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標題: Titlebook: Beginning iOS Game Center and GameKit; For iOS, tvOS, and M Kyle Richter,Beau G. Bolle Book 2022Latest edition Kyle Richter and Beau G. Bol [打印本頁]

作者: 柳條筐    時間: 2025-3-21 17:23
書目名稱Beginning iOS Game Center and GameKit影響因子(影響力)




書目名稱Beginning iOS Game Center and GameKit影響因子(影響力)學科排名




書目名稱Beginning iOS Game Center and GameKit網(wǎng)絡公開度




書目名稱Beginning iOS Game Center and GameKit網(wǎng)絡公開度學科排名




書目名稱Beginning iOS Game Center and GameKit被引頻次




書目名稱Beginning iOS Game Center and GameKit被引頻次學科排名




書目名稱Beginning iOS Game Center and GameKit年度引用




書目名稱Beginning iOS Game Center and GameKit年度引用學科排名




書目名稱Beginning iOS Game Center and GameKit讀者反饋




書目名稱Beginning iOS Game Center and GameKit讀者反饋學科排名





作者: 形狀    時間: 2025-3-21 20:35
p right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! .What You‘ll Learn.Build a reusable Game Center manager class that can be quickl978-1-4842-7755-3978-1-4842-7756-0
作者: perpetual    時間: 2025-3-22 03:22

作者: indecipherable    時間: 2025-3-22 06:48
Achievements, of Microsoft’s Xbox 360 and newer devices. Achievements offer a higher level of detail overlooked in more basic leaderboards. While leaderboards show who currently possesses the leading scores, achievements demonstrate a player’s skills and strengths by rewarding the player for completing more spec
作者: 證實    時間: 2025-3-22 10:35
Matchmaking and Invitations,nd later GameKit, into your app or game. Adding networking capability to your app is almost considered essential technology in the modern era. Virtually all modern software has some sort of networking component associated with it today, whether it is talking to an online service to retrieve or post
作者: 擁護    時間: 2025-3-22 16:10
Network Design Overview,n this chapter, we will look at how to design a networking experience for a modern computer game. This chapter is written and laid out slightly different than the previous chapters you have encountered in this book. Primarily, there will be no associated source code with this chapter, and we will on
作者: entrance    時間: 2025-3-22 19:39

作者: 積習難改    時間: 2025-3-23 01:14

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作者: AVID    時間: 2025-3-23 08:36

作者: Yag-Capsulotomy    時間: 2025-3-23 10:37
Game Controllers,d was handed the first native SDK, gaming was clearly not a priority. Since that time and demonstrated by the technologies this very book is written about, Apple has come a long way. iOS Game Controllers were first announced at WWDC 2013 as part of iOS 7. Focusing on the screen while not being able
作者: 摘要    時間: 2025-3-23 15:59
Specialised Statistical Procedures,ps and games. It is centered around a sample game built for iOS that you will be introduced to later in this chapter. You will find that most of the instructions are universal between platforms; however, if there is specific behavior for a platform other than iOS, they will be called out in the text.
作者: jaundiced    時間: 2025-3-23 19:20

作者: 無表情    時間: 2025-3-23 23:32
https://doi.org/10.1057/9780230297395 gaming functionality you are familiar with from the previous chapters of this book. With turn-based gaming, you can now provide your users with asynchronous gaming. Turn-based games are simply any game in which players take turns playing, with notable examples such as in tic-tac-toe, chess, Battleship, and Dungeons & Dragons.
作者: misshapen    時間: 2025-3-24 05:41

作者: CRP743    時間: 2025-3-24 09:55

作者: Dorsal    時間: 2025-3-24 12:53
Turn-Based Gaming with Game Center, gaming functionality you are familiar with from the previous chapters of this book. With turn-based gaming, you can now provide your users with asynchronous gaming. Turn-based games are simply any game in which players take turns playing, with notable examples such as in tic-tac-toe, chess, Battleship, and Dungeons & Dragons.
作者: palliate    時間: 2025-3-24 15:49
https://doi.org/10.1007/978-1-4842-7756-0iOS; Game Center; GameKit; Game Kit; macOS; AppleTV; tvOS; Swift; game development; mobile game development; i
作者: 沙漠    時間: 2025-3-24 19:14

作者: 鞏固    時間: 2025-3-25 00:27
Measurement Issues in Quantitative Research,In the last chapter, we learned how to configure Game Center in App Store Connect and began working with the sample project, UFOs. In this chapter, we will discuss integrating Game Center into our app and get our hands dirty with some code.
作者: 窩轉(zhuǎn)脊椎動物    時間: 2025-3-25 03:55

作者: 節(jié)省    時間: 2025-3-25 09:04

作者: languid    時間: 2025-3-25 14:35

作者: chuckle    時間: 2025-3-25 18:16

作者: 偉大    時間: 2025-3-25 21:25
https://doi.org/10.1007/978-1-4612-4992-4 of Microsoft’s Xbox 360 and newer devices. Achievements offer a higher level of detail overlooked in more basic leaderboards. While leaderboards show who currently possesses the leading scores, achievements demonstrate a player’s skills and strengths by rewarding the player for completing more spec
作者: GLOOM    時間: 2025-3-26 03:31

作者: Fsh238    時間: 2025-3-26 07:41

作者: Esophagitis    時間: 2025-3-26 09:46

作者: Ige326    時間: 2025-3-26 15:58

作者: ticlopidine    時間: 2025-3-26 20:34
https://doi.org/10.1057/9780230297395mplicated features on other platforms into one of the easiest to implement on iOS, Mac, and Apple TV devices. When working with Voice over Internet Protocol (VOIP) on other platforms, it is often the most complex and daunting task of an entire project. In this chapter, we will explore how to add voi
作者: 叢林    時間: 2025-3-26 22:44

作者: 填料    時間: 2025-3-27 01:48
https://doi.org/10.1057/9780230297395d was handed the first native SDK, gaming was clearly not a priority. Since that time and demonstrated by the technologies this very book is written about, Apple has come a long way. iOS Game Controllers were first announced at WWDC 2013 as part of iOS 7. Focusing on the screen while not being able
作者: 污穢    時間: 2025-3-27 08:50
Kyle Richter,Beau G. BolleLeverage highly polished gamification components from Apple quickly and easily in your app.Reach new users and virally spread through Game Center friends and automated sharing.Add multiplayer support
作者: 開始發(fā)作    時間: 2025-3-27 10:50

作者: Alveolar-Bone    時間: 2025-3-27 16:14

作者: 仇恨    時間: 2025-3-27 21:49
https://doi.org/10.1007/978-94-015-2567-1ly all modern software has some sort of networking component associated with it today, whether it is talking to an online service to retrieve or post information or talking directly to a peer device to exchange data.
作者: 尖    時間: 2025-3-27 23:55
https://doi.org/10.1057/9780230297395itional content for your app, from directly within your app, opens up a potentially significant new revenue stream. Over the past decade, a new business model has emerged called Freemium. Freemium is a type of game or product that is offered to your users for free but is monetized through selling add-ons.
作者: Nerve-Block    時間: 2025-3-28 02:22

作者: placebo    時間: 2025-3-28 07:51
Matchmaking and Invitations,ly all modern software has some sort of networking component associated with it today, whether it is talking to an online service to retrieve or post information or talking directly to a peer device to exchange data.
作者: tooth-decay    時間: 2025-3-28 12:06

作者: 北極人    時間: 2025-3-28 17:18
Game Controllers,bout, Apple has come a long way. iOS Game Controllers were first announced at WWDC 2013 as part of iOS 7. Focusing on the screen while not being able to feel where gaming controls were proved difficult. Beginning with iOS 15, Apple would introduce new SDKs to handle on-screen Game Controllers.
作者: 拋物線    時間: 2025-3-28 18:44

作者: engender    時間: 2025-3-29 00:45
Achievements,o view the achievements by others gives players a type of “bragging rights.” As you are of no doubt aware, bragging rights in a game can extend gameplay for a variety of users trying to reach 100% completeness, to maintain their lead over their peers, or to knock a peer from the top.
作者: 改正    時間: 2025-3-29 06:28
https://doi.org/10.1007/978-94-015-2567-1ly briefly touch on GameKit networking topics themselves. This chapter will focus on the concepts of network design from an academic viewpoint, as opposed to actually implementing the network itself. In the next chapter, you will discover how to tie everything together and have your peers begin to communicate with each other.
作者: absorbed    時間: 2025-3-29 08:55

作者: opalescence    時間: 2025-3-29 13:29
Network Design Overview,ly briefly touch on GameKit networking topics themselves. This chapter will focus on the concepts of network design from an academic viewpoint, as opposed to actually implementing the network itself. In the next chapter, you will discover how to tie everything together and have your peers begin to communicate with each other.
作者: Trypsin    時間: 2025-3-29 16:48

作者: thrombosis    時間: 2025-3-29 23:00
Book 2022Latest edition reach new customers through social integrations, multiplayer, andachievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights..Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining yo
作者: 易碎    時間: 2025-3-30 03:49
https://doi.org/10.1007/978-3-319-94715-0Baryogenesis; Cosmological Inflation; Gravitational Waves; Cosmological Reheating; Quantum Anomalies; Gen




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