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標(biāo)題: Titlebook: Beginning iOS 5 Games Development; Using the iOS SDK fo Lucas Jordan Book 2011 Lucas Jordan 2011 [打印本頁(yè)]

作者: Flexibility    時(shí)間: 2025-3-21 17:09
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作者: Insensate    時(shí)間: 2025-3-22 00:03
Setting Up Your Game Project,ct that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations.
作者: Arbitrary    時(shí)間: 2025-3-22 04:07
Explore the Game Application Life Cycle,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that comprise it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.
作者: 征服    時(shí)間: 2025-3-22 07:11
Quickly Build an Input-Driven Game, game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, we
作者: ensemble    時(shí)間: 2025-3-22 10:40
Quickly Build a Frame-by-Frame Game,tinuously, regardless of whether the user provides input. Action games are typical examples of such games. We are not going to make a full game in this chapter, but will implement part of one. Figure 5-1 shows one of the scenes we will create.
作者: 外貌    時(shí)間: 2025-3-22 13:05
Create Your Characters: Game Engine, Image Actors, and Behaviors,need to refactor the code from the previous chapters to create reusable classes that make up a simple game engine. We will explore the classes and protocols that make up this game engine so you can understand how they fit together.
作者: 大洪水    時(shí)間: 2025-3-22 17:28
Build Your Game: Vector Actors and Particles,is library to draw actors in our game. The goal is to have actors that are drawn dynamically based on game state. To illustrate this, we’ll create two example actors drawn with Core Graphics: a health bar that shows the amount of health remaining for an actor, and a bullet that is drawn in a particu
作者: 孵卵器    時(shí)間: 2025-3-22 22:23
Building Your Game: Understanding Gestures and Movements,by iOS are a relatively new way to interact with a computer, and new interface techniques can give users trouble if they are unfamiliar with them. However, users of iOS are already familiar with the concepts of double taps, pinches, and swipes, so including these gestures in your game does not prese
作者: omnibus    時(shí)間: 2025-3-23 04:31

作者: 沙文主義    時(shí)間: 2025-3-23 07:55
Monetizing via the Apple App Store,d is to give the app away for free, but include ads. Another way, which can work for free and paid apps, is to include things for sale within the app. These are called in-app purchases, and are very popular with some styles of games.
作者: 違抗    時(shí)間: 2025-3-23 12:04
A Completed View Belt Commander,n Chapter 3. We learned how to build a basic turn-by-turn game when we looked at Coin Sorter in Chapter 4. Then we moved in to frame-by-frame games and learned how to build a game that is in constant motion in Chapter 5. In Chapters 6 and 7, we looked at how to create different types of actors to po
作者: 額外的事    時(shí)間: 2025-3-23 16:31
Computed Tomography of DiseasesIn this chapter, we are going to build a very simple game of Rock, Paper, Scissors. We will use the Storyboard feature of Xcode to create an application with two views and the navigation between them.
作者: 錯(cuò)誤    時(shí)間: 2025-3-23 19:21
A Simple First Game,In this chapter, we are going to build a very simple game of Rock, Paper, Scissors. We will use the Storyboard feature of Xcode to create an application with two views and the navigation between them.
作者: Prostaglandins    時(shí)間: 2025-3-23 23:04

作者: Arboreal    時(shí)間: 2025-3-24 05:55
Explore the Game Application Life Cycle,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that comprise it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.
作者: 處理    時(shí)間: 2025-3-24 07:57
Quickly Build an Input-Driven Game, game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, we refer to them as . games.
作者: Middle-Ear    時(shí)間: 2025-3-24 13:39
Quickly Build a Frame-by-Frame Game,tinuously, regardless of whether the user provides input. Action games are typical examples of such games. We are not going to make a full game in this chapter, but will implement part of one. Figure 5-1 shows one of the scenes we will create.
作者: 在駕駛    時(shí)間: 2025-3-24 14:52

作者: 把手    時(shí)間: 2025-3-24 20:48
Building Your Game: Understanding Gestures and Movements,by iOS are a relatively new way to interact with a computer, and new interface techniques can give users trouble if they are unfamiliar with them. However, users of iOS are already familiar with the concepts of double taps, pinches, and swipes, so including these gestures in your game does not present a usability problem.
作者: EVICT    時(shí)間: 2025-3-24 23:24

作者: 壓倒性勝利    時(shí)間: 2025-3-25 05:38

作者: 北極熊    時(shí)間: 2025-3-25 07:55
http://image.papertrans.cn/b/image/182635.jpg
作者: 終點(diǎn)    時(shí)間: 2025-3-25 13:47
S. Sakuma,T. Ishigaki,H. Maekoshict that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations.
作者: 食草    時(shí)間: 2025-3-25 18:45

作者: Invigorate    時(shí)間: 2025-3-25 22:15
Computed Tomography of Diseases game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, we
作者: detach    時(shí)間: 2025-3-26 01:46

作者: PATRI    時(shí)間: 2025-3-26 06:16
Power Transmissions and Mechanisms,need to refactor the code from the previous chapters to create reusable classes that make up a simple game engine. We will explore the classes and protocols that make up this game engine so you can understand how they fit together.
作者: Licentious    時(shí)間: 2025-3-26 12:26
https://doi.org/10.1007/978-1-4471-0175-8is library to draw actors in our game. The goal is to have actors that are drawn dynamically based on game state. To illustrate this, we’ll create two example actors drawn with Core Graphics: a health bar that shows the amount of health remaining for an actor, and a bullet that is drawn in a particu
作者: Extemporize    時(shí)間: 2025-3-26 12:40

作者: 灰姑娘    時(shí)間: 2025-3-26 19:42
Illustrated Encyclopedia of Human Histologyl promote your game as they play and share their experience with their friends. To get users to play your game more often, it is also very common to provide a mechanism for users to compare their scores with other players. Providing a way for users to track their scores against others and to post th
作者: 四海為家的人    時(shí)間: 2025-3-26 22:31
Illustrated Encyclopedia of Human Histologyd is to give the app away for free, but include ads. Another way, which can work for free and paid apps, is to include things for sale within the app. These are called in-app purchases, and are very popular with some styles of games.
作者: 花爭(zhēng)吵    時(shí)間: 2025-3-27 01:11
Illustrated Engineering Vocabulary,n Chapter 3. We learned how to build a basic turn-by-turn game when we looked at Coin Sorter in Chapter 4. Then we moved in to frame-by-frame games and learned how to build a game that is in constant motion in Chapter 5. In Chapters 6 and 7, we looked at how to create different types of actors to po
作者: Resection    時(shí)間: 2025-3-27 05:23
S. Sakuma,T. Ishigaki,H. Maekoshict that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations.
作者: ELUC    時(shí)間: 2025-3-27 10:12

作者: 拱墻    時(shí)間: 2025-3-27 17:28
Computed Tomography of Diseases game, in which the events on the screen unfold whether or not the user provides any input. Action games are explored in Chapter 5. In this chapter, we are going to look at games that wait for the user to make a choice. Games of this type include puzzle games and strategy games. In this chapter, we refer to them as . games.
作者: 噱頭    時(shí)間: 2025-3-27 18:20
Power Transmissions and Mechanisms,tinuously, regardless of whether the user provides input. Action games are typical examples of such games. We are not going to make a full game in this chapter, but will implement part of one. Figure 5-1 shows one of the scenes we will create.
作者: 注入    時(shí)間: 2025-3-27 22:39

作者: Negotiate    時(shí)間: 2025-3-28 05:08

作者: bypass    時(shí)間: 2025-3-28 08:53
Illustrated Encyclopedia of Human Histologyd is to give the app away for free, but include ads. Another way, which can work for free and paid apps, is to include things for sale within the app. These are called in-app purchases, and are very popular with some styles of games.
作者: indecipherable    時(shí)間: 2025-3-28 10:38

作者: 小隔間    時(shí)間: 2025-3-28 15:29

作者: 織布機(jī)    時(shí)間: 2025-3-28 20:07

作者: 不能平靜    時(shí)間: 2025-3-29 00:39
https://doi.org/10.1007/978-1-4471-0175-8 example actors drawn with Core Graphics: a health bar that shows the amount of health remaining for an actor, and a bullet that is drawn in a particular color depending on how powerful it is. These two examples will illustrate how to use Core Graphics within the context of the simple game engine started.
作者: nocturia    時(shí)間: 2025-3-29 06:49
Illustrated Encyclopedia of Human Histologyrovide a mechanism for users to compare their scores with other players. Providing a way for users to track their scores against others and to post their progress is so common in game development that Apple provides libraries to support these requirements.
作者: Obscure    時(shí)間: 2025-3-29 08:49

作者: 慟哭    時(shí)間: 2025-3-29 13:09
Game Center and Social Media,rovide a mechanism for users to compare their scores with other players. Providing a way for users to track their scores against others and to post their progress is so common in game development that Apple provides libraries to support these requirements.
作者: FACT    時(shí)間: 2025-3-29 17:09

作者: 漸強(qiáng)    時(shí)間: 2025-3-29 21:04





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