作者: 夸張 時(shí)間: 2025-3-29 00:51
,Augmented and Virtual Reality in Anatomical Education – A Systematic Review,icles in both Web of Science and PubMed. Using the terms “augmented reality and teaching anatomy” yielded 88 articles. We then used “virtual reality and teaching anatomy” which resulted in 200 articles. We examined these articles, including that on augmented reality and virtual reality used to teach