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標(biāo)題: Titlebook: Beginning Windows Mixed Reality Programming; For HoloLens and Mix Sean Ong Book 20171st edition Sean Ong 2017 Virtual Reality.Augmented Rea [打印本頁]

作者: 門牙    時(shí)間: 2025-3-21 16:21
書目名稱Beginning Windows Mixed Reality Programming影響因子(影響力)




書目名稱Beginning Windows Mixed Reality Programming影響因子(影響力)學(xué)科排名




書目名稱Beginning Windows Mixed Reality Programming網(wǎng)絡(luò)公開度




書目名稱Beginning Windows Mixed Reality Programming網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Beginning Windows Mixed Reality Programming被引頻次




書目名稱Beginning Windows Mixed Reality Programming被引頻次學(xué)科排名




書目名稱Beginning Windows Mixed Reality Programming年度引用




書目名稱Beginning Windows Mixed Reality Programming年度引用學(xué)科排名




書目名稱Beginning Windows Mixed Reality Programming讀者反饋




書目名稱Beginning Windows Mixed Reality Programming讀者反饋學(xué)科排名





作者: 標(biāo)準(zhǔn)    時(shí)間: 2025-3-22 00:03

作者: Urologist    時(shí)間: 2025-3-22 02:06

作者: Exclaim    時(shí)間: 2025-3-22 08:16
Interacting with Hologramsgrams and other elements within an application. These include hand gestures, voice commands, gaze, and controllers. We’ll walk through each input method and learn how to use input resources found in the HoloToolkit.
作者: 沒花的是打擾    時(shí)間: 2025-3-22 12:30

作者: 國家明智    時(shí)間: 2025-3-22 15:59
Counterinsurgency, Empire and Ignorance,In this chapter, we’ll dive into the world of Unity, the preferred software platform for developing Mixed Reality applications. If you want to master Mixed Reality development, you first need to master Unity. We’ll take a tour of Unity and understand what Unity is used for. I’ll also walk you through building your very first Unity app.
作者: thwart    時(shí)間: 2025-3-22 18:14
https://doi.org/10.1007/978-3-030-14362-6This chapter covers more about the HoloToolkit and its importance for Mixed Reality development. We’ll learn about the various components and test scenes included with the HoloToolkit, and how we can leverage this community resource for development.
作者: 果核    時(shí)間: 2025-3-22 23:34
https://doi.org/10.1007/978-3-658-21230-8This chapter covers how to make the most of spatial sound in your applications. We rely heavily on our ears to precisely locate real objects around us. Our sense of hearing is able to detect extremely small differences in the arrival of sound waves at each of our ears in order to locate the position of the sound source in 3D space.
作者: gangrene    時(shí)間: 2025-3-23 04:30

作者: 侵略者    時(shí)間: 2025-3-23 07:58
Unity Crash CourseIn this chapter, we’ll dive into the world of Unity, the preferred software platform for developing Mixed Reality applications. If you want to master Mixed Reality development, you first need to master Unity. We’ll take a tour of Unity and understand what Unity is used for. I’ll also walk you through building your very first Unity app.
作者: WITH    時(shí)間: 2025-3-23 09:44
Introduction to the HoloToolkitThis chapter covers more about the HoloToolkit and its importance for Mixed Reality development. We’ll learn about the various components and test scenes included with the HoloToolkit, and how we can leverage this community resource for development.
作者: 外科醫(yī)生    時(shí)間: 2025-3-23 15:09

作者: impaction    時(shí)間: 2025-3-23 18:21
Community ResourcesIn this chapter, I introduce you to some valuable online and community resources that will help you on your journey as a Mixed Reality developer. Examples of these resources include relevant community forums, online groups, notable events, and other information that will help during the development process.
作者: Budget    時(shí)間: 2025-3-24 02:07
Sean OngTeaches how to get started with Unity, the preferred tool for animating 3D objects.Explores where to find 3D models for your project.Shares secrets to making an amazing user experience via Microsoft H
作者: Expand    時(shí)間: 2025-3-24 04:45

作者: Inflamed    時(shí)間: 2025-3-24 07:11
https://doi.org/10.1007/978-1-4842-2769-5Virtual Reality; Augmented Reality; Mixed Reality; Windows Holographic; Microsoft HoloToolkit; Unity 3D; G
作者: subordinate    時(shí)間: 2025-3-24 12:21

作者: 無法取消    時(shí)間: 2025-3-24 15:25

作者: 談判    時(shí)間: 2025-3-24 22:01
Ignorant Cognition: Concluding?Remarksgrams and other elements within an application. These include hand gestures, voice commands, gaze, and controllers. We’ll walk through each input method and learn how to use input resources found in the HoloToolkit.
作者: 實(shí)現(xiàn)    時(shí)間: 2025-3-25 01:01

作者: ECG769    時(shí)間: 2025-3-25 03:40
Gegenstrategien gegen Ignoranten,e compelling applications. Dozens of books could be written on advanced Mixed Reality development and techniques—and even more Mixed Reality techniques are yet to be discovered. In this chapter I give you a taste of some things you can do to enhance your applications and experiences by introducing y
作者: Trypsin    時(shí)間: 2025-3-25 08:54

作者: REIGN    時(shí)間: 2025-3-25 14:50
Ignorant Cognition: Concluding?Remarkst. After creating our first hologram, we’ll test our app by deploying directly to our HoloLens using Visual Studio. We’ll also test the app using Unity’s holographic remoting and holographic simulation. I also discuss ways to create or find your own holograms (3D models) for your project.
作者: Pastry    時(shí)間: 2025-3-25 19:12
Ignorant Cognition: Concluding?Remarksgrams and other elements within an application. These include hand gestures, voice commands, gaze, and controllers. We’ll walk through each input method and learn how to use input resources found in the HoloToolkit.
作者: 啤酒    時(shí)間: 2025-3-25 21:46
https://doi.org/10.1007/978-3-658-08640-4ring your services as a freelancer, today’s developers can earn money from Mixed Reality in many ways. Developing for Mixed Reality is fun and rewarding, but plenty of business opportunities have also arisen from this revolutionary new medium.
作者: 推測(cè)    時(shí)間: 2025-3-26 03:57

作者: Evacuate    時(shí)間: 2025-3-26 08:01

作者: 角斗士    時(shí)間: 2025-3-26 12:22
The Tacit Dimension of Ignorance to identify walls, floors, ceilings, and chairs. You’ll also learn how to anchor digital objects to your physical environment, and how to save those anchors so that your digital objects will persist where you left them, even after closing and re-opening your app.
作者: 人類學(xué)家    時(shí)間: 2025-3-26 14:52
Gegenstrategien gegen Ignoranten,s are yet to be discovered. In this chapter I give you a taste of some things you can do to enhance your applications and experiences by introducing you to some design concepts, HoloLens project samples, and some third-party tools you can use.
作者: 拖債    時(shí)間: 2025-3-26 20:01

作者: 慢跑    時(shí)間: 2025-3-26 23:31
Awe-Inspiring Experiencess are yet to be discovered. In this chapter I give you a taste of some things you can do to enhance your applications and experiences by introducing you to some design concepts, HoloLens project samples, and some third-party tools you can use.
作者: Anguish    時(shí)間: 2025-3-27 04:12
https://doi.org/10.1007/978-3-319-97343-2 some key features that you’ll want to be familiar with before you start developing apps. Finally, you’ll be guided through installing all the necessary software tools needed to dive into the world of making Mixed Reality experiences.
作者: CHASM    時(shí)間: 2025-3-27 07:24

作者: Generic-Drug    時(shí)間: 2025-3-27 11:32

作者: ABASH    時(shí)間: 2025-3-27 16:48

作者: Throttle    時(shí)間: 2025-3-27 21:26

作者: 紡織品    時(shí)間: 2025-3-28 00:07

作者: 純樸    時(shí)間: 2025-3-28 04:18
Awe-Inspiring Experiencese compelling applications. Dozens of books could be written on advanced Mixed Reality development and techniques—and even more Mixed Reality techniques are yet to be discovered. In this chapter I give you a taste of some things you can do to enhance your applications and experiences by introducing y
作者: 拱形面包    時(shí)間: 2025-3-28 09:52

作者: paleolithic    時(shí)間: 2025-3-28 12:35
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作者: indigenous    時(shí)間: 2025-3-28 16:52
10樓
作者: 胡言亂語    時(shí)間: 2025-3-28 18:48
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