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標(biāo)題: Titlebook: Beginning HTML5 Games with CreateJS; Brad Manderscheid Book 2014 Brad Manderscheid 2014 [打印本頁]

作者: invigorating    時間: 2025-3-21 18:25
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作者: 開頭    時間: 2025-3-21 22:41
Sprites and Sprite Sheet Animations,nd more graphics, it’s not ideal to load them all individually. In this chapter, you’ll learn how to better optimize your load times, and how to achieve even better performance by using sprite sheets. Using sprite sheets with EaselJS, you’ll also see the benefit of using bitmap fonts, and how animat
作者: 蠟燭    時間: 2025-3-22 01:44
Extending EaselJS Display Objects,om properties and methods to these display objects to help program the game logic around them. So far, the process of . has been used to accomplish this. With this approach, you are essentially extending the functionality of these objects, but when doing this . approach, your game can quickly become
作者: 丑惡    時間: 2025-3-22 05:38

作者: Bricklayer    時間: 2025-3-22 10:08
Packaging and Compiling with PhoneGap Build, adding web applications to the iOS home screen can mimic a native, installed application. An alternative to these web and browser distribution approaches is to use a tool such as PhoneGap to package and compile your applications to be installed on devices. They can then be distributed to mobile app
作者: 窒息    時間: 2025-3-22 13:50
Game Project: The Villager RPG, to create a level-based game that can be deployed and scaled across multiple devices. The skills you have already acquired from earlier in this book will be used throughout this chapter, and a few new techniques will be introduced including creating custom events and saving the player’s progress us
作者: IRATE    時間: 2025-3-22 18:24

作者: 伸展    時間: 2025-3-23 00:00

作者: 調(diào)整    時間: 2025-3-23 03:16

作者: assent    時間: 2025-3-23 09:32
Inter-war Penal Policy and Crime in Englandches is to use a tool such as PhoneGap to package and compile your applications to be installed on devices. They can then be distributed to mobile application stores, such as Apple App Store and Google Play.
作者: Assault    時間: 2025-3-23 12:57
Extending EaselJS Display Objects,is. With this approach, you are essentially extending the functionality of these objects, but when doing this . approach, your game can quickly become messy and hard to manage. In this chapter, you’ll learn how to build and organize new, custom objects that inherit from EaselJS display objects.
作者: GRILL    時間: 2025-3-23 16:23

作者: 大暴雨    時間: 2025-3-23 19:27
Book 2014 toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices..
作者: A精確的    時間: 2025-3-24 01:44

作者: bizarre    時間: 2025-3-24 05:39

作者: 貿(mào)易    時間: 2025-3-24 06:57

作者: CHYME    時間: 2025-3-24 14:21
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作者: thyroid-hormone    時間: 2025-3-24 17:03
https://doi.org/10.1007/978-3-319-23096-2rief overview on how to use them. A few JavaScript techniques will also be examined in effort to learn best practices when working with CreateJS, and the final code example will show the harmony that can easily be achieved with the entire suite at work.
作者: MIRE    時間: 2025-3-24 21:28

作者: MAL    時間: 2025-3-25 02:21
Peter Buxmann,Wolfgang K?nig,Sascha Weberoard, a settings menu, the game itself, and many others. A game can consist of a few or many states, and the management system to assure that only one state is running at a time is an important technique in game development. The collective components that make up this management system are referred to as a ..
作者: 修改    時間: 2025-3-25 04:39

作者: Presbyopia    時間: 2025-3-25 11:33
https://doi.org/10.1007/978-3-319-23096-2As you start building your games, you’ll be loading in several graphical assets prepared externally in other graphics and drawing applications. However, EaselJS comes bundled with a . class that is built up of a drawing API that you can use to create on-the-fly graphics.
作者: NEX    時間: 2025-3-25 13:00
https://doi.org/10.1007/978-3-658-13439-6Now that you have a solid understanding of how graphics are created and how you can animate them, some player interaction is in order to turn your visuals into playable, interactive content.
作者: 解凍    時間: 2025-3-25 16:52

作者: 路標(biāo)    時間: 2025-3-25 23:19
https://doi.org/10.1007/978-3-8349-8720-4You’ve made it this far without loading in a single asset for the visuals in your games, but a nicely polished game is going to need some better graphics. Drawing to the canvas from loaded bitmap graphics is a breeze with EaselJS and will instantly start making your games look professional. We’ll be covering the use of bitmaps in this chapter.
作者: Bravura    時間: 2025-3-26 04:06
Gestaltung der empirischen UntersuchungWith sprite sheets and containers now in your toolset, let’s put them into action by building another complete game. In this chapter, you’ll be writing quite a bit of code to accompany your newly learned skills, which will result in a game that is not only fun, but looks good.
作者: visceral-fat    時間: 2025-3-26 06:27

作者: lobster    時間: 2025-3-26 08:30
https://doi.org/10.1007/978-3-662-04218-2In this chapter, a high action, space shooter game will be built by using the same state machine built in Chapter 10. A few new game development techniques will be introduced as well, including object pooling, time-based animation, and pixel-perfect collision detection.
作者: PTCA635    時間: 2025-3-26 13:10

作者: abysmal    時間: 2025-3-26 17:34

作者: arrogant    時間: 2025-3-26 21:17

作者: ACE-inhibitor    時間: 2025-3-27 02:59
Game Project: Progressive Break-it,For your first game project, you’ll be building a version of the Atari classic, Breakout. You’ll be building your game in the . mode, which will continuously add rows of bricks as the game progresses. A few new twists will be added to the classic to make it a bit more fun, and to fully utilize your new skills.
作者: circumvent    時間: 2025-3-27 05:52

作者: 進取心    時間: 2025-3-27 12:47
Game Project: Fakezee,With sprite sheets and containers now in your toolset, let’s put them into action by building another complete game. In this chapter, you’ll be writing quite a bit of code to accompany your newly learned skills, which will result in a game that is not only fun, but looks good.
作者: dragon    時間: 2025-3-27 15:57

作者: frozen-shoulder    時間: 2025-3-27 19:24

作者: 鍵琴    時間: 2025-3-27 23:02
Building for Mobile Browsers,One of the greatest advantages of using HTML5 for your games is that you can target mobile browsers. When considering mobile, many factors come into play. One of the biggest challenges you’ll face with mobile is preparing for the vast variety of screen sizes across devices.
作者: 明確    時間: 2025-3-28 05:55

作者: chlorosis    時間: 2025-3-28 09:12

作者: 側(cè)面左右    時間: 2025-3-28 13:17
Darstellung der untersuchten Projekteom properties and methods to these display objects to help program the game logic around them. So far, the process of . has been used to accomplish this. With this approach, you are essentially extending the functionality of these objects, but when doing this . approach, your game can quickly become
作者: 異常    時間: 2025-3-28 17:22

作者: Bother    時間: 2025-3-28 20:28
Inter-war Penal Policy and Crime in England adding web applications to the iOS home screen can mimic a native, installed application. An alternative to these web and browser distribution approaches is to use a tool such as PhoneGap to package and compile your applications to be installed on devices. They can then be distributed to mobile app
作者: overrule    時間: 2025-3-28 23:53

作者: exceed    時間: 2025-3-29 06:06
Getting to Know CreateJS,rief overview on how to use them. A few JavaScript techniques will also be examined in effort to learn best practices when working with CreateJS, and the final code example will show the harmony that can easily be achieved with the entire suite at work.
作者: 獨裁政府    時間: 2025-3-29 08:33

作者: gangrene    時間: 2025-3-29 14:52
The State Machine and Scenes,oard, a settings menu, the game itself, and many others. A game can consist of a few or many states, and the management system to assure that only one state is running at a time is an important technique in game development. The collective components that make up this management system are referred to as a ..
作者: INERT    時間: 2025-3-29 15:58

作者: PET-scan    時間: 2025-3-29 21:42
2524-7565 n from biological data, and how this knowledge can be applied in fields such as drug design, health supplements, gene therapy, proteomics and agriculture...?.978-981-15-2447-9978-981-15-2445-5Series ISSN 2524-7565 Series E-ISSN 2524-7573
作者: 蟄伏    時間: 2025-3-30 02:39

作者: 不可救藥    時間: 2025-3-30 06:55
Hans Benkerin attempt to articulate how philosophers take up the history of science as a “mental microscope” in order to make philosophical generalizations. The “normative turn” instantiated by French historical epistemology, and by Bachelard and Canguilhem in particular, instead employed the metaphor of the t
作者: 跑過    時間: 2025-3-30 09:24

作者: scrape    時間: 2025-3-30 15:48

作者: 樸素    時間: 2025-3-30 18:58

作者: 不規(guī)則的跳動    時間: 2025-3-31 00:28

作者: Employee    時間: 2025-3-31 01:02





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