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標(biāo)題: Titlebook: Beginning Game AI with Unity; Programming Artifici Sebastiano M. Cossu Book 2021 Sebastiano M. Cossu 2021 Artificial intelligence.Unity.C#. [打印本頁(yè)]

作者: FROM    時(shí)間: 2025-3-21 16:54
書目名稱Beginning Game AI with Unity影響因子(影響力)




書目名稱Beginning Game AI with Unity影響因子(影響力)學(xué)科排名




書目名稱Beginning Game AI with Unity網(wǎng)絡(luò)公開度




書目名稱Beginning Game AI with Unity網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Beginning Game AI with Unity被引頻次




書目名稱Beginning Game AI with Unity被引頻次學(xué)科排名




書目名稱Beginning Game AI with Unity年度引用




書目名稱Beginning Game AI with Unity年度引用學(xué)科排名




書目名稱Beginning Game AI with Unity讀者反饋




書目名稱Beginning Game AI with Unity讀者反饋學(xué)科排名





作者: 邊緣    時(shí)間: 2025-3-21 23:03
978-1-4842-6354-9Sebastiano M. Cossu 2021
作者: 愉快么    時(shí)間: 2025-3-22 01:43
Sebastiano M. CossuA practical guide to beginning game AI programming with Unity.Explains popular AI techniques for creating believable behavior for non-player characters.Takes a project-based approach to reinforce the
作者: 其他    時(shí)間: 2025-3-22 05:37
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作者: 修飾語    時(shí)間: 2025-3-22 09:40
Grundlagenmodell und Synthese der Methodik,ll the other tech fields as well as every aspect of our life: Artificial Intelligence (AI). From navigation systems to smart cars and from virtual assistants to augmented reality (AR) applications on our smartphones, nearly every software and device we use features AI under the hood. Video games mak
作者: hidebound    時(shí)間: 2025-3-22 13:04

作者: 帶來    時(shí)間: 2025-3-22 20:02
Sagit Ibatullin,Tursun Ibraev,Marina LiVideo games can be set in 3D or 2D worlds, and this distinction determines the way agents perceive the surrounding world and so their ability to move and act.?In this chapter we will explore Linear Algebra and 2D/3D math fundamentals that will be crucial in the next topics we are going to explore to create our AI.
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作者: 永久    時(shí)間: 2025-3-23 01:43

作者: 真    時(shí)間: 2025-3-23 05:58
The Basics,Video games can be set in 3D or 2D worlds, and this distinction determines the way agents perceive the surrounding world and so their ability to move and act.?In this chapter we will explore Linear Algebra and 2D/3D math fundamentals that will be crucial in the next topics we are going to explore to create our AI.
作者: keloid    時(shí)間: 2025-3-23 10:16

作者: embolus    時(shí)間: 2025-3-23 14:15

作者: dominant    時(shí)間: 2025-3-23 21:55
Navigation,g to cover in this chapter are more effective and efficient in complex scenarios. The techniques I am talking about are best-first search algorithms and weighted graphs and in particular A* and Navigation Meshes.
作者: Antecedent    時(shí)間: 2025-3-23 22:28

作者: PARA    時(shí)間: 2025-3-24 05:40
neue betriebswirtschaftliche forschung (nbf)g to cover in this chapter are more effective and efficient in complex scenarios. The techniques I am talking about are best-first search algorithms and weighted graphs and in particular A* and Navigation Meshes.
作者: 宣傳    時(shí)間: 2025-3-24 06:47

作者: Axillary    時(shí)間: 2025-3-24 11:04

作者: 發(fā)展    時(shí)間: 2025-3-24 16:10
Introduction,istants to augmented reality (AR) applications on our smartphones, nearly every software and device we use features AI under the hood. Video games make no exception.?In this chapter, you will be introduced to Artificial Intelligence and its relationship with video games.
作者: 只有    時(shí)間: 2025-3-24 22:55
Book 2021inding algorithms.Create a mini stealth game.Who This Book Is For.Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games.
作者: 波動(dòng)    時(shí)間: 2025-3-25 02:59

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