標(biāo)題: Titlebook: Beginning iPhone Games Development; Peter Bakhirev,P J Cabrera,Eric Wing Book 2010 The Author(s) 2010 Animation.Apple iOS.Apple iPad.Apple [打印本頁(yè)] 作者: Optician 時(shí)間: 2025-3-21 16:37
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書目名稱Beginning iPhone Games Development影響因子(影響力)學(xué)科排名
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書目名稱Beginning iPhone Games Development網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書目名稱Beginning iPhone Games Development被引頻次
書目名稱Beginning iPhone Games Development被引頻次學(xué)科排名
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書目名稱Beginning iPhone Games Development讀者反饋
書目名稱Beginning iPhone Games Development讀者反饋學(xué)科排名
作者: OFF 時(shí)間: 2025-3-21 20:51
Book 2010d get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: . ..Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES ..Game audio with OpenAL, MediaPlayer Framework, AV Fou作者: 向外才掩飾 時(shí)間: 2025-3-22 02:02
A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere,d nature is what pushes it above and beyond traditional mobile gaming platforms. The iPhone’s ubiquity, connectivity, personal integration, popularity, and innovative interface make it one of the most potent and exciting platforms to develop for today.作者: 結(jié)束 時(shí)間: 2025-3-22 05:04 作者: echnic 時(shí)間: 2025-3-22 11:11 作者: conduct 時(shí)間: 2025-3-22 14:45 作者: 燈泡 時(shí)間: 2025-3-22 17:59
Streaming: Thumping, Pulse-Quickening Game Excitement,the length is not related to the difficulty. We are going to cover multiple APIs, comparing their functionality to give you a better understanding of how they work. The goal is to help you select the API that accomplishes the most in the least amount of effort for your own game.作者: 導(dǎo)師 時(shí)間: 2025-3-22 21:50 作者: diathermy 時(shí)間: 2025-3-23 02:32 作者: 不理會(huì) 時(shí)間: 2025-3-23 07:48 作者: grenade 時(shí)間: 2025-3-23 10:25 作者: Slit-Lamp 時(shí)間: 2025-3-23 17:06 作者: abstemious 時(shí)間: 2025-3-23 21:08 作者: 完全 時(shí)間: 2025-3-24 01:36
Abdarahmane Traoré,Moulay A. AkhloufiSo far, we have looked at very simple 2D rendering. While this is fine for our game’s retro version, you generally will want your graphics to look a bit cooler than just white lines.作者: 招惹 時(shí)間: 2025-3-24 04:01
https://doi.org/10.1007/978-3-030-50347-5As you have seen with the graphics APIs on the iPhone, you are given multiple choices, each with its own unique strengths and weaknesses, allowing you to select the solution that best addresses your particular problem. Audio follows this pattern.作者: heterodox 時(shí)間: 2025-3-24 08:14
Evgeniy Miasnikov,Andrey SavchenkoOpenAL is a cross-platform industry standard for 3D sound. OpenAL stands for Open Audio Library. Technically, OpenAL is a general-purpose audio library and is flexible enough to be used in many types of applications that require sound, but the primary use of OpenAL tends to be in games.作者: 喃喃而言 時(shí)間: 2025-3-24 14:27
Lecture Notes in Computer ScienceChapter 10 got a little heavy, but as I promised at the end of that chapter, things will lighten up in this chapter. We now get to apply 3D effects to our audio! No longer will we be making just a simple noise. We will be applying rich characteristics to the sounds that better represent the entities in your game.作者: 全神貫注于 時(shí)間: 2025-3-24 17:13
Dominique Brunet,Edward R. Vrscay,Zhou WangIn this chapter, you will learn how to create a game that lets two people play against each other using two iPhones or iPod touches. To accomplish this, we will use the GameKit framework, which allows iPhone apps to communicate using a wireless technology called Bluetooth.作者: Femine 時(shí)間: 2025-3-24 20:46 作者: 吸引人的花招 時(shí)間: 2025-3-25 00:59
OpenGL Basics: Wrapping Your Head Around the OpenGL API,If you have played any 3D games or worked on any programs that involve graphics, you may have heard of OpenGL. You may have read the term on a game box or on a web site, or had some other programmer suggest to you that you might want to check out OpenGL. What is this OpenGL thing and how do you use it for your own purposes?作者: Esophagus 時(shí)間: 2025-3-25 04:05
Putting It Together: Making a Game in OpenGL,Now for the exciting part. We get to take all that fairly dry stuff about OpenGL function calls from Chapter 6 and turn it into a game about blowing stuff up!作者: 驚奇 時(shí)間: 2025-3-25 08:55
,The Next Steps: Atlases, Sprites, and Particles— Oh My!,So far, we have looked at very simple 2D rendering. While this is fine for our game’s retro version, you generally will want your graphics to look a bit cooler than just white lines.作者: 高射炮 時(shí)間: 2025-3-25 14:07
Introduction to Core Audio,As you have seen with the graphics APIs on the iPhone, you are given multiple choices, each with its own unique strengths and weaknesses, allowing you to select the solution that best addresses your particular problem. Audio follows this pattern.作者: 稀釋前 時(shí)間: 2025-3-25 19:12 作者: rods366 時(shí)間: 2025-3-25 21:57 作者: Anthropoid 時(shí)間: 2025-3-26 03:00 作者: 手勢(shì) 時(shí)間: 2025-3-26 04:19 作者: 實(shí)施生效 時(shí)間: 2025-3-26 10:25
http://image.papertrans.cn/b/image/182659.jpg作者: 星球的光亮度 時(shí)間: 2025-3-26 15:56 作者: Senescent 時(shí)間: 2025-3-26 18:38
Margarita Zaleshina,Alexander Zaleshine of the tools you’ll be using. These technologies include Objective-C or C/C++, Xcode, UIKit, Quartz 2D, Core Animation, OpenGL, audio APIs, networking, and GameKit. This chapter provides a brief overview of these technologies, how they can be used when developing a game, and examples of how they are employed in existing games.作者: expound 時(shí)間: 2025-3-27 00:09
Chiara Rucco,Antonella Longo,Marco Zappatorement like? How complicated is it to learn Objective-C? How easy to use are the tools mentioned in the previous chapter? How do you get started making an iPhone game? This chapter begins the journey to answer these questions.作者: Neutropenia 時(shí)間: 2025-3-27 04:57
Fadi Dornaika,Alireza Bosagzadeh development. You use the Apple-supplied tools, dragging and dropping icons, and assembling the logic with bits of code here and there. If you’re lucky, you get to stay in the world of Objective-C, tossing messages back and forth. It’s a wonderful world. Apps can be built in a single day!作者: 食草 時(shí)間: 2025-3-27 08:01 作者: Oafishness 時(shí)間: 2025-3-27 11:57 作者: 性別 時(shí)間: 2025-3-27 14:02
Benyamin Ghojogh,Fakhri Karray,Mark Crowleye could invite even more of our friends to participate? That’s exactly what we are going to do in this chapter. You will learn how to use sockets, streams, and Bonjour to create games that several people can play at once over Bluetooth or a local Wi-Fi network.作者: Obstreperous 時(shí)間: 2025-3-27 21:40
A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere,d nature is what pushes it above and beyond traditional mobile gaming platforms. The iPhone’s ubiquity, connectivity, personal integration, popularity, and innovative interface make it one of the most potent and exciting platforms to develop for today.作者: 的染料 時(shí)間: 2025-3-27 23:22
Developing iPhone Games: Peeking Inside the iPhone Toolbox,e of the tools you’ll be using. These technologies include Objective-C or C/C++, Xcode, UIKit, Quartz 2D, Core Animation, OpenGL, audio APIs, networking, and GameKit. This chapter provides a brief overview of these technologies, how they can be used when developing a game, and examples of how they are employed in existing games.作者: 革新 時(shí)間: 2025-3-28 02:21 作者: 美色花錢 時(shí)間: 2025-3-28 09:07
She Shoots, She Hits, She Scores!, development. You use the Apple-supplied tools, dragging and dropping icons, and assembling the logic with bits of code here and there. If you’re lucky, you get to stay in the world of Objective-C, tossing messages back and forth. It’s a wonderful world. Apps can be built in a single day!作者: Diluge 時(shí)間: 2025-3-28 10:30
Streaming: Thumping, Pulse-Quickening Game Excitement,the length is not related to the difficulty. We are going to cover multiple APIs, comparing their functionality to give you a better understanding of how they work. The goal is to help you select the API that accomplishes the most in the least amount of effort for your own game.作者: deforestation 時(shí)間: 2025-3-28 16:18
Networking for iPhone Games: Introduction,g to make them even more engaging and fun. I am going to show you how to use the power of the iPhone SDK to turn your games from a solitary experience into something that will bring your players and their iPhones and iPod touches together.作者: 門閂 時(shí)間: 2025-3-28 19:31
Party Time,e could invite even more of our friends to participate? That’s exactly what we are going to do in this chapter. You will learn how to use sockets, streams, and Bonjour to create games that several people can play at once over Bluetooth or a local Wi-Fi network.作者: dissolution 時(shí)間: 2025-3-29 01:26
https://doi.org/10.1007/978-3-031-13324-4d nature is what pushes it above and beyond traditional mobile gaming platforms. The iPhone’s ubiquity, connectivity, personal integration, popularity, and innovative interface make it one of the most potent and exciting platforms to develop for today.作者: 破譯密碼 時(shí)間: 2025-3-29 04:42
Margarita Zaleshina,Alexander Zaleshine of the tools you’ll be using. These technologies include Objective-C or C/C++, Xcode, UIKit, Quartz 2D, Core Animation, OpenGL, audio APIs, networking, and GameKit. This chapter provides a brief overview of these technologies, how they can be used when developing a game, and examples of how they a作者: myocardium 時(shí)間: 2025-3-29 07:39
Chiara Rucco,Antonella Longo,Marco Zappatorement like? How complicated is it to learn Objective-C? How easy to use are the tools mentioned in the previous chapter? How do you get started making an iPhone game? This chapter begins the journey to answer these questions.作者: 逢迎春日 時(shí)間: 2025-3-29 11:45 作者: 關(guān)心 時(shí)間: 2025-3-29 18:03 作者: 沙文主義 時(shí)間: 2025-3-29 23:31
Lecture Notes in Computer Scienceg to make them even more engaging and fun. I am going to show you how to use the power of the iPhone SDK to turn your games from a solitary experience into something that will bring your players and their iPhones and iPod touches together.作者: ANTE 時(shí)間: 2025-3-30 03:28
Benyamin Ghojogh,Fakhri Karray,Mark Crowleye could invite even more of our friends to participate? That’s exactly what we are going to do in this chapter. You will learn how to use sockets, streams, and Bonjour to create games that several people can play at once over Bluetooth or a local Wi-Fi network.作者: Nonflammable 時(shí)間: 2025-3-30 04:12
Halimah Alsurayhi,Mahmoud R. El-SakkaAPIs to connect to each other. But so far, we have been talking about games that can be played only by people whose iPhones and iPod touches are connected to the same wireless networks, or that are located within several feet of each other, reachable by Bluetooth. In some cases, you can dismiss thes作者: angiography 時(shí)間: 2025-3-30 08:13 作者: 高歌 時(shí)間: 2025-3-30 12:55 作者: 制造 時(shí)間: 2025-3-30 17:34 作者: 綠州 時(shí)間: 2025-3-30 21:43
Halimah Alsurayhi,Mahmoud R. El-Sakka be classified as “the ultimate social experience.” However, as the world is getting more and more connected, there remain fewer excuses that justify leaving your players around the world disconnected from one another.作者: arrhythmic 時(shí)間: 2025-3-31 02:36
Connecting with the Outside World, be classified as “the ultimate social experience.” However, as the world is getting more and more connected, there remain fewer excuses that justify leaving your players around the world disconnected from one another.作者: 碎石 時(shí)間: 2025-3-31 08:17
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