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標(biāo)題: Titlebook: Beginning iOS Game Center and Game Kit; For iPhone, iPad, an Kyle Richter Book 20111st edition Kyle Richter 2011 [打印本頁]

作者: implicate    時(shí)間: 2025-3-21 17:26
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書目名稱Beginning iOS Game Center and Game Kit被引頻次學(xué)科排名




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作者: 無意    時(shí)間: 2025-3-21 23:44
Trees, Tabs, and Other Controls,Leaderboards are older than video games themselves. The leaderboard, as we know it, goes back to the days of the original pinball games of the 1950s. The makers of these pinball games soon realized that adding a high-score list increased competition, which translates to more time played and more money earned.
作者: 高度表    時(shí)間: 2025-3-22 02:43

作者: 書法    時(shí)間: 2025-3-22 05:00

作者: 加花粗鄙人    時(shí)間: 2025-3-22 11:14

作者: 全能    時(shí)間: 2025-3-22 14:03
The Peer Picker,In the last chapter, we explored how to find matches using Game Center. In this chapter, we will look at the other provided system for finding peers to connect to. This system is called the Peer Picker and can be used to create a connection between two iOS devices using either Bluetooth or a local Wi-Fi network.
作者: amputation    時(shí)間: 2025-3-22 19:23

作者: Trypsin    時(shí)間: 2025-3-22 21:49
Exchanging Data,ion. In this chapter, we will learn all that there is to know about exchanging data between sets of peers using Game Kit and Game Center networking. We have already added the ability to find peers using both Game Center and the Peer Picker (Game Kit) to our UFO game. We will now add the ability to actually play a multiplayer match.
作者: Respond    時(shí)間: 2025-3-23 01:35

作者: Adjourn    時(shí)間: 2025-3-23 08:32
http://image.papertrans.cn/b/image/182640.jpg
作者: 使糾纏    時(shí)間: 2025-3-23 12:32

作者: CHASE    時(shí)間: 2025-3-23 15:08
https://doi.org/10.1007/978-1-4302-1911-8 of Microsoft’s Xbox 360. Achievements offer a level of detail overlooked in leaderboards. Leaderboards show who possesses the leading score; on the other hand, achievements demonstrate a player’s skills and strengths by rewarding the player for completing tasks or levels. When the achievements star
作者: Horizon    時(shí)間: 2025-3-23 20:21

作者: assent    時(shí)間: 2025-3-24 02:01
https://doi.org/10.1007/978-1-4302-1911-8his chapter, we will look at how to design a networking experience for not just an iOS game but also a game on any platform. This chapter is designed slightly different than the previous chapters you have encountered in this book. Primarily, there will be no associated source code with this chapter
作者: left-ventricle    時(shí)間: 2025-3-24 02:55

作者: COKE    時(shí)間: 2025-3-24 08:55

作者: ensemble    時(shí)間: 2025-3-24 12:42

作者: 帶來墨水    時(shí)間: 2025-3-24 16:34
E. Leslie Cameron,Douglas A. Bernsteinimportant feature slowly becoming more popular in modern software: in-app purchases. Allowing your users to purchase upgrades or additional content for your app, from directly within your app, opens up a potentially significant new revenue stream. Over the past few years, a new business model has em
作者: 性學(xué)院    時(shí)間: 2025-3-24 22:04
https://doi.org/10.1007/978-1-4302-1911-8app or game. Adding networking capability to your app is almost considered essential technology in the modern era. Virtually all modern software has some sort of networking component associated with it today, whether it is talking to an online service to retrieve or post information, or talking directly to a peer device to exchange data.
作者: 我們的面粉    時(shí)間: 2025-3-25 00:35
Trees, Tabs, and Other Controls,ion. In this chapter, we will learn all that there is to know about exchanging data between sets of peers using Game Kit and Game Center networking. We have already added the ability to find peers using both Game Center and the Peer Picker (Game Kit) to our UFO game. We will now add the ability to actually play a multiplayer match.
作者: NAV    時(shí)間: 2025-3-25 04:59
Getting Started with Game Kit and Game Center,is centered around a sample game that you will be introduced to later in this chapter. However, if you have an existing app or game that you want to add Game Kit or Game Center functionality to, you may use that project instead. This book is written as a reference and resource tool to aid you in the
作者: achlorhydria    時(shí)間: 2025-3-25 09:03
Achievements, of Microsoft’s Xbox 360. Achievements offer a level of detail overlooked in leaderboards. Leaderboards show who possesses the leading score; on the other hand, achievements demonstrate a player’s skills and strengths by rewarding the player for completing tasks or levels. When the achievements star
作者: 我不死扛    時(shí)間: 2025-3-25 15:18

作者: 嘮叨    時(shí)間: 2025-3-25 17:33
Network Design Overview,his chapter, we will look at how to design a networking experience for not just an iOS game but also a game on any platform. This chapter is designed slightly different than the previous chapters you have encountered in this book. Primarily, there will be no associated source code with this chapter
作者: CHAFE    時(shí)間: 2025-3-25 23:05

作者: LVAD360    時(shí)間: 2025-3-26 00:24

作者: 辭職    時(shí)間: 2025-3-26 05:46
Voice Chat,icated features on other platforms into one of the easiest to implement on iOS. When working with Voice over Internet Protocol (VOIP) on other platforms, it is often the most complex and daunting task of an entire project. In this chapter, we will explore how to add voice chat services to UFOs or an
作者: foppish    時(shí)間: 2025-3-26 11:53
In-App Purchase with StoreKit,important feature slowly becoming more popular in modern software: in-app purchases. Allowing your users to purchase upgrades or additional content for your app, from directly within your app, opens up a potentially significant new revenue stream. Over the past few years, a new business model has em
作者: Infinitesimal    時(shí)間: 2025-3-26 15:27
Book 20111st editiond through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to?avoid pitfalls commonly encountered by new Game Center developers.
作者: ALT    時(shí)間: 2025-3-26 19:50
Getting Started with Game Kit and Game Center, process of adding social functions into your iOS app. While I recommend you read it from beginning to end to gain the most knowledge of the covered technologies, it is not a requirement. Every chapter stands on its own. You can skip ahead to the chapters that are relevant to your project needs and quickly implement them into your software.
作者: 獨(dú)白    時(shí)間: 2025-3-26 23:40
Network Design Overview,and we will only briefly touch on Game Kit networking topics themselves. This chapter will focus on the concepts of network design, as opposed to actually implementing the network itself. In the next chapter, you will discover how to tie everything together and have your peers begin to communicate with each other.
作者: 多山    時(shí)間: 2025-3-27 03:19
Book 20111st editionh as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights. . . Implementing a leaderboard and
作者: 思鄉(xiāng)病    時(shí)間: 2025-3-27 07:34
https://doi.org/10.1007/978-1-4302-1911-8 process of adding social functions into your iOS app. While I recommend you read it from beginning to end to gain the most knowledge of the covered technologies, it is not a requirement. Every chapter stands on its own. You can skip ahead to the chapters that are relevant to your project needs and quickly implement them into your software.
作者: 商業(yè)上    時(shí)間: 2025-3-27 11:35
https://doi.org/10.1007/978-1-4302-1911-8and we will only briefly touch on Game Kit networking topics themselves. This chapter will focus on the concepts of network design, as opposed to actually implementing the network itself. In the next chapter, you will discover how to tie everything together and have your peers begin to communicate with each other.
作者: CUMB    時(shí)間: 2025-3-27 15:09
atures such as social networking and Vo..Beginning iOS Game Center and Game Kit. shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers thr
作者: intricacy    時(shí)間: 2025-3-27 19:11
https://doi.org/10.1007/978-1-4302-1911-8ther hand, achievements demonstrate a player’s skills and strengths by rewarding the player for completing tasks or levels. When the achievements start to serve in-game purposes, they become more of a power-up over other players. The ability to view the achievements by others gives players a type of “bragging rights.”
作者: 鬼魂    時(shí)間: 2025-3-27 23:38
Trees, Tabs, and Other Controls,sed gaming, you can now provide your users with asynchronous gaming. Turned-based games are simply any game in which players take turns playing, such as in tic-tac-toe, chess, Battleship, and Monopoly.
作者: 憤怒事實(shí)    時(shí)間: 2025-3-28 05:38

作者: ostensible    時(shí)間: 2025-3-28 09:58
E. Leslie Cameron,Douglas A. Bernsteinr your app, from directly within your app, opens up a potentially significant new revenue stream. Over the past few years, a new business model has emerged called Freemium. Freemium is a new type of game or product that is offered to your users for free, but is monetized through selling add-ons.
作者: 技術(shù)    時(shí)間: 2025-3-28 13:01

作者: FIR    時(shí)間: 2025-3-28 15:30
Turned-Based Gaming with Game Center,sed gaming, you can now provide your users with asynchronous gaming. Turned-based games are simply any game in which players take turns playing, such as in tic-tac-toe, chess, Battleship, and Monopoly.
作者: cliche    時(shí)間: 2025-3-28 21:04

作者: progestogen    時(shí)間: 2025-3-29 00:56
In-App Purchase with StoreKit,r your app, from directly within your app, opens up a potentially significant new revenue stream. Over the past few years, a new business model has emerged called Freemium. Freemium is a new type of game or product that is offered to your users for free, but is monetized through selling add-ons.
作者: ORBIT    時(shí)間: 2025-3-29 04:08
concepts into your apps. You‘ll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to?avoid pitfalls commonly encountered by new Game Center developers. 978-1-4302-3528-6
作者: surrogate    時(shí)間: 2025-3-29 10:00
Christian B. Lang,Norbert Puckerche Systeme betrachtet werden, bei denen der Betrag der Gewichtsfunktion mit wachsendem . einen endlichen Wert nicht iiberschreitet oder einem endlichen Grenzwert zustrebt. Diese Systeme werden . genannt. (Beispiele: ungedampftes PT.S-Glied, I-Glied).
作者: 盲信者    時(shí)間: 2025-3-29 14:24
Elena Gaura,Michael Allen,Lewis Girod,James Brusey,Geoffrey ChallenMetalldrücken". Metalldrücken ist ein Verfahren, durch das eine ebene Metallseheibe spanlos in ein tiefes Gef?? umgeformt werden kann. Der Ursprung des Verfahrens ist nicht bekannt, aber zweifellos geht das Metalldrücken auf das ?lteste Verfahren der Blechumformung, das "Treiben", zurück. B. Die Ent
作者: 圓錐體    時(shí)間: 2025-3-29 18:35

作者: Alveolar-Bone    時(shí)間: 2025-3-29 22:22

作者: 裙帶關(guān)系    時(shí)間: 2025-3-30 03:04

作者: ethnology    時(shí)間: 2025-3-30 06:49





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