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標(biāo)題: Titlebook: Beginning Game Development with Amazon Lumberyard; Create 3D Games Usin Jaken Chandler Herman Book 2019 Jaken Chandler Herman 2019 Amazon L [打印本頁]

作者: incompatible    時(shí)間: 2025-3-21 17:24
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作者: heckle    時(shí)間: 2025-3-21 20:33

作者: 磨碎    時(shí)間: 2025-3-22 03:30

作者: faultfinder    時(shí)間: 2025-3-22 07:11

作者: GENUS    時(shí)間: 2025-3-22 11:29
Entities and Slices,control. To do that, we need to understand what entities, child entities, and slices are. More importantly, we need to know how to add these to our game and package them in such a way they can be reused in future levels. By the end of this chapter, you will have props lining your game terrain as wel
作者: Myofibrils    時(shí)間: 2025-3-22 14:02

作者: 過份    時(shí)間: 2025-3-22 20:15

作者: 拖債    時(shí)間: 2025-3-22 23:45
Polishing Your Game,al game, we can polish it and add details to make it stand out. For this chapter, we will solely be using assets that are provided by the Amazon Lumberyard engine including lens flares, game sounds, and particle managers that are built . for the enemy AI and player character slices we have been util
作者: 冒煙    時(shí)間: 2025-3-23 01:49
,Setting Up a?User Interface,game as well as a button we can click to start the gameplay. In this chapter, we will explore the process of creating a user interface (UI) using canvases, Script Canvases, and the UI Editor. Before we begin, we first need to make sure that UI assets provided by Amazon Lumberyard are in our game pro
作者: 不幸的人    時(shí)間: 2025-3-23 05:59
Exporting the Game,riends and family, or so you can upload it to an online portfolio that you can share with potential employers. In this chapter, we will walk through the steps necessary to export your game for PC, Xbox, and PlayStation platforms.
作者: fibroblast    時(shí)間: 2025-3-23 11:02

作者: GUEER    時(shí)間: 2025-3-23 16:24
Grundlagen und begriffliche Abgrenzung,ten found myself having so much information thrown at me that it was seemingly impossible to figure out where to start, what pieces of the information were . important to my specific project, and where to look for advice and questions along the way.
作者: 燒瓶    時(shí)間: 2025-3-23 18:16

作者: micronutrients    時(shí)間: 2025-3-23 23:02
https://doi.org/10.1007/978-3-658-38010-6In this chapter, all the fun begins. We are going to create our very first project and discuss how to use the Project Configurator in order to customize what components we have at our disposal. We are going to talk about compiling the project as well as the engine, how to create levels and how levels relate to projects as a whole.
作者: Anticoagulant    時(shí)間: 2025-3-24 04:32

作者: omnibus    時(shí)間: 2025-3-24 06:58
Navigating the Engine, be creating any game elements or logic yet, as it will be more beneficial for us to navigate through the environment and learn the ins and outs of the Amazon Lumberyard engine before we try to jump into development mode.
作者: BRAWL    時(shí)間: 2025-3-24 13:35
,Creating Your First?Project,In this chapter, all the fun begins. We are going to create our very first project and discuss how to use the Project Configurator in order to customize what components we have at our disposal. We are going to talk about compiling the project as well as the engine, how to create levels and how levels relate to projects as a whole.
作者: 手榴彈    時(shí)間: 2025-3-24 17:39
Entities and Slices,l as a character that you can control in order to interact with your game objects. Amazon Lumberyard’s starter game project comes packaged with assets that we can use to learn the engine?– such as a boxes, robots, rocks, doors, walls, and more?– including the character that we will use.
作者: Generosity    時(shí)間: 2025-3-24 23:01
,Setting Up a?User Interface,ject. While we will be creating our own user interface rather than using the provided UI, we still need to bring these assets over, as the player character contains a head-up display that would be beneficial to gameplay.
作者: exercise    時(shí)間: 2025-3-25 01:19
https://doi.org/10.1007/978-3-642-95937-0l as a character that you can control in order to interact with your game objects. Amazon Lumberyard’s starter game project comes packaged with assets that we can use to learn the engine?– such as a boxes, robots, rocks, doors, walls, and more?– including the character that we will use.
作者: 錢財(cái)    時(shí)間: 2025-3-25 07:13

作者: 消息靈通    時(shí)間: 2025-3-25 08:11

作者: defray    時(shí)間: 2025-3-25 14:19

作者: 手銬    時(shí)間: 2025-3-25 16:33

作者: 的’    時(shí)間: 2025-3-25 21:20

作者: Debate    時(shí)間: 2025-3-26 00:13
Creating the Enemy,Now that we have learned all about entities and components, let us take a look at how we can tie in these concepts to create an enemy for our player character. We will look at how to do this using two different methods.
作者: 牌帶來    時(shí)間: 2025-3-26 07:14
https://doi.org/10.1007/978-1-4842-5073-0Amazon Lumberyard; Lua; 3D Game Development; Cross-platdorm; Triple-A game engine
作者: 影響深遠(yuǎn)    時(shí)間: 2025-3-26 09:21
978-1-4842-5072-3Jaken Chandler Herman 2019
作者: CANT    時(shí)間: 2025-3-26 15:48

作者: set598    時(shí)間: 2025-3-26 16:47
Beginning Lua Scripting,g language. In this chapter, we will first have a programming in Lua crash course, then we will look at in-game examples for Amazon Lumberyard. In these examples, we will modify our player character‘s camera control script as well as the enemy AI spawner script.
作者: Herpetologist    時(shí)間: 2025-3-26 23:22

作者: GULLY    時(shí)間: 2025-3-27 02:55

作者: Insatiable    時(shí)間: 2025-3-27 05:40

作者: 鋸齒狀    時(shí)間: 2025-3-27 12:03

作者: 情節(jié)劇    時(shí)間: 2025-3-27 17:20
Integrierte Business-Informationssystemeal game, we can polish it and add details to make it stand out. For this chapter, we will solely be using assets that are provided by the Amazon Lumberyard engine including lens flares, game sounds, and particle managers that are built . for the enemy AI and player character slices we have been utilizing up to this point.
作者: Small-Intestine    時(shí)間: 2025-3-27 19:38
Post-Merger Ausgangslage – Green Beerriends and family, or so you can upload it to an online portfolio that you can share with potential employers. In this chapter, we will walk through the steps necessary to export your game for PC, Xbox, and PlayStation platforms.
作者: 哥哥噴涌而出    時(shí)間: 2025-3-28 00:08

作者: Gratuitous    時(shí)間: 2025-3-28 02:15

作者: 常到    時(shí)間: 2025-3-28 09:57

作者: separate    時(shí)間: 2025-3-28 12:56

作者: 外形    時(shí)間: 2025-3-28 15:19

作者: RADE    時(shí)間: 2025-3-28 19:58
https://doi.org/10.1007/978-3-642-81378-8w about when creating a game?– as they are what make entities come to life. Entities in Amazon Lumberyard are merely identifiers that link to a collection of components. Entities have no functionality associated with them on their own?– their functionality comes from the components added to them.
作者: BLOT    時(shí)間: 2025-3-29 02:13
Gamerunde 3 – CRM-SCM-Integrationg language. In this chapter, we will first have a programming in Lua crash course, then we will look at in-game examples for Amazon Lumberyard. In these examples, we will modify our player character‘s camera control script as well as the enemy AI spawner script.
作者: 諂媚于性    時(shí)間: 2025-3-29 03:29
Integrierte Business-Informationssystemeal game, we can polish it and add details to make it stand out. For this chapter, we will solely be using assets that are provided by the Amazon Lumberyard engine including lens flares, game sounds, and particle managers that are built . for the enemy AI and player character slices we have been util
作者: dyspareunia    時(shí)間: 2025-3-29 09:42
Integrierte Business-Informationssystemegame as well as a button we can click to start the gameplay. In this chapter, we will explore the process of creating a user interface (UI) using canvases, Script Canvases, and the UI Editor. Before we begin, we first need to make sure that UI assets provided by Amazon Lumberyard are in our game pro
作者: nominal    時(shí)間: 2025-3-29 11:59
Post-Merger Ausgangslage – Green Beerriends and family, or so you can upload it to an online portfolio that you can share with potential employers. In this chapter, we will walk through the steps necessary to export your game for PC, Xbox, and PlayStation platforms.
作者: Synthesize    時(shí)間: 2025-3-29 16:24
Jaken Chandler HermanIncludes a fully playable 3D game.Teaches Amazon Lumberyard—a new and exciting game engine.Demonstrates how to structure game layers in an organized fashion
作者: 溫和女孩    時(shí)間: 2025-3-29 21:11

作者: legitimate    時(shí)間: 2025-3-30 01:49





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