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標(biāo)題: Titlebook: Beginning Python Games Development, Second Edition; With PyGame Harrison Kinsley,Will McGugan Book 2015Latest edition Will McGugan and Harr [打印本頁]

作者: 添加劑    時間: 2025-3-21 18:03
書目名稱Beginning Python Games Development, Second Edition影響因子(影響力)




書目名稱Beginning Python Games Development, Second Edition影響因子(影響力)學(xué)科排名




書目名稱Beginning Python Games Development, Second Edition網(wǎng)絡(luò)公開度




書目名稱Beginning Python Games Development, Second Edition網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Beginning Python Games Development, Second Edition被引頻次




書目名稱Beginning Python Games Development, Second Edition被引頻次學(xué)科排名




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書目名稱Beginning Python Games Development, Second Edition年度引用學(xué)科排名




書目名稱Beginning Python Games Development, Second Edition讀者反饋




書目名稱Beginning Python Games Development, Second Edition讀者反饋學(xué)科排名





作者: Medicare    時間: 2025-3-21 23:14
Exploring Python,ating Python files. In this chapter we will cover more of the building blocks of Python code, and show you how to use classes to help with creating games. We will also explain how to use the code libraries that come with all installations of Python.
作者: Brochure    時間: 2025-3-22 01:44

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作者: bronchodilator    時間: 2025-3-22 08:53
Accepting User Input,ieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game. This is extremely important for any game—regardless of how good a game looks and sounds, it must also be easy to interact with.
作者: 輪流    時間: 2025-3-22 13:28
Take Me to Your Leader,challenges. These may come in the form of traps and obstacles, but to really entertain your players you need to have them interact with non-player characters (NPCs)—characters that appear to act with a degree of intelligence or awareness in the game. The process of creating these NPCs is called arti
作者: 無情    時間: 2025-3-22 20:17

作者: Aerate    時間: 2025-3-22 22:43
Exploring the Third Dimension, of rendering a 3D scene; you also need to manipulate the points in the game to update the scene from frame to frame. This chapter introduces the ., which is a kind of mathematical shortcut used to manipulate the position and orientation of objects in a game.
作者: 濕潤    時間: 2025-3-23 01:32
Packaging Your Game,te your game is to bundle your Python code and data as a compressed archive file, such as ZIP, TAR, or GZIP, and upload it to your website or send it via e-mail. The problem with this approach is that Python and any external modules you use must be installed before your game can be played, which mak
作者: ARK    時間: 2025-3-23 06:25

作者: 咒語    時間: 2025-3-23 13:32
,Leitfaden für ein erfolgreiches ,,her and sends audio to your speakers. Then there are the input devices, such as the keyboard, mouse, and joystick(s), and a variety of other electronic gizmos—all of which are essential in making a game.
作者: GRAZE    時間: 2025-3-23 13:58

作者: 蛤肉    時間: 2025-3-23 18:53
https://doi.org/10.1007/978-3-322-86838-1racters (NPCs)—characters that appear to act with a degree of intelligence or awareness in the game. The process of creating these NPCs is called artificial intelligence (AI). In this chapter, we will explore some simple techniques that you can use to give your game characters a life of their own.
作者: 帶子    時間: 2025-3-23 23:13

作者: 怕失去錢    時間: 2025-3-24 05:00

作者: Presbyopia    時間: 2025-3-24 08:13
Take Me to Your Leader,racters (NPCs)—characters that appear to act with a degree of intelligence or awareness in the game. The process of creating these NPCs is called artificial intelligence (AI). In this chapter, we will explore some simple techniques that you can use to give your game characters a life of their own.
作者: 神秘    時間: 2025-3-24 12:13

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作者: 彎腰    時間: 2025-3-25 00:13

作者: 燦爛    時間: 2025-3-25 06:02
Beginning Python Games Development, Second EditionWith PyGame
作者: Haphazard    時間: 2025-3-25 10:25
Beginning Python Games Development, Second Edition978-1-4842-0970-7
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作者: 事情    時間: 2025-3-26 04:01
https://doi.org/10.1007/978-3-658-40024-8In . and ., you learned how to manipulate 3D information and use OpenGL to display simple models. In this chapter we will cover how to work with images to create more visually appealing scenes. We will also discuss how to read a 3D model from a file, which is an important step in creating a polished game.
作者: Inelasticity    時間: 2025-3-26 08:21

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作者: 廢止    時間: 2025-3-26 16:03

作者: 發(fā)源    時間: 2025-3-26 20:20
Making Things Go Boom,Sound is an essential component of any game as it gives instant . from the virtual world. If you were to play a game with the audio turned down, you would likely find it a very passive experience because we expect events to be accompanied by sound.
作者: 激勵    時間: 2025-3-26 23:48

作者: 安撫    時間: 2025-3-27 01:14

作者: 翅膀拍動    時間: 2025-3-27 09:13
Game Object Reference,This appendix documents some of the most fundamental classes in the Game Objects library that provide a toolbox for creating 2D and 3D games. For up-to-date information regarding Game Objects, see ..
作者: 突襲    時間: 2025-3-27 09:34
Harrison Kinsley,Will McGuganBeginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the Py..Game games development library..It will teach you how to create visuals, do event
作者: Cupidity    時間: 2025-3-27 14:44
http://image.papertrans.cn/b/image/182490.jpg
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作者: Deceit    時間: 2025-3-28 00:47

作者: 創(chuàng)新    時間: 2025-3-28 03:41
https://doi.org/10.1007/978-3-322-86838-1ieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game. This is extremely important for any game—regardless of how good a game looks and sounds, it must also be easy to interact with.
作者: 贊成你    時間: 2025-3-28 08:06

作者: 柏樹    時間: 2025-3-28 11:13
https://doi.org/10.1007/978-3-322-86838-1 of rendering a 3D scene; you also need to manipulate the points in the game to update the scene from frame to frame. This chapter introduces the ., which is a kind of mathematical shortcut used to manipulate the position and orientation of objects in a game.
作者: 貪婪的人    時間: 2025-3-28 17:46

作者: sterilization    時間: 2025-3-28 22:42
Exploring Python,ating Python files. In this chapter we will cover more of the building blocks of Python code, and show you how to use classes to help with creating games. We will also explain how to use the code libraries that come with all installations of Python.
作者: 四目在模仿    時間: 2025-3-29 00:03

作者: Complement    時間: 2025-3-29 07:01
Moving into the Third Dimension,ify with it. In the past this required a real leap of faith on behalf of the player because technology wasn’t yet capable of creating visuals that looked much like reality. But as the technology advanced, game designers began to push the hardware to create more convincing graphics.
作者: 緩和    時間: 2025-3-29 10:46
Exploring the Third Dimension, of rendering a 3D scene; you also need to manipulate the points in the game to update the scene from frame to frame. This chapter introduces the ., which is a kind of mathematical shortcut used to manipulate the position and orientation of objects in a game.
作者: WAIL    時間: 2025-3-29 13:49

作者: Affectation    時間: 2025-3-29 16:02

作者: degradation    時間: 2025-3-29 22:40
IT-Services in der Cloud und ISAE 3402ating Python files. In this chapter we will cover more of the building blocks of Python code, and show you how to use classes to help with creating games. We will also explain how to use the code libraries that come with all installations of Python.
作者: Admonish    時間: 2025-3-30 03:11

作者: Wernickes-area    時間: 2025-3-30 07:25

作者: 種屬關(guān)系    時間: 2025-3-30 10:19

作者: barium-study    時間: 2025-3-30 15:28
https://doi.org/10.1007/978-3-322-86838-1challenges. These may come in the form of traps and obstacles, but to really entertain your players you need to have them interact with non-player characters (NPCs)—characters that appear to act with a degree of intelligence or awareness in the game. The process of creating these NPCs is called arti
作者: Coterminous    時間: 2025-3-30 18:21
https://doi.org/10.1007/978-3-322-86838-1ify with it. In the past this required a real leap of faith on behalf of the player because technology wasn’t yet capable of creating visuals that looked much like reality. But as the technology advanced, game designers began to push the hardware to create more convincing graphics.
作者: 變白    時間: 2025-3-30 22:28

作者: GRATE    時間: 2025-3-31 04:17
IT-Sicherheit für TCP/IP- und IoT-Netzwerkete your game is to bundle your Python code and data as a compressed archive file, such as ZIP, TAR, or GZIP, and upload it to your website or send it via e-mail. The problem with this approach is that Python and any external modules you use must be installed before your game can be played, which mak




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