派博傳思國際中心

標(biāo)題: Titlebook: BioWare‘s Mass Effect; Jerome Winter Book 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 Mass Effect.s [打印本頁]

作者: PEL    時(shí)間: 2025-3-21 18:56
書目名稱BioWare‘s Mass Effect影響因子(影響力)




書目名稱BioWare‘s Mass Effect影響因子(影響力)學(xué)科排名




書目名稱BioWare‘s Mass Effect網(wǎng)絡(luò)公開度




書目名稱BioWare‘s Mass Effect網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱BioWare‘s Mass Effect被引頻次




書目名稱BioWare‘s Mass Effect被引頻次學(xué)科排名




書目名稱BioWare‘s Mass Effect年度引用




書目名稱BioWare‘s Mass Effect年度引用學(xué)科排名




書目名稱BioWare‘s Mass Effect讀者反饋




書目名稱BioWare‘s Mass Effect讀者反饋學(xué)科排名





作者: 小畫像    時(shí)間: 2025-3-21 21:05

作者: 誤傳    時(shí)間: 2025-3-22 00:30

作者: boisterous    時(shí)間: 2025-3-22 07:01
Palgrave Science Fiction and Fantasy: A New Canonhttp://image.papertrans.cn/b/image/186424.jpg
作者: Antagonist    時(shí)間: 2025-3-22 10:51
BioWare‘s Mass Effect978-3-031-18876-3Series ISSN 2662-8562 Series E-ISSN 2662-8570
作者: BINGE    時(shí)間: 2025-3-22 14:58
https://doi.org/10.1057/9780230363717h commercial success and critical accolades. Moreover, the videogame pushes the canonical boundaries of how science fiction (SF) as a genre can be experienced and understood in the future. This book provides a sustained analysis of the game developed by the BioWare company and delivers an explanator
作者: myelography    時(shí)間: 2025-3-22 19:51

作者: 喪失    時(shí)間: 2025-3-22 23:47
https://doi.org/10.1057/9780230600720modern warfare. The chapter contends that the ludic design of the combat gameplay—the customization of skill levels and weapons, the design of levels, and the artificial intelligence of non-player characters—reinforces the narrative depictions of diplomatic realpolitik. In a detailed discussion of t
作者: 音樂會(huì)    時(shí)間: 2025-3-23 03:11

作者: 潰爛    時(shí)間: 2025-3-23 07:03
https://doi.org/10.1007/978-981-15-3544-4onal universe with extrapolations and speculations grounded in rigorous scientific plausibility and verisimilitude. In particular, this chapter shows that the space-sim aspects of the . games draw on recent exoplanetary discoveries, such as the groundbreaking empirical research on “hot Jupiters” and
作者: 陪審團(tuán)每個(gè)人    時(shí)間: 2025-3-23 12:54

作者: 評(píng)論者    時(shí)間: 2025-3-23 16:49
2662-8562 irst book-length discussion of the Mass Effect seriesThe videogame series .Mass Effect. is a remarkable rarity not only for being an original science-fictional franchise of recent vintage that has risen to such prominent commercial and critical success in popular culture but also for pushing the can
作者: libertine    時(shí)間: 2025-3-23 19:45
Embracing Eternity: FemShep, Queer Romance, and Diversity,as attempted to extend, enhance, and elaborate the representation of diverse identities in the . universe through code modifications and novelizations. These vital contributions to the cultural legacy of . suggest the means by which videogame gameplay and narrative might become more broadly inclusive in the coming years.
作者: constellation    時(shí)間: 2025-3-23 23:16
https://doi.org/10.1057/9780230363717ders interested either in videogames or in SF culture more broadly, this book mounts an extended inquiry as to why . in particular has served as such a representative milestone for such a wide variety of players.
作者: 輕率的你    時(shí)間: 2025-3-24 02:44
https://doi.org/10.1057/9780230363717for players by discouraging singular moral identification with the player avatar, eliciting instead the mutually interlocking and competing responses of alignment, allegiance, recognition, and empathy with the game world.
作者: adequate-intake    時(shí)間: 2025-3-24 09:26
Introduction,ders interested either in videogames or in SF culture more broadly, this book mounts an extended inquiry as to why . in particular has served as such a representative milestone for such a wide variety of players.
作者: 灰心喪氣    時(shí)間: 2025-3-24 13:18

作者: invert    時(shí)間: 2025-3-24 15:15

作者: chalice    時(shí)間: 2025-3-24 19:07
https://doi.org/10.1057/9780230600720inherent in the videogame design of the whole series. The chapter concludes with close readings of combat missions that focus on the character arcs for Garrus Vakarian and Aria T’Loak in the series to show that a ludonarrative feature of the videogame series is a critical response to neoliberal inequality.
作者: Accede    時(shí)間: 2025-3-25 03:06
https://doi.org/10.1007/978-981-15-3544-4ionary adaptations of species with a view to underlying planetary and astronomical environments. Moreover, this chapter concludes that the scientific underpinnings are imbued with fantastic leaps of the imagination that interrogate, extend, and decenter a naive pedagogical model of hard SF culture.
作者: TIGER    時(shí)間: 2025-3-25 07:14
,“There Is No War, There Is Only Harvest”: Diplomatic Realpolitik and Combat Gameplay in ,inherent in the videogame design of the whole series. The chapter concludes with close readings of combat missions that focus on the character arcs for Garrus Vakarian and Aria T’Loak in the series to show that a ludonarrative feature of the videogame series is a critical response to neoliberal inequality.
作者: 珍奇    時(shí)間: 2025-3-25 08:31

作者: 口訣    時(shí)間: 2025-3-25 15:03
Book 2023to such prominent commercial and critical success in popular culture but also for pushing the canonical boundaries of how science fiction as a genre will be experienced and understood in the future. This book analyzes the significance of the game for an understanding of the evolving SF genre and art
作者: savage    時(shí)間: 2025-3-25 18:52
Conclusion,e series still represents a highwater mark of videogame space opera. The lingering controversy over the ending of . underscores the extent to which meaningful player agency is greatly valued in new collaboratively authored, interactive media. The controversy also suggests that those who nurture unte
作者: 樹膠    時(shí)間: 2025-3-25 22:03
https://doi.org/10.1007/978-981-15-3544-4e series still represents a highwater mark of videogame space opera. The lingering controversy over the ending of . underscores the extent to which meaningful player agency is greatly valued in new collaboratively authored, interactive media. The controversy also suggests that those who nurture unte
作者: fructose    時(shí)間: 2025-3-26 02:09

作者: 凌辱    時(shí)間: 2025-3-26 04:35

作者: DAFT    時(shí)間: 2025-3-26 08:49

作者: geometrician    時(shí)間: 2025-3-26 13:16

作者: Dri727    時(shí)間: 2025-3-26 16:47

作者: Crumple    時(shí)間: 2025-3-26 22:56
Embracing Eternity: FemShep, Queer Romance, and Diversity,female player avatar, that is, “FemShep”, and the femininized non-player alien character, Liara T’Soni, over the three original . games to argue that the game achieved a milestone of LGBTQ representation in the popular culture of its time. The chapter also argues that an enthusiastic fan community h
作者: 沒花的是打擾    時(shí)間: 2025-3-27 01:45
,“Science Fun Today”: , and Rethinking SF’s Pedagogical Approach to Exoplanetary and Astrobiologicalonal universe with extrapolations and speculations grounded in rigorous scientific plausibility and verisimilitude. In particular, this chapter shows that the space-sim aspects of the . games draw on recent exoplanetary discoveries, such as the groundbreaking empirical research on “hot Jupiters” and
作者: Herd-Immunity    時(shí)間: 2025-3-27 07:06

作者: Clumsy    時(shí)間: 2025-3-27 12:11

作者: 舊石器    時(shí)間: 2025-3-27 14:01
Pakieli H. Kaufusi Ph.D.,Alanna Tseng,Vivek R. Nerurkar dealing with relationships between nutritional variables and behavior. Although findings in research using experimental animals will be introduced, the primary emphasis will be on investigating the nutrition-behavior relation- ship in our own species. The first chapter provides a historical introdu
作者: ANA    時(shí)間: 2025-3-27 18:01

作者: 拋物線    時(shí)間: 2025-3-27 23:10

作者: Conjuction    時(shí)間: 2025-3-28 02:42
Paulo J. Paupitz Gon?alves,Marcos Silveirato Polák describing the whole?lattice of varieties of completely regular as a subdirect product of lattices,some of?which are well understood. The authors include recent advances, insights, results, and?techniques throughout the book..978-3-031-42893-7978-3-031-42891-3Series ISSN 1938-1743 Series E-ISSN 1938-1751
作者: Neolithic    時(shí)間: 2025-3-28 08:05
Ganzheitliche Marken- und Kundenerlebnisse gestalten: Damit auch Marke drin ist, wo Marke draufsteh. Zentral ist dabei die Rolle der Mitarbeiter. Sie stehen geschlossen hinter der Idee und führen die Marke so zum Erfolg. Sie ist nicht nur bekannter geworden. Gleichzeitig ist auch die Kundenzufriedenheit gewachsen. Der Promise-Delivery-Gap schlie?t sich.




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