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標題: Titlebook: Beginning Swift Games Development for iOS; Develop 2D and 3D ga James Goodwill,Wesley Matlock Book 2017Latest edition James Goodwill and We [打印本頁]

作者: Jaundice    時間: 2025-3-21 17:32
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作者: candle    時間: 2025-3-21 23:46
Book 2017Latest editionild your first 2D and then 3D game app that you can run on any iOS-enabled device..What you’ll learn..Discover what’s in the new Swift 3programming language..Apply Swift 3 to iOS 10 and 9 gamedevelopment..Build a 2D game app using SpriteKitand Swift..Build a 3D game from 2D using SceneKitand Swift.
作者: Alienated    時間: 2025-3-22 03:32
Setting Up Your Game Scene and Adding Your First Spritesork that gives you the power to easily animate textured images, play video, render text, and add particle effects. It also includes an integrated physics library. SpriteKit is the first-ever game engine formally built into the iOS SDK.
作者: 軌道    時間: 2025-3-22 04:36
Adding Scene Scrolling and Game Control that, you will add additional orb nodes to collide into. You will then add scrolling to your scene, allowing you to make it look like the player is flying through space collecting orbs. Finally, you will start using the phone’s accelerometer to move the player along the x-axis.
作者: 四海為家的人    時間: 2025-3-22 09:48

作者: fibroblast    時間: 2025-3-22 14:43

作者: 不出名    時間: 2025-3-22 17:41

作者: Oligarchy    時間: 2025-3-22 21:24

作者: 發(fā)酵    時間: 2025-3-23 03:53

作者: 蹣跚    時間: 2025-3-23 08:52

作者: 記成螞蟻    時間: 2025-3-23 11:54
https://doi.org/10.1007/978-1-4020-4989-7In this chapter, you will refactor the orb node’s layout one last time with the goal of enhancing playability.
作者: Albumin    時間: 2025-3-23 17:39

作者: 懶洋洋    時間: 2025-3-23 22:00
Alan Brown,Simone Kirpal,Felix RaunerIn this chapter, we talk about using SKLabelNodes to add labels to your SpriteKit games. Specifically, we show you how to add a label that keeps up with the number of impulses remaining for the SuperSpaceMan to use, and then we show you how to add scoring to the game to keep up with the number of orbs the SuperSpaceMan has collected.
作者: legitimate    時間: 2025-3-23 22:44

作者: 梯田    時間: 2025-3-24 03:03
Ashley V. Reichelmann,Matthew O. HuntSo far in the game you have not moved the hero, and now you need to get him up on his feet and moving around. You’re going to keep this simple and use a one-finger touch to move forward and two fingers to move back.
作者: enumaerate    時間: 2025-3-24 08:27

作者: 表兩個    時間: 2025-3-24 11:43

作者: 厭倦嗎你    時間: 2025-3-24 16:05
A Model of Violent Political CompetitionNow that you have a basic understanding of how SceneKit works, you can now use the render loop to create, control, and animate SCNodes. In previous chapters, you’ve been using code to manipulate those objects.
作者: BLOT    時間: 2025-3-24 20:43

作者: 出血    時間: 2025-3-25 01:18

作者: 女歌星    時間: 2025-3-25 03:39
Adding Actions and AnimationsIn this chapter, you will refactor the orb node’s layout one last time with the goal of enhancing playability.
作者: DOLT    時間: 2025-3-25 10:28

作者: amputation    時間: 2025-3-25 13:12

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作者: thyroid-hormone    時間: 2025-3-25 21:08

作者: 引起痛苦    時間: 2025-3-26 04:08
Collision DetectionSo far in the game you haven’t moved the hero, and now you need to get him up on his feet and moving around. You’re going to keep this simple and use a one-finger touch to move forward and two fingers to move back.
作者: CRUC    時間: 2025-3-26 06:18
SceneKit Interaction with SpriteKitIn the previous chapters, you’ve worked within the SceneKit paradigm; however, Apple has created a way for you to add a 2D scene to overlay on your 3D scenes. In this chapter, you’ll add a 2D scene that will be used for your timer so it can track how long it will take you and your friends to find and capture the enemy.
作者: hangdog    時間: 2025-3-26 11:57
SceneKit EditorNow that you have a basic understanding of how SceneKit works, you can now use the render loop to create, control, and animate SCNodes. In previous chapters, you’ve been using code to manipulate those objects.
作者: 拖網(wǎng)    時間: 2025-3-26 16:22

作者: 誘使    時間: 2025-3-26 19:19
Adding Scene Scrolling and Game Control that, you will add additional orb nodes to collide into. You will then add scrolling to your scene, allowing you to make it look like the player is flying through space collecting orbs. Finally, you will start using the phone’s accelerometer to move the player along the x-axis.
作者: 彎腰    時間: 2025-3-26 22:02
Transitioning Between Scenes of built-in transitions SpriteKit makes available to you. And you’ll see how you can control each scene during a transition. At the end of the chapter, you’ll take your newfound knowledge and add a menu scene to your SuperSpaceMan game.
作者: Neolithic    時間: 2025-3-27 03:23
Creating Your First SceneKit Project learn how to programmatically create a scene and add nodes into the scene. After you have a basic understanding of these principles, you’ll learn how to use the powerful SceneKit Editor in later chapters.
作者: brother    時間: 2025-3-27 07:46

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作者: 放肆的我    時間: 2025-3-27 16:39

作者: 肉身    時間: 2025-3-27 19:43
Nikitas Patiniotis,Gerasimos Prodromitis of built-in transitions SpriteKit makes available to you. And you’ll see how you can control each scene during a transition. At the end of the chapter, you’ll take your newfound knowledge and add a menu scene to your SuperSpaceMan game.
作者: 可用    時間: 2025-3-27 22:15

作者: 敬禮    時間: 2025-3-28 03:12

作者: 關(guān)節(jié)炎    時間: 2025-3-28 09:54

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作者: 透明    時間: 2025-3-28 18:22

作者: Acupressure    時間: 2025-3-28 19:01
Nikitas Patiniotis,Gerasimos Prodromitis of built-in transitions SpriteKit makes available to you. And you’ll see how you can control each scene during a transition. At the end of the chapter, you’ll take your newfound knowledge and add a menu scene to your SuperSpaceMan game.
作者: 增強    時間: 2025-3-28 23:47

作者: Goblet-Cells    時間: 2025-3-29 05:12

作者: 媒介    時間: 2025-3-29 08:48
James Goodwill,Wesley MatlockUpdates what was a best (or strong) selling book on Swift games development.Day and date" release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016.Written by iOS game app developer, publisher
作者: 拱形大橋    時間: 2025-3-29 13:56

作者: Credence    時間: 2025-3-29 18:58
https://doi.org/10.1007/978-1-4842-2310-9Swift; game; development; iOS; Apple; iPhone; iPad
作者: COLIC    時間: 2025-3-29 20:44

作者: 鉆孔    時間: 2025-3-30 01:03

作者: 他去就結(jié)束    時間: 2025-3-30 07:17

作者: BANAL    時間: 2025-3-30 11:18

作者: 招致    時間: 2025-3-30 16:16
SpriteKit Best Practiceshen creating all future sprites. After that, you’ll move on to externalizing some of your game data so that designers and testers can change the game play. Finally, you’ll close out the chapter when you prune your node tree of all nodes that have fallen off the bottom of the screen.
作者: itinerary    時間: 2025-3-30 19:26
Book 2010 on the specific scenario....This book summarizes the current knowledge about Aspergillosis, covering:....Epidemiology ..Pathogenesis..Clinical manifestations..Diagnosis..Treatment ..Prevention....Written by internationally respected authors, the information presented in this book adds for a better
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作者: 輕浮女    時間: 2025-3-31 05:37
Accounts of Embodiment and Their Cultural Repertoires,nsights and explaining their relevance to my own analysis. The chapter’s first section ends with a discussion of recent writings on cosmetic surgery narratives (Fraser, 2003, 2009; Huss-Ashmore, 2000), arguing that they provide a useful means for moving beyond the current stalemate of a structure vs. agency debate.




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