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標題: Titlebook: Beginning iOS AR Game Development; Developing Augmented Allan Fowler Book 2019 Allan Fowler 2019 Game development.Unity.Augmented Reality.C [打印本頁]

作者: HIV763    時間: 2025-3-21 16:19
書目名稱Beginning iOS AR Game Development影響因子(影響力)




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書目名稱Beginning iOS AR Game Development網(wǎng)絡公開度學科排名




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作者: hemorrhage    時間: 2025-3-21 22:50
http://image.papertrans.cn/b/image/182637.jpg
作者: 真    時間: 2025-3-22 01:17
https://doi.org/10.1007/978-1-4842-3618-5Game development; Unity; Augmented Reality; C#; iPhone; iPad; iOS; AR
作者: 權宜之計    時間: 2025-3-22 06:18
https://doi.org/10.1007/978-3-642-56715-5Note, I called this an experience and not a game, although it could possibly be used as a game in some way; from my point of view a game needs some key elements, which I will go into detail in Chapter ..
作者: 容易生皺紋    時間: 2025-3-22 10:45
Illustrated Handbook of Succulent Plantsopen in Unity, let’s add the Unity AR Camera Manager to our Main Camera. In the Hierarchy select the Main Camera and then in the Inspector, select Add Component (Figure 6-1). In the Add Component search bar, search for Camera and select the Unity AR Camera Manager (Figure 6-2).
作者: 走調(diào)    時間: 2025-3-22 15:54

作者: Parameter    時間: 2025-3-22 19:34
The Unity ARKit,Note, I called this an experience and not a game, although it could possibly be used as a game in some way; from my point of view a game needs some key elements, which I will go into detail in Chapter ..
作者: 沉默    時間: 2025-3-22 23:37

作者: Deference    時間: 2025-3-23 04:45
Final Steps,ane(t) GameObject in the scene. The reason for this is that Unity creates (or instantiates) the bowling ball and pins GameObjects before generating the generated plane. In this chapter, we are going to make some changes to our project to be able to do this
作者: 男學院    時間: 2025-3-23 07:22

作者: MILL    時間: 2025-3-23 13:47

作者: 猛擊    時間: 2025-3-23 13:53
Illustrated Handbook of Succulent Plants that our amazing cube continued to stay at the point of origin. While this may be okay for our first AR App, I’m sure in time you might want to create virtual objects that appear to be located on a physical object in the real world. To do this, we are going to use a feature of the Unity ARKit calle
作者: 奴才    時間: 2025-3-23 19:41

作者: 翻布尋找    時間: 2025-3-24 01:08
Illustrated Handbook of Succulent Plantsane(t) GameObject in the scene. The reason for this is that Unity creates (or instantiates) the bowling ball and pins GameObjects before generating the generated plane. In this chapter, we are going to make some changes to our project to be able to do this
作者: choleretic    時間: 2025-3-24 04:53
https://doi.org/10.1007/978-3-642-56715-5Hopefully, you might already have a good idea of what Augmented Reality (or AR) is. As there is some confusion about the difference between the terms Virtual Reality (or VR), Augmented Reality, and Mixed Reality, I thought it might be worth trying to clarify what I mean by AR in this book.
作者: Hay-Fever    時間: 2025-3-24 09:56
Illustrated Handbook of Succulent PlantsNow that you have learned some fundamentals of using the ARKit and have a grasp of Unity, we are going to start making an AR Game. Along the way, we will also cover some of the more advanced functions of the ARKit.
作者: investigate    時間: 2025-3-24 13:18

作者: 聾子    時間: 2025-3-24 17:43

作者: 騙子    時間: 2025-3-24 20:58
Making AR Games,Now that you have learned some fundamentals of using the ARKit and have a grasp of Unity, we are going to start making an AR Game. Along the way, we will also cover some of the more advanced functions of the ARKit.
作者: compose    時間: 2025-3-25 01:19

作者: 無節(jié)奏    時間: 2025-3-25 03:41
Introduction,ore commonly, Unity). In this chapter, we will go through the process of downloading and installing Unity and learn about some of the tools that Unity provides. We will also install an existing AR project from the Unity Asset Store and explore some of the features of this game. In Chapter ., we will
作者: granite    時間: 2025-3-25 09:35
The Unity ARKit,Note, I called this an experience and not a game, although it could possibly be used as a game in some way; from my point of view a game needs some key elements, which I will go into detail in Chapter ..
作者: 歌劇等    時間: 2025-3-25 14:30
Hit Testing and Lighting, that our amazing cube continued to stay at the point of origin. While this may be okay for our first AR App, I’m sure in time you might want to create virtual objects that appear to be located on a physical object in the real world. To do this, we are going to use a feature of the Unity ARKit calle
作者: Intersect    時間: 2025-3-25 17:23
Introducing Touch,open in Unity, let’s add the Unity AR Camera Manager to our Main Camera. In the Hierarchy select the Main Camera and then in the Inspector, select Add Component (Figure 6-1). In the Add Component search bar, search for Camera and select the Unity AR Camera Manager (Figure 6-2).
作者: 公式    時間: 2025-3-25 20:39
Final Steps,ane(t) GameObject in the scene. The reason for this is that Unity creates (or instantiates) the bowling ball and pins GameObjects before generating the generated plane. In this chapter, we are going to make some changes to our project to be able to do this
作者: 溫和女孩    時間: 2025-3-26 00:39

作者: ATRIA    時間: 2025-3-26 06:53
Book 2019 that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices.?.No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporatin
作者: 易受騙    時間: 2025-3-26 09:14
application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices.?.No programming exper
作者: laparoscopy    時間: 2025-3-26 14:16
Illustrated Handbook of Succulent Plantsd hit testing. You may have also noted that the lighting of the GameObject on the screen of your iOS device is not consistent with the lighting in the real world; we are also going to address this issue in this chapter.
作者: 障礙物    時間: 2025-3-26 19:52
https://doi.org/10.1007/978-3-642-55874-0e and test Unity ARKit. In Chapter ., we will use some of the more advanced functions in Unity ARKit such as hit testing and lighting an AR scene. Finally, in Chapter ., we will put this all together and make an AR game using the Unity ARKit.
作者: 加入    時間: 2025-3-26 22:50
Introduction,e and test Unity ARKit. In Chapter ., we will use some of the more advanced functions in Unity ARKit such as hit testing and lighting an AR scene. Finally, in Chapter ., we will put this all together and make an AR game using the Unity ARKit.
作者: 喚起    時間: 2025-3-27 02:24
h.?.Using the latest development technologies, .Beginning iOS AR Game Development. will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences..What You‘ll Learn.Download assets978-1-4842-3617-8978-1-4842-3618-5
作者: Corroborate    時間: 2025-3-27 07:33

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