標(biāo)題: Titlebook: Beginning iOS 6 Games Development; Lucas Jordan Book 2012 Lucas Jordan 2012 [打印本頁] 作者: 解毒藥 時間: 2025-3-21 16:41
書目名稱Beginning iOS 6 Games Development影響因子(影響力)
書目名稱Beginning iOS 6 Games Development影響因子(影響力)學(xué)科排名
書目名稱Beginning iOS 6 Games Development網(wǎng)絡(luò)公開度
書目名稱Beginning iOS 6 Games Development網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Beginning iOS 6 Games Development被引頻次
書目名稱Beginning iOS 6 Games Development被引頻次學(xué)科排名
書目名稱Beginning iOS 6 Games Development年度引用
書目名稱Beginning iOS 6 Games Development年度引用學(xué)科排名
書目名稱Beginning iOS 6 Games Development讀者反饋
書目名稱Beginning iOS 6 Games Development讀者反饋學(xué)科排名
作者: 健談 時間: 2025-3-21 22:22 作者: START 時間: 2025-3-22 04:21 作者: 束以馬具 時間: 2025-3-22 06:37
Explore the Game Application Life Cycle,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that constitute it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.作者: Infraction 時間: 2025-3-22 10:25 作者: Heart-Attack 時間: 2025-3-22 15:15
Create Your Characters: Game Engine, Image Actors, and Behaviors,need to refactor the code from the previous chapters to create reusable classes that make up a simple game engine. We will explore the classes and protocols that make up this game engine so you can understand how they fit together.作者: 注意到 時間: 2025-3-22 19:10
Building Your Game: Understanding Gestures and Movements,by iOS are a relatively new way to interact with a computer, and new interface techniques can give users trouble if they are unfamiliar with them. However, users of iOS are already familiar with the concepts of double taps, pinches, and swipes, so including these gestures in your game does not present a usability problem.作者: 大包裹 時間: 2025-3-22 22:25
Monetizing via the Apple App Store,d is to give the app away for free, but include ads. Another way, which can work for free and paid apps, is to include things for sale within the app. These are called in-app purchases, and are very popular with some styles of games.作者: Expressly 時間: 2025-3-23 03:41 作者: Aboveboard 時間: 2025-3-23 06:17 作者: nurture 時間: 2025-3-23 12:56
http://image.papertrans.cn/b/image/182646.jpg作者: Emmenagogue 時間: 2025-3-23 15:28
Physikalische Belustigungen für M?dchen must learn about a lot of different elements that a full game will incorporate, such as basic UI widgets, audio, complex touch input, Game Center, in-app purchases, and of course graphics. This book will explore these concepts and many others. Think of it as a guide to the building blocks that you 作者: 反省 時間: 2025-3-23 19:30
https://doi.org/10.1007/978-1-137-59870-7ct that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations.作者: 向宇宙 時間: 2025-3-24 01:07
(Un)Masking the Afro-Carnival Organization,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that constitute it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.作者: 誹謗 時間: 2025-3-24 04:39
The experiences of Bob Keller, an engineer, game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, we 作者: 紳士 時間: 2025-3-24 08:08 作者: Concrete 時間: 2025-3-24 13:12
https://doi.org/10.1007/978-3-662-58798-0is library to draw actors in our game. The goal is to have actors that are drawn dynamically based on game state. To illustrate this, we’ll create two example actors drawn with Core Graphics: a health bar that shows the amount of health remaining for an actor, and a bullet that is drawn in a particu作者: Congregate 時間: 2025-3-24 15:25
https://doi.org/10.1007/978-3-658-41265-4by iOS are a relatively new way to interact with a computer, and new interface techniques can give users trouble if they are unfamiliar with them. However, users of iOS are already familiar with the concepts of double taps, pinches, and swipes, so including these gestures in your game does not prese作者: 毀壞 時間: 2025-3-24 20:44
,Gesellschaft, Politik und ?konomie,l promote your game as they play and share their experience with their friends. To get users to play your game more often, it is also very common to provide a mechanism for users to compare their scores with other players. Providing a way for users to track their scores against others and to post th作者: 即席 時間: 2025-3-24 23:59 作者: nuclear-tests 時間: 2025-3-25 04:28 作者: right-atrium 時間: 2025-3-25 10:22 作者: anesthesia 時間: 2025-3-25 13:33
Weniger Emissionen Dank Innovationen in the game that describes the motion of bodies in a realistic way, using real physics formulas and concepts like mass, momentum, velocity, and other principles used to describe the real world. Do physics engines provide a perfect simulation of how objects move? Not really. For starters, we will be作者: Incorruptible 時間: 2025-3-25 19:20
https://doi.org/10.1007/978-1-137-59870-7ct that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations.作者: 高射炮 時間: 2025-3-25 20:13 作者: Emg827 時間: 2025-3-26 01:12
The experiences of Bob Keller, an engineer, game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, we refer to them as input-driven games.作者: FLAG 時間: 2025-3-26 06:59
https://doi.org/10.1007/978-3-662-58798-0need to refactor the code from the previous chapters to create reusable classes that make up a simple game engine. We will explore the classes and protocols that make up this game engine so you can understand how they fit together.作者: BET 時間: 2025-3-26 08:35
https://doi.org/10.1007/978-3-658-41265-4by iOS are a relatively new way to interact with a computer, and new interface techniques can give users trouble if they are unfamiliar with them. However, users of iOS are already familiar with the concepts of double taps, pinches, and swipes, so including these gestures in your game does not present a usability problem.作者: SYN 時間: 2025-3-26 16:42 作者: 駁船 時間: 2025-3-26 19:15
Innovation für die Energiewendeut making sure your application or game plays nice with the rest of the iOS system can be a little tricky. If you consider that the game should allow users to play their own music, respond to interrupts and notifications, and honor the Silence switch, you can see that there is more to it than just playing an audio track.作者: 禁止,切斷 時間: 2025-3-26 22:54 作者: interior 時間: 2025-3-27 01:57
Setting up Your Game Project,ct that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations.作者: irradicable 時間: 2025-3-27 07:35
Explore the Game Application Life Cycle,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that constitute it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.作者: 里程碑 時間: 2025-3-27 09:53 作者: 抱狗不敢前 時間: 2025-3-27 15:25
Create Your Characters: Game Engine, Image Actors, and Behaviors,need to refactor the code from the previous chapters to create reusable classes that make up a simple game engine. We will explore the classes and protocols that make up this game engine so you can understand how they fit together.作者: BACLE 時間: 2025-3-27 20:39
Build Your Game: Vector Actors and Particles,is library to draw actors in our game. The goal is to have actors that are drawn dynamically based on game state. To illustrate this, we’ll create two example actors drawn with Core Graphics: a health bar that shows the amount of health remaining for an actor, and a bullet that is drawn in a particu作者: adhesive 時間: 2025-3-28 00:56 作者: murmur 時間: 2025-3-28 03:52 作者: 勤勉 時間: 2025-3-28 07:31 作者: Obliterate 時間: 2025-3-28 12:27
Add Sound to Your Game,ut making sure your application or game plays nice with the rest of the iOS system can be a little tricky. If you consider that the game should allow users to play their own music, respond to interrupts and notifications, and honor the Silence switch, you can see that there is more to it than just p作者: PAD416 時間: 2025-3-28 16:53 作者: A精確的 時間: 2025-3-28 18:51 作者: 可能性 時間: 2025-3-28 23:58
Weniger Emissionen Dank Innovationen working with the library Box2D. As the name implies, it simulates the interaction of two-dimensional (2D) bodies, which is clearly not an accurate representation of reality. However, Box2D does provide a level of realism that is good enough to trick our monkey brains into believing that things in the game are moving in a realistic way.作者: Lacerate 時間: 2025-3-29 04:36
Book 2012, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS?6 SDK.???. . Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You‘ll learn how to use the core classes to create rich and 作者: Climate 時間: 2025-3-29 07:46
https://doi.org/10.1007/978-3-658-44415-0 In Chapter 11, we added sound effects to our game. In this chapter, we are going to bring all of these elements together into one full-featured game, Belt Commander. The title graphic is shown in Figure 12-1.作者: 不滿分子 時間: 2025-3-29 14:55
A Completed Game: Belt Commander, In Chapter 11, we added sound effects to our game. In this chapter, we are going to bring all of these elements together into one full-featured game, Belt Commander. The title graphic is shown in Figure 12-1.作者: 迅速成長 時間: 2025-3-29 19:35
Physics!, working with the library Box2D. As the name implies, it simulates the interaction of two-dimensional (2D) bodies, which is clearly not an accurate representation of reality. However, Box2D does provide a level of realism that is good enough to trick our monkey brains into believing that things in the game are moving in a realistic way.作者: 值得 時間: 2025-3-29 19:52
experienced game app programmer, developer and book author.Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store.?Does Angry Birds ring a bell?? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS?6 S作者: 尖酸一點(diǎn) 時間: 2025-3-30 01:32