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標(biāo)題: Titlebook: Beginning RPG Maker MV; Darrin Perez Book 2016Latest edition Darrin Perez 2016 RPG.Role-playing Game.Game development.RPG Maker MV.RPG Mak [打印本頁(yè)]

作者: Traction    時(shí)間: 2025-3-21 17:12
書(shū)目名稱Beginning RPG Maker MV影響因子(影響力)




書(shū)目名稱Beginning RPG Maker MV影響因子(影響力)學(xué)科排名




書(shū)目名稱Beginning RPG Maker MV網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Beginning RPG Maker MV網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Beginning RPG Maker MV被引頻次




書(shū)目名稱Beginning RPG Maker MV被引頻次學(xué)科排名




書(shū)目名稱Beginning RPG Maker MV年度引用




書(shū)目名稱Beginning RPG Maker MV年度引用學(xué)科排名




書(shū)目名稱Beginning RPG Maker MV讀者反饋




書(shū)目名稱Beginning RPG Maker MV讀者反饋學(xué)科排名





作者: 混合物    時(shí)間: 2025-3-22 00:05
each stage of the creation process..Gives many helpful tips and tricks you can apply to your future endeavors with the engine..What You Will Learn.Use switches and variables to affect the game world.Popul978-1-4842-1966-9978-1-4842-1967-6
作者: ensemble    時(shí)間: 2025-3-22 01:37
m start to finish, and export it to different formats..Create your very own role playing game using the RPG Maker MV game development engine. You‘ll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project.?.Beginning RPG
作者: 聰明    時(shí)間: 2025-3-22 06:46

作者: allergen    時(shí)間: 2025-3-22 11:39

作者: STALE    時(shí)間: 2025-3-22 13:03

作者: Assault    時(shí)間: 2025-3-22 17:10

作者: 殺人    時(shí)間: 2025-3-22 22:44

作者: 混雜人    時(shí)間: 2025-3-23 05:06

作者: 有害處    時(shí)間: 2025-3-23 08:07

作者: anus928    時(shí)間: 2025-3-23 13:14

作者: hyperuricemia    時(shí)間: 2025-3-23 16:26

作者: Agronomy    時(shí)間: 2025-3-23 20:46

作者: 罵人有污點(diǎn)    時(shí)間: 2025-3-23 23:03

作者: bizarre    時(shí)間: 2025-3-24 03:14

作者: ZEST    時(shí)間: 2025-3-24 08:20
Of Friends and Foesyou first install RMMV, your first foray into the Database will automatically lead you to the Actors tab, but recall that we have already poked our heads in there to change some of the game’s terms. Take a look at Figure 3-1.
作者: Instrumental    時(shí)間: 2025-3-24 11:17

作者: Factorable    時(shí)間: 2025-3-24 15:39
,Grundlagen der IT-gestützten Logistik,geon. We also want to finish the dragon statue event we started back in Chapter 6. I’ll be covering the final dungeon in Chapter 13. When last we saw our heroes, they had just arrived at Rocksdale. Let’s get started!
作者: Mets552    時(shí)間: 2025-3-24 21:56

作者: Vo2-Max    時(shí)間: 2025-3-25 02:41

作者: nettle    時(shí)間: 2025-3-25 07:13

作者: Terminal    時(shí)間: 2025-3-25 08:32
Ergebnisse der Arbeit und Ausblick, player and overall gamer, my first reaction would be to return to Seaside and see what (if anything) has changed and then decide on my alter-ego’s next course of action. That is the initial topic for this chapter. The first order of business is to update the Seaside nonplayer characters (NPCs) to r
作者: 格子架    時(shí)間: 2025-3-25 13:26
,IT-gestützte Balanced Scorecard-Systeme, status as such, their alter egos (the players themselves) would probably appreciate a change of pace. Minigames are a classic video game tradition. To take a somewhat recent example, Grinsia (which had a mobile release and a recent rerelease on the Nintendo 3DS) has a shooting gallery minigame. Som
作者: defibrillator    時(shí)間: 2025-3-25 16:20

作者: DOLT    時(shí)間: 2025-3-25 20:36
https://doi.org/10.1007/978-3-658-08056-3vided by NPCs or found in different locations. We’ll apply what you have learned in the previous chapter to come up with all sorts of relevant things for the aspiring explorer and treasure hunter. First of all, we have to create a new establishment in Seaside. A treasure hunter is coming to town! Yo
作者: CROW    時(shí)間: 2025-3-26 03:30

作者: 過(guò)于平凡    時(shí)間: 2025-3-26 06:25
,Grundlagen der IT-gestützten Logistik,ocksdale, connect it with the world map, and create the game’s final dungeon. Well, all that and filling out the random encounter tables for our third dungeon and the final world map areas, adding appropriate equipment for Rocksdale‘s shop and some of the treasure chests to be made for the third dun
作者: 不法行為    時(shí)間: 2025-3-26 11:55
https://doi.org/10.1007/978-3-658-13080-0is will be the last chapter that’s directly related to the game we’ve been developing together. The final dungeon is perhaps the most important part of a role-playing game. The player has gone through countless tribulations and obstacles, and he/she is finally at the doorstep of whoever, or whatever
作者: MIRE    時(shí)間: 2025-3-26 14:03
https://doi.org/10.1007/978-3-8349-4665-2es! Of course, this book is just a taste of the full potential of RMMV. I urge you to continue reading and learning more about what makes this game-development engine tick. What better for a final chapter than a melting pot of tips and tricks that you can apply to your own games? The exercises in th
作者: licence    時(shí)間: 2025-3-26 19:21
Fleshing Out Your Worldur very own game. The first order of business is to add a few more maps, as we only have the two we created so far. To make sure that we are using the same content, and also to show off the relevant feature, let’s use some premade maps.
作者: AV-node    時(shí)間: 2025-3-26 21:41
Your Second Dungeon player and overall gamer, my first reaction would be to return to Seaside and see what (if anything) has changed and then decide on my alter-ego’s next course of action. That is the initial topic for this chapter. The first order of business is to update the Seaside nonplayer characters (NPCs) to reflect recent events.
作者: 身體萌芽    時(shí)間: 2025-3-27 01:19

作者: 有幫助    時(shí)間: 2025-3-27 06:02
Puzzlesquite a while, but puzzles break the monotony and make it so that the players have to flex their mental muscles as well as their alter egos’ physical muscles. In this chapter, I will present three puzzles that I first devised in my time working with RPG Maker VX Ace, newly adapted for RMMV. Without further ado, let us begin with the first one.
作者: 諷刺    時(shí)間: 2025-3-27 11:04
https://doi.org/10.1007/978-1-4842-1967-6RPG; Role-playing Game; Game development; RPG Maker MV; RPG Maker VX Ace; Game design; Role playing
作者: Injunction    時(shí)間: 2025-3-27 14:30

作者: reflection    時(shí)間: 2025-3-27 17:51
Ergebnisse der Arbeit und Ausblick, player and overall gamer, my first reaction would be to return to Seaside and see what (if anything) has changed and then decide on my alter-ego’s next course of action. That is the initial topic for this chapter. The first order of business is to update the Seaside nonplayer characters (NPCs) to reflect recent events.
作者: 品牌    時(shí)間: 2025-3-28 00:35
https://doi.org/10.1007/978-3-8349-6702-2uests are similar in purpose to minigames, in that they allow the player to walk off the beaten path and receive rewards for things that do not directly advance the narrative. We can loosely classify sidequests into two major categories.
作者: Migratory    時(shí)間: 2025-3-28 05:26

作者: 情感    時(shí)間: 2025-3-28 09:25

作者: consent    時(shí)間: 2025-3-28 13:59

作者: cardiopulmonary    時(shí)間: 2025-3-28 15:44

作者: monochromatic    時(shí)間: 2025-3-28 21:40

作者: MULTI    時(shí)間: 2025-3-29 01:01
IT-gestützte Gesundheitsf?rderungsprogrammeThis chapter is going to cover common events. You have probably seen the relevant tab within the RMMV Database already and are wondering what it’s about. Well, here’s the summary.
作者: 無(wú)王時(shí)期,    時(shí)間: 2025-3-29 04:50
,Grundlagen der IT-gestützten Logistik,We have now finished our game. All that is left is to cover a few things that I didn’t cover in earlier chapters. Although an in-depth look into JavaScript scripting within RMMV is outside the scope of this book, it is still a good idea for this chapter to cover the basics through a series of exercises.
作者: 思考而得    時(shí)間: 2025-3-29 08:14

作者: 無(wú)法破譯    時(shí)間: 2025-3-29 14:09

作者: amenity    時(shí)間: 2025-3-29 16:41

作者: 刪減    時(shí)間: 2025-3-29 19:49

作者: 階層    時(shí)間: 2025-3-30 00:29
Of Friends and Foeshe iceberg in terms of what you can do with them, but it’s time to start populating our roleplaying game (RPG) world. One thing every video game needs is a character for the player to control. Even a game as simple as Pong has the player controlling a paddle and trying to get a ball past an opponent
作者: 厭惡    時(shí)間: 2025-3-30 07:04
Fleshing Out Your Worldur very own game. The first order of business is to add a few more maps, as we only have the two we created so far. To make sure that we are using the same content, and also to show off the relevant feature, let’s use some premade maps.
作者: Graphite    時(shí)間: 2025-3-30 10:20
Your First Dungeon Our player now has an idea of what he or she should be doing. So in this chapter, we will tackle the task of populating the dungeon that we created (or, rather, copy-pasted) in the previous one. That said, before we start on the chapter‘s main subject matter, it‘s time to take another necessary int
作者: 發(fā)電機(jī)    時(shí)間: 2025-3-30 13:10
Your Second Dungeon player and overall gamer, my first reaction would be to return to Seaside and see what (if anything) has changed and then decide on my alter-ego’s next course of action. That is the initial topic for this chapter. The first order of business is to update the Seaside nonplayer characters (NPCs) to r
作者: Inkling    時(shí)間: 2025-3-30 20:22
Arenas and Other Minigames status as such, their alter egos (the players themselves) would probably appreciate a change of pace. Minigames are a classic video game tradition. To take a somewhat recent example, Grinsia (which had a mobile release and a recent rerelease on the Nintendo 3DS) has a shooting gallery minigame. Som
作者: 內(nèi)部    時(shí)間: 2025-3-30 21:07





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