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標(biāo)題: Titlebook: Beginning Blender; Open Source 3D Model Lance Flavell Book 2010 Lance Flavell 2010 3D.3D graphics.3D modeling.Animation.Blender.Nurbs.Textu [打印本頁]

作者: centipede    時(shí)間: 2025-3-21 18:43
書目名稱Beginning Blender影響因子(影響力)




書目名稱Beginning Blender影響因子(影響力)學(xué)科排名




書目名稱Beginning Blender網(wǎng)絡(luò)公開度




書目名稱Beginning Blender網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Beginning Blender被引頻次




書目名稱Beginning Blender被引頻次學(xué)科排名




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書目名稱Beginning Blender讀者反饋




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作者: Alveoli    時(shí)間: 2025-3-21 22:47
ign.The only full-color Blender book for beginners.A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also?an important professional tool used in animated shorts, television commercials
作者: 減弱不好    時(shí)間: 2025-3-22 00:57
Storytelling in Teacher Educationxample, you want your company logo on the side of your model, procedurals aren’t going to do; you need the accuracy of manually painting your texture onto the surface. Table 5-1 compares the two techniques.
作者: 昏睡中    時(shí)間: 2025-3-22 07:58

作者: Mindfulness    時(shí)間: 2025-3-22 09:49

作者: calorie    時(shí)間: 2025-3-22 13:42

作者: 信徒    時(shí)間: 2025-3-22 18:42
Basic Rigging and Animation,e! There is a lot involved, so we are going to start with looking at moving simple objects before progressing onto rigging characters. Toward the end of this chapter you’ll get a walkthrough of using the techniques to rig a simple character.
作者: deforestation    時(shí)間: 2025-3-23 00:57
Advanced Rigging, the bones to the mesh, the rig was a relatively simple setup. In this chapter we are going to examine some more advanced tricks you can use to make your rigs move better. While initially harder to set up, they should be a lot easier for an animator to use.
作者: 血統(tǒng)    時(shí)間: 2025-3-23 04:09
Making Movies, rolling about in front of a large green screen, Colbert challenged anyone in the viewing audience to see what they could do to turn his shenanigans into a polished animation. One of the entrants was WeirdHat, who, it turned out, did all his compositing in Blender (shown in Figure 9-1).
作者: dictator    時(shí)間: 2025-3-23 08:31
Particles and Physics,cles are typically lots of items (often thousands) that flow from an emitter object. They can be affected by elements such as the wind (we will look at this early in the chapter). Particles are not editable mesh objects, although it is possible to set them up as clones of other objects.
作者: Multiple    時(shí)間: 2025-3-23 12:51

作者: alcoholism    時(shí)間: 2025-3-23 16:46
?you will?even learn the basics of games logic and how to deal with games physics.?..Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway..978-1-4302-3126-4978-1-4302-3127-1
作者: 只有    時(shí)間: 2025-3-23 20:59

作者: 擋泥板    時(shí)間: 2025-3-23 22:26

作者: 殺人    時(shí)間: 2025-3-24 04:39
http://image.papertrans.cn/b/image/182261.jpg
作者: seduce    時(shí)間: 2025-3-24 09:34

作者: Jogging    時(shí)間: 2025-3-24 13:01
Imagined Worlds and Classroom Realitiese! There is a lot involved, so we are going to start with looking at moving simple objects before progressing onto rigging characters. Toward the end of this chapter you’ll get a walkthrough of using the techniques to rig a simple character.
作者: MAUVE    時(shí)間: 2025-3-24 17:20

作者: MAIM    時(shí)間: 2025-3-24 20:02

作者: 隱士    時(shí)間: 2025-3-24 23:36

作者: acclimate    時(shí)間: 2025-3-25 05:10

作者: 向前變橢圓    時(shí)間: 2025-3-25 08:38
Storytelling in Teacher Educationroperties to create the look of a surface texture you wished to emulate. However, there are limitations to how much a procedural map can do. If, for example, you want your company logo on the side of your model, procedurals aren’t going to do; you need the accuracy of manually painting your texture
作者: 健忘癥    時(shí)間: 2025-3-25 11:39

作者: figment    時(shí)間: 2025-3-25 18:07
Imagined Worlds and Classroom Realitiese! There is a lot involved, so we are going to start with looking at moving simple objects before progressing onto rigging characters. Toward the end of this chapter you’ll get a walkthrough of using the techniques to rig a simple character.
作者: 時(shí)間等    時(shí)間: 2025-3-25 21:34
https://doi.org/10.1007/978-3-663-15923-0 the bones to the mesh, the rig was a relatively simple setup. In this chapter we are going to examine some more advanced tricks you can use to make your rigs move better. While initially harder to set up, they should be a lot easier for an animator to use.
作者: 改正    時(shí)間: 2025-3-26 00:38

作者: delta-waves    時(shí)間: 2025-3-26 07:44

作者: pester    時(shí)間: 2025-3-26 09:49
Imaging Acute Abdomen in Childrenengine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine physics needs to be able to perform in real time.
作者: SEED    時(shí)間: 2025-3-26 12:56

作者: 逃避責(zé)任    時(shí)間: 2025-3-26 19:27
Curves and NURBS,model as a straight polygon mesh. The techniques covered in Chapter 3 are good for modeling most items, but there are times when a specialist tool makes the job easier. Specifically, we are going to examine
作者: FUSE    時(shí)間: 2025-3-26 22:04

作者: DEBT    時(shí)間: 2025-3-27 01:36

作者: BOAST    時(shí)間: 2025-3-27 07:03

作者: Ambiguous    時(shí)間: 2025-3-27 11:37
Particles and Physics,cles are typically lots of items (often thousands) that flow from an emitter object. They can be affected by elements such as the wind (we will look at this early in the chapter). Particles are not editable mesh objects, although it is possible to set them up as clones of other objects.
作者: Dissonance    時(shí)間: 2025-3-27 14:16

作者: 樣式    時(shí)間: 2025-3-27 21:41

作者: 確定無疑    時(shí)間: 2025-3-28 01:49

作者: Terrace    時(shí)間: 2025-3-28 05:46

作者: 圖畫文字    時(shí)間: 2025-3-28 08:21

作者: 軌道    時(shí)間: 2025-3-28 14:22
Stéphanie Franchi-Abella,Danièle ParienteI would like to say thank you for purchasing this book and for taking the time to read through the material. As I write these chapters, I have an increasing awareness of what I’m . saying. There are things that I might have been able to explain in more detail, or simply things at the back of my mind that I know I have missed.
作者: Mammal    時(shí)間: 2025-3-28 17:13

作者: Abduct    時(shí)間: 2025-3-28 21:14
The Interface,This chapter will give you a hands-on tour of Blender. With an interface jam-packed full of buttons, Blender can be quite daunting at first. We will approach the interface slowly, and by the end of the chapter you should be able to navigate it well enough to make simple models from basics primitive shapes.
作者: 熟練    時(shí)間: 2025-3-28 23:11
Modeling,We ended the last chapter with making simple shapes by positioning premade mesh objects. This is fine if you want to make boxlike characters, but Blender can make much more realistic models. In this chapter, we are going to go to the next level and edit the mesh objects themselves.
作者: 詼諧    時(shí)間: 2025-3-29 06:56
Lighting and Procedural Textures,Now that you have started modeling, it is important to learn to properly light your scene. If you want to show your amazing creations to others, and you light the scene poorly, the final result will not be impressive, putting all your hard modeling work into disregard.
作者: IST    時(shí)間: 2025-3-29 10:47

作者: 剛開始    時(shí)間: 2025-3-29 12:17

作者: Rankle    時(shí)間: 2025-3-29 18:02

作者: 使高興    時(shí)間: 2025-3-29 22:31
Of Healthy Balance Sheets and Unhealthy Communities: Practitioner Perspectives on CSR Initiatives of on CSR has been drawn from the industrialized nations of the West. This paper is an attempt to contribute to the CSR literature with perspectives and experiential learning from the Global South (specifically India) with specific emphasis on the CSR practices and approaches of Public Sector Enterpri




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