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標(biāo)題: Titlebook: Beginning RPG Maker VX Ace; Darrin Perez Book 20141st edition Apress 2014 [打印本頁(yè)]

作者: 反抗日本    時(shí)間: 2025-3-21 17:39
書(shū)目名稱Beginning RPG Maker VX Ace影響因子(影響力)




書(shū)目名稱Beginning RPG Maker VX Ace影響因子(影響力)學(xué)科排名




書(shū)目名稱Beginning RPG Maker VX Ace網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Beginning RPG Maker VX Ace網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Beginning RPG Maker VX Ace被引頻次




書(shū)目名稱Beginning RPG Maker VX Ace被引頻次學(xué)科排名




書(shū)目名稱Beginning RPG Maker VX Ace年度引用




書(shū)目名稱Beginning RPG Maker VX Ace年度引用學(xué)科排名




書(shū)目名稱Beginning RPG Maker VX Ace讀者反饋




書(shū)目名稱Beginning RPG Maker VX Ace讀者反饋學(xué)科排名





作者: 勤勞    時(shí)間: 2025-3-21 23:13

作者: stressors    時(shí)間: 2025-3-22 03:52

作者: Grandstand    時(shí)間: 2025-3-22 05:26
Your Second Dungeont? Well, as a longtime RPG player and overall gamer, my first reaction would be to return to Seaside and see what (if anything) has changed and then decide on my alter-ego’s next course of action. That is the initial topic for this chapter. The first order of business is to update the Seaside nonpla
作者: chastise    時(shí)間: 2025-3-22 12:12

作者: Fecal-Impaction    時(shí)間: 2025-3-22 15:55
Sidequestsuests serve a similar purpose as minigames, in that they allow the player to walk off the beaten path and receive rewards for things that do not directly advance the narrative. I would loosely classify sidequests into two major categories.
作者: Affiliation    時(shí)間: 2025-3-22 20:12

作者: Oversee    時(shí)間: 2025-3-23 00:11
Puzzlesgeons can be fun for quite a while, but puzzles break the monotony and make it so that the players have to flex their mental muscles as well as their alter egos’ physical muscles. During the course of this chapter, I will be covering three puzzles that I have devised in my time working with RPG Make
作者: Indebted    時(shí)間: 2025-3-23 04:47

作者: CHANT    時(shí)間: 2025-3-23 08:06

作者: 我沒(méi)有命令    時(shí)間: 2025-3-23 11:51
Basic Scripting Exercises in RMVXAipting within RPG Maker VX Ace (RMVXA) is outside of the scope of this book, in this chapter, it would still be a good idea to cover the basics. Chapter 15 will cover other miscellanea that I did not feel fit within the overall narrative of our game and the book so far.
作者: Virtues    時(shí)間: 2025-3-23 15:45
More Tips and Tricks for RMVXAs! Of course, this book is just a taste of the full potential of RPG Maker VX Ace (RMVXA). I urge you to continue reading and learning more about what makes this game-development engine tick. What better for a final chapter than a melting pot of tips and tricks that you can apply to your own games?
作者: 暫時(shí)過(guò)來(lái)    時(shí)間: 2025-3-23 19:31
Useful Resources for RPG Maker VX Acertain idea that you have stuck in your head? Perhaps you could seek aid from one of the links listed under “Tutorials and General Help.” Are you thinking of hiring someone to help you create your very own commercial game? Some of the other links should cover that. On that note, let us begin.
作者: Cardioplegia    時(shí)間: 2025-3-23 23:10
J?rg Bremer,Michael Sonnenscheinmes, the player just wants to explore off the beaten path and do something unrelated to the main plot at hand. Sidequests are a good way to do that, and I’ll be talking about them in a later chapter. This particular chapter, however, is all about having fun within the fun that is a game. Meta, isn’t it?
作者: concert    時(shí)間: 2025-3-24 05:56
Reshmy Krishnan,P. C. Sherimon,Menila James heroes, they were busy solving a statue puzzle to gain entry into Rocksdale. Make sure that you have a Transfer Event set up within the puzzle area, so that the player can return to the mountain village after he or she is done. With that ready, let’s get started!
作者: 現(xiàn)實(shí)    時(shí)間: 2025-3-24 08:51
Arenas and Other Minigamesmes, the player just wants to explore off the beaten path and do something unrelated to the main plot at hand. Sidequests are a good way to do that, and I’ll be talking about them in a later chapter. This particular chapter, however, is all about having fun within the fun that is a game. Meta, isn’t it?
作者: 漂亮才會(huì)豪華    時(shí)間: 2025-3-24 10:57

作者: 刺耳的聲音    時(shí)間: 2025-3-24 17:06

作者: 休息    時(shí)間: 2025-3-24 21:36
A Machine Manufactured in 35 Countries,rts of relevant things for the aspiring explorer and treasure hunter. First of all, we have to create a new establishment in Seaside. A treasure hunter is coming to town! You can see the treasure hunter’s shop in Figure 10-1.
作者: Cubicle    時(shí)間: 2025-3-25 01:04

作者: 肉體    時(shí)間: 2025-3-25 03:21

作者: Ablation    時(shí)間: 2025-3-25 11:02
Treasure Hunting and Other Hidden Thingsrts of relevant things for the aspiring explorer and treasure hunter. First of all, we have to create a new establishment in Seaside. A treasure hunter is coming to town! You can see the treasure hunter’s shop in Figure 10-1.
作者: Affirm    時(shí)間: 2025-3-25 14:41
Puzzlesalter egos’ physical muscles. During the course of this chapter, I will be covering three puzzles that I have devised in my time working with RPG Maker VX Ace (RMVXA). Without further ado, let us begin with the first one.
作者: fleeting    時(shí)間: 2025-3-25 19:42

作者: 幻影    時(shí)間: 2025-3-25 23:20

作者: Orgasm    時(shí)間: 2025-3-26 03:40
Of Friends and Foesrst install RMVXA, your first foray into the Database will automatically lead you to the Actors tab, but recall that we already poked our heads in there to change some of the game’s terms. Take a look at Figure 3-1.
作者: mettlesome    時(shí)間: 2025-3-26 05:26

作者: 煞費(fèi)苦心    時(shí)間: 2025-3-26 11:26

作者: 憤怒事實(shí)    時(shí)間: 2025-3-26 13:18

作者: Mawkish    時(shí)間: 2025-3-26 20:03
Book 20141st editiongame. The book has been designed with the complete beginner in mind who has little to no experience with the engine. Tutorials and exercises will take you from installing the software to putting the final touches upon your first project..Game design can be quite a daunting challenge, as it generally
作者: falsehood    時(shí)間: 2025-3-26 21:54
pment engine..Takes you from the start of a project to the completion of a small game. .Provides a step-by-step process that will walk you through each stage of the creation process..Gives many helpful tips and tricks you can apply to your future endeavors with the engine..978-1-4842-0784-0
作者: Ganglion    時(shí)間: 2025-3-27 02:07
Andreas Oberweis,Wolffried StuckyIf you have any amount of programming experience, you’re probably familiar with the use of switches and variables (especially the latter) in coding programs.
作者: 懸崖    時(shí)間: 2025-3-27 06:35

作者: 隱語(yǔ)    時(shí)間: 2025-3-27 11:28
Switches and VariablesIf you have any amount of programming experience, you’re probably familiar with the use of switches and variables (especially the latter) in coding programs.
作者: Essential    時(shí)間: 2025-3-27 14:25
All About Common EventsThis chapter is going to cover common events. You have probably seen the relevant tab within the RPG Maker VX Ace (RMVXA) Database already and are probably wondering what it’s about. Well, here’s the summary:
作者: 拋棄的貨物    時(shí)間: 2025-3-27 19:35

作者: 赦免    時(shí)間: 2025-3-28 01:48
https://doi.org/10.1007/978-3-658-01166-6 you have learned, to start making our very own game. The first order of business is to add a few more maps, as we only have the two we created so far. To make sure that we are using the same content, and also to show off the relevant feature, let’s use some premade maps.
作者: jungle    時(shí)間: 2025-3-28 03:44
https://doi.org/10.1007/978-3-658-01166-6 mess. Our player now has an idea of what he or she should be doing. So, in this chapter, we will be tackling the task of populating the dungeon that we created (or, rather, copy-pasted) in the previous one. The first order of business is to determine how you want the enemies to appear.
作者: Flatus    時(shí)間: 2025-3-28 10:14

作者: 馬具    時(shí)間: 2025-3-28 13:22
J?rg Bremer,Michael Sonnenscheintus as such, their alter egos (a.k.a. the players themselves) would probably appreciate a change of pace. Minigames are a classic video game tradition. To take a somewhat recent example, . (which had a mobile release and a recent rerelease on the Nintendo 3DS) has a shooting gallery minigame. Someti
作者: PAN    時(shí)間: 2025-3-28 16:56

作者: 忍受    時(shí)間: 2025-3-28 21:53
A Machine Manufactured in 35 Countries,vided by nonplayer characters (NPCs) or found in different locations. We’ll apply what you have learned in the previous chapter to come up with all sorts of relevant things for the aspiring explorer and treasure hunter. First of all, we have to create a new establishment in Seaside. A treasure hunte
作者: Collision    時(shí)間: 2025-3-29 00:36

作者: 智力高    時(shí)間: 2025-3-29 06:49

作者: 笨拙的我    時(shí)間: 2025-3-29 10:02

作者: 大雨    時(shí)間: 2025-3-29 14:47
Reshmy Krishnan,P. C. Sherimon,Menila Jamesipting within RPG Maker VX Ace (RMVXA) is outside of the scope of this book, in this chapter, it would still be a good idea to cover the basics. Chapter 15 will cover other miscellanea that I did not feel fit within the overall narrative of our game and the book so far.
作者: 單色    時(shí)間: 2025-3-29 18:27

作者: 分開(kāi)    時(shí)間: 2025-3-29 22:29
Nicole Beaulieu,Sergiu M. Dascalu,Emily Handrtain idea that you have stuck in your head? Perhaps you could seek aid from one of the links listed under “Tutorials and General Help.” Are you thinking of hiring someone to help you create your very own commercial game? Some of the other links should cover that. On that note, let us begin.
作者: Collar    時(shí)間: 2025-3-30 03:44

作者: 使痛苦    時(shí)間: 2025-3-30 08:08

作者: obstinate    時(shí)間: 2025-3-30 12:01
Your Second Dungeont? Well, as a longtime RPG player and overall gamer, my first reaction would be to return to Seaside and see what (if anything) has changed and then decide on my alter-ego’s next course of action. That is the initial topic for this chapter. The first order of business is to update the Seaside nonplayer characters (NPCs), to reflect recent events.
作者: sebaceous-gland    時(shí)間: 2025-3-30 13:01
Sidequestsuests serve a similar purpose as minigames, in that they allow the player to walk off the beaten path and receive rewards for things that do not directly advance the narrative. I would loosely classify sidequests into two major categories.
作者: 赤字    時(shí)間: 2025-3-30 19:53

作者: Protein    時(shí)間: 2025-3-30 23:34
Useful Resources for RPG Maker VX Acertain idea that you have stuck in your head? Perhaps you could seek aid from one of the links listed under “Tutorials and General Help.” Are you thinking of hiring someone to help you create your very own commercial game? Some of the other links should cover that. On that note, let us begin.
作者: 有效    時(shí)間: 2025-3-31 02:31
Darrin PerezCreate your own 2D role playing game with Beginning RPG Maker VX Ace.




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